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Final Fantasy VIII
Written by: KatanaSoul
Version: North American (Final Version)
Date Started: October 24th, 2001
Date Completed: July 31th, 2002
Email: Katanasoul@hotmail.com
Yahoo: Bushidosoul
MSN: Katanasoul
AIM: HolyKnightDias
Homepage: www.geocities.com/bushidosoul
Disclaimer: This Guide is Copywrited 2001 to me Dale Ray (KatanaSoul)
and cannot be reproduced in any way, shape, or form and cannot be sold,
distributed, or used in any way to make money or for any promotinal
purposes. I write guides to help all the gamers out there, not to
benefit myself with money or anything else so respect that. If you wish
to place this guide onto your site, drop me a line at my email above, it
is very doubtful that I would refuse.
Email and Instant Messaging Policy: I do answer game questions via email
and by Instant Messaging, so if you have questions, comments,
suggestions, or anything of that nature send them on in and I'll reply
as soon as I see them. I welcome response to my work and I enjoy
answering questions so no need to be shy about it. Although I do urge
you to search my guide to see if your question is already answered,
searching is easily done by pushing Ctrl+F and then putting in what you
are searching for into the box to go exactly to what you are looking
for. If that doesn't help feel free to send me your emails at the email
address listed above or contact me by way of instant messaging. If you
IM me and I don't respond, its probably because I am busy or am away
from the computer, so if I don't respond try again later.
Table of Contents
1: Introduction
2: Characters
3: Walkthough
3.1: Balamb Garden
3.2: The Fire Cavern
3.3: Dollet Field Exam
3.4: After the Exam, Back to the Garden
3.5: The Train Ride
3.6: Timber
3.7: The Forest Dream and Galbadia Garden
3.8: Deling City and the Tomb of the Unknown King
3.9: Caraway and the Battle with Edea
3.10: Winhill and the D-District Prison
3.11: The Missle Base and the Return to Balamb Garden
3.12: Fisherman's Horizon and the Invasion of Balamb Town
3.13: Trabia Garden, Winhill, and the Centra Ruins
3.14: Galbadia Garden and the Showdown with Edea
3.15: The White SeeD Ship and the Great Salt Lake
3.16: Esthar and the Lunar Gate
3.17: The Lunar Base and the Ragnarok
3.18: The Sorceress Memorial and the Meeting with Laguna
3.19: The CC Group and Dollet
3.20: Jumbo Cactaur and Shumi Villiage
3.21: Obel Lake and the Card Queen
3.22: Lunatic Pandora and the Beginning of the End
3.23: The Final Battle, Ultimecia Castle
3.24: Back to the Ragnarok, Finding the Card Queen and Tonberry King
3.25: PuPu and the Chocobo Sanctuary
3.26: The Deep Sea Research Center and Omega Weapon
4: Guardian Forces
5: Guardian Force Abilities
6: Weapons
7: Items
8: Magic
9: Cards
10: Monster Locations
11: Location of Timber Maniacs Magazines
12: SeeD Test Answers
13: FAQ
14: Credits
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1: Introduction
This is the first guide I've written for a game, but I've been writing
guides in my head for years and I finally got a computer a while back
and decided to start with one of my favorite games. My Drive to start
writing guides came not only from my love for rpgs and writing about
them but I love to help people with any questions they may have about a
game, and what better way to help but with an indept guide. So I have
worked my hardest to include everything about this game in this guide,
wiether it be where you can find any of the many items in the game, to
where you can draw a certain magic spell, I hope to have included it all
here. I also want to thank you the reader for viewing my work it means
alot to me that people use my guides and they get the help they are
looking for. You can always contact me via email at my email or by
instant messaging which are both listed above. I love to hear from you
the reader, Comments, Questions, and Suggestions are always welcome. If
you are looking for a certain item, ability ect you can always search
the document using Ctrl+F. I think thats enough of my rambling, enjoy
the Guide :)
My Review:
Characters: 7/10
Story: 9/10
Script/Translation: 9/10
Music/Sound: 10/10
Gameplay: 4/10
Battle System: 5/10
Character Development: 8/10
Look/Feel: 7/10
Fun Factor: 6/10
Originality: 7/10
Replay Value: 6/10
Side Areas: 5/10
Length: 7/10
Difficulty: 5/10
Intro: 8/10
Final Boss: 7/10
Ending: 8/10
Overall: 7/10
A more comprehensive review can be found at:
www.geocities.com/bushidosoul/FinalFantasyVIIIReview.html
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2: Characters
Squall
Weapon: Gunblade
Limit Break: Renzokuken
Method of Learning Limit: Wielding Different Weapons
Squall is a loner at Balamb Garden with a mysterious past, he doesn't
get along with people very well and so people pretty much leave him
alone. Until the day comes when he has to take the SeeD test to finally
become a SeeD. Becoming a SeeD, Squall will find himself get involved in
a mess of troubles and finally into saving the world. Can Squall really
handle what is coming his way, and how is he connected to it all?
Squall is without a doubt the best character in the game, he will
probably be several levels above the rest of your party for most of the
game, and with his Lion Heart weapon he can deal tens of thousands of
damage to the enemy. With his gunblade Squall has the chance for a
critical hit with every attack by pressing the R1 button right before
Squall strikes the enemy, after a couple of battles this will become
second nature to you.
Renzokuken:
Renzokuken is Squall's Limit Break, he charges at an enemy and proceeds
to slash them many times, how many times depends on the enemy. The
amount of damage Squall deals each time he strikes the enemy is
determined by pushing the R1 button when the Renzokuken gauge reaches
the small box near the end of the gauge, you can also turn off the gauge
in Squall's status menu so that you can try to time the strikes without
the gauge. Squall will randomly use a finishing technique after using
Renzokuken, what technique he can use depends on what weapon he is
wielding, the four possible finishing techniques are listed below.
Rough Divide: Squall drives a cut into the enemy and rises up high
causing a wave to follow that deals damage: Can be used with all of
Squall's weapons.
Fated Circle: Squall leaps into the air and spins his gunblade which
releases a shock wave at all enemies: Can be used with the Shear Trigger
and all weapons above it.
Blasting Zone: Squall forms a large column of light from his gunblade
that pierces the atmosphere and drops it on all enemies: Can be used
with the Flame Saber and all weapons above it.
Lionheart: This is what I like to call a mass kill move, Squall knocks
an enemy into the air and slashes them many many times dealing an insane
amount of damage: Can be used with and only by the Lion Heart.
My Personal Squall:
GFs: Shiva, Siren, Diablos, Alexander, Eden
Commands: Attack, Magic, GF, Item
Skills: HP+80%, Strength+60%, Mag+60%, Spr+60%
Junction Info:
HP: Quake
Str: Meteor
Spd: Haste
Vit: Meltdown
Mag: Triple
Eva: Tornado
Hit: Firaga
Luck: Aero
Spr: Curaga
Elem Attack: Water
Status Attack: Pain
Elem Defense: Full-Life, Ultima, Flare, Shell
Status Defense: Esuna, Holy, Bio, Aura
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Quistis
Weapon: Whip
Limit Break: Blue Magic
Method of Learing Limit: Items
Quistis is Squall's Instructor at Balamb Garden but if often looked down
upon as a teacher cause of her young age. She is very popular amongst
her students, so popular they have formed their own fan club for her
called the "Trepies". She later resigns her job as a teacher and once
again becomes a SeeD.
Quistis is probably one of them most overlooked characters in RPG
history. I'd say she is the 4th best character in the game once you
acquire all her Blue Magic skills, not only can she protect and shell
the entire party, but she can restore HP to them, cause multiple status
effects to enemies, and cause five digit damage to all enemies with
Shockwave Pulsar. Keep Quistis in mind any time you are having
difficulty with a boss.
Blue Magic:
If you have played other Final Fantasies you know how all about the Blue
Magic system. It works a little diffrent in Final Fantasy VIII though,
but the basic idea remains the same, you use enemy skills. Quistis
learns Blue Magic by using items that are found in various ways on her
that perminatly teachs her the ability.
Laser Eye: Quistis fires an Eye Beam at an enemy: Already Learned
Ultra Waves: Sonic waves rush around the field and hit all enemies:
Learned from Spider Web
Electrocute: Bolts of Lighting rush around Quistis' body that strike an
enemy dealing thunder damage: Learned from Coral Fragment
LV? Death: Casts death on random enemies: Learned from Curse Spike
Degenerator: Eliminates an enemy from battle: Learned from Black Hole
Aqua Breath: Quistis Fires a water wave at all enemies dealing water
damage: Learned from Water Crystal
Micro Missiles: Quistis fires several missiles at an enemy that cuts its
HP down depending on there level: Learned from Missle
Acid: Quistis hits enemy with poison, dealing poison damage and
sometimes causing the poison status effect: Learned from Mystery Fluid
Gatling Gun: Quistis fires a wave of bullets at enemy: Learned from
Running Fire
Fire Breath: Quistis fires a wave of fire at all enemies dealing fire
damage: Learned from Inferno Fang
Bad Breath: Inflicts just about every status effect in the book on all
enemies: Learned from Marlboro Tentacle
White Wind: Restores the HP of all Party Members: Learned from Whisper
Homing Laser: Quistis fires a laser at an enemy: Learned from Laser
Cannon
Mighty Guard: Quistis casts Shell and Protect on the party: Learned from
Barrier
Ray Bomb: Quistis sweeps a laser across the battle field that blows all
enemies into the air: Learned from Power Generator
Shockwave Pulsar: Greivers special attack and one of the best attacks in
the game, with a decent magic stat deals five digit damage. Quistis
sucks all enemies up in a ball that carries them up into the sky and
they are blasted with a ball of energy: Learned from Dark Matter
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Zell
Weapon: Glove
Limit Break: Duel
Method of Learning Limit: Reading Combat Kings Magazines
Zell is a student a balamb garden and like Squall is taking the SeeD
test to become a SeeD. He is from Balamb where his mother still lives
and he is viewed as a sort of "superhero" by the youth that live there,
this often annoys the parents who think he is a poorly behaved person.
Zell is a pretty good character, but not as useful as some of the other
characters. In the beginning of the game his Limit Break does rather low
damage, but toward the end of the game with a high strength rating and
if your good at using Duel, he can do pretty good damage, basically just
an all around character.
Duel:
If you have played Final Fantasy VI, take Sabin's Blitz technique and
add the ability to chain them together and you have Zell's Duel Limit
Break. Although not as good as Sabin's blitz techniques Zell can do some
pretty good damage with them, the idea behind Duel is to input a
combination of attacks which are shown at the bottom of the screen when
you choose duel. When you choose duel a timer starts, how much time you
have to imput techniques is random, and basically you just put in a
combination of attacks, depending on which ones you chain together
you'll have the option to use a finishing techique, which you can choose
to use or you can continue with other attacks. Usually chaining attacks
and ignoring the finishing techniques does more damage, considering
finishing techniques end the timer, although some of them look pretty
cool. You can also set Zell's duel to auto in his status menu whichs
makes the computer chain techniques instead of you doing it. Zell learns
new Duel Skills by reading Combat King Magazines which are located in
various places. Below are the techniques Zell can chain together and
what chains to put together to use the finishing techniques.
Normal Techniques:
O+X
Punch Rush: Zell performs a double punch on an enemy: Already Learned
Left+Right
Booya: Zell deleivers a blow with his knee to an enemy: Already Learned
Up+Down
Heel Drop: Zell drops a forceful heel drop on an enemy: Already Learned
Left+Left+O
Mach Kick: Performs a powerful kick to an enemy: Already Learned
L1+R1+L1+R1
Dolphin Blow: Zell Perfoms a water uppercut on an enemy: Combat King 001
Down+O+Down+O
Meteor Strike: Zell graps an enemy, leaps into air and slams them back
down to the ground, seems to miss alot though: Combat King 002
Finishing Techniques:
PunchRush+MachKick+PunchRush+HeelDrop+Down+Down+Down+Down+O
Burning Rave: Zell punches the ground sending a wave of aura that
ingulfs all enemies: Already Learned
PunchRush+Booya+HeelDrop+MachKick+HeelDrop+Booya+PunchRush+MachKick+Up+X
+Down+Triange+O
Meteor Barret: Zell leaps into air, powers up, then flys through and
enemy causing them to implode: Combat King 003
PunchRush+HeelDrop+MachKick+HealDrop+Booya+Triangle+Square+X+O+Up
Different Beat: Zell knocks an enemy into the air and repededly kicks
them before stomping them back to the ground: Combat King 004
PunchRush+Booya+HeelDrop+MachKick+PunchRush+Up+Right+Down+Left+Triangle
My Final Heaven: Zell runs around the planet, building power, then runs
over all enemies burning them with aura (I liked Tifa's better): Combat
King 005
My Personal Zell:
GFs: Quenzacotl, Brothers, Pandemonia, Cerberus, Bahamut
Commands: Attack, Magic, GF, Item
Skills: HP+80%, Str+60%, Mag+60%, Spd+40%
Junction Info:
HP: Quake
Str: Meteor
Spd: Haste
Vit: Meltdown
Mag: Triple
Eva: Tornado
Hit: Flare
Luck: Aero
Spr: Curaga
Elem Attack: Water
Status Attack: Pain
Elem Defense: Full-Life, Ultima, Protect, Shell
Status Defense: Esuna, Holy, Bio, Aura
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Seifer
Weapon: Gunblade
Limit Break: Fire Cross
Method of Learning Limit: None
Seifer is also a student at Balamb Garden and is the rival of Squall.
Seifer is a member of the of the Disciplinary commitee along with his
"posse" members Fujin and Raijin. Seifer is a very hot headed and
Selfish person who will do anything to get what he wants and acheive his
"romantic" dream.
Not much to say about Seifer he joins the party for a short time during
the SeeD field exam, then he becomes your enemy shortly there after.
Fire Cross is pretty useful for the time you do have him though and his
gunblade works just like Squall's, pressing R1 before Seifer strikes the
enemy for a critical hit.
Fire Cross: Seifer casts fire on an enemy then fires a ball of aura at
them from his gunblade.
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Selphie
Weapon: Nunchaku
Limit Break: Slot
Method of Learning Limit: Randomly find when using Slot
Selphie is a transfer student to Balamb Garden from Trabia Garden on the
Northern Continent. She has a very cheerful attitude and makes friends
very easily, she has joined the Festival commitee and has a web site
devoted intirely to it. Selphie becomes a SeeD along with Squall and
Zell and joins them on there first mission.
In battle Selphie is probably the weakest of all the characters, early
in the game she will be of great help with her Full Cure Slot Limit
Break, but later in the game once you start getting Curaga spells this
becomes not as useful. Her other slot magics also become quite
overshadowed by the ability to cast double and triple on your party,
although if you have the patience to try to bring up her The End Limit
Break, she could quite possibly be the most poweful character but you'll
probably be better off with more powerful characters.
Slot:
Selphie's Limit Break is quite simple, she brings up a menu which will
randomly select a spell and how many times it is cast, you can choose to
do the slot over again to try to get better spell or if your lucky you
may stumble upon one of Selphie's four Limit Breaks. How often these
Limit Breaks appear in her slots is determined by her level, so the
higher it is, the more likely it is that one of her Limit Breaks will
come up. Below are the four possible Slot Limit Breaks.
Full Cure: Selphie fully restores the entire party's HP.
Wall: Casts Shell and Protect on the entire party.
Rapture: Eliminates an enemy from a battle.
The End: Eliminates all enemies from a battle, this move, although very
rare, can kill any enemy in the game, that includes bosses.
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Laguna
Weapon: Machine Gun
Limit Break: Desperado
Method of Learning Limit: None
Laguna is a very energetic man who acts sometimes acts very childish,
but he is also a great leader who gains the respect of everyone around
him, especially his best friends Kiros and Ward. His dream is to become
a writer but this is hindered by him being a member of the Galbadian
Army. Laguna is my favorite character in Final Fantasy VIII.
You will take control of Laguna multiple times during Squall's "dream"
sequences along with Kiros and Ward. As a Character Laguna is not all
that great, his limit break only hits once but for pretty decent damage
nothing else about him really sticks out though.
Desperado: Laguna tosses a grenade into the enemy ranks, then proceeds
to fire his machine gun repededly into the enemies, bailing out just in
time for the grenade to explode damaging all enemies.
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Kiros
Weapon: Katal
Limit Break: Blood Pain
Method of Learning Limit: None
Kiros is a member of the Galbadian Army along with Laguna and Ward. Not
much is really know about him except he is a very caring person and he
has a very unusual weapon and fighting style.
Unlike his counterparts, Laguna and Ward, Kiros is a great character
when given a decent strength stat. His Blood Pain Limit Break does
really good damage and is extremely useful during the sequences in which
you control Laguna.
Blood Pain: Kiros goes into a frenzy and attacks an enemy multiple
times.
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Ward
Weapon: Harpoon
Limit Break: Massive Anchor
Method of Learning Limit: None
Ward is a member of the Galbadian Army along with Laguna and Kiros. Ward
is a very devoted friend to Laguna and Kiros and would follow them
anywhere. Thats about all that is known about Ward.
Ward is basically just like Laguna but with a little bit more strength
and a lower speed stat. Massive Anchor hits all enemies for a little bit
more damage than Laguna's Desperado, Basically just your all around
muscle character.
Massive Anchor: Ward launches his harpoon high into the air and then
rides it back to the ground causing a shockwave which strikes all
enemies.
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Rinoa
Weapon: Pinwheel
Limit Break: Combine, Angel Wing
Method of Learning Limit: Reading Pet Pals Magazines
Rinoa is a member of the resistance of Timber known as the "Timber Owls"
which is trying to overthrow the president of Deling City Vinzer Deling.
While trying to assasinate the Sorceress Rinoa gets caught up in
Squall's quest and begins to become emotinally attached to him over
time. But is there some secret behind her?
Rinoa is a great character, and the 2nd best in the game behind Squall.
Although her Combine limit break is random all of them are great and you
can't really lose with any of them., from an high damaging attack with
Wishing Star, to making your party invincible with Invincible Moon, as
well as random events that will happen from time to time that assist the
party in various ways, she is almost invaluable in battle.
Combine:
Rinoa's Combine limit break is very simple, choose combine in battle and
depending on which of her limit breaks you have learned, Angelo will
rush out and do various things. Rinoa learns her limit breaks by reading
Pet Pals Magazines which are bought and found throughout the game, once
you have read the magazine you can choose which limit break to start
learning by going to Rinoa's status menu and selecting the limit break
you wish to learn. After walking around with Rinoa in your party for a
while, the bar will begin to fill and when it fills up Rinoa perminatly
learns the limit break, you'll hear a ping once the limit break has been
learned. Rinoa also has various limit breaks that cannot be used with
Combine but rather happen at random intervals during battle. Rinoa's
Combine limit breaks and random limit breaks are listed below.
Angelo Rush: Angelo charges through an enemy: Already Learned
Angelo Cannon: Rinoa fires Angelo into the enemy ranks causing an
explosion which damages all enemies: Already Learned
Angelo Strike: Angelo performs a body slam on an enemy: Pet Pals 1
Invincible Moon: Angelo runs out onto the battle field and howls to the
moon makeing the party completely invincible for a short period of time:
Pet Pals 3
Wishing Star: Angelo and Rinoa repededly charge into random enemies
causing a massive amount of damage: Pet Pals 6
Random Events:
Angelo Recover: Restores the HP of a party member with HP in the
critical: Pet Pals 2
Angelo Reverse: Revives a dead party member: Pet Pals 4
Angelo Search: Angelo comes to battle and gives an item to the party:
Pet Pals 5
Angel Wing:
Toward the end of Disk 3 Rinoa will have a new limit break option other
than Combine, which is called Angel Wing. Using it in battle will make
Rinoa go into a Berserk like state, but instead of using physical
attacks, she will attack with magic, all of which will be tripled in
power. None of the magic she uses comes from your stocked magic either,
also once Rinoa uses Angel Wing it will last until the battle ends, even
if she dies and gets revived. I've had a Fire spell do 7000 damage using
Angel Wing before.
My Personal Rinoa:
GFs: Ifrit, Carbuncle, Leviathan, Doomtrain, Cactuar, Tonberry
Commands: Attack, Magic, GF,I tem
Skills: HP+80%, Str+60%, Mag+60%, Vit+60%
Junction Info:
HP: Quake
Str: Meteor
Spd: Haste
Vit: Meltdown
Mag: Triple
Eva: Tornado
Hit: None
Luck: Aero
Spr: Curaga
Elem Attack: Water
Status Attack: Pain
Elem Defense: Full-Life, Ultima, Flare, Shell
Status Defense: Esuna, Holy, Bio, Aura
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Irvine
Weapon: Shotgun
Limit Break: Shot
Method of Learing Limit: Acquiring Different Ammo
Irvine is a womanizer to say the least. He tries to pass as a Loner who
is misunderstood but is often shot down by the women he hits on,
obviously seeing past his cheesy pickup lines. Irvine is hired by Balamb
Garden to help Squall's party defeat the Sorceress, but after failing to
kill her sticks around with Squall, mostly because of Selphie, but is
there some other reason?
Irvine is a great character and is easily the third strongest character
in the game. When you first get him, he won't seem so powerful, but once
you get ahold of some of his powerful ammo, such as AP, Fast, and Pulse
Ammo, he will start outclassing all the other characters in damage with
his Shot limit break, with the exception of Squall of course.
Shot:
Using shot is simple, just select Shot when Irvine gets his limit break
and choose the ammo you wish to use, then press R1 rapidly to fire off
shots at the enemies, you can press left or right to switch between
enemeis to fire at, and your ammo count is at the bottom right hand
corner of the screen along with the time left to use shot. Keep in mind
if your ammo starts doing 0 damage to the enemies they are already dead
and you should switch to another target or stop fireing and let the
timer run down. Each Ammo has a diffrent attack power and firing time,
and all of Irvine's possible shots are listed below.
Normal Shot: Fires bullets an an enemy: Normal Ammo
Scatter Shot: Fires bullets at all enemies: Shotgun Ammo
Dark Shot: Fires Dark Aura at an enemy and causes various status
effects: Dark Ammo
Flame Shot: Fires Flames at all enemies: Fire Ammo
Canister Shot: Fires a slow but powerful blast at an enemy:
Demolition Ammo
Quick Shot: Fires a VERY quick and painful blast at all enemies: Fast
Ammo
Armor Shot: Fires an armor piercing shot at an enemy, pretty quick too:
AP Ammo
Hyper Shot: Fires a powerful laser quickly for maximum damage or close
to it: Pulse Ammo
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Edea
Weapon: None
Limit Break: Ice Strike
Method of Learning Limit: None
Nothing is known about the Sorceress Edea, Except she is working behind
the scenes with Vinzer Deling, the President of Galbadia. What could she
be planning?
Edea joins for a short while during your trip to Esthar and shortly
leaves there after. She really has nothing about her that sticks out,
but she has a great magic stat, although her Ice Strike limit break
isn't that great.
Ice Strike: Edea forms a large magic ice shard and fires it at the
enemy.
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3: Walkthough
After watching the magnificent intro to the game, the main character of
the game awakens in a doctors office, respond to her question and you'll
get the chance to name him. Quistis comes to get Squall and he follows
her to their classroom. After hearing from Quistis in the class room,
check Squall's desk under the Tutorial menu to receive your first two
GFs Quezacotl and Shiva, I suggest giving Shiva to Squall to start out,
if your not familiar with how to junction yet, there will be a tutorial
about it coming up in the game soon, proceed to the front and speak with
Quistis. Your first destination is to go to the Fire Cavern, but first
you'll have a chance to explore Balamb Garden.
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3.1: Balamb Garden
Party: Squall (Level 7)
Items: M-Stone Piece, Spider Web, Occult Fan I
Cards: Quistis, Mini Mog, Starter Deck
Draw Points: Curex2, Esunax2, Blizzardx2
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From the classroom head toward the elevator to the south, and you'll run
into another student that wants Squall to take her on a tour of the
garden, I suggest doing it so you will get to know balamb garden a
little better as well, after agreeing or disagreeing to take her speak
with the guy near the elevator for a starter set of cards and proceed
down the elevator. From the Directory head east into the library, search
the bookcases for an Occult Fan I Magazine and there is an Esuna Draw
Point to hit in here as well, which will be useful to junction. Leave
the library and take the next east into the Training area, I suggest you
hit the Blizzard Draw Point here and perhaps gain a level or two the
monsters aren't too strong, If you get in trouble just call Shiva in and
she will take care of the enemies. There are a few rare cards to pick up
in the Garden, head to the Cafeteria which is to the left of the
dormitory which is west of the Training Area, inside you'll run into
Seifer, after the scene head to the right, the Trepe Fan in the back has
the Quistis Card you can win, he also has some boss cards that are
pretty good cards as well but make sure to pick up the Quistis card now,
it will be a powerful card for a while. The other Card is the Mini Mog
Card, there is a kid jogging around the garden whom you will see from
time to time, he has the card, its not as good as the Quistis one but
this is the only place to pick it up, although I should note you will
have other chances in the game to win these two cards, but I suggest
doing it now. When you are finished proceed to the main gate south of
the directory, making sure to hit the Cure Draw Point towards the exit,
Quistis will teach you how to junction GFs and then you will set out to
the world map toward the Fire Cavern. When out on the world map proceed
towards the mountain behind the garden and search for a Cure Draw Point,
then head towards the town of balamb to the west to the tracks behind it
to hit the Esuna Draw Point, a good spell to junction early in the game,
there is one last draw point on the cliff behind the Fire Cavern to the
east its a blizzard draw point. Now its time to start gathering items
and learning GF abilities, the first items you should concern yourself
with getting are the M-Stone Pieces which are dropped by the bite bugs,
Glacial Eyes, and Caterpillars around the area, also take note that the
caterpillars are mostly found in the forest and drop a Spider Web which
will teach the blue magic Ultra Waves to Quistis, get a couple of these
because they are used to Remodel Weapons as well, Beward of the T-Rexaur
enemy in the forest though he is quite the enemy, best to run away for
now if you see one, as for GF Abilities I suggest learning Boost before
you even go into the cavern on Shiva and Quenzacotl, after that focus on
learning juction abilites, like HP-J and Str-J, Card for Quenzacotl is
also not a bad idea to start adding monster cards to your collection
with Quenzacotl's Card Ability, the Bomb in the Fire Cavern is pretty
good to turn into a card. The best place to earn AP here on the plains
is on the beach, the Fastitocalons there give good amounts of AP. Also
make sure you fight alot of battles to draw magic from the enemies, I
suggest stocking up alot on Cure and Blizzard Spells for the Cavern.
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3.2: The Fire Cavern
Party: Squall (Level 10), Quistis (Level 10)
Items: G-Returner
Cards: Ifrit
Draw Points: Fire
-----------------------------------------------------------------------
Enter the cavern and Quistis will explain how to Junction magic as well
as tell how to use the gunblade properly again. Talk to the two guard
toward at the entrance and choose a time, I suggest 20 Minutes, because
the lower the time left when you defeat the boss of the cavern, the
higher your SeeD rank will be when you get ranked. Proceed into the
cavern, nothing really to mark here except there is a Fire Draw Point to
hit and the enemies here are very weak to blizzard magic so I suggest
hitting them with blizzard and countinuing through the cave, Quistis
will make comments as you proceed, none which matter much just continue
on to the boss.
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Boss: Ifrit
Party: Squall (Level 10), Quistis (Level 10)
This is a simple boss, whomever has Shiva Junctioned should summon her
repededly, while the other character casts Blizzard Magic or summons
Quenzacotl. Use Scan on Ifrit every once in a while until he has enough
HP left that you can kill him in one more hit, then wait for the counter
to get down to about 10 seconds left then finish him off. You get a G-
Returner and Ifrit's Card for winning.
-----------------------------------------------------------------------
After the fight, the timer is gone and you gain Ifrit as a GF, make your
way back outside the Cavern, if you run into a Buel make sure to stock
up on all three elements it carries, before you head back to Balamb
Garden though I suggest learning some abilities with Ifrit. When your
done head back to the Garden, at the gate Quistis will explain how to
teach GFs abilities, after this go to the Dormatory which is directly
east and all the way north of the directory, or you may want to try and
win the Quistis or Mini Mog cards now if you got a bomb card this will
be alot easier. Search the bed in Squall's dorm room to change into his
uniform, now proceed to the directory to prepare for the SeeD test.
You'll meet your team members for the Test Zell and Seifer, when you are
in the car on the World Map proceed east to the town of Balamb. Proceed
to the dock and board the ship, there will be some conversation
explaining the mission in Dollet so pay attention to what is said. After
Seifer tells you to go outside, head out to the east exit and the exam
will start.
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3.3: Dollet Field Exam
Party: Zell (Level 8), Squall (Level 12), Seifer (Level 9)
Items: Elixerx2, Cottagex2, G-Returnerx3, Weapons Mon Mar
Cards: None
Draw Points: Blind
-----------------------------------------------------------------------
As soon as the boat lands make sure to give each party member a GF and
Junction your magic then proceed up the stairs and you will be attack by
some soldiers, use this battle to draw plenty of fire, thunder, cure,
and blizzard magic. This area is not complicated at all and is very
straight forward just follow Seifer through the streets and take care of
the soliders that attack, note that your actions here determine your
grade so make sure to do the following, except in that first battle to
stock magic, finish all the soldiers off as quick as possible, also
don't talk to anybody unless you have to, and follow all of Seifer's
orders and you will be graded well. When you reach the center square,
Seifer will order you to look for more soliders, check up behind the
fountain and you will engage in another battle finish them and keep
speaking with Seifer, when he heads off north follow him, now you will
engage in random battles in the areas, take this time to draw more magic
and gain some levels before proceeding. When you reach the area where a
dollet soldier is attacked by a monster, make sure that Seifer finished
it with his Fire Cross Limit Break which will become available when it
is almost dead if you do not, your SeeD score will go down some, plus
you get more exp if he kills it. Keep proceeding north, after
overhearing some converstation between some Galbadian Soldiers, Selphie
will appear and Seifer will run off towards the tower, do not follow
Selphie by jumping down the cliff or your SeeD score will be lowered
instead take the path to the right, at the bottom Selphie will take
Seifer's place in the party so make sure to junction Seifer's GF and
Magic to her. Also run around the area and build some levels and draw
magic. Head inside the tower, making sure to get the Blind Draw point to
the left and saving your game on the right once inside. Take the
elevator up and prepare for a boss.
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Boss: Wedge, Biggs, Elvoret
Party: Selphie (Level 9), Squall (Level 14), Zell (Level 10)
The battle will start out with you against Biggs, He has Esuna magic
which is a great help you should draw as much of it from him as you can,
don't worry much about his attacks they don't do much damage, after you
do enough damage to him Wedge will appear, defeat them both and they
will be blown away by the real boss Elvoret, Immediatly draw a new GF
from him, Siren, and stock up on the Double spell he has, it junctions
well. I strongly suggest drawing and casting Double on all three party
members and have them double cast cure if need be to cure your
characters, Elvoret's breath attack is the attack to watch out for it
does around 150 damage to all three party members you will probably need
to heal after that one. Other than that use normal attacks and your GFs
on him and he will fall in no time if you can keep your party healthy.
For winning you receive two elixers, two cottages, three G-Returners,
and a Weapons Mon Mar Magazine.
-----------------------------------------------------------------------
After the fight you are ordered to return to the shore to go back, you
have 30:00 to do it and the counter starts as soon as the conversation
ends. After leaving the tower yet another boss fight starts, although
this one is quite diffrent.
-----------------------------------------------------------------------
Boss: X-ATM092
Party: Selphie (Level 9), Squall (Level 14), Zell (Level 10)
This battle is timed of course and it really isn't a battle you can win,
the point is to every battle you get into with the monster you must
deplete some of its hp and run away before it fully restores itself. The
first battle is unavoidable but all of the others you will not have to
fight if you can avoid X-ATM092. When the first battle begins have
whomever has Quenzactol junctioned summon him repededly and have the
other two cast double and then thunder on him, when his hp is gone run
away. Proceed to the right trail and he will follow you again, in the
area where Selphie jumped off the cliff make sure to stay as far away
from the cliff as possible and hug the corner of the left path to the
next area and you will avoid another fight with X-ATM092. In the next
area DO NOT RUN down the path, walk, other wise the his footsteps will
stun you as you run and you will have to fight him again, The next area,
the bridge, is very difficult to avoid him, run to the right until he
jumps over your party, then proceed back to the left, this is where you
have to be quick, keep running and he will jump over your party a second
time, this time immediatly turn back to the right and run towards the
exit, if you don't do it fast enough you will have to fight him. Now
there is a way to get a ton of AP from the times you can fight him, if
you manage to deplete all of his HP in every battle, you will be
rewarded with 400 AP. My suggestion if you are going to try this is to
learn Boost, SummonMag 10,20,and 30% with Quenzacotl, this will do a ton
of damage to him, and should be enough to deplete his HP in a couple of
castings. Note that if you do this, your SeeD rank will go down.
-----------------------------------------------------------------------
After this Squall jumps onboard the ship and Quistis blows X-ATM092 away
with a machine gun and you return to Balamb.
-----------------------------------------------------------------------
3.4: After the Exam, Back to the Garden
Party: Selphie (Level 9), Squall (Level 14), Zell (Level 10)
Items: Timber Maniacs Magazinex2, Battle Meter, Weapons Mon Apr, Magical
Lamp
Cards: Zell, Seifer, Diablos
Draw Points: Thunder
-----------------------------------------------------------------------
When you return to Balamb, Quistis says you have some time off and can
do whatever you want but to turn to the Garden soon. Take this time to
explore the town of Balamb although there is not really much going on
here, You can pick up your first Timber Maniacs Magazine at the train
station and there is also one on the 2nd floor of the inn, you can buy
some items from the vendor near there, and you should try to win the
Zell card from Zell's Mother at his house, if you can get that card
playing cards will be quite simple for a while to come, it is one of the
best in the game, also make sure to hit the Thunder Draw Point outside
of the Junk Shop and make your way back to Balamb Garden. Although you
might want to learn some abilities with Siren, your new GF, before you
continue. When you return to the Garden you will see Xu, Quistis, and
Headmaster Cid speaking after there conversation finished look outside
of the library for Seifer and speak with him, after some move
conversation there will be an announcement, follow the instructions,
there you will find out if you passed and you will be taken to Cid's
office to receive your scores, from now on you'll get paid at randomly
as you walk around, fight battles ect, how much your paid depends on
your SeeD level you can open up the menu and go to into the Tutorial
section and take SeeD tests up to what Squall's Level is to raise your
SeeD level, after Cid gives you your score speak with him to receive the
battle meter, this will allow you to view your party info such as
battles fought, how many times you've run away from battles ect in your
Tutorial menu. When in Squall's dorm change into his SeeD uniform which
is on the bed and speak to Selphie to go to the party that is being
held, after a little bit of conversation and some bad dancing, Quistis
will want Squall to meet her at the secret area in the Training Center,
return to squall's dorm and change into his normal clothes and head
towards the training area. Enter the training area and Quistis will join
your party and you will head into the training area toward the secret
area in the back. Nothing really special about this place, Make sure to
give Quistis either Zell or Selphie's Junctions, Make sure to hit the
blizzard draw point on the path to the right. Watch out for the T-Rexaur
Enemies in here because they can pose a big threat, not so much one if
you cast blind on them and then use GFs on them but there attack power
is really high. Nothing else really to note, you might want to gain a
level or two with Squall and Quistis, then proceed to the very back
toward the secret area. Squall and Quistis will have a conversation at
the area then decide to return, make sure to save at the save point
outside the secret area and then proceed back to the entrance, you will
come across some monsters attacking a girl.
-----------------------------------------------------------------------
Boss: Granaldo, Raldosx2
Party: Squall (Level 17), Quistis (Level 14)
This battle is extremely easy to win, Simply draw and cast sleep from
Granaldo on him and his buddies the Raldos won't even attack you with
there master asleep, take this time to stock up on Shell and Protect
spells they have, these are great spells and will be needed for the
entire game and they junction extremely well. When you have enough
spells for your liking simply finish them with GFs.
-----------------------------------------------------------------------
When the battle is finished the men take the girl off, return to your
dorm and speak to Zell who tells you that you have a new room. Go to
sleep in Squall's new room and you will be woken up in the morning by
Selphie for your first mission. Pick up the Weapons Mon Apr Magazine on
the desk in Squall's Room and head toward the garden entrance. At the
Entrance Cid will give you your first assignment as a SeeD, Squall,
Selphie, and Zell are to go to Timber and help the resistance there.
Speak to Cid before you leave to receive the Magical Lamp item. I
suggest going back into the garden and hitting all the Draw Points and
gaining a few levels for Zell and Selphie in the Training Area, and also
head up to Cid's Room by way of the elevator and challenge him to a game
of cards. He has the very powerful Seifer card you should try to win it
from him before leaving the garden, as well as you should try to get the
Quistis and Minimog cards if you haven't yet because once you head off
to Timber you won't have a chance to get them for a long time. When you
finish in the garden head out to the world map and hit the Esuna Draw
Point in the tunnel behind Balamb, make sure your fully healed, Replace
your characters ability to cast magic with using Items, save, and use
the Magical Lamp to call forth the GF Diablos.
-----------------------------------------------------------------------
Boss: Diablos
Party: Selphie (Level 9), Squall (Level 17), Zell (Level 11)
This battle at this point in the game can be really difficult but can be
made easy by doing the following. Diablos' Favorite Attack is Gravija
which reduces your partys HP into the Critical, When this happens keep
hitting the button to change between your party member's turns til
Selphie's Limit Break comes up and hit do over until Full Cure comes up,
it shouldn't take long, that will restore your characters HP back to Max
so you can continue the fight. Have all your characters attempt to draw
and cast Demi onto Diablos, this will fail alot especially if your
characters levels are really low, but keep trying it will eventually
work, use Demi on him several times until it starts doing really low
amounts of damage, say in the low 100s, then Summon GFs and use Squall
and Zell's limits when he uses Gravija. Note that Diablos does have a
very powerful physical attack which if your characters are not fully
healed will most likely kill the character, if this happens use a
Phoenix Down and continue the fight. Using the above strategy it
shouldn't be too hard if you can just get the draws to work. You receive
a Diablos Card for winning.
-----------------------------------------------------------------------
When you defeat Diablos immediatly junction him and start learning the
HP junction ability and then focus on learning Mug, Learning Mug early
in the game will help you acquire alot of items that will be needed
later in remodeling your weapons.
-----------------------------------------------------------------------
3.5: The Train Ride
Party: Selphie (Level 11), Squall (Level 19), Zell (Level 12)
Items: Pet Pals Vol. 1, Pet Pals Vol. 2
Cards: Angelo
Draw Points: Curex2, Water
-----------------------------------------------------------------------
Make your way to Balamb, there is nothing else really to do here, might
want to buy a few items at the shops, hit the Thunder Draw Point and the
Cure Draw Point which is where the boat you took to Dollet once was, or
try to win Zell's card from his mom, when your finished head toward the
train station and pay the 3000 Gil Fee for the train ride. When on the
train, save at the save point and follow your party members into the
cabin. Once inside Zell will get all excited and notice they have
magazines which gives you Pet Pals Vol. 1, Selphie will come in feeling
sick and your party will pass out suddenly, and you will be in control
of 3 new characters, Laguna, Kiros, and Ward. As them proceed through
the forest hitting the Cure Draw Point on the way, nothing special about
the enemies here nor any interesting draws, might want to build a level
or two, considering these three characters levels and junctions are
connected to Selphie, Squall, and Zell's. When you reach the area with
the vehicle make sure to hit the water draw point and board the vehicle
to Deling City. When the three step out of the car head east and into
the Galbadia Hotel and down into the bar on the right. Speak to the
person in the blue and ask for your usual table. After some conversation
as Laguna walk toward Julia at the piano but Laguna's leg will cramp up
(lol) and he limps off back toward Ward and Kiros. After more
conversation (Laguna sounds just like me lol) Head back toward the inn
and ask for Julia's room at the Front Desk. After speaking with Julia
the scene will switch back to Squall's party whom is waking up just in
time to arrive at Timber. When you gain control of your party again,
you'll have to rejunction your party's GFs, when you step off the train
reply "But the owls are still here" to the man's question to be taken to
the resistance's train. You'll meet Zone and Watts inside and they'll
ask you to go get the Princess at the back of the Train. Take this time
to challenge Watts to a game of cards to get the Angelo card this will
be your only chance for a long time to get it so don't miss this
opportunity. Head toward the back room, after speaking with Rinoa she
will teach you how her Limit Break works and you will head back to the
others. In the meeting room they will explain your mission, make sure to
pay close attention to what to do because if you can do it all correctly
your SeeD level will rise. After the meeting head back to Rinoa's Room
and check the bed for a Pet Pals Vol. 2 Magazine, make sure to save your
game and talk to Watts to begin the mission. When the mission begins
jump across to the other car and run toward Rinoa once you are across on
the other car. Enter the Codes correctly that Rinoa reads to you and
make sure to go back up if one of the guards starts heading your way, do
this in both areas and you will succeed in your mission. After the
mission the party will head in to confront Vinzer.
-----------------------------------------------------------------------
Boss: Fake President, Gerogero
Party: Selphie (Level 12), Squall (Level 20), Zell (Level 13)
This boss will start out as a fake form known as the Fake President, you
can draw some cure magic from him if you like, then finish him with a GF
or a couple of physical attacks, He will transform himself into
Gerogero. The main threat with this guy is status effects, he can induce
many of them to one party member at a time with effects such as Blind,
Silence, and Berserk. This is easily taken care of by the ability to
draw Esuna Magic from him, so take care of status effects as soon as you
can because if your whole party gets effected by them you'll be in some
trouble, Now you can kill Gerogero by using a Phoenix Down on him but if
you didn't equip the item ability just summon Ifrit and cast Fire and
Cure on him, Note that you can Draw Double and Esuna from him which you
should take full advantage of cause these will be great spells
throughout the entire game, He also has Berserk and Zombie which are not
as great but worth getting a couple of.
-----------------------------------------------------------------------
After beating Gerogero and some more conversation it seems Vinzer is on
his way to Timber to broadcast a message to the world, so it looks like
the party is heading for Timber. Choose weither you want to take Selphie
or Zell with you to Timber along with Squall and Rinoa. Take this time
to try to win the Angelo card from Watts and get the Pet Pals Vol. 2
Magazine if you have not done so yet. Speak to Watts when your ready to
head to Timber.
-----------------------------------------------------------------------
3.6: Timber
Party: Rinoa (Level 11), Squall (Level 20), Zell (Level 13)
Items: Potion, Girl Next Door, Timber Maniacs Magazine
Cards: Buel, Tonberry
Draw Points: Blizzaga, Cure, Scan
-----------------------------------------------------------------------
When you step off the train head toward the left and check out the Pet
Shop on the left side of the screen, here you can buy two new copies of
Pet Pals for Rinoa, as well as GF Hi-Potions which could come in handy.
The enemies around the area are nothing new, you've fought them before
just some Galbadian Soldiers and Elite Soldiers which if you are near my
levels have nothing new to draw. Once you finish at the item store head
off to the right where you got off of the train, Rinoa will notice the
trains have stop running, continue to the right, there is a weapon
remodeling shop here but its doubtful you have the needed items to
upgrade yet, there is also an inn with a save point but you cannot stay
in the inn at the moment. Continuing to the right you'll run into some
elite soldiers threatening the Timber Guards, Rinoa will rush in to save
them and you'll fight a battle with some Elite Soldiers, after the
battle head back toward where you got off the train, at the area
overlooking the train tracks talk to the boy there to receive a potion,
everytime you enter Timber if you have Rinoa or Quistis in your party he
will give you a potion. Heading north from the arrival area, go into the
Timber Maniacs office, check the piles of magazines for the Girl Next
Door Magazine, it has no use yet but will later in the game. The room on
the left contains a Blizzaga draw point, make sure to hit it, The office
to the north has a Timber Maniacs Magazine laying on the floor, make
sure to pick it up, and if you talk to the editor and ask about Timber
Maniacs you'll get quite a story (notice how Squall really gets into his
story lol). Back outside the Office head all the way to the left to the
train tracks and enter the house up the stairs. Talk to the old man and
tell him you like to drink and then search the faucet and it will heal
your party, these are the Owls Tears you have probably been hearing
about, after healing check the cupboard several times until the girl
tells you to bang on it, once it opens take the 500 gil out, after you
take it you cannot get any more owls tears from the old man but who
really cares when you can draw cure magic from the soldiers outside. Go
back down the stairs and take the staircase down to the pub in the area
you came from. Outside the pub you run into some Galbadia Soliders who
fight you, after beating them they drop a Buel card, there is a shop on
the left which sells the usual items, you might want to buy some of the
ammo that is for sell for the character that will be joining soon, hit
the cure draw point on the right and head into the pub. Tell the drifter
inside about the card and he'll give you a Tonberry card and let you
keep the Buel card, when he moves take the door to the back alley. Hit
the Scan draw point, save at the save point and head toward the TV
Station up the stairs. After some conversation on the stairs and
watching Seifer and Quistis storm Deling's Announcment continue up the
stairs and into the conference room. Follow Seifer outside the room and
he will dissapear with the sorceress. Follow Quistis and Rinoa down the
stairs and into the house beside the Timber Maniacs building. Talk to
Quistis when you go upstairs, head toward the door and Quistis will tell
you that they should head toward Galbadia Garden and that you need to
take the train from east academy to get there, so form your party and
you'll receive some items from the Chief. Outside you'll meet Watts,
he'll head off to gather more info, head to the right toward east
station and you'll run into Zone whom will give you some train tickets,
head right across the bridge and down to board the train toward Galbadia
Garden. On the train talk to your party members a couple of times and
you'll arrive at the station.
-----------------------------------------------------------------------
3.7: The Forest Dream and Galbadia Garden
Party: Rinoa (Level 15), Squall (Level 24), Zell (Level 17)
Items: Shear Feather, Cockatrice Pinion, Magic Stone, Screw, Saw Blade,
Ochu Tentacle, Black Hole, Dragon Fin, Steel Pipe
Cards: All Level 6 Boss Cards
Draw Points: Fire, Sleep, Confuse, Cure, Haste, Double, Shell, Life
-----------------------------------------------------------------------
Once you are off the train now is the time to start acquiring items to
remodel your weapons, and alot of items that the enemies have in this
area can be used for remodeling, first off The Thrustavis enemies can be
Mugged and also drop Shear Feathers, they also have the spells Aero and
Float for you to draw if you are high enough level so make sure to draw
alot of those spells, try to get several shear feathers. Cockatrice
Pinions are mugged and dropped by the Cockatrice enemies within the
forest areas on the world map around the area so try to get a couple of
those as well. Screws are another item that are a must, and they are
stolen and dropped from the Geezard enemies in the area, make sure to
pick up alot of these 30+ you'll be needing alot of them. The next item
is a Dragon Fin, You can mug a Grendel for it in the forest areas, they
also drop Dragon Fins, be careful though because Grendels are really
powerful. One last enemy to look out for is the Wendigo enemy, they can
be mugged for Steel Pipes as well as drops them, be sure to pick up
several of those as well. After you have done all of this return to the
Station where you got off and hit the invisible fire draw point on the
right bridge next to the station and proceed to the forested area
between the two mountains. Note that you can return to Dollet right now
and get some items but if you do the quests there later on Disk 3 the
rewards will be alot better. Once inside the forest the party has a
conversation and then Squall, Quistis, and Selphie drop into Sleep again
and you take control of Laguna, Kiros, and Ward who appear to be lost.
Laguna has Squall's Junction but if you didn't have anything junctioned
to Quistis and Selphie give Kiros and Ward some GFs now and then proceed
down the cliff. Hit the Sleep Draw Point at the bottom of the cliff and
proceed across the bridge and the party gets attacked by two groups of
Esthar Soldiers, take note of the draws the Esthar Soldiers have in this
battle, with a decent level party they should have Cura, Fira, Blizzara,
and Thundara. Take full advantage to draw these spells they are great to
use in battle and junction really well for this time of game. Head
straight and hit the Confuse Draw Point on the left, take the ladder
down, search the area to the left and you'll find the first old key,
Laguna of course will lose it like an idiot (lol). Note the Gesper
enemies that will appear in this area, they can be mugged for an drop an
item called Black Hole, which will teach Quistis Degenerator will will
instantly eliminate an enemy from battle so be sure to pick it up, they
also have Shell and Protect to draw from so if you didn't get plenty
from the Granaldo boss fight this is a good time to stock up. The
Elastoid enemies have Dispel to draw from pick some up of this because
you'll be needing this spell in some future boss fights. In the next
area have Laguna tamper with the middle panel so that the Esthar
soldiers will fall through, also make sure to tamper with the other two
panels after tampering with the middle one, you'll have to go all the
way around to reach the other one. (notice when you leave the area an
Esthar Soldier falls for it, Laguna is a genius after all!). Continue to
the right and pick up the second old key in the debris near the bottom
of the screen, and yet again Laguna loses another Key (lol). The path to
the right leads back toward the beginning so head up, Continue up until
you come across a switch on the ground, hit the red switch, then the
blue one, then continue up across the bridge type platform, in the next
area examine the bolder to push it away and reveal a Cure Draw Point,
hit it and continue up. Save at the save point in the next area, and
continue up again. Note that this is the end of the area and if you have
not gotten the Black Hole item you should try to get it before heading
up. On the cliff you'll fight a battle with some Esthar Soldiers and
they will hit Kiros and Ward with an Attack called Soul Crush. Laguna,
Kiros, and Ward jump off the cliff into the river below and the scene
switches back to Squall's Party. Make sure to heal Selphie and Quistis
because they will only have 1 HP left. Outside the forest Galbadia
Garden is right around the corner but there are a few more items to get
from enemies in this area. The Ochu enemies in the forest you came out
of carry Ochu Tentacles you can mug them for some or they can drop them,
they are also a great source of Exp and AP for your party, I suggest
right now learning Mug because mugging enemies for items will become
crutial for some of the items later in the game. Another item is the Saw
Blade which will be needed for some of Rinoa's weapons, they are mugged
from the Belhelmel enemies outside of Galbadia Garden they also drop
Magic Stones which will be used alot in remodeling later so be sure to
pick a bunch of those up as well. After you have picked up the things I
listed above and learned Mug head into Galbadia Garden. Proceed through
the front gates after Quistis and into Galbadia Garden and hit the Haste
draw point that is hidden in the center platform of the garden. Despite
the small part of the garden that you are free to explore there are a
couple of things to do, from the center of the garden head to the right
and through the door on the right, the girl student in this room has all
of the Level 6 Boss Cards which are all listed in the card section of
the Guide, you should take full advantage of getting these cards right
now because this is your only chance to play cards with the girl and it
will save you alot of trouble getting those boss cards later in the
game. The door on the left leads into the hockey arena, take the door to
the left of the one you came through to go into the locker room, hit the
Life draw point and head back to the center. Head up from here and all
the way to the track area, hit the Shell draw point and proceed up the
stairs that you passed on the way there. When up the stairs take a right
and all the way to the auditorium, hit the invisible Double draw point
in here and then head through the door straight from the stairs. Speak
to your party members until Squall runs out of the room, head back down
the stairs and toward the center and you'll runs into Fujin and Raijin.
Heading back outside the gate, Headmaster Martine will explain your
mission to assassinate the Sorceress and Irvine will join your party.
Squall will teach how to switch out party members (like you didn't
already know) and you will need to board the train outside to Deling
city, so choose your party and head outside, you might want to take the
chance to get those boss cards now, get some of the dropped or mugged
items, or gain some levels for Irvine. When finished board the train to
Deling City. Follow Irvine when he leaves the room and listen at his
failed attempts to charm Selphie (lol). Return to the other room and
listen at another failed attempt this time at Rinoa (hahahaha). Quistis
tells him to behave himself and Irvine rants on about being a loner,
After Zell damages the train a little with a punch due to Irvine's
Rants, the party arrives in Deling City.
-----------------------------------------------------------------------
3.8: Deling City and the Tomb of the Unknown King
Party: Rinoa (Level 22), Squall (Level 34), Zell (Level 23)
Items: Rinoa's Valkrye and Rising Sun, Squall's Shear Trigger, Zell's
Maverick, Timber Maniacs Magazine, Turtle Shell
Cards: Sacred, Minotaur
Draw Points: Thundara, Esuna, Protect, Float, Cura
-----------------------------------------------------------------------
After you get off the train head up the stair type device and into the
city, head toward the right into the bussiness section and into the inn.
Stay in the inn and pick up the Timber Maniacs Magazine on the floor
next to the bed and continue down outside. On the right side of the
street you will find a item shop which sells the basic items, and a
weapon remodeling shop, if you have been picking up a couple of the
items I've been mentioning in this guide you should be able to make
Squall's Shear Trigger, Zell's Maverick, and Rinoa's Valkerye and Rising
Sun, Remodel your weapons and continue down and all the way to the
right, in this area you'll hear somebody talking about Caraway, this is
Caraway's Mansion, first take the bridge to the left side and hit the
Thundara draw point, then return and speak to the guard that is across
the street. He'll send you off to the Tomb of the Unknown King to find a
ID code of a student that was lost there, speak to him again and ask him
to escort you out of town that will be quicker than walking out. Out on
the world map check the train tunnel below Deling city to hit an Esuna
draw point. Outside you won't find any new enemies, you have encountered
most of them already, depending on your level the Thrustaevis enemies
outside may have Blizzaga and Tornado to draw from them, I strongly
suggest picking these spells up, especially Tornado it is one of the
best spells in the game. From Deling City head Northeast to the
Peninsula to the Tomb of the Unknown King, after watching some students
flee, hit the protect draw point to the left, save at the save point and
proceed into the Tomb. The enemies in here are nothing to worry about,
the Armadodo enemies can be Mugged for Turtle Shells which you should
pick up several of these, the Blobra enemies are very strong against
physical attacks so use magic against them. Toward the entrance you'll
run into a blue sword on the ground, it has the ID code your looking for
on it, The ID code is random for every play through so remember to write
the code down. If you want you can return and give the code to the guard
but there is a GF inside the tomb I strongly suggest getting. From that
point keep heading right til you come to a statue, examine it to fight a
boss.
-----------------------------------------------------------------------
Boss: Sacred
Party: Rinoa (Level 24), Squall (Level 36), Zell (Level 26)
First off take notice of the boss's draws, He has Life which you should
draw alot of, this is one of the best spells to junction and you
shouldn't need your item ability much after stocking alot of this spell,
other than that draw and cast protect on your entire party, Cast Float
on Sacred to prevent him from healing each turn, and just pound away
with your GFs and Magic such as Aero and Tornado, he only attacks
physically so he shouldn't be much of a problem.
-----------------------------------------------------------------------
From the 4 way section you came from, head right until you come to an
area with a draw point and a switch. Hit the Float draw point on the
left and hit the switch on the right. Continue Heading right till you
reach an area with a water wheel, hit the invisible Cura draw point on
the right and the switch on the left. Now instead of heading right, keep
heading Up till you reach a bridge over water, heal your party and step
inside for a boss.
-----------------------------------------------------------------------
Boss: Sacred and Minotaur
Party: Rinoa (Level 25), Squall (Level 37), Zell (Level 27)
This Boss can be difficult but not to difficult if you do things right,
begin the battle by drawing and casting protect on your party, as well
as casting float on your party and the two bosses, this way the mad cow
special will not effect your party and they cannot heal some of there HP
each turn. Use Diablos to take a big chunk out of there HP repededly and
if you have stocked alot of Tornado spells draw and cast double and
double Tornado or Aero spells onto them, they won't last too long if you
keep casting float on them and using Diablos and Aero and Tornado
Spells. For winning you receive a Sacred Card, and then a Minotaur Card
shortly after the battle.
-----------------------------------------------------------------------
After the battle you receive the Brothers as a GF, Equip them immediatly
and have them start learning abilities. To exit just walk down until
your outside, head back to Deling City and speak with Caraway's Guard,
give him the correct code and he will let you inside.
-----------------------------------------------------------------------
3.9: Caraway and the Battle with Edea
Party: Rinoa (Level 26), Squall (Level 38), Zell (Level 27)
Items: Sharp Spike, Weapons Mon May, Curse Spike, Coral Fragment, Elixer
Cards: None
Draw Points: Esuna, Zombie, Bio
-----------------------------------------------------------------------
Once inside Caraway's Mansion speak to your party members until General
Caraway enters the room, follow Caraway as he explains the plan to
assassinate Edea. After he briefs you, return to his mansion when you
are ready to start the operation. After Squall forms the partys and
leaves the room, try to leave as Quistis and Rinoa will barge into the
room, after some conversation, as Squall follow Caraway out of the
mansion to the waiting spot. Switching back to Quistis she wants to go
and apologize to Rinoa, so head back to Caraway's Mansion. Quistis and
the party gets locked in the room by Caraway on accident and the scene
switches to Rinoa, save at the save point and proceed past the boxes
over to an open manhole, enter it and proceed to the left to pick up a
Weapons Mon May magazine, head back to the ladder and back up the
manhole and climb the boxes up to the Sorceress' room. After listening
to Edea's speech, you'll take control of Quistis' party again, take one
of the glasses from beside the door and place it in the statues hand to
reveal a passage down to the sewer, make sure to junction your
characters with GFs and magic before proceeding because there are
enemies down here. There are two enemies down here you should watch for,
one is the creeps enemy, you can steal coral fragments from them which
will teach Quistis the Electrocute ability and they also drop Curse
Spikes, which teach Quistis LV ? Death make sure to pick up some of
those. The other enemy is called Grand Mantis, they can be mugged for
Sharp Spikes which will be needed to remodel some of the weapons so make
sure to get some of those as well. Search the wheel to the left to climb
over to the other side, open the door, as you move to the next area the
parade starts, as Squall follow Irvine into the mansion. Climb up the
boxes just like you did as Rinoa, Make sure Squall and Irvine are healed
and have some GFs equiped because at the top you fight a boss.
-----------------------------------------------------------------------
Boss: Iguionsx2
Party: Squall (Level 38), Irvine (Level 13)
Once the fight begins make sure to draw the Carbuncle GF from them. This
boss if very simple, they have an attack that can cause gradual petrify
on you which is easily taken care of by casting Esuna on the affected
character, the boss is immune to fire magic, so stick with using spells
like Quake and Tornado and calling GFs such as Shiva and Brothers. Note
that they do have the spell break to draw which junctions pretty well
you might want to draw some of those as well.
-----------------------------------------------------------------------
After the battle equip your new GG and open the hatch in the area you
came from and proceed down into it. Examine the rifle on the ground and
after some conversation the scene switches back to Quistis' party,
proceed up and into the next area. Head left and down and knock the
ladder down into the water, procceed across it and to the left to hit an
esuna draw point, head back across the ladder and to the left again.
Head up and through the stretch there taking a right. In the next area
proceed to the right, don't use the water wheel in this next area
instead head down, not across the wheel in the area but there is a
hidden Bio draw point you should hit here, proceed back to the area you
came from with the water wheel and head directly left from the down
entrance a little to a Zombie draw point. Now head across the wheel and
then across the wheel to the right, proceed down and across the water
wheel here, head down once more and across the water wheel in the area,
once again head down and to the right making sure to knock the ladder
into the water. Use the water wheel in the next area and proceed up,
this is the last area, make sure that you have gotten some Sharp Spikes,
save at the save point and head up the later to the 2nd floor. As
Quistis hit the switch to trap Edea, Irvine misses his shot so Squall
rushes in to attack Edea but he must deal with Seifer first.
-----------------------------------------------------------------------
Boss: Seifer
Party: Squall (Level 38)
This boss is pitifully easy, if Squall has Carbuncle call it and reflect
Seifer's Fira spell back at him, Seifer has very little HP so a GF or
two will finish him off.
-----------------------------------------------------------------------
After Seifer is knocked off Edea steps in.
-----------------------------------------------------------------------
Boss: Edea
Party: Irvine (Level 13), Squall (Level 38), Rinoa (Level 26)
This battle is not so difficult, summon carbuncle as soon as the battle
begins to send Edea's magic back at her, she will often cast Dispel on
one of your characters at a time to remove the reflect but simply
resummon carbuncle when this happens and you shouldn't get hit with
anything besides Edea's Astral Punch. While she is casting Dispel have
the character with mug try to steal an elixer from her while the others
draw dispel and double magic from her. After that a few GFs should put
her down, note that you can still lose this battle and continue the
game, but you'll miss out on some AP.
-----------------------------------------------------------------------
When the battle is over Edea sends a giant ice shard toward Squall
knocking him off the float to the ground below and that ends Disk 1.
-----------------------------------------------------------------------
3.10: Winhill and the D District Prison
Party: Laguna (Level 38)
Items: Str Up, Pet Nametag, Tent, Pet House, Combat King 001, Character
Report, Steel Orb, Missle, Regen Ring, Strength Love, Cottage, Rename
Card
Cards: None
Draw Points: Curaga, Dispel, Drain, Reflect, Berserk, Thundaga, Aero
-----------------------------------------------------------------------
Disk 2 Begins with Laguna being told there is somebody waiting for him
in the pub, check the cabinet in Laguna's room for a hidden Curaga draw
point, downstairs speak to Ellone and then head next door to the pub,
speak with Kiros, speak with him about all the subjects and then head
outside. The enemies around the area are nothing new, bite bugs and
caterchipillars, if you are high enough level the caterchipillars may be
carrying Curaga and Thundaga magic which you should draw alot of because
Thundaga is the best thunder magic and curaga is the best curative magic
in the game. From outside the pub head all the way to the right and down
to hit the dispel draw point then head down into the next area.
Proceeding down hit the Drain Draw Point on the right and continue
right, in this area search near the truck for a hidden reflect draw
point, hit it and continue down into the next area. Continue all the way
down until Laguna tells Kiros that the Patrol of the area is finish,
before heading back check out the item shop at near the end of the
villiage, Laguna has 3000 Gil on him so spend it all here on items so it
will be added to Squall's item list. Proceed back up to the Pub and
speak with Raine. After speaking with her head back to Laguna's house
and rest in his room and the scene will switch back to Squall's party.
Seems Zell and the gang have been thrown in jail after attacking Edea,
speak with your party members and after a scene with Squall, some guards
come in and take Rinoa away after kicking Zell several times. The scene
switches back to Squall once again, Seifer questions him and tortures
him several times and the scene once again switches back to Zell's
party, a moomba enters and drops a plate of food and a guard comes in to
scorn him, choose the option to stand up for the moomba and Zell will
chase the guard away, Seifer tortures Squall some more but when given
the option don't lie to the warder about SeeD, As Zell they devise a
plan to escape and Zell knocks the guard out when he steps into the
room, as Zell head up the stairs to the left to retreive the partys
weapons. On the next floor engage the soldiers with Zell, pick up the
weapons, the moombas will free Squall and Zell will return the weapons
(notice how cheesy the scene is when Zell gives the weapons back to
Selphie and Quistis). After this it seems Biggs and Wedge from Earlier
are back for round two, this really isn't a boss fight and it is
extremley easy to win, make sure to steal from the two to get a Regen
Ring and a strength love, make sure to draw some Regen and Haste spells
from Biggs then finish them off with a GF or two. Stepping outside the
Cell Biggs sets off an alarm that sets enemies out onto the floors,
there are a few enemies to look out for here, one is the GIM52A which
can be mugged for a Missle items which teachs Quistis Micro Missle and
the other enemie is called GIM47N which can be mugged for Steel Orbs
which are need to remodle some weapons. Instead of heading up the
stairs, head down the stairs because there are plenty of items to pick
up on the bottom levels, there is nothing on the first floor down so
pass it up and head down again. The man in the room on this next floor
will play cards with you for 500 Gil per play but will give you an item
if you win, he is really easy to beat but the items you can win are
really not worth it, I was able to win some HP Up and Gysahl Greens from
him as well as some potions but that was about it. Continue down to the
next floor. On this floor you can pick up a tent, continue down to the
next level. This floor has a Pet House to pick up so continue down to
the next floor, this level has a Pet Nametag and a Strength Up to pick
up, so pick them up and continue down. This Floor has a Combat King 001
Magazine to pick up which teaches Zell the Dolphin Blow Limit Break, now
head all the way back up to the Floor you came from where you escaped
from and head up the stairs. This floor has an item shop that sells the
normal items, you might want to stock up on some potions and tents, head
up to the next floor, this one has a berserk draw point so hit it and
continue up to the next floor. On this floor is another man that will
play card with you for 300 Gil, you'll definatly want to win this match
though because when you win he'll give you the Character Report for your
battle meter which will show your character data in your battle report.
Proceed up the stairs to the next level, on this level is an Invisible
Thundaga draw point so hit it and there is also another card player who
will give you items if you play, this time for 200 gil, once again the
items he give you are not worth your time so continue up to the next
level. Nothing in this area so just follow the moombas up the stairs and
to Squall. When you take control of Squall, speak to the moombas and
have them create some shortcuts, walk outside and Zell will operate that
crain to send Squall's party to the bottom floor, hit the red button
when Zell tells you and you get sent to the bottom. Head to the right
and open the door to find sand, you head gunfire and the party runs back
outside to rescue Zell, as Zell head along to the right and you'll
probably run into a fight with a few guards, finish them and Squall will
come down and rescue Zell (notice how grateful Zell is that Squall saved
his life and how Squall reacts lol). Irvine casually walks in and fires
his gun off (Notice how Rinoa kicks his down the stairs for trying to
act so cool lol). Choose your party and head up the stairs while Irvine
holds them off. As Squall continue up the Stairs and the Scene will
switch back to Irvine's party, proceed down the stairs. This is your
last chance to get the Missle item and some Steel Orbs from enemies so
take advantage and get some before proceeding to the bottom floors. Once
at the bottom the scene switchs back to Squall, Speak to the Moomba's
there to receive a Rename Card and Cottage and continue into the next
area. Head up the stairs and up the stairs in the next, make sure you
are fully healed then head right, into a boss fight.
-----------------------------------------------------------------------
Boss: Elite Solider, GIM52Ax2
Party: Rinoa (Level 26), Squall (Level 42), Zell (Level 34)
This boss is not so difficult, draw and cast haste on your party from
the GIM52A's, The elite soldier will cast support spells such as Aura
and Protect on the two machines which is simply countered by drawing and
casting dispel from and on the GIM52A's, summon a GF early to get rid of
the Elite Soldier then just have your way with the two machines.
-----------------------------------------------------------------------
After the battle head back into the other room and you'll raise the arm
for Irvine and the rest of the party to come to the top of the prison.
Return outside and across the platform, it will start to give way and
Squall will be holding on, make sure to hold the right directional
button the entire time to move Squall to the right because its game over
if Squall doesn't make it. At the bottom your parties take Vehicles
outside the prison and they stop to discuss what to do next, as Squall
hit the Aero draw point and speak with your party members some more.
Have Squall decide the partys and then the team will head off. As Squall
board the train to Balamb and the scene will switch back to Selphie's
party.
-----------------------------------------------------------------------
3.11: The Missle Base and the Return to Balamb Garden
Party: Selphie (Level 22), Quistis (Level 24), Irvine (Level 17)
Items: Mega-Potion, X-Potion, Gysahl Greens, Tent, Mega Phoenix/Remedy,
Remedy, Dino Bone, Bomb Fragment, Selphie's Morning Star, Quistis'
Slaying Tail, Mag Up, Spr Up, Circlet, Weapons Mon Jun
Cards: Rinoa
Draw Points: Full-Lifex2, Blind, Blizzara, Bio, Demi
-----------------------------------------------------------------------
Head back to Deling City with Selphie and to Caraway's Mansion, speak
with Caraway about his cards and he says he'll use Rinoa's card if you
give him your Ifrit Card, play cards with him and make sure that the
Ifrit card is your best card in your hand, he will take it, challenge
him again and he will play Rinoa's card, win it from him. You won't be
able to get your Ifrit card back just yet but you will later. Next you
should head to the Weapon Remodeling Shop and you should be able to make
Quistis' Slaying Tail and Selphie's Morning Star. Once finished in
Deling City take the Vehicle into the Missle Base. Once inside head to
the left and through the door, the doors are locked so check beside the
door for an ID Card slot, one of your party members mentions to have
found one in the truck and you use it to get inside, in the next area
try to act casual and blend in to whats going on around the area, if you
can get through this area without getting caught your SeeD rank will go
up. Take the path to the right and continue right and down the stairs,
in this next area you should notice an arrow point down, follow that
path outside and hit the blind draw point and speak to the soldiers to
the right, they want you to deliver a message to the missle room so go
back inside and through the door to the north, hit the invisible Full-
Life draw point on the left and speak to the Soldier by the control
panel and tell him to go on ahead. Go back outside and speak to the
soldiers again. Head back inside and to the door on the left you passed
when you came into the base and speak to the guard there, head inside
and hit the Blizzara draw point inside. Choose whatever to mess around
with the controls in the Circuit room until the lights go out, back
outside you run into some soldiers whom question you, I strongly suggest
talking it out this time because if you choose to fight you'll have to
deal with random encounters and a timer inside. Choose to talk it out
and Selphie will go inside with the crew and beat the crap out of them.
Next head back to the missle control room, choose to help out the
soldiers inside, push the Square button to help them push the launcher
into possition. Back outside check the control panel, go to target and
to Error Ration and hold the right directional button to increase it to
max, then go to Data Upload and select yes to conferm your decision.
Speak to the guard beside the stairs to be let upstairs. Up the stairs
you run into the base leader and some soldiers, the discover your an
intruder and engage you into a fight, this fight isn't much at all just
finish them off with a GF or two. After the fight search the controls on
the left, then check the control panel on the right in the room to the
north to set the self destruction device for the base. Set the timer and
head back outside the base, make sure your healed because outside is a
boss fight.
-----------------------------------------------------------------------
Boss: BGH251F2
Party: Selphie (Level 25), Quistis (Level 27), Irvine (Level 19)
The only thing really difficult about this boss is beating it before the
timer runs out if you set the timer low, as soon as the battle begins
draw and cast Protect on your party members, Then I suggest casting
double on the two party members that aren't junctioned with Quenzacotl
and then have them double Thundara and Water Spells onto it and have the
other character summon Quenzacotl. After BGH251F2 is defeated the
soldiers come out to take its place, finish them with a GF. For winning
you receive a Weapons Mon Jun Magazine.
-----------------------------------------------------------------------
After the battle Selphie's party is locked inside and the base explodes.
The Scene then switches to Squall's party outside the gates of Balamb
Garden, equip your characters with Junctions and proceed inside. Head
past the guy shoating orders and proceed up the stairs, you are stopped
and question, swear allegiance and you won't have to fight and enemy or
say the other and fight a normal battle, proceed into the next area.
Speak the the guy outside the gates and he'll give you a Mega-Potion,
Inside speak to Fujin and Raijin and head to the right and into the
Library. The enemies inside Balamb Garden can be dangerous especially
the Grendel and T-Rexaur Enemies, but there are a few good items to pick
up, first Bombs can be Mugged for Bomb Fragments and the T-Rexaurs can
be mugged for Dino Bones, make sure to pick up several of those. In the
Library defeat the monsters that the garden faculty sends at the you and
speak to the girl in the Library and she will give you a mega phoenix if
Zell is in your party, if not you'll just get a Remedy. Head back
outside and up to the Training Area, save the kids inside and speak to
the SeeD to receive a Remedy, also the man from garden is in the
Training Center and he will sell your party items. Head back out and up
to the Parking Lot area. The SeeD here will give you a Tent for beating
the monsters, head back out and up into the Dormitory. Defeat the
monsters here and you can use Squall's room to rest and save from now
on, head back out and to the left into the Cafeteria. Defeat the
monsters here and speak to the SeeDs (Notice how excited Zell gets about
there being hotdogs only to find out the SeeDs already finished them all
lol) they will give you some Gysahl Greens make sure to hit the
Invisible Demi draw point by the tree here then head back out and down
to the Quad. Defeat the monsters here and tell the SeeDs your with the
Headmaster and one of the SeeDs will give you an X-Potion, proceed back
outside and down into the Infirmary. The Granaldo enemy you fight here
is probably carrying the Pain Spell to draw, I strongly suggest drawing
alot of this spell, junction it to your status attack and you can
inflict multiple status effects on an enemy with each strike. Speak with
the Doctor after beating the monsters to receive an Elixer, now head up
to the Elevator and speak to Xu, Follow her up to Headmaster Cid's
office and speak with him. Squall volunteers to search the underground
levels for controls for the once was Shelter at the Garden and he gives
Squall a key card to the lower levels. Head back to the elevator and
down into the MD Level. When the elevator stops running search the floor
for a trap door and proceed down the ladder into the open crawl space
below, open the hatch at the end of the crawl space and crawl drop down
into the next area, Squall tells the party to junction fire to there
elemental attack which can be helpful in this area, proceed down the
ladder and into the next area. The enemies here are nothing really to
worry about, the Tri-Faces will probably give you the most trouble
although you don't run into them very often. Head through the door at
the bottom and turn the valve by repededly hitting the square button
until you finally do it, then head back outside the door. Head down the
ladder and the stairs and hit the Full-Life draw point on the right, as
Squall head up the ladder, it will give way and send Squall flying
through a window into a control room, search the controls to open the
floor then use the ladder to head back down to your party members.
You'll notice a flashing green light near the botton, examine it and
head down the ladder there. Save at the save point and hit the switch to
the right, head across the bridge and two Oilboyles engage you into a
fight.
-----------------------------------------------------------------------
Boss: Oilboylex2
Party: Rinoa (Level 31), Squall (Level 47), Zell (Level 39)
These guys can present a problem, they have an attack called Oil Shot
that does alot of damage and causes status effects, you can draw and
cast Esuna from the bosses to get rid of the effects but also make sure
to heal the hit character if need be because that attack does good
damage on a party member. The good thing though is that the Oilboyles
are extremely weak against fire, so hit them with Diablos to cut there
HP then finish them off with an Ifrit or two.
-----------------------------------------------------------------------
After the fight proceed across the bridge and into the control room.
Have Squall mess with the controls until it activates and the Garden
raises up from the ground and moves just as the missle connect with
where the garden once was. Speak with Cid then head down to the second
floor and outside the door past the class room. Head back to Cid's
office and speak with Cid, Squall manages to stear the Garden out of the
way of Balamb and into the sea. Later Squall wakes up in his room, head
to the directory and one of the Garden Faculty members tells you the
Garden Master wants to see Squall, so head to the Elevator and down to
B1. Speak with Cid and then proceed to the left to speak with the Garden
Master. He wants to turn over the SeeDs that were involved in the
assassination of the sorceress, after some more conversation Norg gets
furious and attacks the party.
-----------------------------------------------------------------------
Boss: NORG
Party: Rinoa (Level 32), Squall (Level 48), Zell (Level 40)
Start the battle by Casting Shell and Double on the entire party and
mugging the two orbs for a Mag Up and a Spr Up. After that use GFs and
Double Attack Magic onto the NORG pod, stopping to attack the orbs if
they change to red to prevent them from using magic on the party. You
might even want to Summon Carbuncle to reflect NORG's magic back at him.
Once you have done enough damage to the Pod it will open and you can
attack NORG. Once the NORG pod is open immediatly draw Leviathan a new
GF from him and make sure your Shell spells are still on your party
members and Mug NORG for a Circlet. After this Double Aero and Tornado
spells onto NORG and use GFs to finish him off. Note that the Left Orb
has the Bio spell to draw so be sure to stock up on it.
-----------------------------------------------------------------------
After the battle search NORG's pod for a hidden Bio Draw point then head
to the Infirmary to speak with Cid. Speak with him about all the
subjects then head to the Directory and speak with Xu who says a ship
has approached, head up the elevator to the outside deck by the
classroom and speak with the white SeeDs whom are looking for a girl
named Ellone. She is in the Library so proceed there and speak with her.
After some conversation, Squall will wake up in his room, proceed
outside the dorm and the garden will crash into Fisherman's Horizon.
Speak with Cid and he will want you to go out and Apologize to the Mayor
of the town. So head down to the outside deck by the classroom ro
Fisherman's Horizon.
-----------------------------------------------------------------------
3.12: Fisherman's Horizon and the Invasion of Balamb Town
Party: Rinoa (Level 32), Squall (Level 48), Zell (Level 40)
Items: Timber Maniacs Magazinex2, Occult Fan III, Megalixerx2, Running
Fire, Adamantine, Str Upx4, Irvine's Ulysses, Combat King 002
Cards: Quenzacotl, Ifrit, All Level 7 Boss Cards, Pandemona
Draw Points: Full-Life, Ultima, Haste, Shell, Regen
-----------------------------------------------------------------------
Outside the Garden Squall runs into some Citizens which tell them to go
see the Mayor, so head to the right and proceed down the stairs. Keep
Proceeding right and you'll see some stairs leading down, head down them
and then all the way to the left to speak to the master fisherman, tell
him what are you talking about and he'll give you an Occult Fan III
Magazine. Speak with him again and he'll want you to talk to his Pupil
down at the docks, head back to where you went down the ladder before
and continue to the right. Speak with the man operating the elevator to
proceed down. From the Elevator head to the right, in the next area
continue right and hit the Regen draw point you pass by. In the next
area take another right to the docks, hit the shell draw point on the
far right and speak with the old man there, its the junk shop, you
should be able to make Irvine's Ulysses Weapon now. Speak with the kid
in the boat out on the water, this is the master fisherman's pupil, keep
speaking with him as he breaks everything in the shopkeepers store and
almost kills him (gee what foul language lol). Head back and into the
inn on the left, you can also buy the usual set of items here, proceed
into the back room and search the stack of magazines for a Timber
Maniacs magazine then head back outside and proceed up into the next
area. Take the small path down into the circle and head up the stairs to
hit the haste draw point, head back down into the circle and up the
path again into the grease monks house on the right, pick up the timber
maniacs magazine laying on the floor and proceed back to the area with
the path leading down the the mayor's house. Head to the right beside
the mayors house to run into Former Headmaster Martine, he has all the
Level 7 Boss Cards and your Ifrit Card if you lost it to Caraway
earlier. Now proceed into the mayor's house, on the second floor speak
to Mayor Dobe, search the right side of the room for a hidden Ultima
draw point and take this time to challenge mayor Dobe to a game of
cards, he has the Quenzacotl card to win so make sure to get it then
proceed to head back to the garden. On your way back Galbadia attacks,
and mayor dobe heads off to talk to the soldiers. Follow him to the
right, the enemies in this area are not tough but you should watch out
for the SAMO8G's because they can be mugged for an item called running
fire which will teach Quistis Gatling Gun, continue to the right all the
way to the circle. Seems the Galbadian Soldiers don't like Talking
things out too much and your party rushes in to save Mayor Dobe. After
the battle an old enemy shows up to fight once again.
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Boss: BGH251F2
Party: Rinoa (Level 35), Squall (Level 51), Zell (Level 43)
This battle if very simple and basically just an easier repeat of the
last battle with it. Draw and cast protect on your entire party, then
cast double on the party members not junctioned with either Leviathan or
Quenzacotl and double Thundaga and Water Spells onto him. Then have the
other characters call Quenzacotl and Leviathan to finish him off. Also
make sure to mug an item called adamantine from the boss it will be
needed later to make some of the better weapons.
-----------------------------------------------------------------------
After the battle, Selphie's party emerges from the Machine and everybody
but Squall and Rinoa heads back to the garden, speak with Rinoa, then
return to speak with the Master Fisherman's student, after he succeeds
in fishing correctly go speak with the Master Fisherman again, Stopping
to speak with Irvine on the way. The Master Fisherman wants to talk to
you in the inn so head there and speak with him. Then decide to stick
around a little longer and follow him over to the docks, after some more
conversation and learning about Fisherman's Horizon's history he'll give
you a Megalixer. Now at the area where the Master Fisherman once was is
a Full-Life draw point so make sure to it it and head back to the
Garden. Irvine wants to go and cheer Selphie up so head down to the Quad
and speak with her. Squall gives his report to Headmaster Cid and Squall
is appointed the leader in defeating the Sorceress although he is not to
pleased about it. Meanwhile Selphie wants the party members to play at
the concert for the garden and you have to choose which party members
play which instruments, it really doesn't matter which members get what
instrument but the following sounds the best in my opinion.
Zell:Sax
Irvine:Eletric Guitar
Selphie:Piano
Quistis:Bass Guitar
After selecting the Instruments speak with Rinoa outside and head to the
concert. Speak with Irvine and find the magazine he left. In the morning
head to the bridge to speak with Xu, Quistis, and Nida. You know have
control of the garden, pilot it back to Balamb which is just north of
Fisherman's Horizon and land on the shore. Enter Balamb and speak with
the guard Galbadian Soldier at the entrance of town. Head inside Zell's
house on the right and speak with his mother, then speak with the Big
Bad Rascal (oooooo menacing name lol)inside Zell's house and he will run
off, if you need to leave town for some reason return to the entrance
and he will help you get out. Head down to the hotel and speak with the
guards there, they will tell you to find the captain. Head down onto the
docks and speak with the soldier with the dog, he says the captain
caught some fish and went to eat them, so head back to Zell's house and
speak with his mother. She says he went to eat with his men, before
heading to the train station, you can now go up to Zell's room to rest
you should check it out because his room is pretty cool in my opinion.
Speak with the soldiers at the train station then return to the docks
and speak to the soldier with the dog again. Follow the dog back to the
train station, and follow Raijin back to the hotel, after some
conversation he will engage your party.
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Boss: Raijin, GSoldierx2
Party: Rinoa (Level 37), Squall (Level 53), Zell (Level 45)
Start the battle by drawing and casting Protect on your entire party
from Raijin and then get rid of the two Galbadian Soldiers with him.
Then Cast Pain or Blind on Raijin to take his attack accuracy way down.
Then have the character with mug steal some Str Ups from him then pound
him with Bio Magic or GFs besides Thunder and Quenzacotl because he
absorbs lighting type magic, he shouldn't last too long.
-----------------------------------------------------------------------
After the fight the party heads inside the hotel to face off with Fujin.
-----------------------------------------------------------------------
Boss: Raijin, Fujin
Party: Rinoa (Level 37), Squall (Level 53), Zell (Level 45)
This battle can be difficult, as soon as the battle starts draw and cast
protect and shell from Raijin and cast it on your party members, then
cast Pain or Blind on Rajin. Next draw Pandemona a new GF from Fujin.
Now cast double on your party members and have them double Bio Spells
onto both the bosses. Make sure to mug them both, Fujin is carrying a
Megalixer and Raijin has two more Str Ups. Then finish them off with any
GFs besides Quenzacotl and avoid Wind Spells agains Fujin because she
Absorbs them. Note that Fujin has a move that brings a party members HP
down to one, make sure you have a Curaga or Cura ready for that
character after the attack. You receive a Combat King 002 Magazine for
winning.
-----------------------------------------------------------------------
Back on the bridge Selphie wants to head to Trabia Garden, but before
that head back to Balamb. The man outside the inn will now play cards
and has the Pandemona card. Now board the Garden and Head for Trabia
Garden.
-----------------------------------------------------------------------
3.13: Trabia Garden, Winhill, and the Centra Ruins
Party: Rinoa (Level 37), Squall (Level 53), Zell (Level 45)
Items: Weapons Mon Aug, Timber Maniacs Magazinex2, Mesmerize Blade, Fury
Fragment, Betrayal Sword, Dynamo Stone, Red Fang, Water Crystal, Mystery
Fluid, Dragon Skin, Chef's Knife, Squall's Cutting Trigger, Rinoa's
Cardinal, Zell's Gauntlet, Zell's Ehrgeiz, Irvine's Bismarck, Luck-J
Scroll, Phoenix Pinion, Gysahl Greens, Holy Stone, Quistis' Red
Scorpion, Squall's Flame Saber, Squall's Twin Lance
Cards: Selphie
Draw Points: Thundaga, Zombie, Aura, Drain, Aero, Pain
-----------------------------------------------------------------------
Take the Garden to the Continent in the Northeast to Trabia Garden,
before entering the Garden though there are a few enemies and items to
get outside the garden. You'll run into enemies called Mesmerize and
they can be mugged for Mesmerize Blades which with a few of these you
can make Squall's Cutting Trigger Weapon and Rinoa's Cardinal. Another
enemy you should look out for is called Gayla and you can draw a very
useful spell called Meltdown from them, this spell not only causes good
damage but also drastically lowers an enemies defense, you can also mug
it for a Mystery Fluid which teaches Quistis Acid. The last enemy to
look out for are Blue Dragons which you can encounter in the forest
areas, they can be mugged for Fury Fragments which are needed to make
Zell's best weapons so pick them up. Thats it for this area so pick up
those items then head inside Trabia Garden. Follow Selphie inside by
climbing the netting on the right. Hit the Thundaga draw point by the
statue and speak with Selphie, toward the bottom of the screen although
you will barely be able to see it is a Weapons Mon Aug issue make sure
to pick it up and head to the path on the right. Hit the hidden Zombie
draw point here in the graveyard and pick up the Timber Maniacs Magazine
then head back to the last area and to the left. There is a save point
on the right and the Tech Squad is trying to fix a broken computer so
head to the left, search the stage for a invisible Aura draw point then
continue to the basketball court on the left. Speak with all your party
members until Selphie arrives. Irvine will begin to speak of his life in
an Orphanage and little by little your party members start to remember
growing up in the same Orphanage eh Irvine. As Squall follow the kids
outside and down to the beach. After some more conversation follow
Irvine outside and speak with him. Quistis will reveal some of her
feelings, speak with her after this. More conversation will go on with
your party members to find out that Edea was also at the Orphanage with
everybody. The party decides to head to Edea's house to check out the
Orphanage, head back inside Trabia Garden, you can win the Selphie Card
from Selphie's friend by the Gargoyle statue. Head back out, now there
are a couple of side areas that are open at the moment and I'm going to
walk through a couple of them next so if you want to continue with the
story skip the rest of this section and head to the next one. Board the
Garden and take it to Winhill, which is located on the southern tip of
the Continent to the west of Balamb. When in Winhill head to the big
house at the northern end of town. Speak with the man on the stairs and
he will tell you about his broken vase, so its up to you to find the
broken vase pieces and bring them to him. For the first piece head down
to the old womans house at the middle of town and search the white
flowers, the old woman will tell you about Raine giving them to her,
then search the flowers for the first vase piece. Head to the Chocobo
crossing area and try to catch the chicobos that run across the road,
one of them has a vase piece and it will float the ground. Also note
that if you catch more Chicobos you can get a Gsyahl Greens and a
Phoenix Pinion. Head to what use to be Raine's house in the north party
of town and talk to the woman on the top floor until she mentions
smelling the fragrance of Flowers. Heading back downstairs and search
the table in the bottom right and the Party sees Raine's Ghost, go try
to speak with it and it turns out to be a cat, speak with the cat and it
will drop a vase piece. Now head back to the mansion and search the suit
of Armor for the last vase piece, speak to the man on the stairs and
hand over the pieces and he'll give you a holy stone for your efforts.
Now head back outside and get into a battle, use the Phoenix Pinion to
summon the Phoenix, after using this item the Phoenix GF will randomly
appear and help your party from time to time. Now board the garden and
head to Timber, go to the Train Area and save the boy from being hit by
the train, you'll get a free nights stay in the inn and you can pick up
a copy of Timber Maniacs on the table the next morning. Outside Timber
head out to the forest areas and try to run into some Enemies called
Anacondaur, they will drop Dragon Skin which is necessary for making
some of Quistis and Zell's weapons so make sure to get at least 6 of
these. Now board the Garden and head toward the Centra Ruins which is on
the southwest continent. You'll know it when you see it, it looks kinda
like a tripod. Before you enter you should know that throughout the
tower you will be timed, so I strongly suggest equiping either Diablos'
Encounter None or Encounter Half abilities because you do not want to
waste any time with battles while inside. When you are prepared head
inside and down the hill, up the stairs in the next area, around to the
left side and up the stairs to the right. In the next area climb upon
the alter and it will carry you up to the next area. Climb the ladder to
the left to the top and flip the switch. Return to the bottom and hit
the glowing blue orb on the alter to make a stair way appear to the
right, proceed all the way up it. Take the ladder to the left and take
the eye out of the statue, now head up the stairs and up the ladder to
the left, place the eye into the statue and remember the code it gives
you. Take both eyes from the statue and return to the other statue, put
both eyes into the statue then input the code. Head into the door that
opens into a boss fight with Odin.
-----------------------------------------------------------------------
Boss: Odin
Party: Rinoa (Level 43), Squall (Level 58), Zell (Level 50)
The only hard party with this battle is the timer because Odin will not
attack you at any time during the battle, start the battle by reducing
his defense by casting Meltdown on him then have the character with the
mug ability steal a Luck-J Scroll from him. If you have over 5:00 Left I
suggest drawing as much of the Triple spell as possible from him, then
finish him off with some GFs.
-----------------------------------------------------------------------
After the battle Odin will join you as a GF but not as one you might
think, just like the Phoenix he will appear randomly to kill your
enemies before a battle. Although he will never appear during a boss
fight. Now that the timer is gone there are a few items and Draw Points
to pick up on. Head up the stairs on the right and search the right side
of the area for a invisible pain draw point, hit it and head back down
the stairs to the area where you touched the orb to create the
staircase, head up the stairs to the right and hit the Aero draw point
then proceed back down the stairs. Head back down toward the entrance,
in the circle area check the area to the far right for a hidden Drain
draw point. The only enemy you should look for in this area is the
tonberry, there is another side quest that involves them but for now
just mug one for a Chef's Knife then run away, the side area will be
alot easier later in the game. Thats all for the Centra Ruins so head
outside and board the garden. Take the Garden to Edea's house which is
located just south of the Centra Ruins, notice that Galbadia Garden is
sitting near Edea's house in the forest area, Make absolutly sure you
don't get near it or you will start the next senario, instead proceed
past the Garden and to the tip of the Continent to the north. You'll
reach an area you can't pilot the garden through so get off and head
through the space between the moutains. Here you will find alot of
enemies that carry items you need to remodel your weapons. You'll run
into Grand Mantis' here which like before carry Sharp Spikes, you'll
also run into enemies called Blitz which can be mugged for Betrayal
Swords and they drop Dynamo Stones. Farther in the desert area you'll
run into Enemies called Chimeras which can be mugged for Red Fangs and
they also drop Water Crystal's which teach Quistis Aqua Breath. I
strongly suggest picking up these items and returing to an Area like
Timber to remodel your weapons. You should be able to make Squall's
Flame Saber and Twin Lance, Zell's Gauntlet and his best Weapon Ergheiz,
Quistis' Red Scorpion and Irvine's Bismarck. Now Board the Garden and
head toward Galbadia Garden.
-----------------------------------------------------------------------
3.14: Galbadia Garden and the Showdown with Edea
Party: Rinoa (Level 52), Squall (Level 67), Zell (Level 59)
Items: Cottage, Royal Crown, Spd-J Scroll, Mega Phoenix, Hero, Force
Armlet
Cards: Cerberus
Draw Points: Aura, Protect
-----------------------------------------------------------------------
Head toward Galbadia Garden near Edea's house and the battle with
Galbadia will begin, As Squall give the orders, you should stick with
the important ones like the Garden's Defenses and the Junior Classmen
although it really doesn't make a diffrence what orders you give. Head
down to your party members and form a party to take down to the quad.
Before heading to the Quad go to the 2nd floor and order the people
there to there positions, also the Junior Classman there will give you a
Cottage, now head down to the Quad. Speak with Zell and Squall will hand
over his ring, after speaking with Rinoa head back to the bridge with
Squall. Once Galbadia Storms the Garden Take Zell's Party down into the
Quad. Rinoa falls as the two garden's collaide, so take Zell's party to
the front gate and speak with Squall. As Squall head up to the 2nd floor
classroom and save the junior classmen. Help then then proceed back to
the bridge to speak with the Doctor. After Squall's speech head toward
the outside deck on the second floor. As soon as you rescue the child, a
battle between a Galbadian Soldier and Squall ensues, take the option to
look for another way and the two will fly outside and the fight will
continue. The best thing to do is try to land at least two punches then
just defend and hit with the deathblow when it comes up, winning this
can be very frustrating but keep trying. After the battle Squall rescues
Rinoa, she asks what the name of the Lion on Squall's Ring is, you get a
chance to name it, its name is Griever (although I'm not sure why they
let you name it, it really doesn't matter). Before heading inside there
is an Invisible Aura draw point to the upper right so make sure to hit
it and head inside. Select your party and head to the right, then to the
right again and up the stairs. Speak with Fujin and Raijin, then head to
the left and through the doorway on the right, speak with the student
and he'll hand over the Key Card #1. Head back down the stairs and back
to the room you where in when you first came into the garden, head to
the left and unlock the door on the left. Hit the protect draw point and
go through the door on the right. Continue across the hall and into the
door on the right, the student here will give you the Key Card #2. Back
outside the room head down and back up the stairs and to the third
floor. Proceed through the door at the top and jump down onto the track.
Head to the left, this area of the garden should look familiar to you,
head down into the center of the garden, make sure to avoid the beast in
the center until you use the save point just behind him. After saving
and healing go up to engage him.
-----------------------------------------------------------------------
Boss: Cerberus
Party: Rinoa (Level 57), Squall (Level 72), Zell (Level 64)
As soon as the battle begins Cerberus will cast Triple on himself,
immediatly cast dispel on him to get rid of this. Then draw and cast
triple on your party, followed by casting shell and protect on your
party, then have the party member with the mug ability steal a Spd-J
Scroll from him. Now I suggest drawing as much Quake and Triple magic as
you can from Cerberus then Triple Magic onto him such as Blizzaga and
Firaga, or use GFs other than Quenzacotl and Pandemona. You get the
Cerberus Card for winning.
-----------------------------------------------------------------------
After the battle Cerberus joins you as a GF, Equip him, then head to the
left and through the door on the left, the student here has the Key Card
#3. Head back to the center of the garden, head north again and up the
stairs to the left. Unlock the elevator and confront Edea and Seifer at
the top. After some conversation Seifer will engage the party.
-----------------------------------------------------------------------
Boss: Seifer
Party: Rinoa (Level 58), Squall (Level 73), Zell (Level 65)
This is a very simple fight, start the battle by drawing and casting
haste from Seifer on your party, the cast protect on the party. Then
summon Cerberus to Double and Triple your party, also make sure to mug
Seifer for a Mega Phoenix, then Triple or Double Bio Spells onto him
along with a few GFs and he won't last too long.
-----------------------------------------------------------------------
After the battle Edea retreats to the Audetorium, head back down the
elevator and all the way past the stairs to the right and all the way
around the area overlooking the center of the garden and into the
Audetorium. Inside the Party battles with Edea.
-----------------------------------------------------------------------
Boss: Seifer, Edea
Party: Rinoa (Level 58), Squall (Level 73), Zell (Level 65)
Your first priority in this fight is to take care of Seifer, once again
draw and cast haste from him on your party as well as summoning Cerberus
to Double and Triple your party, then cast shell and protect onto your
party. Make sure to mug a Hero from Seifer it will come in handy, then
finish Seifer with a GF or two and Edea will step in to take his place.
Edea is a strong fighter and can easily overpower your party with magic,
so make sure to keep Shell up at all times. Her Maelstrom attack will
cut your party's HP in Half and curse them so they cannot use there
limit break, immediatly triple Cura or Curaga onto your party after
this, also make sure to mug Edea for a Royal Crown, also making sure to
draw Alexander from her a new GF. Also make sure to Dispel her reflect
when she casts it on herself. She also likes to Dispel your party's
magic so make sure to Resummon Cerberus and recast shell when needed
because you need to protect your party from her magic attacks. Keeping
your party protected and tripleing magic such as Bio, Tornado, and Quake
onto Edea along with any GFs you like will bring her down eventually.
You receive a Force Armlet for winning.
-----------------------------------------------------------------------
After the battle a strange scene happens and Rinoa passes out, but Edea
seems to be herself again, this ends Disk 2.
-----------------------------------------------------------------------
3.15: The White SeeD Ship and the Great Salt Lake
Party: Quistis (Level 28), Squall (Level 73), Zell (Level 65)
Items: Timber Maniacs Magazinex2, Weapons Mon July, Inferno Fang, Life
Ring, Rename Card, Sorceress' Letter, Power Wrist, Combat King 003
Cards: Edea, Shiva
Draw Points: Curaga, Holy, Meteor, Thundaga
-----------------------------------------------------------------------
The Disk Begins with Squall thinking about what has happened, Quistis
tells Squall to head to Edeas house, but first head over to the Training
Area of Balamb Garden there is now a Weapons Mon July magazine lying on
the ground, after picking it up head for the bridge and then instead of
heading to Edea's House head back to Balamb with Zell in your party, at
the entrance you'll notice a girl walking toward the exit, speak with
her and she will tell Zell that a girl with a Pigtail was looking for
him, so head to Zell's house and Zell asks his mom if anybody came by
for him, she says no, so proceed to the inn and stay the night, the next
morning Zell will be nowhere to be found, head down stairs and Zell is
speaking with the pigtail girl, after some conversation she gives him a
Combat King 003 Magazine then leaves. Now head back to the garden and to
Edea's House. When inside pick up the Timber Maniacs Magazine on your
right and head down the stairs to the north, hit the Curaga draw point
then return and speak with Cid, follow him down to speak with Edea.
Speak with Edea and she will explain about Sorceress Ultimecia and her
plans for Ellone and Sorceress Adel, after speaking with her and
returning to the garden head back to Edea's house and Challenge Edea to
a game of cards, she has the Edea card so make sure to pick it up. Then
head to the Infimary to see Rinoa. Squall falls into the dream world
again and you take control of Laguna's party. Seems this time Laguna has
got himself a part in a movie, but it appears a real dragon has become
Laguna's costar, Just repededly push the Circle button to attack the
dragon and when the dragon reers back push square to defend and you
should put the dragon away soon. Laguna runs away only to have the
dragon block his path, Kiros and Ward show up to help Laguna fight and
you engage the Ruby Dragon, make sure to say to prepare for the battle
first because neither Kiros or Ward is Juctioned with anything, when
your ready engage the Dragon. The battle with the Red Dragon isn't too
Difficult stick with GFs like Leviathan and Shiva and make sure to steal
a Inferno Fang from him. You can either use the Inferno Fang to Remodel
Selphie's next weapon or teach Quistis Fire Breath, you won't be able to
get any more Inferno Fangs for a while so its your choice. After the
battle the scene will switch back to Squall, head back to the bridge and
to Edea's house to ask her about the location of the White SeeD Ship.
She will give you the Sorceress' Letter and tell you to look around the
Centra Area, so return and board the garden and search all around the
small islands of Centra, alot of people have trouble finding it but its
just north from Edea's House in a small cove, so search carefully
because its easy to miss. Once onboard the White SeeD ship, head to the
right and you'll run into Watts and Zone, after some conversation follow
Zone up the stairs speak with him many times until he notices you have
the Girl Next Door Magazine, hand it over to him for free and he'll give
you a Rename Card and the Shiva Card, also pick up the Timber Maniacs
Magazine in the cabin, then return and head down the stairs to the right
into the leader's cabin. Hit the Holy draw point and continue speaking
with the Leader, and he informs you that Ellone is in Esthar, so enter
the garden and go see Rinoa in the Infimary and Squall will carry her
off toward Esthar. Your party catchs up with you toward the end of the
train tracks, speak with them, form your party and head into the Great
Salt Lake. The only enemies in this area consist of a left and right
hand and a head, the Head cast protective magic, the right is manly
physical attacks and the left bombards the party with powerful magic,
make sure to take out the left arm as soon as possible because its
Meteor Spell causes a ton of damage to your party, also you can mug the
left hand for Life Rings which you should pick up several of those. Head
down the hill after your party talks and up the Dragon Bones to the
right and up into the next area. Hit the invisible Meteor draw point on
the far right, continue across the bone walkway on the left over to the
other side. Hit the Thundaga draw point and drop down to the ground
below. Head up and to the right to a save point, then to the left, a
monster gets the drop in on the party.
-----------------------------------------------------------------------
Boss: Abadon
Party: Quistis (Level 34), Squall (Level 78), Zell (Level 71)
This boss is very simple to beat, when the battle begins summon Cerberus
and triple Cura and Curaga Spells onto Abadon and you should kill him in
a couple of rounds. Or you can try for an instant kill by using a
Phoenix Down or Casting Life on him. Abadon does have some nasty attacks
though, most having to do with status effects, so if one of your party
members gets hit with a status effect draw and cast Esuna on the
character from Abadon. When abadon is standing up tall note that its
defense goes way up and you should just draw Flare magic from him until
he resumes his normal possition. Also make sure to mug him for a Power
Wrist. He is also weak against Holy and Fire so Alexander and Ifrit will
deal big damage to him.
-----------------------------------------------------------------------
After the battle continue to the right and examine the flashing screen
to reveal the entrance to Esthar.
-----------------------------------------------------------------------
3.16: Esthar and the Lunar Gate
Party: Quistis (Level 34), Squall (Level 78), Zell (Level 71)
Items: Weapons Mon 1st, Occult Fan IV, Combat King 004, Solomon Ring,
Malboro Tentacle, Rosetta Stone, Hi-Potionx3, X-Potion, Mega-Potion,
Mega Phoenix, Laser Cannon, Selphie's Crescent Wish
Cards: Ward
Draw Points: Death, Double, Flare, Blizzard, Curagax2, Quake, Life,
Reflect, Meteor, Holy
-----------------------------------------------------------------------
Inside Esthar head to the right, you can see how Esthar Cloaks itself by
using the control panel you pass on the way by. Once the elevator stops
head out the door and into the city of Esthar. At the bottom the party
passes out and you take control of Laguna's party once again. Speak with
the guards and then the other prisoners until a Soldier comes in an
Engages Laguna. Another Guard comes down the Elevator to stop Laguna,
Kiros and Ward join up with Laguna so make sure to Junction them with
GFs first. In the battle make sure to take out the Gesper first because
of its ability to use Degenerator which removes a party member from
battle. After the battle head up the elevator to Odine's Lab. Listen in
to Odine's conversation until you hear him mention a copy of Weapons
Monthly, then the party heads outside. Hit the Death draw point before
heading back inside the lab make sure to pick up the Weapons Mon 1st at
the bottom of the screen and head down the elevator to speak with Odine.
Some Soldiers will engage the party before they can speak with Odine,
the only thing special about this battle is that the Elastoid enemy can
be mugged for a Laser Cannon which teachs Quistis Homing Laser. Follow
Odine up the Elevator and outside and he'll give the location where
Ellone is being held. Laguna's party heads to Odine's lab and is
attacked by some esthar soldiers at the entrance. Hit the double draw
point on the right then head up the elevator in the center of the room.
Search the upper left for a hidden Flare draw point and proceed through
the door. Defeat the soldiers and have Laguna mess with the controls on
the right to unlock the door, proceed back down the elevator and into
the room to the north to rescue Ellone. The scene switchs back to
Squall's party and they are taken to meet with Odine in Esthar. Odine
will take you to meet with Ellone as long as you let him observe Rinoa,
Squall agrees and he tells your party to head to the Lunar Gate to the
northeast of the city. Before leaving the room challenge Odine to a game
of cards and win the Ward card from him then head outside the room. Head
to the right and use the lift to leave the palace. Hit the Blizzard draw
point on the left and then head to the left, then left again, then right
in the next area, speak to the soldier standing there and he will say
"Oh yeah, thats right" keep him in mind and continue to the right. Hit
the Curaga draw point at the end of the walkway and head down the stairs
and down into the next area. Now head all the way left until you run
into a man in blue and a woman in green talking, speak with the man in
blue who is the Presidential Aide. Now head all the way back to the
right and down the first chance you get, hit the Quake draw point here
then head back and keep heading right into the shopping arcade, search
on the left and right sides of the area for shops, there are new pet
pals magazines to buy and you should be able to remodel Selphie's weapon
into the Crescent Wish if you didn't use the Inferno Fang to teach
Quistis Fire Breath that is. The shops here in Esthar will randomly give
you an item when you shop with them, The Shops will give Hi-Potions
first then give better items such as Mega-Potion, Mega Phoenix, and X-
Potions. When your done shopping head out to the north and all the way
North heading left at the second left you come to, this will take you
back to the Presidental Palace, head back inside and outside the room
where you left Rinoa you will run into the Presidental Secretary whom
will complain about the Presidents growing collection of Magazines. When
he leaves pick up the Occult Fan IV magazine he leaves behind then head
back outside the palace. And use the Lift type device to head outside of
town via the Shopping Mall, keep going past the shopping mall then head
down to reach outside. In this next area, examin the flashing red
control panel to rent a car and I strongly suggest renting one because
the way to the Lunar Gate is long and there will be alot or random
encounters. Most of the enemies outside are nothing new but you should
beware the Marlboro enemies, you can mug them for some Malboro Tentacles
which teach Quistis Bad Breath and they are also used for numerous other
things so pick up several of them, But the Malboro also uses Bad Breath
which gives just about every status effect in the book on your party so
be cautious when fighting them. Don't head for the Lunar Gate just head,
instead head past it and to Tears' Point, there is a new GF to acquire
there. Head all the way down into Tears' Point hitting the Life and
Reflect draw points on the way and pick up the Solomon Ring at the end.
In order to draw the GF Doomtrain from the ring you'll need several
items. 6 Steel Pipes, 6 Remedy +, and 6 Malboro Tentacles. You should
have several Steel Pipes and Malboro Tentacles if you have been
following the walkthough, and you can make Remedy + items, but using
Alexander's Med LV Up ability. Once you have the items use the ring to
obtain the GF Doomtrain. Now head out of Tears' Point and back to the
Lunar Gate. Head inside Lunar's Gate and the party will run into Angelo,
after some conversation, let Zell be Edea's escort then choose the party
you want to take to the Lunar Base and step inside the capsule and the
party is launched into space. As Zell head outside to watch Lunatic
Pandora head for Esthar. Head back to Esthar and return to the area with
the guy I told you to remember earlier who says "Oh yeah, thats right"
speak with him and this time he will hand over his Combat King 004
magazine. Now head to Odine's lab which is the first down to the left of
the entrance of the city and speak with Odine. He will explain the
situation and tell Zell's party the three places they can enter Lunatic
Pandora at, pay close attention to the places as he speaks about them,
he will give you a map you can look at with the Square button, head
outside and the mission starts. From Odine's Lab head all the way to the
right to the shopping mall, Cheryl's shop will give you a Rosetta Stone,
but only during this event and this is a VERY worthwhile item so pick it
up. Then head back to the left and up, then up the stairs and to the
left, this is the first contact point, so wait for Lunatic Pandora to
pass by. Defeat the soldiers that come out in time and head inside
Lunatic Pandora, if you miss it at this point, head to the Skyway
Crossing which is north from the shopping mall and to the first left, if
you miss it there head to the screen just north of the Shopping Mall and
wait for it. Once inside hit the Meteor draw point on the right and head
up the stairs. Hit the Curaga draw point on the left and proceed to the
elevator on the left. Continue North making sure to hit the Holy draw
point you pass by on the way, at the end of the passage the party meets
up with a machine and are thrown out of Lunatic Pandora as it heads for
Tears' Point, Zell's team falls back and the scene switchs to Squall's
Party.
-----------------------------------------------------------------------
3.17: The Lunar Base and the Ragnarok
Party: Squall (Level 81), Quistis (Level 37)
Items: None
Cards: Alexander, Laguna
Draw Points: Meteor, Meltdown, Life, Cura, Full-Life
-----------------------------------------------------------------------
After having there Capsules Recovered by the people at the Lunar Base,
Squall and the party are thawed. Float around the room until Piet comes
into the room, speak with him then pick up Rinoa and follow him into the
room on the left. Take this time to play cards with Piet, he has the
Alexander card, then head into the room to set Rinoa down, follow Piet
out of the room and into the Control Room, speak with Piet here then
head back out and up the stairs to Ellone's Room, hit the hidden Meteor
draw point on the left in here then challenge her to a game of cards,
she has the Laguna card, then speak with her. Take Ellone to see Rinoa,
but on the way something comes over Rinoa and she walks out of her room
and down the to the control room, follow here there. She unlocks Adel's
tomb and the Lunar Cry begins, follow her up the stairs and into the
door on the right. Rinoa heads outside in a space suit, so as get one of
your own on the right and head out the door Rinoa went out, outside head
down and listen to the three men speak then head back up and into the
control room. Rinoa will free Adel and Piet and the crew will escape
into the escape pods, follow them to the right and down the elevator,
hit the hidden Meltdown draw point on the left then head into the door
on the right to the escape pods. Speak with Ellone on the Escape pods
and have her take you back into Rinoa's past, after some more
conversation Squall heads outside the escape pod to save Rinoa. As long
as you keep Rinoa in vision with the directional buttons you should save
her in time, the two drift along for a while and come in contact with a
spaceship known as the Ragnarok. Inside is filled with Creatures called
Propagators. These are mini boss type creatures that can easily be taken
care of by casting pain on them then finishing them with a GF or two,
but you must kill them in a certain order, by there color. Once inside
make sure to Junction Rinoa and save at the save point. After some
conversation head into the Ragnarok, and you meet up with your first
Propagator. Head down the stairs and kill the purple one here, head
north and to the left, kill the purple propagator here, this eleminates
the purple ones, proceed back into the room you came from and eliminate
the red one here and hit the cura draw point to the upper left, then
back to the other room and up the stairs, kill the other red one here to
take care of the Red Propagators. Head down and into the area Rinoa and
Squall began in, kill the Yellow one here and proceed back out, hit the
life draw point that is now the the left, then head down the stairs,
back to the Area you finished the last Purple Propagator in. Head to the
left and through the door to the northwest, finish off the other Yellow
Propagator here. Then kill the Green one that is blocking the elevator
in the next room, then head back to the area below the stairs and enter
the door on the right. Finish off the last Propagator here and hit the
Full-Life draw point that is hidden in the room, then return to the
elevator and ride it up to the bridge. After some more conversation,
Squall is told how to take the Ragnarok back down to the planet. (Quite
a touching Sight on the Ragnarok if I may say so myself). Back on the
Planet, the Esthar Soldiers take Rinoa away, as Squall head back inside
the Ragnarok and after some conversation your party members show up and
convince you to go to the Sorceress Memorial to save Rinoa. The Awesome
Ragnarok is now in your possession.
-----------------------------------------------------------------------
3.18: The Sorceress Memorial and the Meeting with Laguna
Party: Quistis (Level 37), Squall (Level 81), Zell (Level 76)
Items: Regen Ring, Star Fragment, Squall's Punishment, Pulse Ammo, Moon
Stone, Irvine's Exeter, Energy Crystal, Quistis' Save the Queen
Cards: Squall
Draw Points: Stop, Tornado
-----------------------------------------------------------------------
Take the Ragnarok to the Sorceress Memorial near Esthar and head inside,
make sure to hit the Stop draw point you pass on the way in. As Squall
proceed around to the left to free Rinoa, after you free her the party
is confronted by Esthar Soldiers outside, a strange man comes and calls
them off and the party Boards the Ragnarok. Rinoa wants to go to Edeas
House so take the Ragnarok there, note that Rinoa now has a new Limit
Break called Angel Wing which you can find more about it in the
Character section. At Edea's House follow Angelo to the left to a field
of flowers, after some conversation, Zell tells the party that a man
name Kiros wants to meet them in Esthar and he has a plan to defeat
Ultimecia, so board the Ragnarok and fly it to Esthar's Airstation.
Unfortunatly there are enemies within Esthar this time, there are a
couple of enemies to watch out for though, the Iron Giants can be Mugged
for Star Fragments and the Torama enemy can be mugged for Regen Rings,
two items that will be needed to remodel weapons, also here this is your
first chance to encounter Elnoyle enemies, head north from the area
where you can enter Doc Odine's lab and down the stairs to the left you
will notice a guy in black, talking to him with ALWAYS get you into a
battle with a Elnoyle, they can be mugged for Moon Stones which are
needed to make Irvine's best weapon the Exeter, and they drop Energy
Crystals which are needed to make Quistis' and Rinoa's best weapons,
they can also be refined to Pulse Ammo which is needed to make Squall's
best weapon the Lion Heart, so make sure you take this chance to beat
some Elnoyle's because they are very rare encounters elsewhere, every
time you beat one just leave the area, then return and you can fight the
Eloyne again. Next head for the Shopping mall and hit the Tornado draw
point that is now here. Also use the Junk shop here, if you acquire a
few of the items here you should be able to make Squall's Punishment
weapon, Irvine's best weapon the Exeter, and Quistis' best weapon the
Save the Queen. Now head north to the Presidental Palace. The
President's room is on the far left, enter and come face to face with
Laguna. You can challenge him to a game of cards to win the Squall card
at this time or when he is one the Ragnarok. Speak with him on the
various subjects and he will explain the mission to defeat Ultimecia.
Agree to the mission and the party will head back to the Ragnarok to
discuss the matter furthur. After the briefing you take control of the
Ragnarok again, your destination is Lunatic Pandora but before you head
there, there are a few side areas to do that you won't be able to do
once you head inside Lunatic Pandora, I'll go over these side areas in
the next few sections so if you want to continue with the story just
skip the next few sections.
-----------------------------------------------------------------------
3.19: The CC Group and Dollet
Party: Rinoa (Level 63), Squall (Level 88), Zell (Level 82)
Items: Adamantine, Whisper, Selphie's Strange Vision, GF Report, X-
Potion, Mega-Potion, Elixer, Occult Fan II, Timber Maniacs Magazinex2
Dragon Fang, Windmill, Squall's Lion Heart, Rinoa's Shooting Star
Cards: Siren, Carbuncle, Leviathan, Gilgamesh, Geezardx5, Red Batx4,
Buelx3, Anacondaurx2, Cactaur
Draw Points: Silence
-----------------------------------------------------------------------
Fly the Ragnarok back to Fisherman's Horizon and enter Balamb Garden,
there is a card playing group here known as the CC Group, in order to
challenge them you just have won several card battles within the garden,
I'm not sure exactly how many you need to win before you can challenge
them but its around 20 games or so and you should be able to challenge
them. The first person to challenge in the group is Jack, and you can
find him wandering from the gates of balamb and up the Directory. After
beating him you need to challenge Club to a game, He sometimes appears
outside the Cafeteria walking in that general area. After beating him
next is to challenge Diamond, Diamond is a pair of Female students that
are near the area where Jack was. Finish off Diamond and the next
oponnent is Spade, head up the elevator to the 2nd floor and Spade is
one of the two Students that is usually in this area, after beating
Spade head to the Bridge and Speak with Xu, she is Heart and she also
has the Carbuncle card to win. Finish her and head for the Training Area
of Balamb Garden to Challenge Joker, he randomly appears on the right
side of the area overlooking the water, he has the Leviathan card and
will give you the GF Report for your Battle Meter when you beat him. Now
you are ready to challenge the king, head to the Infimary and challenge
Dr. Kadowaki to a game, she will tell you that King should appear soon,
so head back to Squall's room in the Dormatory and take a rest. King
will appear when you wake, King is actually Quistis and she has the
Gilgamesh card. After you beat King you have beaten all the CC Group
members and you can challenge them at any time you wish, plus on Disk 4
they will be inside the Ragnarok for you to play cards with. Head back
to the Ragnarok and take it to Dollet now. The beach area near Dollet is
home to an enemy called Adamntoise, which can be mugged for an item
called Whisper which teachs Quistis White Wind, and they also drop
Adamantine which is needed to make most of the best weapons in the game
and with them you should now be able to make Selphie's best weapon the
Strange Vision. Now head inside Dollet. Inside Dollet head down to the
right, then to the left. Proceed to the north and into the pub on the
left. Head up the Stairs and pick up the Timber Maniacs Magazine laying
on the table then, then speak with the pub owner and say yes to his
question, he'll challenge you to a game of cards. Beat him in cards and
follow him to his secret room to the right, he'll give you several cards
a Geezardx5, Red Batx4, Buelx3, Anacondaurx2, and a Cactuar Card for
beating him. Also he has the Siren card to win so keep challenging him
until you get it, also check the various magazine stacks in his room for
an Occult Fan II Magazine and there are also several random items such
as potions, antidotes, and softs. Head back out of the room and down the
stairs and outside the pub. Continue to the north, in the next area
there is a item shop that sells the regular items and also a junk shop,
continue north, hit the Silence draw point on the right then head into
the hotel. Stay the night and pick up the Timber Maniacs Magazine on the
table. Head back down the street and you'll notice a boy standing
outside his house, speak with him then follow him inside, inspect the
painting then head to the Center Square where the hotel is located.
Search the dog on the right to receive an X-Potion, now head back to the
Painter's house and examine the next painting. The dog is now outside
the pub, search him this time for a Mega-Potion, and once again head
back to the Painter's House and examine the next painting. The dog is
now right outside the house, so search him, this time for an Elixer.
After this the old man sends his son to "Tickling Hell" (LMAO) and this
completes the events, head out of Dollet and board the Ragnarok. There
are a couple more items to get out on the world map though, first Pilot
the Ragnarok to the Forests near Trabia Garden, the Blue Dragons here
which you should remember from getting the fury fragments, they drop
Dragon Fangs so pick up a couple of these, and if you have been getting
the items I've been mentioning in the guide you should now be able to
make Squall's best weapon the Lion Heart. The next enemy is usually
found outside of Deling City, and you should have run into several of
these during your play through the game, they are called Thrustaevius,
they should be high enough level for you to be able to mug Windmills
from them, make sure to pick up several of these, then head to a weapon
remodeling shop to make Rinoa's best weapon, the Shooting Star, now head
back to the Ragnarok.
-----------------------------------------------------------------------
3.20: Jumbo Cactuar and Shumi Villiage
Party: Rinoa (Level 68), Squall (Level 93), Zell (Level 87)
Items: Phoenix Pinion, Status Guard, Timber Maniacs Magazine
Cards: None
Draw Points: Ultima, Firaga, Blizzaga
-----------------------------------------------------------------------
Board the Ragnarok and take it to Cactaur Island which is a small island
north of the desert area north of Edea's House, you'll notice a Cactuar
on the island pop in and out of the ground, land the Ragnarok and engage
it in combat, this is the Jumbo Cactaur.
-----------------------------------------------------------------------
Boss: Jumbo Cactaur
Party: Rinoa (Level 68), Squall (Level 93), Zell (Level 87)
Before the battle make sure to have one of your party members equiped
with the Revive Ability and the rest have alot of life and water magic
stocked. As soon as the battle begins summon doomtrain to slow and lower
Jumbo Cactaur's Defenses, then summon Cerberus to Double and Triple your
party. If your Max HP is below 5000 I also suggest Casting Protect on
your party as well. Being Slow Jumbo Cactuar will not attack your party
very often so assault him by Summoning Leviathan and Tripling Water
Magic onto him because he is extremley weak against water. Jumbo Cactaur
also has a random counter attack called 10,000 Needles which is instant
death to a party member, when this happens just use the Revive ability
or cast life on the party member and continue the assault, note that if
you cast life that party member will be in critical condition and you
should be able to use your limit breaks which makes this battle a
breeze. When Jumbo Cactaur's HP gets really low you'll see a message he
is hesitating, this means he is about to run away, now you must hit him
with your most powerful attacks before he escapes, summoning Leviathan
is probably your best bet, so stick with that. After the battle you'll
receive the Cactaur GF.
-----------------------------------------------------------------------
Now board the Ragnarok and take it to Shumi Villiage which is located at
the far tip of the Eastern Continent. Land and head inside, For 5000 Gil
you can hit the Ultima draw point on the left on your way inside, head
into the Elevator and take it down into the villiage. The house on the
right is an Inn with rather familiar music playing in it, further down
is the elder's house which you cannot enter at this time, continue down
the path, the first house on the right is the Artisan's home, pick up
the Last Issue of Timber Maniacs and then head back outside and into the
next house on the right. Squall will notice the statue looks like Laguna
and the Sculptor will tell you to go speak with the Elder, hit the
Firaga draw point here and then head back and into the Elder's House
making sure to hit the Blizzaga draw point outside his house first. The
Elder will tell you about Laguna then offer you a gift for coming if you
help his Sculptor complete the Statue, so head back and speak with the
Sculptor. Agree to find the stones then search the Blue Stone to the
left of the Laguna Statue for the Blue Stone. Now for the Wind Stone
head back toward the Inn and inspect the rocks to the left of the Inn,
Squall will notice a breeze blowing and you get the Wind Stone, take it
back to the Sculptor. For the Life Stone head back to the Elder's House
and search the Vegetation to the right of his home where there are Roots
growing on the rocks, take the Life Stone back to the Sculptor. For the
Shadow Stone head back up the elevator and search the shadowed area to
the right for the Shadow Stone, take the stone back to the Sculptor. Now
for the Water Stone head to the Artisan's House and search to the left
of where he is standing for the Water Stone, take it back to the
Sculptor. Now that you completed your task head for the Elder's House
and speak with him, he'll present you with the gift of seeing his hands
(and boy does Squall sound pissed lol), heading outside though the
Attendant gives you a Phoenix Pinion. The Quest is not over yet though.
Exit the Villiage then reenter, visit the Attendant that is suppost to
be helping work on the statue, then go speak with the Elder. Speak with
the Moomba outside and follow him back to the Statue and speak with the
Attendant. Once again proceed back to the Elders House and speak with
him, return to the Statue again and speak with the Attendant. Next head
over to the Artisan'S House and ask him to help, he won't help, so
return and speak with the Elder. Now head back to the Ragnarok and take
it to Fisherman's Horizon and speak with the Grease Monkey on the far
left of town near the train station. He'll tell you to give the Moomba
Doll to the Artisan and he'll help, so return to the Ragnarok and take
the Moomba Doll to the Artisan. on your way outside if you went through
the Master Fisherman Event earlier in Fisherman's Horizon he will appear
and will have a conversation with Squall. The Artisan decides to help,
so head back to the Elder's House and speak with him, he'll give you a
Status Guard and this completes the Event. Also now that you have all
the Timber Maniacs Magazines take the Ragnarok back to Fisherman's
Horizon and enter Balamb Garden, head into the Classroom and to Squall's
Study Panel, choose to look at the Garden Festival Commitee's Page, and
then choose Sir Laguna's Page. Here is where the Magazine's come into
play, with every one you have picked up Selphie has posted the article
Laguna wrote in the magazine and you can learn about all the places and
things Laguna saw and wrote about during his travels.
-----------------------------------------------------------------------
3.21: Obel Lake and the Card Queen
Party: Rinoa (Level 69), Squall (Level 94), Zell (Level 87)
Items: Three Stars, Luck-J Scroll
Cards: Kiros, Irvine, Doomtrain, Chubby Chocobo, Phoenix
Draw Points: None
-----------------------------------------------------------------------
To start the Obel Lake Side Quest take the Ragnarok to the small lake
that is near timber, its easy to spot because it has a small circluar
Piece of land jutting out into it. Land on that spot and search the lake
area, you'll be given the choice to either Hum or Throw Rocks. Hum until
a shadowy creature appears, continue humming and he'll ask you for a
favor, he'll want you to find his friend Mr. Monkey. He also tells you
that he is in a forest in the area and he may have took a train to
Dollet, so board the Ragnarok and fly to the forest near Dollet. Search
it to find Mr. Monkey, you can either throw a rock at him or Sing for
him, either way he says "You Suck" and disappears. So head back to Obel
Lake and tell the Creature you found him. Speak with him again and he'll
tell you several diffrent Riddles which I beleive its Random in what
order he tells you them. Listed Below are the riddles and what they
mean. After completing each one just return and speak with the Creature
for another Riddle.
"At the beach in Balamb something special washes Ashore at times", Board
the Ragnarok and fly to Balamb and search the beaches. You'll find a
rock that reads STSLRM.
"Take a break at the railroad bridge" He is refering to the areas where
there are bridges that the Trains cross, on one of them is a Fire draw
point.
"You'll find something on an island east of Timber, too" Board the
Ragnarok and land on the island that is beside the tracks that connect
the Continent where Timber is and Fisherman's Horizon, search here for a
rock that reads REAIDR.
"Mr. Monkey had a rock like this I think..." Throw rocks in Obel Lake
until you get the message that the rock skipped many many times. Then
fly to the Forest near Dollet and throw rocks at Mr. Monkey until he
throws one back at you that reads URHAEO.
"Take some time off at Elbeak Peninsula" Take the Ragnarok directly
north of the Continent where Balamb is and there is a Peninsula jutting
out into the water half covered with Snow, search here for a Pillar that
reads TRETIMEASUREATMINOFFDEISLE. Now the Riddle says to take Time Off
there, so take the words time and off out of the writting on the pillar
and you get Treasure at Minde Isle, so board the Ragnarok and head for
Minde Isle which is located at the southern tip of the Esthar Continent
to the west side of the tip. Search the Island for Luck-J Scroll.
"Back in the day, south of here, there used to be a small but beautiful
villiage surrounded by deep forests. Everybody lived a happy life there"
Take the Ragnarok to Edea's House and search in between the many forests
that are grouped together to the northern area of her house, Squall will
find the rubbled remains of the Villiage.
"There's also something on top of a mountain with a lake and cavern" He
is refering to a moutain area near timber where there is a cavern with
water flowing into a river and it is located near the area where
Galbadia Garden once was. Land on the mountain and search there until
you find a bird warming an egg, choose to check it out and you'll get
into a fight with some Thrustaevis enemies, defeat them and you find a
rock that reads EASNPD.
When you have acquired all four rocks return to speak with the creature
and he'll align the four rocks up for you to figure out the secret
message. If you read starting from the left and read down you'll notice
the message says Mordred Plains has Treasure. So board the Ragnarok and
head toward Mordred Plains which is located Directly North of Esthar,
you might want to Equip the Encounter None ability because you'll be
searching alot in this area. While Searching around the area you'll run
into four faces that will tell you diffrent locations of where the
treasure is. The only one you need listen to is the red one because he
will always lie, just head the oposite of whatever direction he tells
you to head and keep searching until he tells you the treasure isn't
here, now you know you've found the treasure, search the area again for
a Three Stars, this completes the quest. Now before I begin the next
Quest with the Card Queen note that every card you get in this next
quest can be won from the Card Queen on Disk 4 and you'll have to do
alot of running around the world and losing and then rewinning some of
your cards in this quest, so its up to you weither you want to try the
Quest or not. Take the Ragnarok to Balamb and to the Train Station, the
Card Queen is here. Challenge her to a game of cards and either lose a
rare card to her or win a rare card from her, any level 8 card she has
will do. Speak with her again and she will give a hint as to where her
next location may be. It is randomly choosen between the following
places: Estahr, Fisherman's Horizon, Lunar Gate, Shumi Villiage, Balamb,
Dollet, Deling City, and Winhill. Below are the hints she gives and
where she could be headed.
Card Queen Says: Location:
Fisherman's Horizon or FH Train Tracks at Fisherman's Horizon
Trabia Hotel in Shumi Villiage
Far Away Lunar Gate
Dollet Pub in Dollet
Esthar Presidental Palace in Esthar
Galbadia Hotel in Deling City
Balamb Train Station at Balamb
Centra Hotel in Winhill
Card Queen's Location: Will Move to:
Fisherman's Horizon Dollet, Winhill, or Esthar
Shumi Villiage Balamb, Dollet, or Lunar Gate
Lunar Gate Randomly picked out of all areas
Dollet Balamb or Deling City
Esthar Dollet, Shumi Villiage, FH, Lunar Gate
Deling City Balamb, Dollet, FH, or Winhill
Balamb Dollet, Deling City
Winhill Deling City, FH, or Dollet
The Idea is to track the Card Queen down where ever she goes and play
cards with her, of course losing or winning a rare card every time,
until she eventually heads to Dollet. Once there speak with her normally
and ask her about her father. At this point she will ask you for a
specific card, lose it to her in a card game. Her father will then make
a new card and give it to somebody around the world. Once again you'll
have to chase the Card Queen around the world until she reaches Dollet
again and she will ask you for another card. You must do this 5 Times
and lose the MiniMog, Sacred, Doomtrain, Chicobo, and Alexander cards to
her, for her father to make new rare cards. Note that if you have been
following this walkthough you do not yet have the Chicobo Card, if you
wish to finish the quest, see the Chocobo Forest side Quest later in the
guide on where you can get the Chicobo Card. Also while chasing her
around to diffrent areas you can pay her gil to spread new rules around
the area. After losing those cards to her, her father will make 5 new
cards and spread them throughout the world, here are the locations of
them.
MiniMog -Kiros- Deling City, man dressed in black near the Junk Shop
Sacred - Irvine- Fisherman's Horizon, Flo, Mayor Dobe's Wife
Chicobo - Chubby Chocobo - Balamb Garden, Man outside of Library
Alexander - Doomtrain - Timer, Pub Owner
Doomtrain - Phoenix - Esthar, Presidental Assistant at the Palace
After you obtain the cards this completes the quest. Note that the cards
you lose to her that are used to make new cards, can be won back from
her brother, who lives in the house with the Artist down the street. If
you have been following the walkthough he is the boy that was messing up
his father's paintings.
-----------------------------------------------------------------------
3.22: Lunatic Pandora and the Beginning of the End
Party: Rinoa (Level 73), Squall (Level 98), Zell (Level 92)
Items: Power Generator, Hero, Laser Cannon, Megalixerx10, Samantha Soul,
Phoenix Pinion, Combat King 005, LuvLuvG, Spd-J Scroll, Power Wrist,
Barrier, Str Upx2, Vit Upx2
Cards: None
Draw Points: Ultima, Confuse, Silence
-----------------------------------------------------------------------
Take the Ragnarok into Lunatic Pandora, The party blows a hole into it
with the Ragnarok and heads inside. When you step outside the Ragnarok
you are greeted by Fujin and Raijin.
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Boss: Fujin, Rajin
Party: Rinoa (Level 73), Squall (Level 98), Zell (Level 92)
Start the battle by summoning Cerberus to Double and Triple your party,
then Haste your Entire Party, then draw shell and protect from Raijin
and cast it on your party as well. Now summon Doomtrain, this will Blind
both Fujin and Raijin, put them to sleep, and Lower there defenses
drastically. Take this time to draw alot of the Full-Life spell from
Fujin because it junctions extremely well. Then mug Raijin for a Power
Wrist and then Fujin for 2 Megalixers. Now finish them off by using
Diablos to cut there HP then using GFs such as Cactaur and Ifrit, but
once again like the other battles with them stay away from Thunder and
Wind Magic, including Quenzacotl and Pandemona. Fujin and Raijin also
like to cast Support Magic so make sure to use Dispel to counter there
support magic, make sure to take care of Raijin's Aura as quick as
possible and they shouldn't last too long.
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After Fujin and Raijin run inside follow them and head up the stairs,
making sure to talk to your old buddies Biggs and Wedge before heading
inside. Follow the walkway, heading left, head to the right and you'll
notice at the bottom of the screen some stairs that lead down. The
enemies you will run into in these areas may look threatning but they
are very low level monsters and are easily taken care of, note that the
Behemoths enemies can be mugged for a Barrier which teachs Quistis
Mighty Guard. Take the stairs and then the ladder that leads down, this
is the area Laguna went through during the Forest Dream Scenario. At the
bottom of the ladder hit the confuse draw point and head to the right
into the tunnel to pick up a LuvLuvG Items, then proceed to the left. In
the area with the panels search all three of them for a Power Generator
which teachs Quistis Ray Bomb, a Phoenix Pinion, and a Silence Draw
Point. Contining to the left, pick up the Combat King 005 Magazine and
hit the Ultima draw point at the end of the tunnel, then proceed back up
the ladder and stairs you came from and head up the elevator there. In
the next area proceed across the room to the Elevator on the far left,
continue to the end of the tunnel making sure to search the hole in the
wall to the left of the path for a Spd-J Scroll. In the next area, save
and heal at the save point, proceed through the north tunnel and Fujin
and Raijin have a suprise for you.
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Boss: Mobile Type 8
Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
Start the battle as usual with Cerberus and Doomtrain. Then haste and
protect your entire party, as well as Mug Mobile Type 8's 3 Parts for a
Laser Cannon, 2 Str Ups, and 2 Vit ups. This boss basically has two
forms, one is when all the parts are connected, if you attack the body
the other two parts will shoot lasers at the party member for around 600
damage, the other form is when the three parts are spread out. In this
form Mobile Type 8 will use a move called Corona which takes your entire
party's HP down to 1, you'll defintly want to Triple Curaga onto your
party after this one because Mobile Type 8's next attack will be Medigo
Flame which does decent damage to your entire party. Quistis works well
in this fight so she can use her White Wind Limit Break to fully restore
the Party's HP after he uses Corona on the party. The good thing about
this battle is that Mobile Type 8 is extremly weak against Lighting, so
put Quenzatcotl to use and Triple Thundaga spells onto the main body.
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After the battle chase Fujin and Raijin into Seifer's Room to the north,
its time for the last showdown with Seifer.
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Boss: Seifer
Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
At the start of the Battle Odin rushes Seifer and Seifer defeats Odin,
but you'll notice a mysterious hand catches Odin's Sword. This battle is
extremly easy, mug a Hero from Seifer then start drawing the Aura spell
from him like crazy, once you have stocked enough of it cast Meltdown on
Seifer and draw and cast Aura on your party from him then pummel him
into summision with your party's limit breaks. Once you have done enough
damage, Gilgamsesh will appear and blow away Seifer ending the battle.
From now on Gilgamesh will be taking Odin's Place.
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When the battle is over Seifer kidnaps Rinoa and takes her to Adel. This
ends Disk 3. Head back to the area where you fought Mobile Type 8 and
proceed across the platform over to the ladder and head up it. Follow
this path to the right and into Adel's Chamber, inside Adel takes ahold
of Rinoa, its time to finish Adel.
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Boss: Adel
Party: Quistis (Level 39), Squall (Level 99), Zell (Level 92)
Take this Boss Fight very seriously because if Rinoa dies its game over,
start the battle by drawing and casting Regen from Rinoa onto her, then
cast Shell on Rinoa. Then Summon Cerberus to Double and Triple your
party, then Triple Haste and Shell onto your party. Next Cast Meltdown
on Adel and mug Adel for a Samantha Soul, you can also mug Rinoa for 8
Megalixers which I strongly suggest doing, but make sure to have a
Curaga or two ready for her after you mug her. Now that your defense is
set up Triple your strongest magic onto Adel. Flare, Firaga, Bio,
Blizzaga, and Thundaga work extremely well, stay away from holy though
because it heals Adel. Take time outs from casting magic to cast Curaga
onto Rinoa though because Adel will be slowly draining her of HP. Don't
worry too much about Adel's magic, its strong but if you keep Shell up
you should rarely have to heal.
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When the battle is finished Laguna and the Party carry out there plan
and the party is sent into Ultimecia's World, when the party awakens
they are within what looks like Edea's Chambers in Deling City, Save at
the save point and heal. When you head outside the door you come face to
face with Sorceress' from the past.
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Boss: Sorceress
Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
This battle is really not all that hard, you'll be facing a number of
enemies just known as sorceress, All of them are pretty easy to defeat
using GFs and Magic. At the start of the battle summon Cereberus for
Double and Triple Magic, and haste and shell your party. Take out the
diffrent Sorceress' as they appear with Normal Attacks and GFs. Your
strategy should change when the last Sorceress appears though. Now
you'll not only want haste and shell on your party but cast protect
because the Sorceress has a counter attack that deals a good bit of
damage a party member. She has Flare and Holy Magic which you should
definatly take the chance to draw magic, but do not draw unless she has
begun her counterdown from 5 or else you'll get a counterattack, at the
end of the countdown she'll cast Ultima on the party, make sure to have
a few Curagas ready after this one. Now bring in Doomtrain to lower her
defense then send a barrage of Tripled Magic at her, such as Flare,
Holy, and Bio, as well as using your strongest GFs against her. Note
that you can steal various stones from the Sorceress' none which are
really that important but they can refine into powerful magic.
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With the Sorceress gone now, you awake in the Orphanage. Head through
the door on the right and head outside, its time to enter Ultimecia
Castle.
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3.23: The Final Battle, Ultimecia Castle
Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
Items: Rosetta Stone, Elixer
Cards: None
Draw Points: Triplex2, Flare, Meteor, Slow, Dispel, Ultima, Cura,
Curaga, Full-Life, Aura, Meltdown, Stop
-----------------------------------------------------------------------
Outside the scene switchs from what once was the Orphanage to Ultimecia
Castle looming overhead, proceed down to the left and north onto the
chain that connects to the castle, making sure to hit the Triple draw
point as you head by. Proceed up the chain ignoring the portals to the
left for now. At the gates to her castle the party meets up, select your
party members and head inside. Inside the Party's abilitys get locked by
Ultimecia's Servents and you must defeat them one by one to unlock them.
I suggest heading back outside to heal and save before heading further
also make sure to hit the invisible Flare draw point to the far right of
the save point, now head inside. First I must note that every single
monster in the game is somewhere within Ultimecia Castle and there
levels are random so you may receive alot of experience from battles or
you may not, so it can be kinda hard to level up within the castle if
you need to. Now head up the stairs you will find the first of
Ultimecia's Servants.
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Boss: Sphinxaur
Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
If your characters have decent strength this fight is extremely easy,
Before the battle I suggest junctioning the magic to your strength that
increases it the most. Also Drain on your elemental Attack with heal
some of your HP when you strike and enemy so I strongly suggest that as
well. The Sphinxaur is nothing to really worry about in the damage
dealing department, just keep hitting him with physical attacks and get
rid of the monsters he summons, especially if he summons a Forbidden,
they can be deadly so you should get rid of them quickly then continue
to pound on Sphinxaur with your normal attacks. He can also be mugged
for an Elixer.
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After the battle you get the chance to unlock one of your abilites, I
strongly suggest getting your GFs back. Now head up from where Shinxaur
was and through the door, head onto the Chandelier, it will fall to the
floor below but will break the rusted hatch below it. Open the hatch and
head down inside the Wine Celler for the next of Ultimecia's Servents.
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Boss: Tri-Point
Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 93)
Before the battle begins junction Thundaga spells onto your elemental
defense because Tri-Point has a counter attacked called Mega Spark that
is Thunder elemental and if you have enough Thunder Magic Junctioned to
your elemental Defense you should be able to Absorb the attack. Tri-
Point also has an elmental weakness to either Fire or Ice which switchs
each time you strike him so I just suggest starting the battle by
summoning Doomtrain to lower his defense then use other GFs such as
Leviathan, Pandemona, Alexander and Cactaur.
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After the battle unlock your magic ability so you can heal your
characters and although you cannot draw magic at the moment there is a
hidden Aura draw point in the upper right hand corner of the room. Now I
suggest you head back outside to save and heal before continuing. Back
inside the castle use the green circle to switch to your alternate party
and take them through the door on the left and up to the room where the
Chandelier fell. Step on the green circle to the right and you'll hear a
click, switch back to your other party and you can now take them across
the Chandelier without it falling, on the other side is the next of
Ultimecia's Servents.
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Boss: Krysta
Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 93)
This boss can deal some serious damage so begin the battle by summoning
Cerberus to double and triple your party, then cast shell and protect on
the party. Krysta has very high defense and most Physical attacks will
do 0 damage, this is easily countered though if you summon Doomtrain to
lower his defenses, now finish him with GFs other than Shiva. You can
use physical attacks and magic but Krystal counters these with a very
powerful counter attack, so stick with GFs. Note that Krysta's final
attack is an Ultima spell so make sure your party's HP is high before
finishing him off, shell should take most of the damage.
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Unlock your draw ability after the battle and hit the hidden Meteor draw
point then head back outside to heal and save. Back inside head up the
Stairs and through the door on the right. Head down the stairs and into
the door at the bottom, the next area is an art gallery. Search around
the room and examine every painting in the room, there is also a
Meltdown draw point at the top of the stairs to the right. Once you have
examined all the paintings examine the large painting at the bottom of
the stairs on the far wall. The paintings read as followed.
INTERVIGILIUM (Sleep)
JUDICIUM (Judgment)
VIGIL (Watchman)
IGNUS (Fire)
VIVIDARIUM (Garden)
INANDANTIA (Flood)
VIATOR (Messenger)
INAUDAX (Cowardice)
VENUS (Love)
XERAMPELINAE (Red Clothes)
XIPHIAS (Swordfish)
XYSTUS (Tree-Lined Road)
For the answer to this stand on the balcony overlooking the clock on the
floor near the Meltdown draw point. Notice the hands are pointing to
VIII, IIII, and VI. The V Represents that you should only use titles
with a V in them and the I's represent how many I's are actually in the
titles. So for the large painting choose VIVIDARIUM, INTERVIGILIUM, and
VIATOR. The next servert of Ultimecia will appear behind behind you.
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Boss: Trauma
Party: Rinoa (Level 74), Squall (Level 100), Zell (Level 93)
Begin the battle as usual by summoning Cerberus and Doomtrain to slow
Trauma and lower his defenses, then Triple Protect onto your party.
Trauma creates miniture versions of himself called Dromas, they are very
fast and blast a party member with there cannons for around 700 damage.
Begin by eliminating them any time Trauma creates them, then focus on
Tripling Aero and Tornado spells onto Trauma as well as Summoning GFs
such as Pandemona and Quenzacotl.
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When the battle is over unlock your party's ability to revive themselves
and head through the door to the north of the big painting, in the next
area head down the stairs and into the Dungeon. To the left there door
leading into a cell proceed into the cell, hit the invisible Full-Life
draw point in the cell and take the key out of the Corpses' Hand and the
next of Ultimecia's Servents Appears.
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Boss: Red Giant
Party: Rinoa (Level 74), Squall (Level 100), Zell (Level 93)
This is probably the easiest battle inside Ultimecia Castle, when the
battle begins summon Doomtrain and this will lower the Red Giant's
Defenses plus Blind him. Now have the character junctioned with Diablos
repededly summon him to cut the Red Giant's HP while your other
characters draw and cast Demi onto him. After cutting his HP down
drastically with Diablos and Demi, finish him with GFs and Physical
Attacks.
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When he is defeated unlock your Item ability and unlock the door you
came out of using the prison key. Head back up the stairs and up the
stairs to the left. Hit the Cura draw point here and continue on to the
left. In this area you will find two elevators, the idea here is to get
a Heavy Party to lift the lighter party. Setting the characters up like
this should work.
Heavy Party: Squall, Rinoa, Zell
Lighter Party: Irvine, Quistis, Selphie
You can switch party members at the save point outside the room if need
be, so proceed back to the area where you went up the stairs from the
dungeon and switch to the lighter party via the green circle. Have them
head up the stairs and through the door on the left, in the next area
head down the stairs, through the door and down the hall. Use the Green
Circle to switch to the heavy party. Take it back to the previous room
they where in and step on the elevator with the green circle to lift the
lighter party up to the other side. Use the Green Circle to switch to
the lighter party and have them head into the room on the left. Hit the
Curaga draw point in here and pick up the Floodgate key laying on the
floor, head back outside and switch back to the heavy party. Step off
the elevator to bring the lighter party back to the ground, use the
Green Circle to switch your party members if need be. Now head back to
the dungeon and with the floodgate key use it to unlock the floodgate
which is to the right of the door that leads to the cell you fought the
Red Giant in. Pull the lever to Close the floodgate, this will drain the
water in the castle which will come into play a little later. Now I
suggest you head back outside to save and heal. Back inside head back to
the area where the Chandelier feel and through the door to the north,
pick up the Treasure Vault Key from the fountain and hit the Slow draw
point on the left side of the room and head into the Chapel via the door
to the north. Inside the Chapel hit the Dispel draw point to the left,
in this area you can also encounter Elyone enemies if you have not
picked up some Moon Stones, Energy Crystals, or Pulse Ammo yet. Now head
up the stairs to the right, and WALK NOT RUN on the bridge to pick up
the Armory Key, if for some reason you run on the bridge and it falls
off you can pick it up in the Dungeon. Now head back down the stairs
into the chapel and examine the organ, the key to the Organ is to hit
all the buttons at the same time this includes X, Square, Triangle, O,
R1, R2, L1, L2 and then press start. Now head outside the room and off
to the right, if you played the Organ right all the spears should be
removed from the door and you can proceed through. Proceed to the right
and you'll see a small box in the corner, pick it up for a Rosetta Stone
then head down back into the cell you fought the Red Giant in. Head back
outside the cell into the Dungeon and use the Armory key to unlock the
door on the right. Inside hit the hidden Ultima draw point on the left
then search the Vysage head to come face to face with another one of
Ultimecia's Servents.
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Boss: Vysage, Lefty, Righty, Gargantua
Party: Rinoa (Level 76), Squall (Level 100), Zell (Level 96)
This battle starts out against a Vysage and his pair of arms lefty and
righty. Begin the battle as usual, summon Doomtrain to put every status
effect in the book on the three parts plus lower there defenses. Then
Summon Cerberus to Double and Triple your party, next draw and cast
Haste, Protect, and Shell on your entire party from the parts of the
Vysage, then finish them with a GF or two and the real Servent of
Ultimecia shows himself, Gargantua. Summon Doomtrain again to lower his
defense, Gargantua counterattacks every physical attack with a strong
physical attack of his own, but does not counter GFs or magic so triple
Strong Magic onto him such as Holy, Flare, Ultima, and Meteor. Gargantua
has an attack called Evil Eye which curses and slows your entire party,
make sure to triple haste onto your party if he uses this. He also likes
to cast Berserk on your party so immediatly cure a character with Esuna
that has this cast on him. Gargantua shouldn't last too long considering
his low HP and having his defenses weakened, just keep up the strong
magic and GF attacks and he will go down soon.
-----------------------------------------------------------------------
Unlock your Command Abilites next and Head back outside the castle to
heal and save. Back Inside head up the stairs and to the left through
the door, down the stairs and into the door at the bottom you will find
a dark hallway. On the left side of the hallway, although you can barely
see it, is the Treasure Vault, unlock it using the Treasure Vault key
and step inside. There is another Puzzle here although not quite as hard
as the one in the Art Gallery, also near the center of the room there is
a invisible Holy draw point to hit. The solution to the puzzle is as
followed.
1: Shut the First Box on the far left
2: Shut the Fourth Box from the left
3: Shut the Second Box from the left
4: Open the Third Box from the left
This will make another one of Ultimecia's Servents appear in the room.
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Boss: Catoblepas
Party: Rinoa (Level 77), Squall (Level 100), Zell (Level 96)
Start the battle like always summon Cerberus to double and triple your
party, and Doomtrain to Slow, Blind, and lower the defenses of
Catoblepas. This battle is rather simple from here on, Catoblepas has
the Meteor spell which you should draw until you have 100 of because
enemies with this draw are extremely rare. Now finish him off by
Tripling Magic onto him such as Water and Quake, also you can draw and
cast Meteor from him but the damage often proves to be random, so just
stick with powerful magic and GFs such as Brothers and Leviathan he
won't last too long, stay away from Quenzatcotl and Thunder magic though
because Catoblepas absorbs them.
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Unseal your Limit Breaks after the battle and head for the Chapel. Head
up the stairs to the right, cross the bridge and enter the door to head
into the Clock Tower. Climb the stairs as they twist around all the way
until you see a bell swinging from side to side. Position yourself next
to where the bell swings and when the bell swings near the party have
your party jump onto it to swing to the other side. Head through the
hole in the wall to the outside, here you'll find the last of
Ultimecia's Servents.
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Boss: Tiamat
Party: Rinoa (Level 78), Squall (Level 100), Zell (Level 97)
This battle is extremely easy, start the battle by summoning Doomtrain
to slow and Reduce Tiamat's defenses, then cast shell onto your party as
well as draw Eden from Tiamat it is the strongest GF in the game you
don't want to miss this chance. The only attack Tiamat has is called
Dark Flare and he uses it when he finishes spelling it out. It causes a
ton of damage to the party but most of the damage will be taken by shell
being cast on your party. Now finish him with Strong Magic such as
Flare, Meteor, Holy, Blizzaga and Strong GF attacks such as Alexander,
Leviathan, Cactuar and Shiva. Stay away from Wind, Fire, and Thunder
attacks though as they are ineffective against Tiamat.
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When the battle is finished unlock your last ability which is save and
hit the Triple draw point which is on the upper right side of the
screen, then proceed back across to the other side of the stairs using
the bell, continue climbing the clock tower. When you reach the top of
the clock tower hit the Stop draw point then head outside, across the
clock and down the ladder. At the end of this walkway lies Ultimecia's
Chambers and the Final Battle. Save and Heal at the save point and make
absolutly sure you are ready for the Final Battle with Ultimecia. Some
things to do before the final battle are below.
Switch your Draw Command for Item
Junction Water to your Elemental Attack
Have a good supply of Magic Spells, including Shell, Flare, and Meteor
Have over 6000 HP
Your party is near Level 70 or Above
Have a good stock of Megalixers and Mega Phoenixs
Have Esuna Junctioned to your Status Defense
When you are prepared enter Ultimecia's Chambers for the Final Battle.
-----------------------------------------------------------------------
Final Boss: Ultimecia
Party: Rinoa (Level 80), Squall (Level 100), Zell (Level 99)
The first thing about this battle you should know is that your party
members are choosen at random, so quickly kill off any party members you
won't be using in the fight until they will be replaced by the party
members you wish to use for the battle. This battle resembles the last
battle with Edea but is ALOT tougher, immediatly summon Cerberus and
triple Haste and Shell onto your party. Like Edea before her Ultimecia
will use Maelstrom which cuts your party's HP in half and curses them to
where they cannot use Limit Breaks. Triple Curaga onto your party and
Esuna them when this happens. Now start to use your most powerful GFs on
Ultimecia as well as cast Meltdown on her to reduce her defenses.
Ultimecia will assault your party with Magic, some of which includes
Meltdown and you will want to Esuna that party member quickly because
you can't afford to have that characters Defense low in the battle. Also
she will cast Double on herself from time to time, quickly eliminate
this by casting Dispel. Ed en works extremely well in this battle, so
use it and your best GFs and keep your stocked magic for now. When
Ultimecia's HP gets low she summons Griever to face your party.
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Final Boss Form Two: Griever
Now the fight starts to get hard, Make sure that your party still has
Haste and Shell cast on them, then add protect to it. Griever has some
nasty attacks, he has a very strong physical attack, he can cast
Diablos' Favorite Spell Gravija which will take your party's HP into
Critical, he can draw magic from you and cast it, and he can also Blow
away some of your stocked magic. Cast Meltdown on him and assault him
with your GFs, Eden, Shiva, Ifrit, Cactaur, and Quenzacotl should work
fine if you cast magic stay away from Bio and Doomtrain because it heals
him. When you deplete about half of his HP, the sky will turn red,
Griever is preparing to use his ultimate attack, Shockwave Pulsar on the
party which does a ton of damage, might even kill them if you don't have
shell cast. Immediatly Triple Curaga onto your party or use a Megalixer
after he uses it. If you can survive this keep pounding with powerful
GFs and the battle moves onto the next form.
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Final Boss Form Three: Ultimecia/Griever
This form is extremely deadly, you cannot use GFs in battle anymore or
they will be blown away by Ultimecia so don't even try it, Make sure
Haste, Shell, and Protect is still cast onto your party then cast
Meltdown on Ultimecia to reduce her defenses. This form of Ultimecia is
extremely weak against water so Triple Water spells onto her and use
Normal attacks, which if you junctioned 100 water onto your elemental
attack, your normal attacks should do 9999 damage. Keep using normal
attacks and tripleing Strong Magic such as Meteor, Flare, Ultima, and
Water onto her, stay away from Holy though because it heals her. When
she summons two Helixs she can now cast Ultima which will deal alot of
damage to your party, make sure to keep Shell up throughout this entire
fight. Triple Aura onto your party and unleashing your limit breaks onto
her helps alot too, especially if Irvine has some Pulse Ammo for Hyper
Shot or if Squall has the Lionheart. When this form starts floating in
the air after its bottom falls off, it now switchs to using very
powerful physical attacks and Casting Ultima you'll definatly need Shell
and Protect for those attacks. Once that form has been defeated its on
to the final form of Sorceress Ultimecia.
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Final Boss Final Form: Ultimecia
She will begin the battle by using Hell's Judgment on your party which
takes there HP down to 1, use a Megalixer to bring your party back to
full health again. Begin by casting Meltdown on Ultimecia to lower her
Defenses and making sure your party has Shell and Haste cast on them.
This is the final form so hold nothing back, triple all the magic you
have onto her, Ultima, Meteor, Flare, Holy, and Quake work really well,
once again don't try to summon your GFs or they will be killed by
Ultimecia. This form really doesn't have a whole lot of attacks she will
cast Hell's Judgement repededly and cast Holy and Flare on your party
from time to time, the fight is really not that hard until Ultimecia
starts to draw Apocalypse magic from her bottom half, this spell is the
most powerful in the game and like Griever's Shockwave Pulsar can wipe
out your party if they do not have shell casted on them. If you happened
to take the draw command into this battle you can draw Apocalypse magic
from her bottom half and cast it on her but the draw command is rather
useless in these final battles in my opinion. To finish this form
quickly cast Aura on your characters and let there Limit Break pound her
into Submission. When she begins talking to the party she is dying, put
Ultimecia to rest and releive the world of Time Compression.
-----------------------------------------------------------------------
Now that Ultimecia is defeated watch the magnificant and beautiful
ending that you have worked oh so hard for. This may be the end of the
story but the game is far from over, there are still a few more side
areas to complete.
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3.24: Back to the Ragnarok, Finding the Card Queen and Tonberry King
Party: Rinoa (Level 80), Squall (Level 100), Zell (Level 100)
Items: Holy Warx10
Cards: Gilgamesh, Most Rare Cards
Draw Points: None
-----------------------------------------------------------------------
Head outside of Ultimecia Castle to the chain area, and jump across and
through the portal in the middle. Your now back outside on the world map
and you can return anytime through one of these portals to get back to
Ultimecia Castle. Access your big world map that takes up the screen and
you will see the location of the Ragnarok marked by a red dot and it is
a long ways from here and you will need a chocobo to get there.
There is a Chocobo Forest on the far right tip of the continent, its
hard to see because it is hidden behind a mountain range and you'll have
to go around it to see it. Inside the forest speak with ChocoBoy and he
will tell you all about catching chocobos, I'll go indepth on catching
them in the next section, for now just listen to how it works and then
ask him for help and to catch you one. He'll give you a chicobo named
Boko, which is the chocobo you summon with the Gysahl Greens, The idea
of Boko is to use it with the pocketplaystation to build him up, but
unfortunatly it was never released in North America so I've never had a
chance to play it. Anyway take the chocobo back near the area where the
gate you came out of is and head down across the continent, past the
centra ruins, and across the beach and water to the continent with
Edea's House on it, now use the map to find the Ragnarok which is
located at the far tip and across the desert. Back on the Ragnarok you
will notice that the CC Group Members are on board, if you completed the
CC Group Side Quest that is, and you can play them in cards from now on.
Now you should use the Card Mod to Refine the Gilgamesh Card for 10 Holy
Wars, these will come in handy very soon, and you can win another
Gilgamesh Card by playing cards with Xu onboard the Ragnarok. Also the
man from garden is onboard and he will sell items and runs a junk shop
for the party. The first thing to know about the world map on Disk 4 is
that all towns are sealed off due to Time Compression but there are
still few areas you can return to, also there is a fourth portal that
returns to Ultimecia Castle near where the Ragnarok was, make sure to
put it to use. Now you should try to find the Card Queen which is quite
a task, take the Ragnarok to the Esthar Continent at the bottom right
tip of the continent, there is an area here that you cannot see but it
is there, land the Ragnarok near the tip and search around and you
should go into the area where the escape pod from the Lunar Base
crashed. The Card Queen is here and you can challenge her to a game, she
has most all of the rare cards inclucing some Player Cards, GF Cards,
and the Rare Cards from the Card Queen Quest on Disk 3. Play her with
caution though, often returning to save after winning a rare card
because she uses just about all the rules available including
everybody's most hated rule Random. When you are finish with the Card
Queen board the Ragnarok and take it to the Centra Ruins where you
fought Odin. In the first couple of areas in the Centra Ruins you will
run into Tonberrys which are quite nasty in battle, and in order to get
there master, the Tonberry King to show himself you must kill 18+
Tonberrys. Now this may seem very hard but it fact it really isn't,
first I suggest not using Irvine or Selphie for this, the first thing
you need to do is get your three party members HP down into the Critical
so they can use there limit breaks, and then don't heal them, just
repededly use your limit breaks on the Tonberrys until they go down
which won't take too long, Irvine's Limit Break although very powerful
tends to be short lived and your ammo in this quest will be gone after
several battles, Selphie's Magic Slots won't do enough damage to the
Tonberrys thats why I don't suggest either in these battles. If a
tonberry happens to kill off a character just use a Phoenix Down or cast
life and resume the process, after killing several Tonberrys the king
will show himself.
-----------------------------------------------------------------------
Boss: Tonberry King
Party: Rinoa (Level 83), Squall (Level 100), Zell (Level 100)
Immediatly when this battle begins Curaga your party members or use a
Megalixer to bring them back up to full health, then summon Cerberus to
Double and Triple your party. Then Protect and Haste your party, the
Tonberry King is extremely fast whem compared to his other tonberry pals
and deals alot of physical damage thankfully keeping protect up in this
fight will keep you alive though. Bring in Doomtrain to lower his
defenses and Triple Powerful magic onto him, Blizzaga, Ultima, and
Meteor work wonders as does Shiva, Quenzacotl, Pandemona, Cactuar,
Ifrit, and Definatly try summoning Eden for Big damage to the Tonberry
King. The two attacks you should look out for from Tonberry is the "Its
Sharp" attack which will do 6000+ damage to a character and his Junk
attack which does around 4000 to the entire party, as long as you keep
Protect up in this fight you shouldn't have too much problem. Note that
he has a rare draw in Full-Life and you should try to draw it to 100 if
possible.
-----------------------------------------------------------------------
When the battle is over Tonberry joins you as a GF, he doesn't bring
much power to the party but his abilites do allow you to shop from any
shop you have ever visited, plus it adds some rare items to the shops,
this completes the quest.
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3.25: PuPu and the Chocobo Sanctuary
Party: Rinoa (Level 83), Squall (Level 100), Irvine (Level 23)
Items: Aura Stone, Shell Stone, Holy Stonex2, Flare Stonex2, Meteor
Stonex2, Ultima Stonex2, Protect Stone, Gysahl Greens
Cards: Pupu, Chicobo
Draw Points: None
-----------------------------------------------------------------------
Board the Ragnarok and Equip the Item command and Encounter None. Also
make sure you have at least 5 Elixers. Take the Ragnarok to the Desert
near where you found it on the upper right corner of the Continent
Edea's House is on, land and walk around the desert until you get into a
battle, you'll see a UFO Carry away a pyramid type object. Now head back
to the Ragnarok and fly it to Winhill, walk around the area outside of
Winhill and you'll run into the UFO again, this time it carrys away a
Cow (maybe they need milk lol). Head back to the Ragnarok and fly it to
the beach just south of Timber, here you'll encounter the UFO again,
this time it carrys away a Moa Head it looks like (wonder where they
found that?). Board the Ragnarok once again and fly it to a long
Peninusla know as Heath Peninsula which is near Trabia Garden actually
the encounter is not on the Peninsula but the small island next to it,
here you'll run into the UFO again, not exactly sure what they are
carrying away here. Anyway board the Ragnarok again and take it to
Grandidi Forest which is the large forested area on the Esthar
Continent. Land it on the Mountain area just north of the Chocobo Forest
which is a Sphere Shaped forest you can't miss it. Here you'll run into
the actual UFO and engage it in battle. Its really easy and won't even
attack the party, so defeat it and watch it blow away. Now board the
Ragnarok and take it to the continent where Balamb is, here you'll
encounter the Alien PuPu, give him 5 Elixers and he'll hand over the
PuPu card, quite the trade for this one of a kind card if I say so
myself. This completes the quest. To begin the Chocobo Sanctuary Quest
board the Ragnarok and take it to the Chocobo Forest which is right next
to Shumi Villiage. The Chocobo forest in Final Fantasy VIII are set up
like this, The ChocoBoy will give you a ChocoWhis and it has two
Functions. One is the ChocoSonar which you will see in the bottom right
hand side of the screen, when used it will set off a noise which will
make the bar near the bottom rise. In the area where there are chicobos
it will rise alot, and when you are far away from the chicobos it will
not rise much at all. The other is the ChocoZiner which is used to Lure
out the chicobos, use this in an area where the ChocoSonar is rising the
most to make the Chicobos come out. Now the idea behind each chocobo
forest is to lure out the Chicobos in an order that leaves only one
chicobo on the ground, this will make the mother chocobo appear, after
this you can collect an item hidden in the area and the chocobos of the
forest will become friendly with you and you will complete the forest,
you also won't have to search for a chocobo next to you enter the
forest. Note that if you speak with the ChocoBoy you can buy Gysahl
Greens from him and if you use the ChocoZiner in the wrong place a
chicobo will come down and steal your ChocoWhis resulting in you having
to buy a new one from ChocoBoy for 700Gil. The solution the forest you
are in right now is as followed.
"The Beginner's Forest"
The ChocoBoy will give the hint "Try to find a spot where only one falls
down" This is pretty simple, the ChocoSonar will go off like Crazy in
the upper left hand side of the forest, use the ChocoZiner to make the
lone Chicobo appear, after the mother chocobo shows up search the upper
right corner of the screen for an Aura Stone, this completes this
forest.
"The Basics Forest"
Take the Ragnarok west of Trabia Garden to the edge of the continent,
you'll know the forest when you see it because there are no other
forests around it. In this forest ChocoBoy gives the hint "You only need
to blow the whistle twice". Just like the hint says, you'll need to use
the ChocoZiner twice, the first place to use it is near the center of
the forest, you'll know the place by the way the ChocoSonar is going
off. This will cause three Chicobos to fall, now use the ChocoZiner to
the far left of that exact spot, near the far left chicobo. This will
cause two of the chicobos to return leaving only one left. When the
mother chocobo shows up search near the last area you used the
ChocoZiner at for a Flare Stone, this completes this forest.
"The Roaming Forest"
Back on the Ragnarok take it directly north of Trabia Garden its just
over the Mountain Range behind the Garden. The ChocoBoy's hint in this
forest is "Be careful where the sonar reacts". This one is rather
tricky, start by using the ChocoZiner on where the chicobo on the right
is standing to make the two on the ground return to the top. Now use the
ChocoZiner in the middle of the area you are in to drop down three
Chicobos, now head down near the exit of the forest where the ChocoSonar
is rising and use the ChocoZiner there, another chicobo will drop down.
Now use the ChocoZiner while standing direcly on top of the Chicobo on
the far left, this will return the three there to the top and leave the
one at the bottom along, this will bring out the mother chocobo. Now
search the northern part of the forest for a Shell Stone and a Holy
Stone, this completes this forest.
"Forest of Solitude"
This is the forest that you originally had to come to get the Ragnarok.
Its south of Fisherman's Horizon behind a Moutain Range. The ChocoBoy's
hint here is "Search carefully where the sonar reacts". There is only
one chicobo in this area, its not that simple though, you have to find
the exact spot it is at to use the ChocoZiner or you'll have yours
stolen. Use the ChocoSonar in the area north of where ChocoBoy is
standing until the bar rises almost all the way full, this is the area
to use the ChocoZiner, and will also make the mother chocobo appear. To
get the area's items challenge ChocoBoy to a game of cards but instead
of saying yes to playing tell him to move and search where he was
standing for a Protect Stone and a Meteor Stone, this completes this
forest.
"Forest of Fun"
Take the Ragnarok to Edea's House, its to the far left of her house. The
ChocoBoy's hint in this forest is "Chocobowling with 4 bottles and 1
Ball". This one is really tricky and can be annoying, use the ChocoSonar
to the right of where ChocoBoy is standing to find the spot to use the
ChocoZiner, this will bring down three chicobos. Then from that very
spot walk a little to the left toward ChocoBoy and use the ChocoSonar to
find the next spot to use the ChocoZiner, this will bring down one more
chicobo. Now use the ChocoSonar behind the chicobo on the far right for
the next place to use the ChocoZiner, use it there and it will place a
chicobo down from where ChocoBoy is standing, use the ChocoZiner while
standing ontop of the chicobo to see the chicobo version of bowling and
to bring the mother chocobo out. Search the upper right hand corner of
the area for a Meteor Stone, Flare Stone, and an Ultima Stone, this
completes the forest. I didn't see what was so "fun" about it.
"The Enclosed Forest"
To find this forest take the Ragnarok directly east of the Desert where
you found the Ragnarok, it is well hidden behind a mountain range along
with some other forests. This is the last and hardest of the chocobo
forests, ChocoBoy gives the hint "Collect on outer side, then go in".
Use the ChocoSonar in the upper left area of the forest for the place to
use the ChocoZiner, this will bring down two chicobos, Now use the
ChocoSonar to find the area to the upper left of where the chicobo on
the right is standing, this will bring a chicobo down and make one
return up. Now use the ChocoZiner on the right where the large rock is,
making sure its the exact area using the ChocoSonar first, this will
bring down another chicobo. Next use the ChocoZiner in the upper right
hand corner of the screen to bring down yet another chicobo. Now head to
the direct center of where all the four chicobos are and use the
ChocoZiner, this will take all four chicobos back up and bring one down,
and also will bring the mother chocobo out. Now search in the right
corner of where the mother chocobo is standing for a Meteor Stone, Holy
Stone, and a Ultima Stone, this completes the forest.
Now that all the chocobo forest are finished its time to find the
Chocobo Sanctuary. Take the Ragnarok back to the Roaming Forest and take
the chocobo from there. Take it all the way south, past Trabia Garden
and onto the Peninsula. Ride the Chocobo into the shallow water and
along the mountains up north, until you reach Grandidi Forest, look for
a beach and head up onto it, there is a chocobo forest in this area
known as the Chocobo Sanctuary, it isn't too hard to find and it sticks
out considering it is taller than the rest of the forest around the
area. Inside the chocobos perform a dance for your party, speak with the
chicobo to receive the chicobo card, speak with him again to receive
some Gysahl Greens, although he will steal some gil from Squall. To
return to the Ragnarok speak with ChocoBoy and he will call a chocobo
for you to ride back. This completes the quest.
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3.26: The Deep Sea Research Center and Omega Weapon
Party: Rinoa (Level 90), Squall (Level 100), Zell (Level 100)
Items: Dark Matter, Proof of Omega, Hyper Wrist, Three Stars
Cards: Bahamut, Eden
Draw Points: Triple, Ultima, Dispel, Esuna
-----------------------------------------------------------------------
The last side area of the game is rather tricky to find, board the
Ragnarok and fly it to the bottom left hand corner of the world map, and
although you won't be able to see the Research Center on the map, its
there floating along, land on it with the Ragnarok and head inside.
Inside the party finds a pulsating blue core, now the idea here is to
walk when the core is not shining blue, or else you will run into some
monsters you have to fight. When you get close enough touch the core and
you are asked several questions answer them as followed.
Its not our will is not to fight
Never
The Hidden Option below None of your Bussiness
After each question you are forced to fight a Ruby Dragon, take these
fights very seriously, these Ruby Dragon's Breath Attack can deal 7000+
damage to the entire party and cast Meteor. Cast Meltdown on him and
pummel him with GFs and Physical Attacks. After answering the questions
you are taken into a fight with Bahamut.
-----------------------------------------------------------------------
Boss: Bahamut
Party: Rinoa (Level 93), Squall (Level 100), Zell (Level 100)
This battle isn't as hard as it looks, start the battle by drawing and
casting Curaga from Bahamut on any party members who are still weak from
the battles with the Ruby Dragons, then summon Doomtrain to Weaken his
defenses, Blind and Slow Bahamut, then summon Cerberus to double and
triple the party. Then triple shell onto the party. After this the
battle is a breeze, use GFs such as Shiva, Eden, Cactaur, and Leviathan,
stay away from Quenzatcotl and Pandemona though because Bahamut is
immune to Thunder and Wind Magic. Tripling Meteor and Ultima onto
Bahamut also deals good damage, just about anything but Thunder and Wind
Magic goes in this fight. With the boss blinded the only thing you
should have to worry about from Bahamut is his Mega Flare attack which
deals alot of damage to your party, fortunatly if you have up shell the
damage won't be too great. Bahamut also has a Hyper Wrist that you can
mug from him. For winning you receive a Bahamut Card.
-----------------------------------------------------------------------
After the battle Bahamut joins you as a GF, now return to the Ragnarok.
Then land at the Research Center again, you can now enter the below
levels. Climb down the struncter to the 2nd floor, Hit the Dispel draw
point on the left and speak with your party members. Squall will notice
a device that controls steam power to open the doors to reach the bottom
floor. Squall will automatically spend 4 Untis on this floor, so head
down the stairs and to the next floor. In these areas you'll start to
run into alot of Tri-Face enemies and they can be mugged for several
Curse Spikes, now is the best chance to get 100 of them to refine into a
Dark Matter to teach Quistis her most powerful limit break Shockwave
Pulsar. On the second floor examine the steam device and expend 2 units
to open the door to the third floor. On the next floor, use the steam
device to the left of the stairs and expend 4 units to open the steam
room. Head inside the steam room on the left and hit the Esuna draw
point to the left, and examine the steam device to the far right, use it
to restore 7 of your units, then return outside the door and use the
steam device on the far right of the stairs, expend 1 unit here to open
the door to the fourth level. On this floor use the steam device on the
right and expend 1 unit to open up the entrance to the fifth floor. On
then next floor once again expend 1 unit at the steam device on the
right, now you can use the elevator to the left to go down the the sixth
floor, here Squall will autmatically expend 4 units at the steam device
in the center of the room, this will open the way to the Excavation
Site. Head through the door on the right and proceed down the stairs, in
the next area continue down the stairs hitting the Triple draw point as
you continue all the way to the bottom, note there is an invisible
Ultima draw point to hit to the left at the very bottom of the stairs
before heading into the bottom room. At the bottom equip Siren's Move
Find ability to see the hidden save point here, make sure to heal up and
save, then expend the last 10 units at the steam device, this will make
Ultima Weapon appear.
-----------------------------------------------------------------------
Boss: Ultima Weapon
Party: Rinoa (Level 99), Squall (Level 100), Zell (Level 100)
This guy is extremely deadly and you have not faced a boss like this up
to this point so be very prepared, Ultima Weapon has an attack called
Light Pillar which is instant death to a party member, immediatly cast
Full-Life to bring that party member back when he uses it, he also
attacks the party with powerful magic such as Quake and Meteor, Start by
trying to summon Cerberus to double and triple the party, if he kills
Cerberus just cast Triple on your party members. Then Cast Meltdown on
Ultima Weapon, Haste, Shell, and Aura the party. Don't bother with GFs
in this fight just pummel him with your limit breaks, if you have
Squall's Lion Heart this battle will be over very soon, Irvine's Hyper
and Armor Shot work very well in this battle, as does using Quistis'
Shockwave Pulsar and Rinoa's Wishing Star. Also if you want to take the
chance you can mug a three stars from Ultima Weapon. Also note that if
you missed drawing Eden from Tiamat in Ultimecia Castle, Ultima Weapon
has the GF to draw. For winning you receive the Eden Card.
-----------------------------------------------------------------------
After the battle simply walk back outside and to the Ragnarok, this
completes the quest. Now all the side areas are finished, but there is
still one more thing left to do, and that is to take on the strongest
monster in the game, Omega Weapon, if you thought Ultima Weapon was
hard, you haven't seen anything yet, Omega Weapon is extremely hard to
defeat and it takes a sound strategy to defeat him. Take the Ragnarok to
one of the portals and back into Ultimecia Castle. Save and heal your
characters at the save point outside, make absolutly sure you have
refined the Gilgamesh Card for 10 Holy Wars and set your characters up
as followed.
Squall:
GFs: Eden
Has Lion Heart Weapon
Magic, GF, Item Commands
Several Haste and Meltdown Spells
HP+80%, Mag+60%, Str+60%, Spd+40% Abilities
Junction 100 Death Spells to Status Defense
Rinoa:
GFs: Cactaur
Knows Wishing Star
Magic, GF, Item Commands
Several Aura Spells
HP+80%, Mag+60%, Str+60%, Spd+40% Abilities
Junction 100 Death Spells to Status Defense
Irvine:
GFs: Bahamut, Cerberus
Has Several Pulse, AP, and Fast Ammo
Has Exeter Weapon
Magic, GF, Item Commands
HP+80%, Mag+60%, Str+60%, Spd+40% Abilities
Junction 100 Death Spells to Status Defense
You can switch the characters Junctions up any way you like but the
basic idea remains the same. Rinoa, Squall, and Irvine is the best party
for fighting Omega Weapon, they can deal the most damage to Omega Weapon
and that is the key to the fight. You'll need your GFs at the highest
possible compatibility with the characters they are equiped with, you
can refine the Chubby Chocobo card for 100 LuvLuvGs which works wonders
on raising Compatibility for all your GFs but you cannot get another
Chubby Chocobo Card, you decide if its worth it or not. Below are some
other items you can get for raising Compatibility with some of the
needed GFs to fight Omega Weapon.
Cerberus: Dragon Fin, which are mugged from Grendels
Cactaur: Cactus Thorn, which are mugged from Cactaurs
Now for the Battle take the party that will fight Omega Weapon to the
Green Circle outside of the Chapel and use it to switch to the other
party, take them up the stairs, through the door on the right and down
the stairs. Have them ring the bell on the left at the bottom of the
stairs and then quickly use the Green Circle in the area to switch to
the other party, have them head inside the chapel before time runs out
to confront Omega Weapon. Note that if you have an extremely high level
Selphie if you are lucky she may find her The End Limit Break in her
slots, this will finish Omega Weapon off in one hit. Thats kinda cheap
though don't you think?
-----------------------------------------------------------------------
Boss: Omega Weapon
Party: Rinoa (Level 100), Squall (Level 100), Irvine (Level 54)
Omega Weapon will begin the battle by casting LV 5 Death on your party,
killing all whose levels are multiplies of 5, if you Juctioned 100 Death
Spells to your Status Defense this should miss your party, then have
Irvine summon Cerberus to Double and Triple your party, then have Squall
Triple Haste onto the party and have Rinoa Triple Aura onto the party.
When Irvine gets his next turn have him use a Holy War which will make
your party invincible to Omega Weapon's Attacks for several turns, now
have Squall cast Meltdown on Omega Weapon then pound Omega Weapon with
your limit breaks, Squall's Lion Heart, Rinoa's Combined Wishing Star,
and Irvine's Hyper Shot will do tons of damage to him. Use your limit
breaks until Aura runs out, then start to summon your GFs, Eden,
Bahamut, and a high level Cactaur work very well. When the Holy War runs
out, recast Aura onto your party then use another Holy War then resume
the process of Limit Breaks until Aura runs out then GFs, repeat this
until Omega Weapon is defeated. Your Victory over him yields you a Three
Stars, 250 AP, and a nice little thing in your Tutorial Menu called
Proof of Omega.
-----------------------------------------------------------------------
With Omega Weapon defeated that ends the quest and it also ends the
Walkthough. I hope you enjoyed reading it as much as I enjoyed writing
it. Some other things to do in Final Fantasy VIII if you have not quite
Quenched your thirst for this game yet are below.
Take the Ragnarok to the Islands Closest Heaven and Hell which yield
enemies with over 1000 EXP per battle and have rare draw points such as
Aura, Ultima, Flare, and Meteor scattered throughout them. You should
easily be able to get all your characters and GFs to level 100 here. The
Island closest to Hell is a small island off the coast of the Timber
Continent to the west. The Island Closest to Heaven is located almost
directly west of of the Island Closest to Hell, its a little harder to
find considering there are alot of other islands that look exactly like
it around the area.
Take the Ragnarok to Cactaur Island where you fought the Jumbo Cactaur
and learn all the abilites with your GFs, the cactaurs here yield 10 HP
Per Cactaur.
Use Eden's Devour Ability to bring most of a characters stats to 255,
check the GF Ability list for the enemies to Devour.
Get your SeeD rank up to 30
Thats about it, the rest of the guide covers the items, magic, GFs, and
just about everything else in Final Fantasy VIII.
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4: Guardian Forces
Quenzacotl
Attack: Thunder Storm
Element: Thunder
Location: From Squall's Study Panel in Balamb Garden
A Bolt of Lightning Strikes the Ground and the Thunder Bird Quenzacotl
rises from it, it blasts all enemies repededly with lightning causing
thunder damage. Quenzacotl will be with you from the beginning of the
game and will build levels rapidly, making it a powerhouse throughout
most of the game, especially if you are fighting a machine type enemy.
Quenzacotl's Abilites:
HP-J Card Mod
Vit-J Mag+20%
Mag-J Mag+40%
Elem-Atk SumMag+10%
Elem-Def-J SumMag+20%
Elem-Defx2 SumMag+30%
Magic GFHP+10%
GF GFHP+20%
Draw Boost
Item T Mag-RF
Card Mid Mag-RF
-----------------------------------------------------------------------
Shiva
Attack: Diamond Dust
Element: Ice
Location: From Squall's Study Panel in Balamb Garden
An Ice Shard raises from the ground and the ice goddess Shiva breaks out
from inside. She blasts all enemies with an ice wall and it breaks
causing ice damage. Shiva, like Quenzacotl, will be with you from the
beginning of the game and although not as strong as Quenzacotl, Shiva is
a nice addition to your GFs being able to cause lots of damage to fire
type enemies such as Bombs.
Shiva's Abilites:
Str-J Vit+20%
Vit-J Vit+40%
Spr-J Spr+20%
Elem-Atk-J Spr+40%
Elem-Def-J SumMag+10%
Elem-Defx2 SumMag+20%
Magic SumMag+30%
GF GFHP+10%
Draw GFHP+20%
Item Boost
Doom I Mag-RF
-----------------------------------------------------------------------
Ifrit
Attack: Hell Fire
Element: Fire
Location: Defeat Ifrit in the Fire Cavern
Ifrit bursts from the ground in a rage of fire, then is carried into the
sky by a meteor which he proceeds to pound down onto all enemies
engulfing them in fire. Of the three starting GFs Ifrit is by far the
strongest and will be your strongest for quite some time, its Strength
Abilites are vital in the game for a solid physical attack and its fire
elemental attack is perfect for getting rid of ice elemental enemies
such as Glacial Eyes and Snow Lions.
Ifrit's Abilites:
HP-J Str+40%
Str-J Str Bonus
Elem-Atk-J SumMag+10%
Elem-Def-J SumMag+20%
Elem-Defx2 SumMag+30%
Magic GFHP+10%
GF GFHP+20%
Draw GFHP+30%
Item Boost
Mad Rush F Mag-RF
Str+20% Ammo-RF
-----------------------------------------------------------------------
Siren
Attack: Silent Voice
Element: Non Elemental (Causes Silence)
Location: Draw from Elvoret or Tri-Point
Siren plays her harp and all enemies are beat with sound waves causing
non elemental damage and dealing the silence status effect. Siren has
the lowest attack in the game and it doesn't prove very useful against
bosses, although it is handy to use against normal enemies that use alot
of magic.
Siren's Abilites:
Mag-J Mag Bonus
ST-Atk-J Move-Find
ST-Def-J SumMag+10%
ST-Def-Jx2 SumMag+20%
Magic SumMag+30%
GF GFHP+10%
Draw GFHP+20%
Item Boost
Treatment L Mag-RF
Mag+20% ST Med-RF
Mag+40% Tool-RF
-----------------------------------------------------------------------
Diablos
Attack: Dark Messenger
Element: Non Elemental (Halves Enemies HP)
Location: Summon with the Magic Lamp and defeat him
A Black Ball of Matter decends from the Sky and Diablos oozes down from
within it. Diablos takes hold of the Ball of Matter and flings it down
onto all enemies cutting there HP by a certain percentage. I personally
do not use Diablos too much, his attack is great for cutting down
enemies HP and bringing bosses closer to death, I guess I just like to
bring them there myself. His Mug ability is great to have, you should
learn it as soon as you get it to start aquiring items.
Diablos' Abilities:
HP-J HP+80%
Mag-J Mag+20%
Hit-J Mag+40%
Abilityx3 Mug
Magic Enc-Half
GF Enc-None
Draw GFHP+10%
Item GFHP+20%
Darkside GFHP+30%
HP+20% Time Mag-RF
HP+40% ST Mag-RF
-----------------------------------------------------------------------
Brothers
Attack: Brotherly Love
Element: Earth
Location: Defeat the 2 Brothers at the Tomb of the Unknown King
Sacred bursts from the ground throwing the enemies up into the sky, then
Sacred and Minotaur play rock, paper, scissors. Sacred loses and
Minotaur hurls him into the sky straight through the land the enemies
are upon sending them to the ground along with several pieces of earth
causing earth elemental damage. I don't use the Brothers that often,
there are a few bosses that are weak against earth but unless I'm
fighting one I usually don't use them, the attack power of the summon is
decent but the annoying animation is enough to keep me from using it.
The big thing the Brother's bring to the party are there HP Abilities
which are vital to a characters stats.
Brothers' Abilties:
HP-J HP+40%
Str-J HP+80%
Spr-J Cover
Elem-Atk-J HP Bonus
Elem-Def-J SumMag+10%
Magic SumMag+20%
GF SumMag+30%
Draw GFHP+10%
Item GFHP+20%
Defend GFHP+30%
HP+20% Boost
-----------------------------------------------------------------------
Carbuncle
Attack: Ruby Light
Element: None (Casts Reflect)
Location: Draw from Iguion or Krysta
Carbuncle leaps from a hole in the ground and fires a beam of Ruby Light
onto the party casting reflect on them. The first couple of boss fights
after you get Carbuncle it really comes in handy, after that Carbuncle
becomes rather ineffective when bosses start using magic such as
Tornado, Meteor, and Ultima which cannot be reflected. He is a nice
addition to the party though with abilities such as Abiltityx3 and Vit
Bonus.
Carbuncle's Abilities:
HP-J HP+20%
Vit-J HP+40%
Mag-J Vit+20%
ST-Atk-J Vit+40%
ST-Def-J Vit Bonus
ST-Def-Jx2 Counter
Abilityx3 Auto-Reflect
Magic GFHP+10%
GF GFHP+20%
Draw GFHP+30%
Item Recov Med-RF
-----------------------------------------------------------------------
Leviathan
Attack: Tsunami
Element: Water
Location: Draw from NORG or Trauma
Leviathan snakes his way onto the battlefield, creates a large rock
structure, then turns himself into a Water Avalanche that cascades down
the structure washing over all enemies dealing water damage. Leviathan
is not that useful because of the lack of enemies that are weak against
water type damage, it deals decent damage but is quickly overlooked by
your already high level summons such as Quenzacotl and Ifrit.
Leviathan's addition to the party is definatly his Recover ability which
lets you restore one characters HP to max, Auto-Potion is also quite
useful.
Leviathan's Abilities:
Spr-J Spr Bonus
Magic Auto-Potion
GF SumMag+10%
Draw SumMag+20%
Item SumMag+30%
Mag-J GFHP+10%
Elem-Atk-J GFHP+20%
Elem-Defx2 GFHP+30%
Recover Boost
Spr+20% Supt Mag-RF
Spr+40% GF Recov Med-RF
-----------------------------------------------------------------------
Pandemona
Attack: Tornado Zone
Element: Wind
Location: Draw from Fujin or Red Giant
A tornado circles around the screen and Pandemona appears from within
it. He then sucks all enemies up inside of him, then blows them out
dropping them onto the ground with a large gust of wind dealing wind
damage. Now here is a GF I really like, its attack once you learn some
SumMag abilities is right up there with Ifrit and Quenzacotl plus it has
abilities which raise a characters speed greatly and there are plenty of
flying enemies out there weak to Pandemon's attack so put it to good
use.
Pandemona's Abilities:
Str-J Str+40%
Spd-J Spd+20%
Elem-Atk-J Spd+40%
Elem-Def-J Initiative
Eelm-Defx2 SumMag+10%
Magic SumMag+20%
GF SumMag+30%
Draw GFHP+10%
Item GFHP+20%
Absorb GFHP+30%
Str+20% Boost
-----------------------------------------------------------------------
Cerberus
Attack: Counter Rockets
Element: None (Casts Double and Triple)
Location: Defeat Cerberus at Galbadia Garden or Draw from Gargantua
The Gates to Hell open and Cerberus comes running out. His three heads
blast several beams of light into the air casting Double and Triple on
the party. This is without a doubt one of the best GFs in the game, the
ability to cast Double and Triple on your entire party in just one
summon is priceless. To top it off he has Ability x3, Speed Boosting
abilities, and ST-Def-Jx4, truly one of the best GFs.
Cerberus' Abilities:
Str-J GF
Mag-J Draw
Spr-J Item
Spd-J Spd+20%
Hit-J Spd+40%
ST-Atk-J Auto-Haste
ST-Def-J Espendx2-1
ST-Def-Jx2 Alert
ST-Def-Jx4 GFHP+10%
Abilityx3 GFHP+20%
Magic GFHP+30%
-----------------------------------------------------------------------
Alexander
Attack: Holy Judgement
Element: Holy
Location: Draw from Edea or Catoblepas
Alexander rises from the sea, opens its cannons, and repededly fires
spears of light into the air that crash into all enemies causing a large
column of light that deals holy damage. Another GF I personally like to
use in battle, not only is the attack animation really cool, but with a
few SumMag abilities learned it will do damage that can compete with
Quenzacotl, Ifrit, and Pandemona, especially against undead enemies and
enemies weak to holy magic. Alexander brings alot to the party as well,
the two best being Med LV up which refines high level recovery items and
Revive, which revives a dead character and restores all there HP.
Alexander's Abilities:
Spr-J Spr+40%
Elem-Atk-J Med Data
Elem-Defx2 SumMag+10%
Elem-Defx4 SumMag+20%
Abilityx3 SumMag+30%
Magic GFHP+10%
GF GFHP+20%
Draw GFHP+30%
Item Boost
Revive High Mag-RF
Spr+20% Med LV Up
-----------------------------------------------------------------------
Doomtrain
Attack: Runaway Train
Element: Poison (Plus several other status effects)
Location: Use Solomon Ring with 6 Steel Pipes, Remedy+, and Malboro
Tentacles in your inventory
The crosslights come down which means a train is coming, in this case a
Runaway Train. Doomtrain speeds down the tracks and slams into all
enemies dealing poison damage as well as lowering all the enemies
defenses and causing Darkness, Doom, Slow, Sleep, Curse, Petrify,
Confuse, Silence, and Berserk status effects. Doomtrain is second best
GF in the game hands down, not only does his attack do decent damage but
the status effects it deals are incredible and the ability to lower the
enemies defenses is well worth summoning Doomtrain even if they absorb
or are immune to his attack. Also Doomtrain has a great set of abilities
including ST-Def-Jx4 and Elem-Def-Jx4.
Doomtrain's Abilities:
Elem-Atk-J SumMag+10%
ST-Atk-J SumMag+20%
Elem-Defx4 SumMag+30%
ST-Defx4 SumMag+40%
Magic GFHP+10%
GF GFHP+20%
Draw GFHP+30%
Item GFHP+40%
Darkside Boost
Absorb Junk Shop
Auto-Shell Forbid Med-RF
-----------------------------------------------------------------------
Cactaur
Attack: 1,000 Needles
Element: Non Elemental
Location: Defeat Jumbo Cactaur on Cactaur Island
Cactaur leaps into the air and does a little cactaur dance which sprays
needles down onto all enemies doing non elemental damage. This is the
third best GF in the game, it may not seem like it when you first get it
but Cactaur's damage increases by a thousand every 10 levels it gains,
so on level 100 thats 10,000 damage to all enemies. Cactaur doesn't
bring much to the party in abilities although it does have all the bonus
abilities and Luck+50% which are not too bad.
Cactaur's Abilities:
Eva-J Move-HP Up
Luck-J HP Bonus
Magic Str Bonus
GF Vit Bonus
Draw Mag Bonus
Item Spr Bonus
Defend Auto-Potion
Kamikaze Expendx2-1
Eva+30% GFHP+10%
Luck+50% GFHP+20%
Initiative GFHP+30%
-----------------------------------------------------------------------
Tonberry
Attack: Chef's Knife
Element: Non Elemental
Location: Defeat 18+ Tonberrys at the Centra Ruins, then Defeat the
Tonberry King
Tonberry crawls out of his hole in the ground and proceeds to walk over
to an enemy and stab then with the chef's knife dealing non elemental
damage. The Tonberry GF, like Siren, has a very weak attack, except
Tonberrys doesn't add any status effects, I strongly suggest teaching
him SumMag+40% if you plan to summon him. The best thing that the
Tonberry brings to the group is its Familiar ability which lets you buy
rare items in shops, and the call shop ability which lets you buy items
from any shop you have visited in the game, very useful on Disk 4.
Tonberry's Abilities:
Magic SumMag+10%
GF SumMag+20%
Draw SumMag+30%
Item GFHP+10%
LV Down GFHP+20%
LV Up GFHP+30%
Eva+30% Boost
Luck+50% Haggle
Initiative Sell-High
Move-HP Up Familiar
Auto-Potion Call Shop
-----------------------------------------------------------------------
Bahamut
Attack: Mega Flare
Element: Non Elemental
Location: Defeat Bahamut at the Deep Sea Research Center
Bahamut tears from the sky and onto the battlefield, fires four balls of
energy down onto the enemies, followed by a huge blast which engulfs all
enemies causing non elemental damage. This is my personal favorite GF in
the game, the animation is really cool and with all four SumMag
abilities learned and the long attack animation to boost the summon it
will quickly do 9999 damage. Bahamut's addition to the party is his
Abilityx4 and Rare Item abilities which allows you to equip four
character abilities and makes an enemy drop rare items more often.
Bahamut's Abilities:
Abilityx4 Rare Item
Magic SumMag+10%
GF SumMag+20%
Draw SumMag+30%
Item SumMag+40%
Str+60% GFHP+10%
Mag+60% GFHP+20%
Mug GFHP+30%
Move-HP Up GFHP+40%
Auto-Protect Boost
Expendx2-1 Forbid Mag-RF
-----------------------------------------------------------------------
Eden
Attack: Eternal Breath
Element: Non Elemental
Location: Draw from Tiamat or Ultima Weapon
I'm not even gonna attempt to explain what happens in Eden's attack
animation, because quite honestly I don't know what the hell is going on
in it. Eden is the Strongest GF in the game, its strange but long attack
animation allows you to fully boost the summon to 250, which with all
the SumMag abilities learned will do nearly 40,000 damage. Eden's
addition to the party is probably its Devour ability, this odd move
allows your characters to eat enemies, which in some monsters case can
increase there stats perminatly.
Eden's Abilities:
Spd-J Expendx3-1
Eva-J SumMag+10%
Hit-J SumMag+20%
Magic SumMag+30%
GF SumMag+40%
Draw GFHP+10%
Item GFHP+20%
Mad Rush GFHP+30%
Darkside GFHP+40%
Devour Boost
Luck+50% GFAbl Med-RF
-----------------------------------------------------------------------
Chocobo (Boko)
Attack: ChocoFire
Element: Fire
Location: Catch a Chocobo in any of the Chocobo Forests and ChocoBoy
will give you a chicobo named Boko, use Gysahl Greens to summon him.
Boko appears and spits a ball of fire that hits all enemies dealing fire
damage. Boko's attack is rather pitiful, only doing several hundred
points of damage. The original idea behind this GF was to build up his
power with the pocketplaystation, but we never saw the it here in the
United States so I don't know just exactly how much damage it has the
potential to do. Use Gysahl Greens in battle to summon Boko which can be
found in several places in the game and bought from ChocoBoy in the
chocobo forests.
-----------------------------------------------------------------------
Phoenix
Attack: Rebirth Flame
Element: Fire (Casts Life)
Location: Use a Phoenix Pinion in battle to summon him. He will appear
randomly when your party dies after you summon him the first time.
The form of the mythical bird, Phoenix, is burned into the ground and he
rises from it casting life on your party and dealing fire damage to all
enemies. Phoenix can be extremely helpful, use a Phoenix Pinion in
battle, which are found in several areas and you can also refine them,
and it will summon Phoenix, not only does it deal a couple thousand
points of damage and revives all party members, but after the first time
you use it, the Phoenix will randomly appear when your party dies to
revive them.
-----------------------------------------------------------------------
Odin
Attack: Zantetsuken
Element: None (Deals Death)
Location: Defeat him in the Centra Ruins
It begins to rain and Odin rides out onto the battlefield on his steed.
He then proceeds to cut all the enemies on the battlefield in half
dealing instant death to them. Odin in my opinion is a curse to your
party, he appears randomly at the beginning of battle, often when you
have been looking around for hours to mug a certain rare enemy and he
rides in and kills them, but I guess he is worth getting although he
will probably cause you many many headaches.
-----------------------------------------------------------------------
Gilgamesh
Attack: Zantetsuken, Excalipoor, Excaliber, Masamune
Element: None, Physical Damage
Location: Have Odin before the the last battle with Seifer in Lunatic
Pandora, Seifer will kill Odin and Gilgamesh will take his place.
Gilgamesh circles up from the floor of the battlefield and chooses one
of his four swords to attack all enemies for Physical Damage. In my
opinion Gilgamesh is alot better than having Odin, unlike Odin,
Gilgamesh can appear any time during battle and even boss fights to
attack the enemy, the only downside, but sometimes goodside to Gilgamesh
is that his Zantetsuken sometimes misses the enemy, Gilgamesh has four
attacks, they are listed below.
Zantetsuken: Deals death to all enemies, sometimes misses
Excalipoor: Deals 1 damage to all enemies
Excaliber: Deal decent damage to all enemies
Masamune: Deals massive damage to all enemies
-----------------------------------------------------------------------
5: Guardian Force Abilities
Junction Abilities:
HP-J: Can Junction Magic to Characters Hit Points
Str-J: Can Juction Magic to Characters Strength
Vit-J: Can Junction Magic to Characters Vitality
Mag-J: Can Junction Magic to Characters Magic
Spr-J: Can Junction Magic to Characters Spirit
Eva-J: Can Junction Magic to Characters Evasion
Hit-J: Can Junction Magic to Characters Hit
Spd-J: Can Junction Magic to Characters Speed
Luck-J: Can Junction Magic to Characters Luck
Elem-Atk-J: Can Junction Magic to Characters Elemental Attack
Elem-Def-J: Can Junction Magic to Characters Elemental Defense
Elem-Defx2: Can Junction 2 Magic Spells to Characters Elemental Defense
Elem-Defx4: Can Junction 4 Magic Spells to Characters Elemental Defense
ST-Atk-J: Can Junction Magic to Characters Status Attack
ST-Def-J: Can Junction Magic to Characters Status Defense
ST-Defx2: Can Junction 2 Magic Spells to Characters Status Defense
ST-Defx4: Can Junction 4 Magic Spells to Characters Status Defense
Abilityx3: Can Junction 3 GF Abilties to a Character
Abilityx4: Can Junction 4 GF Abilities to a Character
-----------------------------------------------------------------------
Command Abilities:
Magic: Allows Character to Cast Magic Spells
Draw: Allows Character to Draw Magic Spells from Enemies
GF: Allows Character to summon GFs
Item: Allows Character to use Items
Card: Transforms Enemy into a Card
Doom: Casts Slow Death on an Enemy
Mad Rush: Casts Berserk, Protect, and Haste on the party
Darkside: Triple damage by Attack Command, but loses 1/10 of HP
Absorb: Drains HP from an Enemy and restores Characters
Defend: No Damage from Physical Attacks, cuts Magic Attacks in Half
Treatment: Cures all status effects of a party member
Recover: Restores all HP of a party member
Revive: Revives a dead character and recovers all there HP
Kamikaze: Causes damage to an enemy but kills character.
LV Up: Doubles an enemies level
LV Down: Cuts an enemies level in half
Devour: Character eats an enemy causeing various things, the following
can be eaten to increase a characters stats.
Adamantoise: Defense+1
Behemoth: Magic+1
Malboro: Spirit+1
Ruby Dragon: HP+10
T-Rexaur: Strength+1
-----------------------------------------------------------------------
Character and GF Abilities:
HP+20%: Raises Characters Hit Points+20%
HP+40%: Raises Characters Hit Points+40%
HP+80%: Raises Characters Hit Points+80%
Str+20%: Raises Characters Strength+20%
Str+40%: Raises Characters Strength+40%
Str+60%: Raises Characters Strength+60%
Mag+20%: Raises Characters Magic+20%
Mag+40%: Raises Characters Magic+40%
Mag+60%: Raises Characters Magic+60%
Vit+20%: Raises Characters Vitality+20%
Vit+40%: Raises Characters Vitality+40%
Vit+60%: Raises Characters Vitality+60%
Spr+20%: Raises Characters Spirit+20%
Spr+40%: Raises Characters Spirit+40%
Spr+60%: Raises Characters Spirit+60%
Spd+20%: Raises Characters Speed+20%
Spd+40%: Raises Characters Speed+40%
Eva+30%: Raises Characters Evasion+30%
Luck+50%: Raises Characters Luck+50%
HP Bonus: Raises Characters Hit Points+30 at Level Up
Str Bonus: Raises Characters Strength+1 at Level Up
Mag Bonus: Raises Characters Magic+1 at Level Up
Vit Bonus: Raises Characters Vitality+1 at Level Up
Spr Bonus: Raises Characters Spirit+1 at Level Up
Expendx2-1: Reduces the number of magic used in Double from 2 to 1
Expendx3-1: Reduces the number of magic used in Triple from 3 to 1
Mug: Changes Characters attack command to Mug, Steals Items
Med Data: Recovery from Items is Doubled
Cover: Take damage for injured ally, damage reduced by half
Initiative: ATB Gauge is full at the beginning of battle
Return Damage: Returns 1/4 of Phy Damage received back to the attacker
Move-HP Up: Recovers HP while walking around
Counter: Character Counterattacks when hit with a phyiscal attack
Auto-Potion: When damaged character automatically uses a potion
Auto-Protect: Character always has protect cast during battle
Auto-Shell: Character always has shell cast during battle
Auto-Haste: Character always has haste cast during battle
Auto-Reflect: Character always has reflect cast during battle
Move-Find: Hidden Save and Draw Points become visible
Enc-Half: Cuts random encounters in half
Enc-None: No random encounters
Alert: Prevents back attack and first strike from enemies
Rare Item: Rare items are found more often after defeating enemies
GFHP+10%: Raises Guardian Forces Hit Points+10%
GFHP+20%: Raises Guardian Forces Hit Points+20%
GFHP+30%: Raises Guardian Forces Hit Points+30%
GFHP+40%: Raises Guardian Forces Hit Points+40%
MagSum+10%: Raises damage done by GFs attack+10%
MagSum+20%: Raises damage done by GFs attack+20%
MagSum+30%: Raises damage done by GFs attack+30%
MagSum+40%: Raises damage done by GFs attack+40%
Boost: In battle, hold select and rapidly press square to increase
damage done by Guardian Force's attack
-----------------------------------------------------------------------
Menu Abilities:
Haggle: Get a discount at all shops
Sell-High: Sell items for a higher price at all shops
Familiar: Can buy rare items in shops
Call Shop: Can shop at any shop you have been to before
Junk Shop: Calls a Junk Shop from the menu
T Mag-RF: Refines Thunder and Wind magic from items
I Mag-RF: Refines Ice and Water magic from items
F Mag-RF: Refines Fire magic from items
L Mag-RF: Refines Life magic from items
Time Mag-RF: Refines Time and Space magic from items
ST Mag-RF: Refines Status magic from items
Supt Mag-RF: Refines Support magic from items
Forbid Mag-RF: Refines Forbidden magic from items
Recov Mag-RF: Refines Cure magic from items
ST Med-RF: Refines Status recovery items from other items
Ammo-RF: Refines Ammo for Irvine from items
Tool-RF: Refines tools from items
Forbid Med-RF: Refines Forbidden Items from other items
GFRecov Med-RF: Refines GF Recovery items from other items
GFAbl Med-RF: Refines GF ability items from other items
Mid Mag-RF: Refines mid-level magic from low-level magic
High Mag-RF: Refines high-level magic from mid-level magic
Med LV Up: Refines rare medicine from more common medicine
Card Mod: Refines Cards into various items
-----------------------------------------------------------------------
6: Weapons
Gunblades/Squall:
Revolver
Cost: 200 Gil
Attack: 11
Hit: 255%
Limit Breaks: Rough Divide
Items Needed: M-Stone Piecex2, Screwx2
Shear Trigger
Cost: 200 Gil
Attack: 14
Hit: 255%
Limit Breaks: Rough Divide, Fated Circle
Items Needed: Steel Pipe, Screwx4
Cutting Trigger
Cost: 400 Gil
Attack: 18
Hit: 255%
Limit Breaks: Rough Divide, Fated Circle
Items Needed: Mesmerize Blade, Screwx8
Flame Saber
Cost: 600 Gil
Attack: 20
Hit: 255%
Limit Breaks: Rough Divide, Fated Circle, Blasting Zone
Items Needed: Betrayal Sword, Turtle Shell, Screwx4
Twin Lance
Cost: 800 Gil
Attack: 22
Hit: 255%
Limit Breaks: Rough Divide, Fated Circle, Blasting Zone
Items Needed: Dino Bone, Red Fang, Screwx12
Punishment
Cost: 1000 Gil
Attack: 24
Hit: 255%
Limit Breaks: Rough Divide, Fated Circle, Blasting Zone
Items Needed: Chef's Knife, Star Fragmentx2, Turtle Shell, Screwx8
Lion Heart
Cost: 2000 Gil
Attack: 30
Hit: 255%
Limit Breaks: Rough Divide, Fated Circle, Blasting Zone, Lion Heart
Items Needed: Adamantine, Dragon Fangx4, Pulse Ammox12
-----------------------------------------------------------------------
Whips/Quistis:
Chain Whip
Cost: 100 Gil
Attack: 12
Hit: 103%
Items Needed: M-Stone Piecex2, Spider Web
Slaying Tail
Cost: 200 Gil
Attack: 15
Hit: 104%
Items Needed: Magic Stonex2, Sharp Spike
Red Scorpion
Cost: 400 Gil
Attack: 20
Hit: 105%
Items Needed: Ochu Tentaclex2, Dragon Skinx2
Save the Queen
Cost: 800 Gil
Attack: 25
Hit: 107%
Items Needed: Malboro Tentaclex2, Sharp Spikex4, Energy Crystalx4
-----------------------------------------------------------------------
Gloves/Zell:
Metal Knuckle
Cost: 100 Gil
Attack: 12
Hit: 98%
Items Needed: Fish Fin, M-Stone Piecex4
Maverick
Cost: 200 Gil
Attack: 15
Hit: 99%
Items Needed: Dragon Fin, Spider Web
Gauntlet
Cost: 400 Gil
Attack: 20
Hit: 101%
Items Needed: Dragon Skin, Fury Fragment
Ehrgeiz
Cost: 800 Gil
Attack: 25
Hit: 103%
Items Needed: Adamantine, Dragon skinx4, Fury Fragment
-----------------------------------------------------------------------
Nunchakus/Selphie:
Flail
Cost: 100 Gil
Attack: 12
Hit: 98%
Items Needed: M-Stone Piecex2, Bomb Fragment
Morning Star
Cost: 200 Gil
Attack: 15
Hit: 99%
Items Needed: Steel Orbx2, Sharp Spikex2
Crescent Wish
Cost: 400 Gil
Attack: 20
Hit: 100%
Items Needed: Inferno Fang, Life Ring, Sharp Spikex4
Strange Vision
Cost: 800 Gil
Attack: 25
Hit: 255%
Items Needed: Adamantine, Star Fragmentx3, Curse Spikex2
-----------------------------------------------------------------------
Pinwheels/Rinoa:
Pinwheel
Cost: 100 Gil
Attack: 11
Hit: 99%
Items Needed: M-Stone Piecex3
Valkyrie
Cost: 200 Gil
Attack: 14
Hit: 101%
Items Needed: Shear Feather, Magic Stone
Rising Sun
Cost: 400 Gil
Attack: 18
Hit: 103%
Items Needed: Saw Blade, Screwx8
Cardinal
Cost: 800 Gil
Attack: 24
Hit: 104%
Items Needed: Cockatrice Pinion, Mesmerize Blade, Sharp Spike
Shooting Star
Cost: 1000 Gil
Attack: 28
Hit: 107%
Items Needed: Windmillx2, Regen Ring, Force Armlet, Energy Crystalx2
-----------------------------------------------------------------------
Shotguns/Irvine:
Valiant
Cost: 100 Gil
Attack: 12
Hit: 105%
Items Needed: Steel Pipe, Screwx4
Ulysses
Cost: 200 Gil
Attack: 15
Hit: 108%
Items Needed: Steel Pipe, Bomb Fragment, Screwx2
Bismarck
Cost: 400 Gil
Attack: 20
Hit: 110%
Items Needed: Steel Pipe, Dynamo Stonex4, Screwx8
Exeter
Cost: 800 Gil
Attack: 25
Hit: 115%
Items Needed: Dino Bone, Moon Stone, Star Fragment, Screwx18
-----------------------------------------------------------------------
Misc. Weapons:
Hyperion: Seifer's Gunblade
Machine Gun: Laguna's Weapon
Katal: Kiros' Weapon
Harpoon: Ward's Weapon
-----------------------------------------------------------------------
7. Items
Recovery Items:
Potion
Use: Restores 200 HP to one Party Member
Location: Buy Various Shops
Refine: Potion+
Potion+
Use: Restores 400 HP to one Party Member
Location: Refine Potion
Refine: Hi-Potion
Hi-Potion
Use: Restores 1000 HP to one Party Member
Location: Buy Various Shops
Refine: Hi-Potion+
Hi-Potion+
Use: Restores 2000 HP to one Party Member
Location: Refine Hi-Potion
Refine: X-Potion
X-Potion
Use: Restores all HP to one Party Member
Location: Refine Hi-Potion+, Refine Fujin/Rajin or Wedge/Biggs Card
Refine: Mega-Potion
Mega-Potion
Use: Restores 1000 HP to all Party Members
Location: Refine X-Potion, Mesmerize Blade, Tent, or Healing Ring
Refine: Elixer
Elixer
Use: Restores all HP and Recovers Status to one Party Member
Location: Refine Mega-Potion, Remedy +, Elem Atk, or Status Guard
Refine: Doc's Code, Megalixer
Megalixer
Use: Restores all HP and Recovers Status to all Party Members
Location: Refine Elixer, Med Kit, or Bahamut Card
Refine: N/A
Phoenix Down
Use: Revives a Dead Party Member
Location: Buy Various Shops
Refine: Mega Phoenix
Mega Phoenix
Use: Revives all Dead Party Members
Location: Refine Phoenix Down
Refine: Phoenix Pinion
G-Potion
Use: Restores 200 HP to one Guardian Force
Location: Buy Various Shops
Refine: N/A
G-Hi-Potion
Use: Restores 1000 HP to one Guardian Force
Location: Buy Various Shops
Refine: N/A
G-Mega-Potion
Use: Restores 1000 HP to all Guardian Forces
Location: Refine Healing Ring, Propagator or Sphinxara Card
Refine: N/A
G-Returner
Use: Revives a Dead Guardian Force
Location: Buy Various Shops
Refine: N/A
Tent
Use: Restores all HP and Status to all Party Members at Save Points
Location: Buy Various Shops
Refine: Mega Potion, Curaga Spell
Pet House
Use: Restores all HP to all Guardian Forces at Save Points
Location: Buy Timber Pet Shop, Refine Silver, Gold, or Diamond Armor
Refine: G-Returner
Cottage
Use: Restores all HP and Status to Party and GFs at Save Points
Location: Refine Diamond Armor or Healing Ring
Refine: Mega-Potion, Curaga Spell
Antidote
Use: Cures Poison Status Effect of one Party Member
Location: Buy Various Shops
Refine: Bio Spell
Eye Drops
Use: Cures Darkness Status Effect of one Party Member
Location: Buy Various Shops
Refine: Blind Spell
Echo Screen
Use: Cures Silence Status Effect of one Party Member
Location: Buy Various Shops
Refine: Silence Spell
Soft
Use: Cures Petrify and Gradual Petrify Status Effects of one Character
Location: Buy Various Shops
Refine: Break Spell
Holy Water
Use: Cures Zombie and Curse Status Effects of one Party Member
Location: Buy Various Shops
Refine: Zombie Spell
Remedy
Use: Cures all Status Effects of one Party Member
Location: Buy Various Shops
Refine: Remedy+, Esuna Spell
Remedy+
Use: Cures all Status Effects and Magic Effects of one Party Member
Location: Refine Remedy
Refine: Elixer
-----------------------------------------------------------------------
Battle Items:
Shell Stone
Use: Casts Shell on a Party Member
Location: Find Chocobo Forests, Refine Rune or Force Armlet
Refine: Shell Spell
Protect Stone
Use: Casts Protect on a Party Member
Location: Find Chocobo Forests, Refine Turtle Shell or Orihalcon
Refine: Protect Spell
Aura Stone
Use: Casts Aura on a Party Member
Location: Find Chocobo Forests, Refine Fury Fragment or Hypno Crown
Refine: Aura Spell
Death Stone
Use: Casts Death on an Enemy
Location: Refine Dead Spirit or Elvoret Card
Refine: Death Spell
Holy Stone
Use: Casts Holy on an Enemy
Location: Find Chocobo Forests, Refine Moon Stone or Krysta Card
Refine: Holy Spell
Flare Stone
Use: Casts Flare on an Enemy
Location: Find Chocobo Forests, Refine Inferno Fang or Tiamat Card
Refine: Flare Spell
Meteor Stone
Use: Casts Meteor on all Enemies
Location: Find Chocobo Forests, Refine Fury Fragment or Red Giant Card
Refine: Meteor Spell
Ultima Stone
Use: Casts Ultima on all Enemies
Location: Find Chocobo Forests, Refine Ultima Weapon Card
Refine: Ultima Spell
Gysahl Greens
Use: Summons the Chocobo Guardian Force
Location: Buy Chocobo Forests, Refine Chicobo Card
Refine: N/A
Phoenix Pinion
Use: Summons the Phoenix Guardian Force
Location: Find Winhill and Shumi Villiage, Refine Mega Phoenix
Refine: Firaga Spell, Phoenix Spirit
Hero-Trial
Use: Sometimes makes a Character Invincible
Location: Refine Shaman Stone
Refine: Hero
Hero
Use: Makes a Character Invincible
Location: Refine Hero-Trial or Laguna Card
Refine: Holy War-Trial
Holy War-Trial
Use: Sometimes makes the Party Invincible
Location: Refine Hero
Refine: Holy War
Holy War
Use: Makes the Party Invincible
Location: Refine Holy War-Trial or Gilgamesh Card
Refine: Knight's Code
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Quistis Ability Items:
Spider Web
Use: Teaches Quistis Ultra Waves
Location: Mug Caterchipillar
Refine: Slow Spell
Coral Fragment
Use: Teaches Quistis Electrocute
Location: Mug Creeps, Drop Cockatrice
Refine: Thundara Spell
Black Hole
Use: Teaches Quistis Degenerator
Location: Mug Gesper, Refine Gesper or Diablos Card
Refine: Demi Spell
Curse Spike
Use: Teaches Quistis Level ? Death
Location: Drop Creeps and Forbidden, Mug Tri-Face
Refine: Remedy, Dark Matter (Siren Level 100), Pain Spell
Missile
Use: Teaches Quistis Micro Missiles
Location: Mug GIM52A or Death Claw (Rare)
Refine: Demolition Ammo
Running Fire
Use: Teaches Quistis Gatling Gun
Location: Mug SAMO8G, Refine SAMO8G Card
Refine: Demolition Ammo
Water Crystal
Use: Teaches Quistis Aqua Breath
Location: Mug Fastitocalon, Drop Chimera
Refine: Water Spell
Mystery Fluid
Use: Teaches Quistis Acid
Location: Mug Gayla, Refine Gayla Card
Refine: Meltdown Spell
Inferno Fang
Use: Teaches Quistis Fire Breath
Location: Mug Ruby Dragon, Refine Ruby Dragon Card
Refine: Flare Stone, Flare Spell
Malboro Tentacle
Use: Teaches Quistis Bad Breath
Location: Mug Malboro, Refine Malboro Card
Refine: Remedy, Moon Curtain, Bio Spell
Whisper
Use: Teaches Quistis White Wind
Location: Mug and Dropped from/by Adamantoise
Refine: Cottage, G-Hi-Potion, Healing Ring, Curaga Spell
Laser Cannon
Use: Teaches Quistis Homing Laser
Location: Mug Elastoid and Mobile Type 8
Refine: Pulse Ammo
Barrier
Use: Teaches Quistis Might Guard
Location: Mug Behemoth, Refine Behemoth Card
Refine: Aegis Amulet, Shell Spell
Power Generator
Use: Teaches Quistis Ray-Bomb
Location: Find Lunatic Pandora, Mug Blitz (Very Rare)
Refine: Pulse Ammo
Dark Matter
Use: Teaches Quistis Shockwave Pulsar
Location: Refine Curse Spike (Siren must be Level 100)
Refine: Shaman Stone, Luck J-Scroll, Ultima Spell
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Ammo Items:
Normal Ammo
Use: Allows Irvine to use Normal Shot Limit Break
Location: Buy Various Shops
Refine: Fast Ammo
Shotgun Ammo
Use: Allows Irvine to use Scatter Shot Limit Break
Location: Buy Various Shops
Refine: Fast Ammo
Fire Ammo
Use: Allows Irvine to use Flame Shot Limit Break
Location: Buy Esthar, Refine Fire Fang, Bomb Fragment, or Fuel
Refine: N/A
Dark Ammo
Use: Allows Irvine to use Dark Shot Limit Break
Location: Buy Esthar, Refine Poison Powder or Venom Fang
Refine: N/A
Demolition Ammo
Use: Allows Irvine to use Canister Shot Limit Break
Location: Buy Esthar (With Familiar), Refine Cactus Thorn
Refine: N/A
Fast Ammo
Use: Allows Irvine to use Quick Shot Limit Break
Location: Buy Esthar (With Familiar), Refine Normal or Shotgun Ammo
Refine: N/A
AP Ammo
Use: Allows Irvine to use Armor Shot Limit Break
Location: Refine Sharp Spike or Chef's Knife
Refine: N/A
Pulse Ammo
Use: Allows Irvine to use Hyper Shot Limit Break
Location: Refine Energy Crystal, Laser Cannon, or Power Generator
Refine: Ultima Spell
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GF Ability Items:
Amnesia Greens
Use: Removes one Guardian Force Ability
Location: Buy Timber Pet Shop
Refine: N/A
GF Scroll
Use: Teaches GF GF Ability
Location: Buy Timber Pet Shop
Refine: Wizard Stone
Draw Scroll
Use: Teaches GF Draw Ability
Location: Buy Timber Pet Shop
Refine: Wizard Stone
Item Scroll
Use: Teaches GF Item Ability
Location: Buy Timber Pet Shop
Refine: Wizard Stone
HP-J Scroll
Use: Teaches GF HP-J Ability
Location: Buy Timber Pet Shop (With Familiar)
Refine: Giant's Ring
Str-J Scroll
Use: Teaches GF Str-J Ability
Location: Buy Timber Pet Shop (With Familiar)
Refine: Power Wrist
Vit-J Scroll
Use: Teaches GF Vit-J Ability
Location: Buy Timber Pet Shop (With Familiar)
Refine: Orihalcon
Mag-J Scroll
Use: Teaches GF Mag-J Ability
Location: Buy Timber Pet Shop (With Familiar)
Refine: Force Armlet
Spr-J Scroll
Use: Teaches GF Spr-J Ability
Location: Buy Timber Pet Shop (With Familiar)
Refine: Hypno Crown
Spd-J Scroll
Use: Teaches GF Spd-J Ability
Location: Mug Cerberus, Find Lunatic Pandora
Refine: Jet Engine
Luck-J Scroll
Use: Teaches GF Luck-J Ability
Location: Mug Odin, Find Obel Lake Quest
Refine: Luck Up
Aegis Amulet
Use: Teaches GF Eva-J Ability
Location: Drop UFO, Refine Barrier
Refine: Spd Up, Haste Spell
Elem Atk
Use: Teaches GF Elem-Atk-J Ability
Location: Refine Samantha Soul or Ifrit Card
Refine: Elixer
Elem Guard
Use: Teaches GF Elem-Defx4 Ability
Location: Refine Diamond Armor or Selphie Card
Refine: Elixer
Status Atk
Use: Teaches GF ST-Atk-J Ability
Location: Refine Royal Crown or Siren Card
Refine: Elixer
Status Guard
Use: Teaches GF ST-Defx4 Ability
Location: Find Shumi Villiage, Refine Doomtrain Card
Refine: Elixer
Rosetta Stone
Use: Teaches GF Abilityx4 Ability
Location: Find Esthar and Ultimecia Castle, Refine Shaman Stone
Refine: Shaman Stone
Steel Pipe
Use: Teaches GF SumMag+10% Ability
Location: Mug Wendigo, Refine Elastoid Card
Refine: Aura Stone, Berserk Spell
Star Fragment
Use: Teaches GF SumMag+20% Ability
Location: Mug Iron Giant, Refine Iron Giant Card
Refine: Meteor Stone, Meteor Spell
Energy Crystal
Use: Teaches GF SumMag+30% Ability
Location: Dropped by Eloyle and Ruby Dragon, Refine Elnoyle Card
Refine: Pulse Ammo, Ultima Stone, Ultima Spell, Samantha Soul
Samantha Soul
Use: Teaches GF SumMag+40% Ability
Location: Find Lunatic Pandora, Refine Energy Crystal or Quistis Card
Refine: Elem Atk, Triple Spell
Healing Mail
Use: Teaches GF GFHP+10% Ability
Location: Mug Snow Lion, Refine Turtapod Card
Refine: Hi-Potion, Pet House, Curaga Spell
Silver Mail
Use: Teaches GF GFHP+20% Ability
Location: Drop Snow Lion
Refine: Pet House, Gold Armor
Gold Armor
Use: Teaches GF GFHP+30% Ability
Location: Refine Silver Mail
Refine: Pet House, Diamond Armor
Diamond Armor
Use: Teaches GF GFHP+40% Ability
Location: Drop Red Giant, Refine Gold Armor or Seifer Card
Refine: Cottage, Pet House, Elem Guard
Regen Ring
Use: Teaches GF HP+20% Ability
Location: Mug Torama, Drop Lefty, Refine Chimera Card
Refine: Phoenix Down, Tent, G-Returner, Full-Life Spell
Giant's Ring
Use: Teaches GF HP+40% Ability
Location: Buy Esthar (With Familiar), Drop Behemoth, Refine HP-J Scroll
Refine: Gaea's Ring, Protect Spell
Gaea's Ring
Use: Teaches GF HP+80% Ability
Location: Refine Giant's Ring or Ward Card
Refine: HP Up
Strength Love
Use: Teaches GF Str+20% Ability
Location: Mug Wendigo (High Level), Refine Gargantua Card
Refine: Aura Stone
Power Wrist
Use: Teaches GF Str+40% Ability
Location: Buy Esthar (With Familiar), Refine Str-J Scroll
Refine: Aura Stone, Hyper Wrist
Hyper Wrist
Use: Teaches GF Str+60% Ability
Location: Mug Bahamut, Refine Power Wrist or Zell Card
Refine: Str Up
Turtle Shell
Use: Teaches GF Vit+20% Ability
Location: Mug Armadodo, Drop Adamantoise, Refine Adamantoise Card
Refine: Protect Stone, Protect Spell
Orihalcon
Use: Teaches GF Vit+40% Ability
Location: Mug Adamantoise, Refine Vit-J Scroll
Refine: Protect Stone, Adamantine
Adamantine
Use: Teaches GF Vit+60% Ability
Location: Drop Adamantoise, Refine Orihalcon or Minotaur Card
Refine: Vit Up, Steel Curtain
Rune Armlet
Use: Teaches GF Spr+20% Ability
Location: Mug Blobra or Righty
Refine: Shell Stone, Shell Spell
Force Armlet
Use: Teaches GF Spr+40% Ability
Location: Buy Esthar (With Familiar), Drop Ochu, Refine Mag-J Scroll
Refine: Shell Stone, Magic Armlet
Magic Armlet
Use: Teaches GF Spr+60% Ability
Location: Drop Gargantua, Refine Force Armlet or Rinoa Card
Refine: Spr Up, Moon Curtain
Circlet
Use: Teaches GF Mag+20% Ability
Location: Drop Buel, Refine Gerogero Card
Refine: Aura Stone
Hypno Crown
Use: Teaches GF Mag+40% Ability
Location: Buy Esthar (With Familiar), Drop Malboro, Refine Spr-J Scroll
Refine: Aura Stone, Royal Crown
Royal Crown
Use: Teaches GF Mag+60% Ability
Location: Mug Edea (2nd Battle), Refine Hypno Crown or Edea Card
Refine: Mag Up, Status Atk
Jet Engine
Use: Teaches GF Spd+20% Ability
Location: Drop Cactaur (Rare), Refine Spd-J Scroll or Tri-Point Card
Refine: Spd Up, Rocket Engine
Rocket Engine
Use: Teaches GF Spd+40% Ability
Location: Drop Tri-Point, Refine Jet Engine or Irvine Card
Refine: Spd Up, Triple Spell
Gambler Spirit
Use: Teaches GF Card Ability
Location: Refine Shumi Tribe Card
Refine: Wizard Stone
Healing Ring
Use: Teaches GF Recover Ability
Location: Refine Whisper
Refine: Mega-Potion, Cottage, G-Mega-Potion, Curaga Spell
Phoenix Spirit
Use: Teaches GF Revive Ability
Location: Refine Phoenix Pinion or Phoenix Card
Refine: Phoenix Down, G-Returner, Firaga Spell, Full-Life Spell
Med Kit
Use: Teaches GF Treatment Ability
Location: Refine Dragon Fang
Refine: Remedy, Megalixer, Esuna Spell
Bomb Spirit
Use: Teaches GF Kamikaze Ability
Location: Mug Bomb (Rare), Refine Bomb Fragment
Refine: Firaga Spell
Hungry Cookpot
Use: Teaches GF Devour Ability
Location: Refine PuPu Card
Refine: Shaman Stone
Moon Curtain
Use: Teaches GF Auto-Shell Ability
Location: Refine Malboro Tentacle, Magic Armlet or Alexander Card
Refine: Shell Spell
Steel Curtain
Use: Teaches GF Auto-Protect Ability
Location: Refine Adamantine
Refine: Protect Spell
Glow Curtain
Use: Teaches GF Auto-Reflect Ability
Location: Refine Dragon Skin or Carbuncle Card
Refine: Monk's Code, Reflect Spell
Accelerator
Use: Teaches GF Auto-Haste Ability
Location: Refine Lightweight or Kiros Card
Refine: Haste Spell
Monk's Code
Use: Teaches GF Counter Ability
Location: Refine Glow Curtain or Eden Card
Refine: Str Up
Knight's Code
Use: Teaches GF Cover Ability
Location: Refine Holy War
Refine: Vit Up
Doc's Code
Use: Teaches GF Med Data Ability
Location: Refine Elixer or Leviathan Card
Refine: Megalixer
Hundred Needles
Use: Teaches GF Return Damage Ability
Location: Refine Cactus Thorn
Refine: Spd Up
Three Stars
Use: Teaches GF Expendx3-1 Ability
Location: Mug Ultima Weapon, Drop Omega Weapon, Refine Squall Card
Refine: Triple Spell
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GF Compatibility Items:
Bomb Fragment
Use: Raises a Characters Compatibility with Ifrit
Location: Mug Bomb, Refine Bomb Card
Refine: Fire Ammo, Bomb Spirit, Firaga Spell
Red Fang
Use: Raises a Characters Compatibility with Ifrit
Location: Mug Chimera or Hexadragon
Refine: Fire Ammo, Firaga Spell
Arctic Wind
Use: Raises a Characters Compatibility with Shiva
Location: Mug Glacial Eye, Refine Glacial Eye Card
Refine: Blizzara Spell
North Wind
Use: Raises a Characters Compatibility with Shiva
Location: Drop Snow Lion, Refine Snow Lion or Shiva Card
Refine: Blizzaga Spell
Dynamo Stone
Use: Raises a Characters Compatibility with Quenzacotl
Location: Drop Blitz, Refine Blitz or Quenzacotl Card
Refine: Thundaga Spell
Shear Feather
Use: Raises a Characters Compatibility with Pandemona
Location: Mug or Drop Thrustaevis, Refine Thrustaevis Card
Refine: Aero Spell
Windmill
Use: Raises a Characters Compatibility with Pandemona
Location: Mug Thrustaevis or Abyss Worm, Refine Pandemona Card
Refine: Tornado Spell
Venom Fang
Use: Raises a Characters Compatibility with Doomtrain
Location: Mug Anacondaur, Refine Anacondaur Card
Refine: Antidote, Dark Ammo, Bio Spell
Poison Powder
Use: Raises a Characters Compatibility with Doomtrain
Location: Mug Imp, Drop Tri-Face
Refine: Antidote, Dark Ammo
Steel Orb
Use: Raises a Characters Compatibility with Diablos
Location: Mug GIM47N, Drop Wendigo, Refine Wendigo Card
Refine: Demi Spell
Moon Stone
Use: Raises a Characters Compatibility with Alexander
Location: Mug Elnoyle, Drop Imp or Torama
Refine: Holy Stone, Holy Spell
Dino Bone
Use: Raises a Characters Compatibility with Brothers
Location: Mug and Drop T-Rexaur, Refine Armadodo or Sacred Card
Refine: Quake Spell
Dragon Skin
Use: Raises a Characters Compatibility with Carbuncle
Location: Drop Anacondaur or Blue Dragon
Refine: Glow Curtain, Reflect Spell
Fish Fin
Use: Raises a Characters Compatibility with Leviathan
Location: Mug and Drop Fastitocalon-F
Refine: Water Spell
Dragon Fin
Use: Raises a Characters Compatibility with Cerberus
Location: Mug and Drop Grendel, Refine Grendel Card
Refine: Double Spell
Silence Powder
Use: Raises a Characters Compatibility with Siren
Location: Mug and Drop Grat
Refine: Echo Screen, Silence Spell
Chef's Knife
Use: Raises a Characters Compatibility with Tonberry
Location: Mug and Drop Tonberry, Refine Tonberry Card
Refine: AP Ammo, Death Spell
Cactus Thorn
Use: Raises a Characters Compatibility with Cactaur
Location: Mug and Drop Cactaur, Refine Cactaur Card
Refine: Hundred Needles, Demolition Ammo
Shaman Stone
Use: Raises a Characters Compatibility with Bahamut
Location: Refine Dark Matter, Rosetta Stone, or Hungry Cookpot
Refine: LuvLuvG, Hero-Trial (Doomtrain must be LV100), Rosetta Stone
LuvLuvG
Use: Raises a Characters Compatibility with all GFs
Location: Refine Shaman Stone or Chubby Chocobo Card
Refine: N/A
-----------------------------------------------------------------------
Misc. Items:
M-Stone Piece
Use: Used to Refine and Make Weapons
Location: Mug Bite Bug, Buel, or Blobra, Refine Bite Bug Card
Refine: Thunder, Fire, Blizzard, Cure, Slow, Silence, Esuna Spells
Magic Stone
Use: Used to Refine and Make Weapons
Location: Mug Jelleye, Drop Belhelmel or Blobra, Refine Jelleye Card
Refine: Thundara, Fira, Cura, Blizzara, Haste, Dispel, Berserk Spells
Wizard Stone
Use: Used to Refine
Location: Mug Turtapod, Refine Vysage or Imp Card
Refine: Thundaga, Firaga, Blizzaga, Curaga, Stop, Bio, Dispel Spells
Ochu Tentacle
Use: Used to Refine and Make Weapons
Location: Mug and Drop Ochu, Refine Ochu Card
Refine: Eyedrops, Blind Spell
Healing Water
Use: Used to Refine
Location: Mug Jelleye, Drop Mesmerize
Refine: Hi-Potion, Tent, G-Hi-Potion, Cura Spell
Dead Spirit
Use: Used to Refine (Number may determine how often Odin appears)
Location: Mug Forbidden, Drop Imp, Refine Odin Card
Refine: Death Stone, Death Spell
Cockatrice Pinion
Use: Used to Refine and Make Weapons
Location: Mug and Drop Cockatrice, Refine Cockatrice or Iguion Card
Refine: Soft, Break Spell
Zombie Powder
Use: Used to Refine
Location: Mug and Drop Blood Soul, Refine Blood Soul Card
Refine: Holy Water, Zombie Spell
Lightweight
Use: Used to Refine
Location: Mug Vysage, Refine Cerberus Card
Refine: Accelerator, Haste Spell
Sharp Spike
Use: Used to Refine and Make Weapons
Location: Mug and Drop Grand Mantis, Refine Grand Mantis Card
Refine: AP Ammo
Screw
Use: Used to Refine and Make Weapons
Location: Mug and Drop Geezard, Refine Geezard Card
Refine: Normal Ammo
Saw Blade
Use: Used to Refine and Make Weapons
Location: Mug and Drop Belhelmel, Refine Belhelmel Card
Refine: Death Spell, Dispel Spell
Mesmerize Blade
Use: Used to Refine and Make Weapons
Location: Mug Mesmerize, Refine Mesmerize Card
Refine: Mega Potion, G-Hi-Potion, Regen Spell
Vampire Fang
Use: Used to Refine
Location: Mug Glacial Eye or Red Bat, Refine Red Bat Card
Refine: Drain Spell
Fury Fragment
Use: Used to Refine and Make Weapons
Location: Mug Blue Dragon, Drop Grendel, Refine Blue Dragon Card
Refine: Aura Stone, Aura Spell
Betrayal Sword
Use: Used to Refine and Make Weapons
Location: Mug Blitz, Drop Forbidden, Refine Forbidden Card
Refine: Remedy, Confused Spell
Sleep Powder
Use: Used to Refine
Location: Mug and Drop Funguar, Drop Grat
Refine: Remedy, Sleep Spell
Life Ring
Use: Used to Refine and Make Weapons
Location: Mug and Drop Lefty, Drop Turtapod, Refine Torama Card
Refine: Phoenix Down, G-Returner, Life Spell
Dragon Fang
Use: Used to Refine and Make Weapons
Location: Drop Blue Dragon, Hexadragon, and Grendel
Refine: Remedy, Med Kit, Esuna Spell
Fuel
Use: Used to drive rental cars
Location: Buy Various Shops
Refine: Fire Ammo
Girl Next Door
Use: Give to Zone to get Shiva Card
Location: Find Timber Maniacs Office
Refine: N/A
Sorceress' Letter
Use: Allows you to speak with the White SeeD Ship Leader
Location: Receive from Edea before searching for the White SeeD Ship
Refine: N/A
Rename Card
Use: Allows you to change a GF's Name
Location: Find D District Prison and White SeeD Ship
Refine: N/A
Pet Nametag
Use: Allows you to change Angelo's Name
Location: Find D District Prison
Refine: N/A
Magical Lamp
Use: Allows you to fight Diablos
Location: Receive from Cid before going to Timber
Refine: N/A
Solomon Ring
Use: Used to receive Doomtrain GF
Location: Find Tears' Point
Refine: N/A
HP Up
Use: Raises a Character's HP+10
Location: Refine Gaea's Ring
Refine: HP-J-Scroll
Str Up
Use: Raises a Character's Strength+1
Location: Refine Hyper Wrist or Monk's Code
Refine: Str-J-Scroll
Vit Up
Use: Raises a Character's Vitality+1
Location: Refine Adamantine or Knight's Code
Refine: Vit-J-Scroll
Mag Up
Use: Raises a Character's Magic+1
Location: Refine Royal Crown
Refine: Mag-J-Scroll
Spr Up
Use: Raises a Character's Spirit+1
Location: Refine Magic Armlet
Refine: Spr-J-Scroll
Spd Up
Use: Raises a Character's Speed+1
Location: Refine Aegis Armlet, Jet Engine, or Hundred Needles
Refine: Spd-J-Scroll
Luck Up
Use: Raises a Character's Luck+1
Location: Luck-J-Scroll
Refine: Luck-J-Scroll
-----------------------------------------------------------------------
Magazines:
Weapons Mon Mar
Use: Revolver, Metal Knuckle, Nunchaku, and Chain Whip Issue
Location: Received after defeating Elvoret, Buy Esthar
Refine: N/A
Weapons Mon Apr
Use: Shear Trigger, Maverick, Pinwheel, and Valiant Issue
Location: Find in Squall's SeeD Dorm Room, Buy Esthar
Refine: N/A
Weapons Mon May
Use: Cutting Trigger, Valkyrie, Ulysses, and Slaying Tail Issue
Location: Find Deling City Sewers, Buy Esthar
Refine: N/A
Weapons Mon Jun
Use: Flame Saber, Gauntlet, Morning Star, and Red Scorpion Issue
Location: Receive after defeating BGH251F2, Buy Esthar
Refine: N/A
Weapons Mon Jul
Use: Twin Lance, Rising Sun, Bismarck, and Crescent Wish Issue
Location: Find Balamb Garden Training Center on Disk 3, Buy Esthar
Refine: N/A
Weapons Mon Aug
Use: Punishment, Ehrgeiz, Cardinal, and Save the Queen Issue
Location: Find Trabia Garden, Buy Esthar
Refine: N/A
Weapons Mon 1st
Use: Lion Heart, Shooting Star, Exeter, and Strange Vision Issue
Location: Find Lunatic Pandora Lab, Buy Esthar (With Familiar)
Refine: N/A
Combat King 001
Use: Teaches Zell Dolphin Blow
Location: Find D District Prison, Buy Esthar
Refine: N/A
Combat King 002
Use: Teaches Zell Meteor Strike
Location: Received after defeating Fujin and Raijin, Buy Esthar
Refine: N/A
Combat King 003
Use: Teaches Zell Meteor Barret
Location: Received in Balamb Hotel on Disk 3, Buy Esthar
Refine: N/A
Combat King 004
Use: Teaches Zell Different Beat
Location: Receive in Esthar as Zell, Buy Esthar (With Familiar)
Refine: N/A
Combat King 005
Use: Teaches Zell My Final Heaven
Location: Find Lunatic Pandora, Buy Esthar (With Familiar)
Refine: N/A
Pet Pals Vol. 1
Use: Teaches Rinoa Angelo Strike
Location: Received on the Train to Timber, Buy Esthar
Refine: N/A
Pet Pals Vol. 2
Use: Teaches Rinoa Angelo Recover
Location: Find Forest Owl's Train, Buy Esthar
Refine: N/A
Pet Pals Vol. 3
Use: Teaches Rinoa Invincible Moon
Location: Buy Timber
Refine: N/A
Pet Pals Vol. 4
Use: Teaches Rinoa Angelo Reverse
Location: Buy Timber
Refine: N/A
Pet Pals Vol. 5
Use: Teaches Rinoa Angelo Search
Location: Buy Esthar
Refine: N/A
Pet Pals Vol. 6
Use: Teaches Rinoa Wishing Star
Location: Buy Esthar
Refine: N/A
Occult Fan I
Use: Hints at being able to mug Steel Pipes from Wendigos
Location: Find Balamb Garden Library, Buy Esthar (With Familiar)
Refine: N/A
Occult Fan II
Use: Hints at the PuPu Side Quest
Location: Find Dollet Pub, Buy Esthar (With Familiar)
Refine: N/A
Occult Fan III
Use: Hints at how to Obtain Doomtrain
Location: Recieved from Master Fisherman on first visit to F.H.
Refine: N/A
Occult Fan IV
Use: Hints at Obtaining Doomtrain and the PuPu Side Quest
Location: Find Esthar Presidental Palace
Refine: N/A
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8: Magic
Life Magic:
Cure
Use: Restores a small amount of HP to a party member
Draw: Caterchipillar, Geezard, Glacial Eye, Mesmerize
Refined From: N/A
Cura
Use: Restores a fair amount of HP to a party member
Draw: Anacondaur, Geezard, Mesmerize, Turtapod
Refined From: Healing Water
Curaga
Use: Restores a large amount of HP to a party member
Draw: Caterchipillar, Mesmerize, Anacondaur
Refined From: Tent, Cottage, Whisper, Healing Mail, Healing Ring
Life
Use: Revives a dead party member
Draw: Creeps, Grand Mantis, Mesmerize, Torama
Refined From: Life Ring
Full-Life
Use: Revives a dead party member with there HP fully restored
Draw: Bahamut, Tonberry King
Refined From: Regen Ring, Phoenix Spirit
Regen
Use: Gradually restores a party members HP during battle
Draw: Behemoth, Lefty
Refined From: Mesmerize Blade
Zombie
Use: Inflicts the Zombie status effect on an enemy
Draw: Blood Soul, Forbidden
Refined From: Holy Water, Zombie Powder
Death
Use: Causes instant death to an enemy
Draw: Blue Dragon, Forbidden, Tonberry, Torama
Refined From: Death Stone, Dead Spirit, Chef's Knife, Saw Blade
Holy
Use: Deals a large amount of holy damage to an enemy
Draw: Krysta, Omega Weapon
Refined From: Holy Stone, Moon Stone
-----------------------------------------------------------------------
Support Magic:
Esuna
Use: Cures all status effects of a party member
Draw: Chimera, Grand Mantis, Mesmerize, Turtapod, Vysage
Refined From: Remedy, Med Kit, M-Stone Piece, Dragon Fang
Protect
Use: Cuts physical damage to an ally in half
Draw: Adamantoise, Armadodo, Hexadragon, Raldo, Righty, Wendigo
Refined From: Protect Stone, Giant's Ring, Steel Curtain, Turtle Shell
Shell
Use: Cuts magical damage to an ally in half
Draw: Adamantoise, Armadodo, Blobra, Righty, Hexadragon, Iron Giant
Refined From: Shell Stone, Barrier, Rune Armlet, Moon Curtain
Reflect
Use: Reflects various magic spells back at the caster
Draw: Adamantoise, Blobra, Death Claw, Iron Giant
Refined From: Glow Curtain, Dragon Skin
Dispel
Use: Removes all magical effects from an enemy/ally
Draw: Blood Soul, Death Claw, Elastoid, Hexadragon, Mesmerize, Turtapod
Refined From: Wizard Stone, Saw Blade
Drain
Use: Drains HP from an enemy to restores casters HP
Draw: Blue Dragon, Red Bat
Refined From: Vampire Fang
Aura
Use: Allys limit break can be used without HP having to be low.
Draw: Seifer (Battle Four)
Refined From: Aura Stone, Fury Fragment
-----------------------------------------------------------------------
Status Magic:
Scan
Use: Shows an enemies current vital stats, Current HP, Weakness, ect.
Draw: Bite Bug, Fastitocalon, Fastitocalon-F, Glacial Eye, Red Bat
Refined From: N/A
Bio
Use: Deals a fair amount of poison damage to an enemy and causes poison
Draw: Blue Dragon, Anacondaur, Malboro, Tri-Face, Vysage
Refined From: Antidote, Malboro Tentacle, Venom Fang
Sleep
Use: Inflicts the Sleep status effect on an enemy
Draw: Fastitocalon, Fastitocalon-F, Funguar, Gayla, Granaldo, Grat
Refined From: Sleep Powder
Silence
Use: Inflicts the Silence status effect on an enemy
Draw: Blood Soul, Funguar, Grat, Imp, Ochu, Tri-Face
Refined From: Echo Screen, Silence Powder
Blind
Use: Inflicts the Darkness status effect on an enemy
Draw: Blobra, Blue Dragon, Forbidden, Granaldo, Ochu, Lefty, Tri-Face
Refined From: Eye Drops, Ochu Tentacle
Confuse
Use: Inflicts the Confusion status effect on an enemy
Draw: Belhelmel, Blobra, Fungaur, Granaldo, Imp, Ochu
Refined From: N/A
Berserk
Use: Inflicts the Berserk status effect on an enemy
Draw: Belhelmel, Blobra, Grat, Wendigo, Snow Lion
Refined From: Steel Pipe, Magic Stone
Break
Use: Inflicts the Petrify status effect on an enemy
Draw: Blue Dragon, Cockatrice, Imp
Refined From: Soft, Cockatrice Pinion
Pain
Use: Inflicts Poison, Silence, and Blind status effects on an enemy
Draw: Elnoyle, Granaldo, Tri-Face
Refined From: Curse Spike
Meltdown
Use: Deals non elemental damage and lowers the defense of an enemy
Draw: Bomb, Gayla, Elastoid
Refined From: Mystery Fluid
Float
Use: Makes a character float, nulling all earth elemental damage
Draw: Blood Soul, Thrustaevis, Gesper
Refined From: N/A
-----------------------------------------------------------------------
Fire Magic:
Fire
Use: Deals a small amount of fire elemental damage to an enemy
Draw: Bomb, Buel, Anacondaur, Bite Bug, Grendel, Hexadragon, Jelleye
Refined From: M-Stone Piece
Fira
Use: Deals a fair amount of fire elemental damage to an enemy
Draw: Bomb, Buel, Anacondaur, Bite Bug, Grendel, Hexadragon, Jelleye
Refined From: Magic Stone
Firaga
Use: Deals a large amount of fire elemental damage to an enemy
Draw: Bomb, Buel, Anacondaur, Bite Bug, Grendel, Hexadragon, Jelleye
Refined From: Wizard Stone, Phoenix Pinion, Phoenix Spirit, Red Fang
Flare
Use: Deals a large amount of non elemental damage to an enemy
Draw: Behemoth, Ruby Dragon
Refined From: Flare Stone, Inferno Fang
-----------------------------------------------------------------------
Ice Magic:
Blizzard
Use: Deals a small amount of ice elemental damage to an enemy
Draw: Adamantoise, Fastitocalon, Glacial Eye, Snow Lion, Buel
Refined From: M-Stone Piece
Blizzara
Use: Deals a fair amount of ice elemental damage to an enemy
Draw: Adamantoise, Fastitocalon, Glacial Eye, Snow Lion, Buel
Refined From: Magic Stone, Arctic Wind
Blizzaga
Use: Deals a large amount of ice elemental damage to an enemy
Draw: Adamantoise, Fastitocalon, Glacial Eye, Snow Lion, Buel
Refined From: Wizard Stone, North Wind
Water
Use: Deals a fair amount of water elemental damage to an enemy
Draw: Chimera, Fastitocalon, Fastitocalon-F, Grand Mantis
Refined From: Water Crystal, Fish Fin
-----------------------------------------------------------------------
Thunder Magic:
Thunder
Use: Deals a small amount of thunder elemental damage to an enemy
Draw: Blitz, Buel, Cockatrice, Caterchipiller, Creeps, Gayla, Red Bat
Refined From: M-Stone Piece
Thundara
Use: Deals a fair amount of thunder elemental damage to an enemy
Draw: Blitz, Buel, Cockatrice, Caterchipiller, Creeps, Gayla, Red Bat
Refined From: Magic Stone, Coral Fragment
Thundaga
Use: Deals a large amount of thunder elemental damage to an enemy
Draw: Blitz, Buel, Cockatrice, Caterchipiller, Creeps, Gayla, Red Bat
Refined From: Wizard Stone, Dynamo Stone
Aero
Use: Deals a fair amount of wind elemental damage to an enemy
Draw: Abyss Worm, Death Claw, Thrustaevis
Refined From: Shear Feather
Tornado
Use: Deals a large amount of wind elemental damage to all enemies
Draw: Abyss Worm, Thrustaevis, Behemoth
Refined From: Windmill
-----------------------------------------------------------------------
Time/Space Magic:
Haste
Use: Speeds up a characters ATB Gauge
Draw: Iron Giant, Vysage, Cactaur
Refined From: Aegis Amulet, Accelerator, Lightweight, Magic Stone
Slow
Use: Slows down an enemies ATB Gauge
Draw: Caterchipiller, Lefty
Refined From: Spider Web, M-Stone Piece
Stop
Use: Stops an enemies ATB Gauge
Draw: Caterchipiller, Forbidden, Tri-Face
Refined From: Wizard Stone
Double
Use: Allows a character to cast two magic spells in one turn
Draw: Elnoyle, Grendel
Refined From: Dragon Fin
Triple
Use: Allows a character to cast three magic spells in one turn
Draw: Odin, Cerberus
Refined From: Samantha Soul, Rocket Engine, Three Stars
Demi
Use: Cuts an enemies HP by 1/4
Draw: Lefty, Malboro, Torama
Refined From: Black Hole, Steel Orb
Quake
Use: Deals a large amount of earth elemental damage to all enemies
Draw: Abyss Worm, Armadodo, Iron Giant, T-Rexaur
Refined From: Dino Bone
-----------------------------------------------------------------------
Forbidden Magic:
Meteor
Use: Deals a large amount of non elemental damage to random enemies
Draw: Ruby Dragon, Omega Weapon
Refined From: Meteor Stone, Star Fragment
Ultima
Use: Deals a large amount of non elemental damage to all enemies
Draw: Ultima Weapon, Omega Weapon
Refined From: Ultima Stone, Dark Matter, Pulse Ammo, Energy Crystal
Apocalypse
Use: Deals a massive amount of non elemental damage to all enemies
Draw: Ultimecia
Refined From: N/A
-----------------------------------------------------------------------
9: Cards
Level 1 Monster Cards:
Geezard
1
5 4
1
Element: None
Location: Card Geezard, Various Players, Find Dollet
Refine: Screw
Funguar
5
3 1
1
Element: None
Location: Card Funguar, Various Players
Refine: M-Stone Piece
Bite Bug
1
5 3
3
Element: None
Location: Card Bite Bug, Various Players
Refine: M-Stone Piece
Red Bat
6
2 1
1
Element: None
Location: Card Red Bat, Various Players, Find Dollet
Refine: Vampire Fang
Blobra
2
5 3
1
Element: None
Location: Card Blobra, Various Players
Refine: Rune Armlet
Gayla
2
4 1
4
Element: Thunder
Location: Card Gayla, Various Players
Refine: Mystery Fluid
Gesper
1
1 5
4
Element: None
Location: Card Gesper, Various Players
Refine: Black Hole
Fastitocalon-F
3
1 5
2
Element: Earth
Location: Card Fastitocalon-F, Various Players
Refine: Water Crystal
Blood Soul
2
1 1
6
Element: None
Location: Card Blood Soul, Various Players
Refine: Zombie Spider
Caterchipillar
4
3 2
4
Element: None
Location: Card Caterchipillar, Various Players
Refine: Spide Web
Cockatrice
2
6 1
2
Element: Thunder
Location: Card Cockatrice, Various Players
Refine: Cockatrice Pinion
-----------------------------------------------------------------------
Level 2 Monster Cards:
Grat
6
1 1
3
Element: None
Location: Card Grat, Various Players
Refine: Magic Stone
Buel
6
3 2
2
Element: None
Location: Card Buel, Various Players, Find Timber and Dollet
Refine: Magic Stone
Mesmerize
5
4 3
3
Element: None
Location: Card Mesmerize, Various Players
Refine: Mesmerize Blade
Glacial Eye
6
3 1
4
Element: Ice
Location: Card Glacial Eye, Various Players
Refine: Arctic Wind
Belhelmel
3
3 4
5
Element: None
Location: Card Belhelmel, Various Players
Refine: Saw Blade
Thrustaevis
5
5 3
2
Element: Wind
Location: Card Thrustaevis, Various Players
Refine: Shear Feather
Anacondaur
5
5 1
3
Element: Poison
Location: Card Anacondaur, Various Players, Find Dollet
Refine: Venom Fang
Creeps
5
2 2
5
Element: Thunder
Location: Card Creeps, Various Players
Refine: Coral Fragment
Grendel
4
2 4
5
Element: Thunder
Location: Card Grendel, Various Players
Refine: Dragon Fin
Jelleye
3
7 2
1
Element: None
Location: Card Jelleye, Various Players
Refine: Magic Stone
Grand Mantis
5
3 2
5
Element: None
Location: Card Grant Mantis, Various Players
Refine: Sharp Spike
-----------------------------------------------------------------------
Level 3 Monster Cards:
Forbidden
6
2 6
3
Element: None
Location: Card Forbidden, Various Players
Refine: Betrayal Sword
Armadodo
6
6 3
1
Element: Earth
Location: Card Armadodo, Various Players
Refine: Dino Bone
Tri-Face
3
5 5
5
Element: Poison
Location: Card Tri-Face, Various Players
Refine: Curse Spike
Fastitocalon
7
3 5
1
Element: Earth
Location: Card Fastitocalon, Various Players
Refine: Water Crystal
Snow Lion
7
3 1
5
Element: Ice
Location: Card Snow Lion, Various Players
Refine: North Wind
Ochu
5
3 6
3
Element: None
Location: Card Ochu, Various Players
Refine: Ochu Tentacle
SAM08G
5
4 6
2
Element: Fire
Location: Card SAM08G, Various Players
Refine: Running Fire
Death Claw
4
2 4
7
Element: Fire
Location: Card Death Claw, Various Players
Refine: Sharp Spike
Cactuar
6
3 2
6
Element: None
Location: Card Cactaur, Various Players, Find Dollet
Refine: Cactus Thorn
Tonberry
3
4 6
4
Element: None
Location: Card Tonberry, Various Players, Find Timber
Refine: Chef's Knife
Abyss Worm
7
5 2
3
Element: Earth
Location: Card Abyss Worm, Various Players
Refine: Windmill
-----------------------------------------------------------------------
Level 4 Monster Cards:
Turtapod
2
7 3
6
Element: None
Location: Card Turtapod, Various Players
Refine: Healing Mail
Vysage
6
5 5
4
Element: None
Location: Card Vysage, Various Players
Refine: Wizard Stone
T-Rexaur
4
7 6
2
Element: None
Location: Card T-Rexaur, Various Players
Refine: Dino Bone
Bomb
2
3 7
6
Element: Fire
Location: Card Bomb, Various Players
Refine: Bomb Fragment
Blitz
1
7 6
4
Element: Thunder
Location: Card Blitz, Various Players
Refine: Dynamo Stone
Wendigo
7
6 3
1
Element: None
Location: Card Wendigo, Various Players
Refine: Steel Orb
Torama
7
4 4
4
Element: None
Location: Card Torama, Various Players
Refine: Life Ring
Imp
3
6 7
3
Element: None
Location: Card Imp, Various Players
Refine: Wizard Stone
Blue Dragon
6
3 2
7
Element: Poison
Location: Card Blue Dragon, Various Players
Refine: Fury Fragment
Adamantoise
4
6 5
5
Element: Earth
Location: Card Adamantoise, Various Players
Refine: Turtle Shell
Hexadragon
7
3 5
4
Element: Fire
Location: Card Hexadragon, Various Players
Refine: Sharp Spike
-----------------------------------------------------------------------
Level 5 Monster Cards:
Iron Giant
6
5 5
6
Element: None
Location: Card Iron Giant, Various Players
Refine: Star Fragment
Behemoth
3
7 6
5
Element: None
Location: Card Behemoth, Various Players
Refine: Barrier
Chimera
7
3 6
5
Element: Water
Location: Card Chimera, Various Players
Refine: Regen Ring
PuPu
3
1 A
2
Element: None
Location: Give PuPu 5 Elixers during the PuPu side quest
Refine: Hungry Cookpot
Elastoid
6
7 2
6
Element: None
Location: Card Elastoid, Various Players
Refine: Steel Pipe
GIM47N
5
4 5
7
Element: None
Location: Card GIM47N, Various Players
Refine: Fast Ammo
Malboro
7
2 7
4
Element: Poison
Location: Card Malboro, Various Players
Refine: Malboro Tentacle
Ruby Dragon
7
4 2
7
Element: Fire
Location: Card Ruby Dragon, Various Players
Refine: Inferno Fang
Elnoyle
5
6 3
7
Element: None
Location: Card Elnoyle, Various Players
Refine: Energy Crystal
Tonberry King
4
4 6
7
Element: None
Location: Card Fastitocalon or Malboro (Rare), Various Players
Refine: Chef's Knife
Wedge, Biggs
6
7 6
2
Element: None
Location: Card Fungaur or Snow Lion (Rare), Various Players
Refine: X-Potion
-----------------------------------------------------------------------
Level 6 Boss Cards:
Fujin, Raijin
2
4 8
8
Element: None
Location: Card Iron Giant or Jelleye (Rare), Various Players
Refine: X-Potion
Elvoret
7
4 8
3
Element: Wind
Location: Card Bite Bug or Ochu (Rare), Various Players
Refine: Death Stone
X-ATM092
4
3 8
7
Element: None
Location: Card Red Bat or SAM08G (Rare), Various Players
Refine: Turtle Shell
Granaldo
7
5 2
8
Element: None
Location: Card Blobra or Death Claw (Rare), Various Players
Refine: G-Returner
Gerogero
1
3 8
8
Element: Poison
Location: Card Cactaur or Gayla (Rare), Various Players
Refine: Circlet
Iguion
8
2 2
8
Element: None
Location: Card Gesper or Tonberry (Rare), Various Players
Refine: Cockatrice Pinion
Abadon
6
5 8
4
Element: None
Location: Card Abyss Worm or Blood Soul (Rare), Various Players
Refine: Dark Ammo
Trauma
4
6 8
5
Element: None
Location: Card Caterchipillar or Turtapod (Rare), Various Players
Refine: Demolition Ammo
Oilboyle
1
8 8
4
Element: None
Location: Card Cockatrice or GIM47N (Rare), Various Players
Refine: Fire Ammo
Shumi Tribe
6
4 5
8
Element: None
Location: Card Grat or T-Rexaur (Rare), Various Players
Refine: Gambler Spirit
Krysta
7
1 5
8
Element: None
Location: Card Bomb or Buel (Rare), Various Players
Refine: Holy Stone
-----------------------------------------------------------------------
Level 7 Boss Cards:
Propagator
8
8 4
4
Element: None
Location: Card Blitz or Mesmerize (Rare), Win from Martine in F.H.
Refine: G-Mega-Potion
Jumbo Cactaur
8
4 8
4
Element: None
Location: Card Glacial Eye or Wendigo (Rare), Win from Martine in F.H.
Refine: Cactus Thorn
Tri-Point
8
8 5
2
Element: Thunder
Location: Card Torama or Belhelmel (Rare), Win from Martine in F.H.
Refine: Jet Engine
Gargantua
5
8 6
6
Element: None
Location: Card Imp or Thrustaevis (Rare), Win from Martine in F.H.
Refine: Strength Love
Mobile Type 8
8
3 6
7
Element: None
Location: Card Anacondaur or Blue Dragon (Rare), Win Martine in F.H.
Refine: Shell Stone
Sphinxara
8
8 3
5
Element: None
Location: Card Adamantoise or Creeps (Rare), Win from Martine in F.H.
Refine: G-Mega-Potion
Tiamat
8
4 8
5
Element: None
Location: Card Grendel or Hexadragon (Rare), Win from Martine in F.H.
Refine: Flare Stone
BGH251F2
5
5 7
8
Element: None
Location: Card Grand Mantis or Behemoth (Rare), Win from Martine in FH
Refine: Protect Stone
Red Giant
6
7 8
4
Element: None
Location: Card Chimera or Forbidden (Rare), Win from Martine in F.H.
Refine: Meteor Stone
Catoblepas
1
7 8
7
Element: None
Location: Card Armadodo or Elnoyle (Rare), Win from Martine in F.H.
Refine: Rename Card
Ultima Weapon
7
8 7
2
Element: None
Location: Card Elastoid or Tri-Face (Rare), Win from Martine in F.H.
Refine: Ultima Stone
-----------------------------------------------------------------------
Level 8 Guardian Force Cards:
Chubby Chocobo
4
9 4
8
Element: None
Location: Win from Card Queen on Disk 4 or win during the Card Queen
Side Quest
Refine: LuvLuvG
Angelo
9
3 6
7
Element: None
Location: Win from Watts on the Forest Owl's Train or White SeeD Ship
Refine: Elixer
Gilgamesh
3
6 7
9
Element: None
Location: Win from Card King at Balamb Garden or Xu on the Ragnarok
Refine: Holy War
Minimog
9
2 3
9
Element: None
Location: Win from Running Boy in Balamb Garden
Refine: Pet House
Chicobo
9
4 4
8
Element: None
Location: Receive at the end of the Chocobo Sanctuary Side Quest
Refine: Gysahl Greens
Quezacotl
2
4 9
9
Element: Thunder
Location: Win from Mayor Dobe at Fisherman's Horizon
Refine: Dynamo Stone
Shiva
6
9 7
4
Element: Ice
Location: Receive from Zone after giving him the Girl Next Door
Refine: North Wind
Ifrit
9
8 6
2
Element: Fire
Location: Receive after defeating Ifrit, Win back from Martine in F.H.
after losing it to Caraway getting the Rinoa Card
Refine: Elem Atk
Siren
8
2 9
6
Element: None
Location: Win from the bar owner at the pub in Dollet
Refine: Status Atk
Sacred
5
9 1
9
Element: Earth
Location: Received after defeating Sacred an Minotaur
Refine: Dino Bone
Minotaur
9
9 5
2
Element: Earth
Location: Received after defeating Sacred and Minotaur
Refine: Adamantine
-----------------------------------------------------------------------
Level 9 Guardian Force Cards:
Carbuncle
8
4 4
A
Element: None
Location: Win from Heart during the CC Group Side Quest
Refine: Glow Curtain
Diablos
5
3 A
8
Element: None
Location: Received after defeating Diablos
Refine: Black Hole
Leviathan
7
7 A
1
Element: Water
Location: Win from Joker during the CC Group Side Quest
Refine: Doc's Code
Odin
8
5 A
3
Element: None
Location: Received after defeating Odin
Refine: Dead Spirit
Pandemona
A
7 1
7
Element: Wind
Location: Win from the guy outside in Inn in Balamb
Refine: Windmill
Cerberus
7
A 4
6
Element: None
Location: Received after defeating Cerberus
Refine: Lightweight
Alexander
9
2 A
4
Element: Holy
Location: Win from Piet at the Lunar Base
Refine: Moon Curtain
Phoenix
7
A 2
7
Element: Fire
Location: Win from the Card Queen on Disk 4 or Win during the Card Queen
Side Quest
Refine: Phoenix Spirit
Bahamut
A
6 8
2
Element: None
Location: Received after defeating Bahamut
Refine: Megalixer
Doomtrain
3
A 1
A
Element: Poison
Location: Win from the Card Queen on Disk 4 or Win during the Card Queen
Side Quest
Refine: Status Guard
Eden
4
A 4
9
Element: None
Location: Received after defeating Ultima Weapon
Refine: Monk's Code
-----------------------------------------------------------------------
Level 10 Player Cards:
Ward
A
8 7
2
Element: None
Location: Win from Dr. Odine in Esthar
Refine: Gaea's Ring
Kiros
6
A 7
6
Element: None
Location: Win from Card Queen on Disk 4 or win during the Card Queen
Side Quest
Refine: Accelerator
Laguna
5
9 A
3
Element: None
Location: Win from Card Queen on Disk 4 or Ellone on the Lunar Base
Refine: Hero
Selphie
A
4 8
6
Element: None
Location: Win from Selphie's friend near the statue at Trabia Garden
Refine: Elem Guard
Quistis
9
2 6
A
Element: None
Location: Win from any of the Trepes at Balamb Garden
Refine: Samantha Soul
Irvine
2
A 6
9
Element: None
Location: Win from Card Queen on Disk 4 or win during the Card Queen
Side Quest
Refine: Rocket Engine
Zell
8
6 5
A
Element: None
Location: Win from Zell's mother in Balamb
Refine: Hyper Wrist
Rinoa
4
A A
2
Element: None
Location: Ask Caraway about Cards at his Mansion in Deling City, lose
your Ifrit Card to him, then he will play his Rinoa card
Refine: Magic Armlet
Edea
A
3 A
3
Element: None
Location: Win from Edea at the Orphanage
Refine: Royal Crown
Seifer
6
4 9
A
Element: None
Location: Win from Cid at Balamb Garden or Edea's Orphanage
Refine: Diamond Armor
Squall
A
9 4
6
Element: None
Location: Win from Laguna in Esthar or on the Ragnarok
Refine: Three Stars
-----------------------------------------------------------------------
10: Monster Locations
Abyss Worm
Locations: Desert area near the tip of the continent with Edea's house
on it, Desert near D-District Prison
Adamantoise
Locations: Beach near Dollet
Anacondaur
Locations: Forests near Timber and Galbadia Garden, Deep Sea Research
Center
Armadodo
Locations: Tomb of the Unknown King, Ultimecia Castle
Behemoth
Locations: Outside of Esthar, Lunatic Pandora, Deep Sea Research Center,
Ultimecia Castle
Belhelmel
Locations: Outside of Galbadia Garden, Ultimecia Castle
Bite Bug
Locations: Outside of Balamb, Forests near Trabia Garden
Blitz
Locations: Plains on the far tip of the continent with Edea's house,
Ultimecia Castle
Blobra
Locations: Tomb of the Unknown King, Ultimecia Castle
Blood Soul
Locations: Outside of Galbadia Garden, Ultimecia Castle
Blue Dragon
Locations: Forests near Trabia Garden, Ultimecia Castle
Bomb
Locations: Fire Cavern, Deep Sea Research Center
Buel
Locations: Fire Cavern, Tomb of the Unknown King, Centra Ruins
Cactaur
Locations: Cactaur Island, Desert area near the tip of the continent
with Edea's house on it
Caterchipiller
Locations: Forests outside of Balamb, Ultimecia Castle
Chimera
Locations: Desear area near the tip of the continent with Edea's house
on it, Desert area near the D-District Prison
Cockatrice
Locations: Forests outside of Timber, Ultimecia Castle
Creeps
Locations: Deling City Sewers, Ultimecia Castle
Death Claw
Locations: Galbadia Garden, Ultimecia Castle (Clock Area)
Elastoid
Locations: Excavation Site with Laguna, Lunatic Pandora with Laguna
Elnoyle
Locations: Esthar, Ultimecia Castle (Chapel Area)
Fastitocalon
Locations: Desert area near D-District Prison, Beach area near the
Centra Ruins
Fastitocalon-F
Locations: Found at most beachs on the world map
Forbidden
Locations: Tomb of the Unknown King, Centra Ruins
Funguar
Locations: Outside of Timber, Forests outside of Timber
Gayla
Locations: Outside of Trabia Garden, Ultimecia Castle
Geezard
Locations: Outside of Dollet
Gesper
Locations: Excavation Site with Laguna, Lunatic Pandora Lab with Laguna
GIM47N
Locations: D-District Prison
GIM52A
Locations: D-District Prison
Glacial Eye
Locations: Outside of Balamb, Ultimecia Castle
Granaldo
Locations: Ultimecia Castle
Grand Mantis
Locations: Deling City Sewers, Plains near the tip of the continent with
Edea's house on it
Grat
Locations: Balamb Garden Training Center, Ultimecia Castle
Grendel
Locations: Forests outside of Timber, Deep Sea Research Center
Hexadragon
Locations: Forest outside of Chocobo Sanctuary, Island Closest to Hell,
Ultimecia Castle
Imp
Locations: Esthar City
Iron Giant
Locations: Esthar City, Lunatic Pandora
Jelleye
Locations: Outside of the Centra Ruins
Lefty
Locations: Great Salt Lake, Outside of Winhill
Malboro
Locations: Forests outside of Chocobo Sanctuary, Outside of Esthar
(Until Lunar Cry)
Mesmerize
Locations: Outside of Trabia Garden and Shumi Villiage
Ochu
Locations: Forests outside of Timber
Oilboyle
Locations: Ultimecia Castle
Raldo
Locations: Ultimecia Castle (Fountain Area)
Red Bat
Locations: Fire Cavern, Deling City Sewers
Righty
Locations: Great Salt Lake, Outside of Winhill
Ruby Dragon
Locations: Island Closest to Hell
SAM08G
Locations: Galbadia Missile Base, Fisherman's Horizon during Galbadia's
attack
Slapper
Locations: Galbadia Garden Hockey Rink
Snow Lion
Locations: Forests outside of Trabia Garden
Thrustaevis
Locations: Outside of Deling City
Tonberry
Locations: Centra Ruins, Ultimecia Castle
Torama
Locations: Outside of Esthar, Ultimecia Castle
T-Rexaur
Locations: Balamb Garden Training Center, Forests outside of Balamb
Tri-Face
Locations: Deep Sea Research Center
Turtapod
Locations: Esthar City
Vysage
Locations: Great Salt Lake, Outside of Winhill
Wendigo
Locations: Outside of Deling City, Forests outside of Timber
-----------------------------------------------------------------------
11: Location of Timber Maniacs Magazines
These magazines don't appear in your inventory but when you look at one
Selphie will write a new article about Laguna on her web site that you
can access from Squall's study panel in Balamb Garden.
1: Balamb, Train Station
2: Balamb, Hotel Guest Room
3: Timber, Timber Maniacs Office Building
4: Timber, Hotel Guest Room
5: Fisherman's Horizon, Grease Monkey's House
6: Fisherman's Horizon, Hotel Guest Room
7: Trabia Garden, Graveyard
8: Dollet, Hotel Guest Room
9: Dollet, Pub
10: Shumi Villiage, Artisan's House
11: White SeeD Ship, Bridge
12: Edea's House, Inside the house
-----------------------------------------------------------------------
12: SeeD Test Answers
Test 1: Yes,No,Yes,Yes,Yes,No,No,Yes,No,No
Test 2: Yes,No,Yes,Yes,Yes,No,Yes,Yes,No,No
Test 3: No,No,Yes,No,Yes,Yes,Yes,No,Yes,No
Test 4: No,Yes,Yes,Yes,No,No,Yes,Yes,No,No
Test 5: No,No,No,Yes,Yes,No,No,Yes,Yes,Yes
Test 6: Yes,No,Yes,Yes,No,No,Yes,Yes,No,Yes
Test 7: Yes,Yes,Yes,Yes,Yes,Yes,No,Yes,Yes,No
Test 8: No,Yes,No,No,Yes,Yes,No,No,Yes,No
Test 9: No,Yes,No,No,No,No,No,No,Yes,Yes
Test 10: Yes,No,No,No,No,No,No,No,Yes,No
Test 11: Yes,Yes,No,Yes,Yes,No,Yes,No,No,Yes
Test 12: No,Yes,No,No,Yes,No,Yes,No,Yes,No
Test 13: Yes,No,No,No,Yes,No,No,No,No,No
Test 14: Yes,Yes,Yes,Yes,No,Yes,Yes,No,Yes,No
Test 15: Yes,Yes,No,No,No,No,No,Yes,No,Yes
Test 16: Yes,No,No,Yes,No,Yes,No,No,Yes,No
Test 17: Yes,No,No,No,Yes,No,No,Yes,No,No
Test 18: Yes,No,No,No,Yes,No,No,No,No,No
Test 19: Yes,No,No,Yes,No,No,No,No,No,Yes
Test 20: Yes,Yes,No,Yes,No,Yes,Yes,Yes,No,No
Test 21: Yes,Yes,Yes,Yes,No,No,Yes,Yes,Yes,No
Test 22: No,No,No,Yes,No,No,No,Yes,Yes,No
Test 23: Yes,No,No,No,No,Yes,Yes,Yes,Yes,Yes
Test 24: Yes,Yes,No,No,Yes,Yes,No,No,No,Yes
Test 25: Yes,No,Yes,Yes,Yes,No,No,Yes,No,No
Test 26: Yes,No,Yes,Yes,Yes,No,No,Yes,No,No
Test 27: No,Yes,No,No,No,No,Yes,No,Yes,No
Test 28: Yes,No,No,Yes,Yes,Yes,No,Yes,No,No
Test 29: No,No,No,Yes,Yes,No,No,No,Yes,No
Test 30: No,Yes,No,No,No,No,Yes,No,No,No
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13: FAQ
Q: What is your favorite party to use regularly and what is the best
party to use?
A: My favorite party to use is Rinoa, Squall, and Zell. Out of all the
characters, Squall, Rinoa, and Irvine is probably the best party you can
use, they deal the most damage, and Rinoa can use Invinsible Moon to
make your party Invinsible. But I must note that one of the best things
about an rpg is that you get to decide what party to use, don't just use
the best party you can get, use the characters you personally like,
don't just use them because they are powerful.
Q: Can you get the Lion Heart weapon for Squall on Disk 1?
A: Yes you can but first you'll need Squall to be at level 30 or above
before you reach the forest dream with Laguna after the events in
Timber. During the Laguna dream you can steal Laser Cannons from
Elastoids if Laguna is level 30 or above, then use Ifrit's Ammo Refine
ability to change them into some pulse ammo. After you have 12 Pulse
Ammo, you'll need 4 Dragon Fangs, if Squall is level 30 or above, the
Grendels in the forests near Timber drop them rarely. Next you'll need a
piece of Adamantine, the Adamantoises on the beaches drop them if Squall
is level 30 or above. It will take a while to get all of that, but you
can get the Lion Heart on Disk 1.
Q: Where is the best place to gain large amounts of EXP and AP?
A: The cactaurs on Cactaur Island wield 20 AP for each one you kill,
Cactaur island is a small island near the desert area which is on the
far tip of the continent with Edea's house on it. You'll need a high Hit
percentage in order to hit the cactaurs, fortuantly Squall already comes
with a max hit percentage so boost his speed and take out as many as you
can before they run away. For EXP The Islands Closest Heaven and Hell
has enemies which yield over 1000 EXP per battle and have rare draw
points such as Aura, Ultima, Flare, and Meteor scattered throughout
them. You should easily be able to get all your characters and GFs to
level 100 here. The Island closest to Hell is a small island off the
coast of the Timber Continent to the west. The Island Closest to Heaven
is located almost directly west of of the Island Closest to Hell, its a
little harder to find considering there are alot of other islands that
look exactly like it around the area.
Q: Where can a find a Ribbion, Mog's Amulet, or Chocobo Tag?
A: All of those items are gotten using the pocketplaystation which was
never released outside of Japan, so unless you have one there is no way
to get them unless you use Gameshark.
Q: How come when I use my Gysahl Greens in battle nothing happens?
A: Before you can use the Gysahl Greens you'll need to have your own
Chicobo, you can get one from ChocoBoy by going to any of the chocobo
forests and either catching a chocobo yourself, or having ChocoBoy do it
for you.
Q: Is there a connection between how many Dead Spirits you have in your
inventory and how often Odin appears in battle?
A: I have tested this and I can say that Odin did appear for me more
times when I had a large amount of dead spirits in my inventory, opposed
to me having almost none. It could just be a coincidence, but if you
like Odin to come and chop up your enemies for you, go ahead and collect
a bunch of Dead Spirits, it couldn't hurt could it?
Q: What is the best spell to junction to each stat?
A: If you go back to the character section of the guide, take a look at
the spells I have junctioned to my stats with Squall, Rinoa, and Zell.
That should give you some indications of what you should juctions.
Although I must note that Quake is probably not the best spell to
junction to your HP, I'd probably go with Tornado or Curaga for most of
the game.
Q: What are the best cards to use while playing Cards?
A: Squall, Edea, Seifer, Zell, Laguna. Those are the cards I prefer
anyway, If you get your turn first make sure to play the Edea Card in a
corner with the two As pointing outward so that the opponent cannot flip
you regardless of what card they play, I like to call that a blocker.
Q: Why did you write this guide?
A: Two reasons, I love RPGs and I love Writing. Final Fantasy VIII just
happened to be a game I wanted to play through again and I thought I
would write a guide for it.
-----------------------------------------------------------------------
14: Credits
These are just a couple of people I would like to thank for either being
there for me personally, helping me with the guide, or for just being
bad ass.
- God for giving me hands to type this Guide, the power to finish it,
and a brain to remember most of this stuff.
- A good friend of mine, Amo Pheara, who convinced me to keep working on
the guide when I almost gave up on it.
- My parents because they bought me my Playstation and this game.
- Everybody that sends email and instant messages to me asking me for
help, keeping me in shape to write these guides.
- The Brandy Games Strategy Guide on a couple of Monster and Item
locations.
- You the reader because it means so much to me that people view my work
and get the help they need.
~Fin~
click here to download file
YO! WELCOME TO DA SECOND SITE!
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Here I will post news, when I feel like it, err, when there is an update.^_^ Also, check back frequently because I will constantly be changing this site!
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Final Fantasy VIII
Written by: KatanaSoul
Version: North American (Final Version)
Date Started: October 24th, 2001
Date Completed: July 31th, 2002
Email: Katanasoul@hotmail.com
Yahoo: Bushidosoul
MSN: Katanasoul
AIM: HolyKnightDias
Homepage: www.geocities.com/bushidosoul
Disclaimer: This Guide is Copywrited 2001 to me Dale Ray (KatanaSoul)
and cannot be reproduced in any way, shape, or form and cannot be sold,
distributed, or used in any way to make money or for any promotinal
purposes. I write guides to help all the gamers out there, not to
benefit myself with money or anything else so respect that. If you wish
to place this guide onto your site, drop me a line at my email above, it
is very doubtful that I would refuse.
Email and Instant Messaging Policy: I do answer game questions via email
and by Instant Messaging, so if you have questions, comments,
suggestions, or anything of that nature send them on in and I'll reply
as soon as I see them. I welcome response to my work and I enjoy
answering questions so no need to be shy about it. Although I do urge
you to search my guide to see if your question is already answered,
searching is easily done by pushing Ctrl+F and then putting in what you
are searching for into the box to go exactly to what you are looking
for. If that doesn't help feel free to send me your emails at the email
address listed above or contact me by way of instant messaging. If you
IM me and I don't respond, its probably because I am busy or am away
from the computer, so if I don't respond try again later.
Table of Contents
1: Introduction
2: Characters
3: Walkthough
3.1: Balamb Garden
3.2: The Fire Cavern
3.3: Dollet Field Exam
3.4: After the Exam, Back to the Garden
3.5: The Train Ride
3.6: Timber
3.7: The Forest Dream and Galbadia Garden
3.8: Deling City and the Tomb of the Unknown King
3.9: Caraway and the Battle with Edea
3.10: Winhill and the D-District Prison
3.11: The Missle Base and the Return to Balamb Garden
3.12: Fisherman's Horizon and the Invasion of Balamb Town
3.13: Trabia Garden, Winhill, and the Centra Ruins
3.14: Galbadia Garden and the Showdown with Edea
3.15: The White SeeD Ship and the Great Salt Lake
3.16: Esthar and the Lunar Gate
3.17: The Lunar Base and the Ragnarok
3.18: The Sorceress Memorial and the Meeting with Laguna
3.19: The CC Group and Dollet
3.20: Jumbo Cactaur and Shumi Villiage
3.21: Obel Lake and the Card Queen
3.22: Lunatic Pandora and the Beginning of the End
3.23: The Final Battle, Ultimecia Castle
3.24: Back to the Ragnarok, Finding the Card Queen and Tonberry King
3.25: PuPu and the Chocobo Sanctuary
3.26: The Deep Sea Research Center and Omega Weapon
4: Guardian Forces
5: Guardian Force Abilities
6: Weapons
7: Items
8: Magic
9: Cards
10: Monster Locations
11: Location of Timber Maniacs Magazines
12: SeeD Test Answers
13: FAQ
14: Credits
-----------------------------------------------------------------------
1: Introduction
This is the first guide I've written for a game, but I've been writing
guides in my head for years and I finally got a computer a while back
and decided to start with one of my favorite games. My Drive to start
writing guides came not only from my love for rpgs and writing about
them but I love to help people with any questions they may have about a
game, and what better way to help but with an indept guide. So I have
worked my hardest to include everything about this game in this guide,
wiether it be where you can find any of the many items in the game, to
where you can draw a certain magic spell, I hope to have included it all
here. I also want to thank you the reader for viewing my work it means
alot to me that people use my guides and they get the help they are
looking for. You can always contact me via email at my email or by
instant messaging which are both listed above. I love to hear from you
the reader, Comments, Questions, and Suggestions are always welcome. If
you are looking for a certain item, ability ect you can always search
the document using Ctrl+F. I think thats enough of my rambling, enjoy
the Guide :)
My Review:
Characters: 7/10
Story: 9/10
Script/Translation: 9/10
Music/Sound: 10/10
Gameplay: 4/10
Battle System: 5/10
Character Development: 8/10
Look/Feel: 7/10
Fun Factor: 6/10
Originality: 7/10
Replay Value: 6/10
Side Areas: 5/10
Length: 7/10
Difficulty: 5/10
Intro: 8/10
Final Boss: 7/10
Ending: 8/10
Overall: 7/10
A more comprehensive review can be found at:
www.geocities.com/bushidosoul/FinalFantasyVIIIReview.html
-----------------------------------------------------------------------
2: Characters
Squall
Weapon: Gunblade
Limit Break: Renzokuken
Method of Learning Limit: Wielding Different Weapons
Squall is a loner at Balamb Garden with a mysterious past, he doesn't
get along with people very well and so people pretty much leave him
alone. Until the day comes when he has to take the SeeD test to finally
become a SeeD. Becoming a SeeD, Squall will find himself get involved in
a mess of troubles and finally into saving the world. Can Squall really
handle what is coming his way, and how is he connected to it all?
Squall is without a doubt the best character in the game, he will
probably be several levels above the rest of your party for most of the
game, and with his Lion Heart weapon he can deal tens of thousands of
damage to the enemy. With his gunblade Squall has the chance for a
critical hit with every attack by pressing the R1 button right before
Squall strikes the enemy, after a couple of battles this will become
second nature to you.
Renzokuken:
Renzokuken is Squall's Limit Break, he charges at an enemy and proceeds
to slash them many times, how many times depends on the enemy. The
amount of damage Squall deals each time he strikes the enemy is
determined by pushing the R1 button when the Renzokuken gauge reaches
the small box near the end of the gauge, you can also turn off the gauge
in Squall's status menu so that you can try to time the strikes without
the gauge. Squall will randomly use a finishing technique after using
Renzokuken, what technique he can use depends on what weapon he is
wielding, the four possible finishing techniques are listed below.
Rough Divide: Squall drives a cut into the enemy and rises up high
causing a wave to follow that deals damage: Can be used with all of
Squall's weapons.
Fated Circle: Squall leaps into the air and spins his gunblade which
releases a shock wave at all enemies: Can be used with the Shear Trigger
and all weapons above it.
Blasting Zone: Squall forms a large column of light from his gunblade
that pierces the atmosphere and drops it on all enemies: Can be used
with the Flame Saber and all weapons above it.
Lionheart: This is what I like to call a mass kill move, Squall knocks
an enemy into the air and slashes them many many times dealing an insane
amount of damage: Can be used with and only by the Lion Heart.
My Personal Squall:
GFs: Shiva, Siren, Diablos, Alexander, Eden
Commands: Attack, Magic, GF, Item
Skills: HP+80%, Strength+60%, Mag+60%, Spr+60%
Junction Info:
HP: Quake
Str: Meteor
Spd: Haste
Vit: Meltdown
Mag: Triple
Eva: Tornado
Hit: Firaga
Luck: Aero
Spr: Curaga
Elem Attack: Water
Status Attack: Pain
Elem Defense: Full-Life, Ultima, Flare, Shell
Status Defense: Esuna, Holy, Bio, Aura
-----------------------------------------------------------------------
Quistis
Weapon: Whip
Limit Break: Blue Magic
Method of Learing Limit: Items
Quistis is Squall's Instructor at Balamb Garden but if often looked down
upon as a teacher cause of her young age. She is very popular amongst
her students, so popular they have formed their own fan club for her
called the "Trepies". She later resigns her job as a teacher and once
again becomes a SeeD.
Quistis is probably one of them most overlooked characters in RPG
history. I'd say she is the 4th best character in the game once you
acquire all her Blue Magic skills, not only can she protect and shell
the entire party, but she can restore HP to them, cause multiple status
effects to enemies, and cause five digit damage to all enemies with
Shockwave Pulsar. Keep Quistis in mind any time you are having
difficulty with a boss.
Blue Magic:
If you have played other Final Fantasies you know how all about the Blue
Magic system. It works a little diffrent in Final Fantasy VIII though,
but the basic idea remains the same, you use enemy skills. Quistis
learns Blue Magic by using items that are found in various ways on her
that perminatly teachs her the ability.
Laser Eye: Quistis fires an Eye Beam at an enemy: Already Learned
Ultra Waves: Sonic waves rush around the field and hit all enemies:
Learned from Spider Web
Electrocute: Bolts of Lighting rush around Quistis' body that strike an
enemy dealing thunder damage: Learned from Coral Fragment
LV? Death: Casts death on random enemies: Learned from Curse Spike
Degenerator: Eliminates an enemy from battle: Learned from Black Hole
Aqua Breath: Quistis Fires a water wave at all enemies dealing water
damage: Learned from Water Crystal
Micro Missiles: Quistis fires several missiles at an enemy that cuts its
HP down depending on there level: Learned from Missle
Acid: Quistis hits enemy with poison, dealing poison damage and
sometimes causing the poison status effect: Learned from Mystery Fluid
Gatling Gun: Quistis fires a wave of bullets at enemy: Learned from
Running Fire
Fire Breath: Quistis fires a wave of fire at all enemies dealing fire
damage: Learned from Inferno Fang
Bad Breath: Inflicts just about every status effect in the book on all
enemies: Learned from Marlboro Tentacle
White Wind: Restores the HP of all Party Members: Learned from Whisper
Homing Laser: Quistis fires a laser at an enemy: Learned from Laser
Cannon
Mighty Guard: Quistis casts Shell and Protect on the party: Learned from
Barrier
Ray Bomb: Quistis sweeps a laser across the battle field that blows all
enemies into the air: Learned from Power Generator
Shockwave Pulsar: Greivers special attack and one of the best attacks in
the game, with a decent magic stat deals five digit damage. Quistis
sucks all enemies up in a ball that carries them up into the sky and
they are blasted with a ball of energy: Learned from Dark Matter
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Zell
Weapon: Glove
Limit Break: Duel
Method of Learning Limit: Reading Combat Kings Magazines
Zell is a student a balamb garden and like Squall is taking the SeeD
test to become a SeeD. He is from Balamb where his mother still lives
and he is viewed as a sort of "superhero" by the youth that live there,
this often annoys the parents who think he is a poorly behaved person.
Zell is a pretty good character, but not as useful as some of the other
characters. In the beginning of the game his Limit Break does rather low
damage, but toward the end of the game with a high strength rating and
if your good at using Duel, he can do pretty good damage, basically just
an all around character.
Duel:
If you have played Final Fantasy VI, take Sabin's Blitz technique and
add the ability to chain them together and you have Zell's Duel Limit
Break. Although not as good as Sabin's blitz techniques Zell can do some
pretty good damage with them, the idea behind Duel is to input a
combination of attacks which are shown at the bottom of the screen when
you choose duel. When you choose duel a timer starts, how much time you
have to imput techniques is random, and basically you just put in a
combination of attacks, depending on which ones you chain together
you'll have the option to use a finishing techique, which you can choose
to use or you can continue with other attacks. Usually chaining attacks
and ignoring the finishing techniques does more damage, considering
finishing techniques end the timer, although some of them look pretty
cool. You can also set Zell's duel to auto in his status menu whichs
makes the computer chain techniques instead of you doing it. Zell learns
new Duel Skills by reading Combat King Magazines which are located in
various places. Below are the techniques Zell can chain together and
what chains to put together to use the finishing techniques.
Normal Techniques:
O+X
Punch Rush: Zell performs a double punch on an enemy: Already Learned
Left+Right
Booya: Zell deleivers a blow with his knee to an enemy: Already Learned
Up+Down
Heel Drop: Zell drops a forceful heel drop on an enemy: Already Learned
Left+Left+O
Mach Kick: Performs a powerful kick to an enemy: Already Learned
L1+R1+L1+R1
Dolphin Blow: Zell Perfoms a water uppercut on an enemy: Combat King 001
Down+O+Down+O
Meteor Strike: Zell graps an enemy, leaps into air and slams them back
down to the ground, seems to miss alot though: Combat King 002
Finishing Techniques:
PunchRush+MachKick+PunchRush+HeelDrop+Down+Down+Down+Down+O
Burning Rave: Zell punches the ground sending a wave of aura that
ingulfs all enemies: Already Learned
PunchRush+Booya+HeelDrop+MachKick+HeelDrop+Booya+PunchRush+MachKick+Up+X
+Down+Triange+O
Meteor Barret: Zell leaps into air, powers up, then flys through and
enemy causing them to implode: Combat King 003
PunchRush+HeelDrop+MachKick+HealDrop+Booya+Triangle+Square+X+O+Up
Different Beat: Zell knocks an enemy into the air and repededly kicks
them before stomping them back to the ground: Combat King 004
PunchRush+Booya+HeelDrop+MachKick+PunchRush+Up+Right+Down+Left+Triangle
My Final Heaven: Zell runs around the planet, building power, then runs
over all enemies burning them with aura (I liked Tifa's better): Combat
King 005
My Personal Zell:
GFs: Quenzacotl, Brothers, Pandemonia, Cerberus, Bahamut
Commands: Attack, Magic, GF, Item
Skills: HP+80%, Str+60%, Mag+60%, Spd+40%
Junction Info:
HP: Quake
Str: Meteor
Spd: Haste
Vit: Meltdown
Mag: Triple
Eva: Tornado
Hit: Flare
Luck: Aero
Spr: Curaga
Elem Attack: Water
Status Attack: Pain
Elem Defense: Full-Life, Ultima, Protect, Shell
Status Defense: Esuna, Holy, Bio, Aura
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Seifer
Weapon: Gunblade
Limit Break: Fire Cross
Method of Learning Limit: None
Seifer is also a student at Balamb Garden and is the rival of Squall.
Seifer is a member of the of the Disciplinary commitee along with his
"posse" members Fujin and Raijin. Seifer is a very hot headed and
Selfish person who will do anything to get what he wants and acheive his
"romantic" dream.
Not much to say about Seifer he joins the party for a short time during
the SeeD field exam, then he becomes your enemy shortly there after.
Fire Cross is pretty useful for the time you do have him though and his
gunblade works just like Squall's, pressing R1 before Seifer strikes the
enemy for a critical hit.
Fire Cross: Seifer casts fire on an enemy then fires a ball of aura at
them from his gunblade.
-----------------------------------------------------------------------
Selphie
Weapon: Nunchaku
Limit Break: Slot
Method of Learning Limit: Randomly find when using Slot
Selphie is a transfer student to Balamb Garden from Trabia Garden on the
Northern Continent. She has a very cheerful attitude and makes friends
very easily, she has joined the Festival commitee and has a web site
devoted intirely to it. Selphie becomes a SeeD along with Squall and
Zell and joins them on there first mission.
In battle Selphie is probably the weakest of all the characters, early
in the game she will be of great help with her Full Cure Slot Limit
Break, but later in the game once you start getting Curaga spells this
becomes not as useful. Her other slot magics also become quite
overshadowed by the ability to cast double and triple on your party,
although if you have the patience to try to bring up her The End Limit
Break, she could quite possibly be the most poweful character but you'll
probably be better off with more powerful characters.
Slot:
Selphie's Limit Break is quite simple, she brings up a menu which will
randomly select a spell and how many times it is cast, you can choose to
do the slot over again to try to get better spell or if your lucky you
may stumble upon one of Selphie's four Limit Breaks. How often these
Limit Breaks appear in her slots is determined by her level, so the
higher it is, the more likely it is that one of her Limit Breaks will
come up. Below are the four possible Slot Limit Breaks.
Full Cure: Selphie fully restores the entire party's HP.
Wall: Casts Shell and Protect on the entire party.
Rapture: Eliminates an enemy from a battle.
The End: Eliminates all enemies from a battle, this move, although very
rare, can kill any enemy in the game, that includes bosses.
-----------------------------------------------------------------------
Laguna
Weapon: Machine Gun
Limit Break: Desperado
Method of Learning Limit: None
Laguna is a very energetic man who acts sometimes acts very childish,
but he is also a great leader who gains the respect of everyone around
him, especially his best friends Kiros and Ward. His dream is to become
a writer but this is hindered by him being a member of the Galbadian
Army. Laguna is my favorite character in Final Fantasy VIII.
You will take control of Laguna multiple times during Squall's "dream"
sequences along with Kiros and Ward. As a Character Laguna is not all
that great, his limit break only hits once but for pretty decent damage
nothing else about him really sticks out though.
Desperado: Laguna tosses a grenade into the enemy ranks, then proceeds
to fire his machine gun repededly into the enemies, bailing out just in
time for the grenade to explode damaging all enemies.
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Kiros
Weapon: Katal
Limit Break: Blood Pain
Method of Learning Limit: None
Kiros is a member of the Galbadian Army along with Laguna and Ward. Not
much is really know about him except he is a very caring person and he
has a very unusual weapon and fighting style.
Unlike his counterparts, Laguna and Ward, Kiros is a great character
when given a decent strength stat. His Blood Pain Limit Break does
really good damage and is extremely useful during the sequences in which
you control Laguna.
Blood Pain: Kiros goes into a frenzy and attacks an enemy multiple
times.
-----------------------------------------------------------------------
Ward
Weapon: Harpoon
Limit Break: Massive Anchor
Method of Learning Limit: None
Ward is a member of the Galbadian Army along with Laguna and Kiros. Ward
is a very devoted friend to Laguna and Kiros and would follow them
anywhere. Thats about all that is known about Ward.
Ward is basically just like Laguna but with a little bit more strength
and a lower speed stat. Massive Anchor hits all enemies for a little bit
more damage than Laguna's Desperado, Basically just your all around
muscle character.
Massive Anchor: Ward launches his harpoon high into the air and then
rides it back to the ground causing a shockwave which strikes all
enemies.
-----------------------------------------------------------------------
Rinoa
Weapon: Pinwheel
Limit Break: Combine, Angel Wing
Method of Learning Limit: Reading Pet Pals Magazines
Rinoa is a member of the resistance of Timber known as the "Timber Owls"
which is trying to overthrow the president of Deling City Vinzer Deling.
While trying to assasinate the Sorceress Rinoa gets caught up in
Squall's quest and begins to become emotinally attached to him over
time. But is there some secret behind her?
Rinoa is a great character, and the 2nd best in the game behind Squall.
Although her Combine limit break is random all of them are great and you
can't really lose with any of them., from an high damaging attack with
Wishing Star, to making your party invincible with Invincible Moon, as
well as random events that will happen from time to time that assist the
party in various ways, she is almost invaluable in battle.
Combine:
Rinoa's Combine limit break is very simple, choose combine in battle and
depending on which of her limit breaks you have learned, Angelo will
rush out and do various things. Rinoa learns her limit breaks by reading
Pet Pals Magazines which are bought and found throughout the game, once
you have read the magazine you can choose which limit break to start
learning by going to Rinoa's status menu and selecting the limit break
you wish to learn. After walking around with Rinoa in your party for a
while, the bar will begin to fill and when it fills up Rinoa perminatly
learns the limit break, you'll hear a ping once the limit break has been
learned. Rinoa also has various limit breaks that cannot be used with
Combine but rather happen at random intervals during battle. Rinoa's
Combine limit breaks and random limit breaks are listed below.
Angelo Rush: Angelo charges through an enemy: Already Learned
Angelo Cannon: Rinoa fires Angelo into the enemy ranks causing an
explosion which damages all enemies: Already Learned
Angelo Strike: Angelo performs a body slam on an enemy: Pet Pals 1
Invincible Moon: Angelo runs out onto the battle field and howls to the
moon makeing the party completely invincible for a short period of time:
Pet Pals 3
Wishing Star: Angelo and Rinoa repededly charge into random enemies
causing a massive amount of damage: Pet Pals 6
Random Events:
Angelo Recover: Restores the HP of a party member with HP in the
critical: Pet Pals 2
Angelo Reverse: Revives a dead party member: Pet Pals 4
Angelo Search: Angelo comes to battle and gives an item to the party:
Pet Pals 5
Angel Wing:
Toward the end of Disk 3 Rinoa will have a new limit break option other
than Combine, which is called Angel Wing. Using it in battle will make
Rinoa go into a Berserk like state, but instead of using physical
attacks, she will attack with magic, all of which will be tripled in
power. None of the magic she uses comes from your stocked magic either,
also once Rinoa uses Angel Wing it will last until the battle ends, even
if she dies and gets revived. I've had a Fire spell do 7000 damage using
Angel Wing before.
My Personal Rinoa:
GFs: Ifrit, Carbuncle, Leviathan, Doomtrain, Cactuar, Tonberry
Commands: Attack, Magic, GF,I tem
Skills: HP+80%, Str+60%, Mag+60%, Vit+60%
Junction Info:
HP: Quake
Str: Meteor
Spd: Haste
Vit: Meltdown
Mag: Triple
Eva: Tornado
Hit: None
Luck: Aero
Spr: Curaga
Elem Attack: Water
Status Attack: Pain
Elem Defense: Full-Life, Ultima, Flare, Shell
Status Defense: Esuna, Holy, Bio, Aura
-----------------------------------------------------------------------
Irvine
Weapon: Shotgun
Limit Break: Shot
Method of Learing Limit: Acquiring Different Ammo
Irvine is a womanizer to say the least. He tries to pass as a Loner who
is misunderstood but is often shot down by the women he hits on,
obviously seeing past his cheesy pickup lines. Irvine is hired by Balamb
Garden to help Squall's party defeat the Sorceress, but after failing to
kill her sticks around with Squall, mostly because of Selphie, but is
there some other reason?
Irvine is a great character and is easily the third strongest character
in the game. When you first get him, he won't seem so powerful, but once
you get ahold of some of his powerful ammo, such as AP, Fast, and Pulse
Ammo, he will start outclassing all the other characters in damage with
his Shot limit break, with the exception of Squall of course.
Shot:
Using shot is simple, just select Shot when Irvine gets his limit break
and choose the ammo you wish to use, then press R1 rapidly to fire off
shots at the enemies, you can press left or right to switch between
enemeis to fire at, and your ammo count is at the bottom right hand
corner of the screen along with the time left to use shot. Keep in mind
if your ammo starts doing 0 damage to the enemies they are already dead
and you should switch to another target or stop fireing and let the
timer run down. Each Ammo has a diffrent attack power and firing time,
and all of Irvine's possible shots are listed below.
Normal Shot: Fires bullets an an enemy: Normal Ammo
Scatter Shot: Fires bullets at all enemies: Shotgun Ammo
Dark Shot: Fires Dark Aura at an enemy and causes various status
effects: Dark Ammo
Flame Shot: Fires Flames at all enemies: Fire Ammo
Canister Shot: Fires a slow but powerful blast at an enemy:
Demolition Ammo
Quick Shot: Fires a VERY quick and painful blast at all enemies: Fast
Ammo
Armor Shot: Fires an armor piercing shot at an enemy, pretty quick too:
AP Ammo
Hyper Shot: Fires a powerful laser quickly for maximum damage or close
to it: Pulse Ammo
-----------------------------------------------------------------------
Edea
Weapon: None
Limit Break: Ice Strike
Method of Learning Limit: None
Nothing is known about the Sorceress Edea, Except she is working behind
the scenes with Vinzer Deling, the President of Galbadia. What could she
be planning?
Edea joins for a short while during your trip to Esthar and shortly
leaves there after. She really has nothing about her that sticks out,
but she has a great magic stat, although her Ice Strike limit break
isn't that great.
Ice Strike: Edea forms a large magic ice shard and fires it at the
enemy.
-----------------------------------------------------------------------
3: Walkthough
After watching the magnificent intro to the game, the main character of
the game awakens in a doctors office, respond to her question and you'll
get the chance to name him. Quistis comes to get Squall and he follows
her to their classroom. After hearing from Quistis in the class room,
check Squall's desk under the Tutorial menu to receive your first two
GFs Quezacotl and Shiva, I suggest giving Shiva to Squall to start out,
if your not familiar with how to junction yet, there will be a tutorial
about it coming up in the game soon, proceed to the front and speak with
Quistis. Your first destination is to go to the Fire Cavern, but first
you'll have a chance to explore Balamb Garden.
-----------------------------------------------------------------------
3.1: Balamb Garden
Party: Squall (Level 7)
Items: M-Stone Piece, Spider Web, Occult Fan I
Cards: Quistis, Mini Mog, Starter Deck
Draw Points: Curex2, Esunax2, Blizzardx2
-----------------------------------------------------------------------
From the classroom head toward the elevator to the south, and you'll run
into another student that wants Squall to take her on a tour of the
garden, I suggest doing it so you will get to know balamb garden a
little better as well, after agreeing or disagreeing to take her speak
with the guy near the elevator for a starter set of cards and proceed
down the elevator. From the Directory head east into the library, search
the bookcases for an Occult Fan I Magazine and there is an Esuna Draw
Point to hit in here as well, which will be useful to junction. Leave
the library and take the next east into the Training area, I suggest you
hit the Blizzard Draw Point here and perhaps gain a level or two the
monsters aren't too strong, If you get in trouble just call Shiva in and
she will take care of the enemies. There are a few rare cards to pick up
in the Garden, head to the Cafeteria which is to the left of the
dormitory which is west of the Training Area, inside you'll run into
Seifer, after the scene head to the right, the Trepe Fan in the back has
the Quistis Card you can win, he also has some boss cards that are
pretty good cards as well but make sure to pick up the Quistis card now,
it will be a powerful card for a while. The other Card is the Mini Mog
Card, there is a kid jogging around the garden whom you will see from
time to time, he has the card, its not as good as the Quistis one but
this is the only place to pick it up, although I should note you will
have other chances in the game to win these two cards, but I suggest
doing it now. When you are finished proceed to the main gate south of
the directory, making sure to hit the Cure Draw Point towards the exit,
Quistis will teach you how to junction GFs and then you will set out to
the world map toward the Fire Cavern. When out on the world map proceed
towards the mountain behind the garden and search for a Cure Draw Point,
then head towards the town of balamb to the west to the tracks behind it
to hit the Esuna Draw Point, a good spell to junction early in the game,
there is one last draw point on the cliff behind the Fire Cavern to the
east its a blizzard draw point. Now its time to start gathering items
and learning GF abilities, the first items you should concern yourself
with getting are the M-Stone Pieces which are dropped by the bite bugs,
Glacial Eyes, and Caterpillars around the area, also take note that the
caterpillars are mostly found in the forest and drop a Spider Web which
will teach the blue magic Ultra Waves to Quistis, get a couple of these
because they are used to Remodel Weapons as well, Beward of the T-Rexaur
enemy in the forest though he is quite the enemy, best to run away for
now if you see one, as for GF Abilities I suggest learning Boost before
you even go into the cavern on Shiva and Quenzacotl, after that focus on
learning juction abilites, like HP-J and Str-J, Card for Quenzacotl is
also not a bad idea to start adding monster cards to your collection
with Quenzacotl's Card Ability, the Bomb in the Fire Cavern is pretty
good to turn into a card. The best place to earn AP here on the plains
is on the beach, the Fastitocalons there give good amounts of AP. Also
make sure you fight alot of battles to draw magic from the enemies, I
suggest stocking up alot on Cure and Blizzard Spells for the Cavern.
-----------------------------------------------------------------------
3.2: The Fire Cavern
Party: Squall (Level 10), Quistis (Level 10)
Items: G-Returner
Cards: Ifrit
Draw Points: Fire
-----------------------------------------------------------------------
Enter the cavern and Quistis will explain how to Junction magic as well
as tell how to use the gunblade properly again. Talk to the two guard
toward at the entrance and choose a time, I suggest 20 Minutes, because
the lower the time left when you defeat the boss of the cavern, the
higher your SeeD rank will be when you get ranked. Proceed into the
cavern, nothing really to mark here except there is a Fire Draw Point to
hit and the enemies here are very weak to blizzard magic so I suggest
hitting them with blizzard and countinuing through the cave, Quistis
will make comments as you proceed, none which matter much just continue
on to the boss.
-----------------------------------------------------------------------
Boss: Ifrit
Party: Squall (Level 10), Quistis (Level 10)
This is a simple boss, whomever has Shiva Junctioned should summon her
repededly, while the other character casts Blizzard Magic or summons
Quenzacotl. Use Scan on Ifrit every once in a while until he has enough
HP left that you can kill him in one more hit, then wait for the counter
to get down to about 10 seconds left then finish him off. You get a G-
Returner and Ifrit's Card for winning.
-----------------------------------------------------------------------
After the fight, the timer is gone and you gain Ifrit as a GF, make your
way back outside the Cavern, if you run into a Buel make sure to stock
up on all three elements it carries, before you head back to Balamb
Garden though I suggest learning some abilities with Ifrit. When your
done head back to the Garden, at the gate Quistis will explain how to
teach GFs abilities, after this go to the Dormatory which is directly
east and all the way north of the directory, or you may want to try and
win the Quistis or Mini Mog cards now if you got a bomb card this will
be alot easier. Search the bed in Squall's dorm room to change into his
uniform, now proceed to the directory to prepare for the SeeD test.
You'll meet your team members for the Test Zell and Seifer, when you are
in the car on the World Map proceed east to the town of Balamb. Proceed
to the dock and board the ship, there will be some conversation
explaining the mission in Dollet so pay attention to what is said. After
Seifer tells you to go outside, head out to the east exit and the exam
will start.
-----------------------------------------------------------------------
3.3: Dollet Field Exam
Party: Zell (Level 8), Squall (Level 12), Seifer (Level 9)
Items: Elixerx2, Cottagex2, G-Returnerx3, Weapons Mon Mar
Cards: None
Draw Points: Blind
-----------------------------------------------------------------------
As soon as the boat lands make sure to give each party member a GF and
Junction your magic then proceed up the stairs and you will be attack by
some soldiers, use this battle to draw plenty of fire, thunder, cure,
and blizzard magic. This area is not complicated at all and is very
straight forward just follow Seifer through the streets and take care of
the soliders that attack, note that your actions here determine your
grade so make sure to do the following, except in that first battle to
stock magic, finish all the soldiers off as quick as possible, also
don't talk to anybody unless you have to, and follow all of Seifer's
orders and you will be graded well. When you reach the center square,
Seifer will order you to look for more soliders, check up behind the
fountain and you will engage in another battle finish them and keep
speaking with Seifer, when he heads off north follow him, now you will
engage in random battles in the areas, take this time to draw more magic
and gain some levels before proceeding. When you reach the area where a
dollet soldier is attacked by a monster, make sure that Seifer finished
it with his Fire Cross Limit Break which will become available when it
is almost dead if you do not, your SeeD score will go down some, plus
you get more exp if he kills it. Keep proceeding north, after
overhearing some converstation between some Galbadian Soldiers, Selphie
will appear and Seifer will run off towards the tower, do not follow
Selphie by jumping down the cliff or your SeeD score will be lowered
instead take the path to the right, at the bottom Selphie will take
Seifer's place in the party so make sure to junction Seifer's GF and
Magic to her. Also run around the area and build some levels and draw
magic. Head inside the tower, making sure to get the Blind Draw point to
the left and saving your game on the right once inside. Take the
elevator up and prepare for a boss.
-----------------------------------------------------------------------
Boss: Wedge, Biggs, Elvoret
Party: Selphie (Level 9), Squall (Level 14), Zell (Level 10)
The battle will start out with you against Biggs, He has Esuna magic
which is a great help you should draw as much of it from him as you can,
don't worry much about his attacks they don't do much damage, after you
do enough damage to him Wedge will appear, defeat them both and they
will be blown away by the real boss Elvoret, Immediatly draw a new GF
from him, Siren, and stock up on the Double spell he has, it junctions
well. I strongly suggest drawing and casting Double on all three party
members and have them double cast cure if need be to cure your
characters, Elvoret's breath attack is the attack to watch out for it
does around 150 damage to all three party members you will probably need
to heal after that one. Other than that use normal attacks and your GFs
on him and he will fall in no time if you can keep your party healthy.
For winning you receive two elixers, two cottages, three G-Returners,
and a Weapons Mon Mar Magazine.
-----------------------------------------------------------------------
After the fight you are ordered to return to the shore to go back, you
have 30:00 to do it and the counter starts as soon as the conversation
ends. After leaving the tower yet another boss fight starts, although
this one is quite diffrent.
-----------------------------------------------------------------------
Boss: X-ATM092
Party: Selphie (Level 9), Squall (Level 14), Zell (Level 10)
This battle is timed of course and it really isn't a battle you can win,
the point is to every battle you get into with the monster you must
deplete some of its hp and run away before it fully restores itself. The
first battle is unavoidable but all of the others you will not have to
fight if you can avoid X-ATM092. When the first battle begins have
whomever has Quenzactol junctioned summon him repededly and have the
other two cast double and then thunder on him, when his hp is gone run
away. Proceed to the right trail and he will follow you again, in the
area where Selphie jumped off the cliff make sure to stay as far away
from the cliff as possible and hug the corner of the left path to the
next area and you will avoid another fight with X-ATM092. In the next
area DO NOT RUN down the path, walk, other wise the his footsteps will
stun you as you run and you will have to fight him again, The next area,
the bridge, is very difficult to avoid him, run to the right until he
jumps over your party, then proceed back to the left, this is where you
have to be quick, keep running and he will jump over your party a second
time, this time immediatly turn back to the right and run towards the
exit, if you don't do it fast enough you will have to fight him. Now
there is a way to get a ton of AP from the times you can fight him, if
you manage to deplete all of his HP in every battle, you will be
rewarded with 400 AP. My suggestion if you are going to try this is to
learn Boost, SummonMag 10,20,and 30% with Quenzacotl, this will do a ton
of damage to him, and should be enough to deplete his HP in a couple of
castings. Note that if you do this, your SeeD rank will go down.
-----------------------------------------------------------------------
After this Squall jumps onboard the ship and Quistis blows X-ATM092 away
with a machine gun and you return to Balamb.
-----------------------------------------------------------------------
3.4: After the Exam, Back to the Garden
Party: Selphie (Level 9), Squall (Level 14), Zell (Level 10)
Items: Timber Maniacs Magazinex2, Battle Meter, Weapons Mon Apr, Magical
Lamp
Cards: Zell, Seifer, Diablos
Draw Points: Thunder
-----------------------------------------------------------------------
When you return to Balamb, Quistis says you have some time off and can
do whatever you want but to turn to the Garden soon. Take this time to
explore the town of Balamb although there is not really much going on
here, You can pick up your first Timber Maniacs Magazine at the train
station and there is also one on the 2nd floor of the inn, you can buy
some items from the vendor near there, and you should try to win the
Zell card from Zell's Mother at his house, if you can get that card
playing cards will be quite simple for a while to come, it is one of the
best in the game, also make sure to hit the Thunder Draw Point outside
of the Junk Shop and make your way back to Balamb Garden. Although you
might want to learn some abilities with Siren, your new GF, before you
continue. When you return to the Garden you will see Xu, Quistis, and
Headmaster Cid speaking after there conversation finished look outside
of the library for Seifer and speak with him, after some move
conversation there will be an announcement, follow the instructions,
there you will find out if you passed and you will be taken to Cid's
office to receive your scores, from now on you'll get paid at randomly
as you walk around, fight battles ect, how much your paid depends on
your SeeD level you can open up the menu and go to into the Tutorial
section and take SeeD tests up to what Squall's Level is to raise your
SeeD level, after Cid gives you your score speak with him to receive the
battle meter, this will allow you to view your party info such as
battles fought, how many times you've run away from battles ect in your
Tutorial menu. When in Squall's dorm change into his SeeD uniform which
is on the bed and speak to Selphie to go to the party that is being
held, after a little bit of conversation and some bad dancing, Quistis
will want Squall to meet her at the secret area in the Training Center,
return to squall's dorm and change into his normal clothes and head
towards the training area. Enter the training area and Quistis will join
your party and you will head into the training area toward the secret
area in the back. Nothing really special about this place, Make sure to
give Quistis either Zell or Selphie's Junctions, Make sure to hit the
blizzard draw point on the path to the right. Watch out for the T-Rexaur
Enemies in here because they can pose a big threat, not so much one if
you cast blind on them and then use GFs on them but there attack power
is really high. Nothing else really to note, you might want to gain a
level or two with Squall and Quistis, then proceed to the very back
toward the secret area. Squall and Quistis will have a conversation at
the area then decide to return, make sure to save at the save point
outside the secret area and then proceed back to the entrance, you will
come across some monsters attacking a girl.
-----------------------------------------------------------------------
Boss: Granaldo, Raldosx2
Party: Squall (Level 17), Quistis (Level 14)
This battle is extremely easy to win, Simply draw and cast sleep from
Granaldo on him and his buddies the Raldos won't even attack you with
there master asleep, take this time to stock up on Shell and Protect
spells they have, these are great spells and will be needed for the
entire game and they junction extremely well. When you have enough
spells for your liking simply finish them with GFs.
-----------------------------------------------------------------------
When the battle is finished the men take the girl off, return to your
dorm and speak to Zell who tells you that you have a new room. Go to
sleep in Squall's new room and you will be woken up in the morning by
Selphie for your first mission. Pick up the Weapons Mon Apr Magazine on
the desk in Squall's Room and head toward the garden entrance. At the
Entrance Cid will give you your first assignment as a SeeD, Squall,
Selphie, and Zell are to go to Timber and help the resistance there.
Speak to Cid before you leave to receive the Magical Lamp item. I
suggest going back into the garden and hitting all the Draw Points and
gaining a few levels for Zell and Selphie in the Training Area, and also
head up to Cid's Room by way of the elevator and challenge him to a game
of cards. He has the very powerful Seifer card you should try to win it
from him before leaving the garden, as well as you should try to get the
Quistis and Minimog cards if you haven't yet because once you head off
to Timber you won't have a chance to get them for a long time. When you
finish in the garden head out to the world map and hit the Esuna Draw
Point in the tunnel behind Balamb, make sure your fully healed, Replace
your characters ability to cast magic with using Items, save, and use
the Magical Lamp to call forth the GF Diablos.
-----------------------------------------------------------------------
Boss: Diablos
Party: Selphie (Level 9), Squall (Level 17), Zell (Level 11)
This battle at this point in the game can be really difficult but can be
made easy by doing the following. Diablos' Favorite Attack is Gravija
which reduces your partys HP into the Critical, When this happens keep
hitting the button to change between your party member's turns til
Selphie's Limit Break comes up and hit do over until Full Cure comes up,
it shouldn't take long, that will restore your characters HP back to Max
so you can continue the fight. Have all your characters attempt to draw
and cast Demi onto Diablos, this will fail alot especially if your
characters levels are really low, but keep trying it will eventually
work, use Demi on him several times until it starts doing really low
amounts of damage, say in the low 100s, then Summon GFs and use Squall
and Zell's limits when he uses Gravija. Note that Diablos does have a
very powerful physical attack which if your characters are not fully
healed will most likely kill the character, if this happens use a
Phoenix Down and continue the fight. Using the above strategy it
shouldn't be too hard if you can just get the draws to work. You receive
a Diablos Card for winning.
-----------------------------------------------------------------------
When you defeat Diablos immediatly junction him and start learning the
HP junction ability and then focus on learning Mug, Learning Mug early
in the game will help you acquire alot of items that will be needed
later in remodeling your weapons.
-----------------------------------------------------------------------
3.5: The Train Ride
Party: Selphie (Level 11), Squall (Level 19), Zell (Level 12)
Items: Pet Pals Vol. 1, Pet Pals Vol. 2
Cards: Angelo
Draw Points: Curex2, Water
-----------------------------------------------------------------------
Make your way to Balamb, there is nothing else really to do here, might
want to buy a few items at the shops, hit the Thunder Draw Point and the
Cure Draw Point which is where the boat you took to Dollet once was, or
try to win Zell's card from his mom, when your finished head toward the
train station and pay the 3000 Gil Fee for the train ride. When on the
train, save at the save point and follow your party members into the
cabin. Once inside Zell will get all excited and notice they have
magazines which gives you Pet Pals Vol. 1, Selphie will come in feeling
sick and your party will pass out suddenly, and you will be in control
of 3 new characters, Laguna, Kiros, and Ward. As them proceed through
the forest hitting the Cure Draw Point on the way, nothing special about
the enemies here nor any interesting draws, might want to build a level
or two, considering these three characters levels and junctions are
connected to Selphie, Squall, and Zell's. When you reach the area with
the vehicle make sure to hit the water draw point and board the vehicle
to Deling City. When the three step out of the car head east and into
the Galbadia Hotel and down into the bar on the right. Speak to the
person in the blue and ask for your usual table. After some conversation
as Laguna walk toward Julia at the piano but Laguna's leg will cramp up
(lol) and he limps off back toward Ward and Kiros. After more
conversation (Laguna sounds just like me lol) Head back toward the inn
and ask for Julia's room at the Front Desk. After speaking with Julia
the scene will switch back to Squall's party whom is waking up just in
time to arrive at Timber. When you gain control of your party again,
you'll have to rejunction your party's GFs, when you step off the train
reply "But the owls are still here" to the man's question to be taken to
the resistance's train. You'll meet Zone and Watts inside and they'll
ask you to go get the Princess at the back of the Train. Take this time
to challenge Watts to a game of cards to get the Angelo card this will
be your only chance for a long time to get it so don't miss this
opportunity. Head toward the back room, after speaking with Rinoa she
will teach you how her Limit Break works and you will head back to the
others. In the meeting room they will explain your mission, make sure to
pay close attention to what to do because if you can do it all correctly
your SeeD level will rise. After the meeting head back to Rinoa's Room
and check the bed for a Pet Pals Vol. 2 Magazine, make sure to save your
game and talk to Watts to begin the mission. When the mission begins
jump across to the other car and run toward Rinoa once you are across on
the other car. Enter the Codes correctly that Rinoa reads to you and
make sure to go back up if one of the guards starts heading your way, do
this in both areas and you will succeed in your mission. After the
mission the party will head in to confront Vinzer.
-----------------------------------------------------------------------
Boss: Fake President, Gerogero
Party: Selphie (Level 12), Squall (Level 20), Zell (Level 13)
This boss will start out as a fake form known as the Fake President, you
can draw some cure magic from him if you like, then finish him with a GF
or a couple of physical attacks, He will transform himself into
Gerogero. The main threat with this guy is status effects, he can induce
many of them to one party member at a time with effects such as Blind,
Silence, and Berserk. This is easily taken care of by the ability to
draw Esuna Magic from him, so take care of status effects as soon as you
can because if your whole party gets effected by them you'll be in some
trouble, Now you can kill Gerogero by using a Phoenix Down on him but if
you didn't equip the item ability just summon Ifrit and cast Fire and
Cure on him, Note that you can Draw Double and Esuna from him which you
should take full advantage of cause these will be great spells
throughout the entire game, He also has Berserk and Zombie which are not
as great but worth getting a couple of.
-----------------------------------------------------------------------
After beating Gerogero and some more conversation it seems Vinzer is on
his way to Timber to broadcast a message to the world, so it looks like
the party is heading for Timber. Choose weither you want to take Selphie
or Zell with you to Timber along with Squall and Rinoa. Take this time
to try to win the Angelo card from Watts and get the Pet Pals Vol. 2
Magazine if you have not done so yet. Speak to Watts when your ready to
head to Timber.
-----------------------------------------------------------------------
3.6: Timber
Party: Rinoa (Level 11), Squall (Level 20), Zell (Level 13)
Items: Potion, Girl Next Door, Timber Maniacs Magazine
Cards: Buel, Tonberry
Draw Points: Blizzaga, Cure, Scan
-----------------------------------------------------------------------
When you step off the train head toward the left and check out the Pet
Shop on the left side of the screen, here you can buy two new copies of
Pet Pals for Rinoa, as well as GF Hi-Potions which could come in handy.
The enemies around the area are nothing new, you've fought them before
just some Galbadian Soldiers and Elite Soldiers which if you are near my
levels have nothing new to draw. Once you finish at the item store head
off to the right where you got off of the train, Rinoa will notice the
trains have stop running, continue to the right, there is a weapon
remodeling shop here but its doubtful you have the needed items to
upgrade yet, there is also an inn with a save point but you cannot stay
in the inn at the moment. Continuing to the right you'll run into some
elite soldiers threatening the Timber Guards, Rinoa will rush in to save
them and you'll fight a battle with some Elite Soldiers, after the
battle head back toward where you got off the train, at the area
overlooking the train tracks talk to the boy there to receive a potion,
everytime you enter Timber if you have Rinoa or Quistis in your party he
will give you a potion. Heading north from the arrival area, go into the
Timber Maniacs office, check the piles of magazines for the Girl Next
Door Magazine, it has no use yet but will later in the game. The room on
the left contains a Blizzaga draw point, make sure to hit it, The office
to the north has a Timber Maniacs Magazine laying on the floor, make
sure to pick it up, and if you talk to the editor and ask about Timber
Maniacs you'll get quite a story (notice how Squall really gets into his
story lol). Back outside the Office head all the way to the left to the
train tracks and enter the house up the stairs. Talk to the old man and
tell him you like to drink and then search the faucet and it will heal
your party, these are the Owls Tears you have probably been hearing
about, after healing check the cupboard several times until the girl
tells you to bang on it, once it opens take the 500 gil out, after you
take it you cannot get any more owls tears from the old man but who
really cares when you can draw cure magic from the soldiers outside. Go
back down the stairs and take the staircase down to the pub in the area
you came from. Outside the pub you run into some Galbadia Soliders who
fight you, after beating them they drop a Buel card, there is a shop on
the left which sells the usual items, you might want to buy some of the
ammo that is for sell for the character that will be joining soon, hit
the cure draw point on the right and head into the pub. Tell the drifter
inside about the card and he'll give you a Tonberry card and let you
keep the Buel card, when he moves take the door to the back alley. Hit
the Scan draw point, save at the save point and head toward the TV
Station up the stairs. After some conversation on the stairs and
watching Seifer and Quistis storm Deling's Announcment continue up the
stairs and into the conference room. Follow Seifer outside the room and
he will dissapear with the sorceress. Follow Quistis and Rinoa down the
stairs and into the house beside the Timber Maniacs building. Talk to
Quistis when you go upstairs, head toward the door and Quistis will tell
you that they should head toward Galbadia Garden and that you need to
take the train from east academy to get there, so form your party and
you'll receive some items from the Chief. Outside you'll meet Watts,
he'll head off to gather more info, head to the right toward east
station and you'll run into Zone whom will give you some train tickets,
head right across the bridge and down to board the train toward Galbadia
Garden. On the train talk to your party members a couple of times and
you'll arrive at the station.
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3.7: The Forest Dream and Galbadia Garden
Party: Rinoa (Level 15), Squall (Level 24), Zell (Level 17)
Items: Shear Feather, Cockatrice Pinion, Magic Stone, Screw, Saw Blade,
Ochu Tentacle, Black Hole, Dragon Fin, Steel Pipe
Cards: All Level 6 Boss Cards
Draw Points: Fire, Sleep, Confuse, Cure, Haste, Double, Shell, Life
-----------------------------------------------------------------------
Once you are off the train now is the time to start acquiring items to
remodel your weapons, and alot of items that the enemies have in this
area can be used for remodeling, first off The Thrustavis enemies can be
Mugged and also drop Shear Feathers, they also have the spells Aero and
Float for you to draw if you are high enough level so make sure to draw
alot of those spells, try to get several shear feathers. Cockatrice
Pinions are mugged and dropped by the Cockatrice enemies within the
forest areas on the world map around the area so try to get a couple of
those as well. Screws are another item that are a must, and they are
stolen and dropped from the Geezard enemies in the area, make sure to
pick up alot of these 30+ you'll be needing alot of them. The next item
is a Dragon Fin, You can mug a Grendel for it in the forest areas, they
also drop Dragon Fins, be careful though because Grendels are really
powerful. One last enemy to look out for is the Wendigo enemy, they can
be mugged for Steel Pipes as well as drops them, be sure to pick up
several of those as well. After you have done all of this return to the
Station where you got off and hit the invisible fire draw point on the
right bridge next to the station and proceed to the forested area
between the two mountains. Note that you can return to Dollet right now
and get some items but if you do the quests there later on Disk 3 the
rewards will be alot better. Once inside the forest the party has a
conversation and then Squall, Quistis, and Selphie drop into Sleep again
and you take control of Laguna, Kiros, and Ward who appear to be lost.
Laguna has Squall's Junction but if you didn't have anything junctioned
to Quistis and Selphie give Kiros and Ward some GFs now and then proceed
down the cliff. Hit the Sleep Draw Point at the bottom of the cliff and
proceed across the bridge and the party gets attacked by two groups of
Esthar Soldiers, take note of the draws the Esthar Soldiers have in this
battle, with a decent level party they should have Cura, Fira, Blizzara,
and Thundara. Take full advantage to draw these spells they are great to
use in battle and junction really well for this time of game. Head
straight and hit the Confuse Draw Point on the left, take the ladder
down, search the area to the left and you'll find the first old key,
Laguna of course will lose it like an idiot (lol). Note the Gesper
enemies that will appear in this area, they can be mugged for an drop an
item called Black Hole, which will teach Quistis Degenerator will will
instantly eliminate an enemy from battle so be sure to pick it up, they
also have Shell and Protect to draw from so if you didn't get plenty
from the Granaldo boss fight this is a good time to stock up. The
Elastoid enemies have Dispel to draw from pick some up of this because
you'll be needing this spell in some future boss fights. In the next
area have Laguna tamper with the middle panel so that the Esthar
soldiers will fall through, also make sure to tamper with the other two
panels after tampering with the middle one, you'll have to go all the
way around to reach the other one. (notice when you leave the area an
Esthar Soldier falls for it, Laguna is a genius after all!). Continue to
the right and pick up the second old key in the debris near the bottom
of the screen, and yet again Laguna loses another Key (lol). The path to
the right leads back toward the beginning so head up, Continue up until
you come across a switch on the ground, hit the red switch, then the
blue one, then continue up across the bridge type platform, in the next
area examine the bolder to push it away and reveal a Cure Draw Point,
hit it and continue up. Save at the save point in the next area, and
continue up again. Note that this is the end of the area and if you have
not gotten the Black Hole item you should try to get it before heading
up. On the cliff you'll fight a battle with some Esthar Soldiers and
they will hit Kiros and Ward with an Attack called Soul Crush. Laguna,
Kiros, and Ward jump off the cliff into the river below and the scene
switches back to Squall's Party. Make sure to heal Selphie and Quistis
because they will only have 1 HP left. Outside the forest Galbadia
Garden is right around the corner but there are a few more items to get
from enemies in this area. The Ochu enemies in the forest you came out
of carry Ochu Tentacles you can mug them for some or they can drop them,
they are also a great source of Exp and AP for your party, I suggest
right now learning Mug because mugging enemies for items will become
crutial for some of the items later in the game. Another item is the Saw
Blade which will be needed for some of Rinoa's weapons, they are mugged
from the Belhelmel enemies outside of Galbadia Garden they also drop
Magic Stones which will be used alot in remodeling later so be sure to
pick a bunch of those up as well. After you have picked up the things I
listed above and learned Mug head into Galbadia Garden. Proceed through
the front gates after Quistis and into Galbadia Garden and hit the Haste
draw point that is hidden in the center platform of the garden. Despite
the small part of the garden that you are free to explore there are a
couple of things to do, from the center of the garden head to the right
and through the door on the right, the girl student in this room has all
of the Level 6 Boss Cards which are all listed in the card section of
the Guide, you should take full advantage of getting these cards right
now because this is your only chance to play cards with the girl and it
will save you alot of trouble getting those boss cards later in the
game. The door on the left leads into the hockey arena, take the door to
the left of the one you came through to go into the locker room, hit the
Life draw point and head back to the center. Head up from here and all
the way to the track area, hit the Shell draw point and proceed up the
stairs that you passed on the way there. When up the stairs take a right
and all the way to the auditorium, hit the invisible Double draw point
in here and then head through the door straight from the stairs. Speak
to your party members until Squall runs out of the room, head back down
the stairs and toward the center and you'll runs into Fujin and Raijin.
Heading back outside the gate, Headmaster Martine will explain your
mission to assassinate the Sorceress and Irvine will join your party.
Squall will teach how to switch out party members (like you didn't
already know) and you will need to board the train outside to Deling
city, so choose your party and head outside, you might want to take the
chance to get those boss cards now, get some of the dropped or mugged
items, or gain some levels for Irvine. When finished board the train to
Deling City. Follow Irvine when he leaves the room and listen at his
failed attempts to charm Selphie (lol). Return to the other room and
listen at another failed attempt this time at Rinoa (hahahaha). Quistis
tells him to behave himself and Irvine rants on about being a loner,
After Zell damages the train a little with a punch due to Irvine's
Rants, the party arrives in Deling City.
-----------------------------------------------------------------------
3.8: Deling City and the Tomb of the Unknown King
Party: Rinoa (Level 22), Squall (Level 34), Zell (Level 23)
Items: Rinoa's Valkrye and Rising Sun, Squall's Shear Trigger, Zell's
Maverick, Timber Maniacs Magazine, Turtle Shell
Cards: Sacred, Minotaur
Draw Points: Thundara, Esuna, Protect, Float, Cura
-----------------------------------------------------------------------
After you get off the train head up the stair type device and into the
city, head toward the right into the bussiness section and into the inn.
Stay in the inn and pick up the Timber Maniacs Magazine on the floor
next to the bed and continue down outside. On the right side of the
street you will find a item shop which sells the basic items, and a
weapon remodeling shop, if you have been picking up a couple of the
items I've been mentioning in this guide you should be able to make
Squall's Shear Trigger, Zell's Maverick, and Rinoa's Valkerye and Rising
Sun, Remodel your weapons and continue down and all the way to the
right, in this area you'll hear somebody talking about Caraway, this is
Caraway's Mansion, first take the bridge to the left side and hit the
Thundara draw point, then return and speak to the guard that is across
the street. He'll send you off to the Tomb of the Unknown King to find a
ID code of a student that was lost there, speak to him again and ask him
to escort you out of town that will be quicker than walking out. Out on
the world map check the train tunnel below Deling city to hit an Esuna
draw point. Outside you won't find any new enemies, you have encountered
most of them already, depending on your level the Thrustaevis enemies
outside may have Blizzaga and Tornado to draw from them, I strongly
suggest picking these spells up, especially Tornado it is one of the
best spells in the game. From Deling City head Northeast to the
Peninsula to the Tomb of the Unknown King, after watching some students
flee, hit the protect draw point to the left, save at the save point and
proceed into the Tomb. The enemies in here are nothing to worry about,
the Armadodo enemies can be Mugged for Turtle Shells which you should
pick up several of these, the Blobra enemies are very strong against
physical attacks so use magic against them. Toward the entrance you'll
run into a blue sword on the ground, it has the ID code your looking for
on it, The ID code is random for every play through so remember to write
the code down. If you want you can return and give the code to the guard
but there is a GF inside the tomb I strongly suggest getting. From that
point keep heading right til you come to a statue, examine it to fight a
boss.
-----------------------------------------------------------------------
Boss: Sacred
Party: Rinoa (Level 24), Squall (Level 36), Zell (Level 26)
First off take notice of the boss's draws, He has Life which you should
draw alot of, this is one of the best spells to junction and you
shouldn't need your item ability much after stocking alot of this spell,
other than that draw and cast protect on your entire party, Cast Float
on Sacred to prevent him from healing each turn, and just pound away
with your GFs and Magic such as Aero and Tornado, he only attacks
physically so he shouldn't be much of a problem.
-----------------------------------------------------------------------
From the 4 way section you came from, head right until you come to an
area with a draw point and a switch. Hit the Float draw point on the
left and hit the switch on the right. Continue Heading right till you
reach an area with a water wheel, hit the invisible Cura draw point on
the right and the switch on the left. Now instead of heading right, keep
heading Up till you reach a bridge over water, heal your party and step
inside for a boss.
-----------------------------------------------------------------------
Boss: Sacred and Minotaur
Party: Rinoa (Level 25), Squall (Level 37), Zell (Level 27)
This Boss can be difficult but not to difficult if you do things right,
begin the battle by drawing and casting protect on your party, as well
as casting float on your party and the two bosses, this way the mad cow
special will not effect your party and they cannot heal some of there HP
each turn. Use Diablos to take a big chunk out of there HP repededly and
if you have stocked alot of Tornado spells draw and cast double and
double Tornado or Aero spells onto them, they won't last too long if you
keep casting float on them and using Diablos and Aero and Tornado
Spells. For winning you receive a Sacred Card, and then a Minotaur Card
shortly after the battle.
-----------------------------------------------------------------------
After the battle you receive the Brothers as a GF, Equip them immediatly
and have them start learning abilities. To exit just walk down until
your outside, head back to Deling City and speak with Caraway's Guard,
give him the correct code and he will let you inside.
-----------------------------------------------------------------------
3.9: Caraway and the Battle with Edea
Party: Rinoa (Level 26), Squall (Level 38), Zell (Level 27)
Items: Sharp Spike, Weapons Mon May, Curse Spike, Coral Fragment, Elixer
Cards: None
Draw Points: Esuna, Zombie, Bio
-----------------------------------------------------------------------
Once inside Caraway's Mansion speak to your party members until General
Caraway enters the room, follow Caraway as he explains the plan to
assassinate Edea. After he briefs you, return to his mansion when you
are ready to start the operation. After Squall forms the partys and
leaves the room, try to leave as Quistis and Rinoa will barge into the
room, after some conversation, as Squall follow Caraway out of the
mansion to the waiting spot. Switching back to Quistis she wants to go
and apologize to Rinoa, so head back to Caraway's Mansion. Quistis and
the party gets locked in the room by Caraway on accident and the scene
switches to Rinoa, save at the save point and proceed past the boxes
over to an open manhole, enter it and proceed to the left to pick up a
Weapons Mon May magazine, head back to the ladder and back up the
manhole and climb the boxes up to the Sorceress' room. After listening
to Edea's speech, you'll take control of Quistis' party again, take one
of the glasses from beside the door and place it in the statues hand to
reveal a passage down to the sewer, make sure to junction your
characters with GFs and magic before proceeding because there are
enemies down here. There are two enemies down here you should watch for,
one is the creeps enemy, you can steal coral fragments from them which
will teach Quistis the Electrocute ability and they also drop Curse
Spikes, which teach Quistis LV ? Death make sure to pick up some of
those. The other enemy is called Grand Mantis, they can be mugged for
Sharp Spikes which will be needed to remodel some of the weapons so make
sure to get some of those as well. Search the wheel to the left to climb
over to the other side, open the door, as you move to the next area the
parade starts, as Squall follow Irvine into the mansion. Climb up the
boxes just like you did as Rinoa, Make sure Squall and Irvine are healed
and have some GFs equiped because at the top you fight a boss.
-----------------------------------------------------------------------
Boss: Iguionsx2
Party: Squall (Level 38), Irvine (Level 13)
Once the fight begins make sure to draw the Carbuncle GF from them. This
boss if very simple, they have an attack that can cause gradual petrify
on you which is easily taken care of by casting Esuna on the affected
character, the boss is immune to fire magic, so stick with using spells
like Quake and Tornado and calling GFs such as Shiva and Brothers. Note
that they do have the spell break to draw which junctions pretty well
you might want to draw some of those as well.
-----------------------------------------------------------------------
After the battle equip your new GG and open the hatch in the area you
came from and proceed down into it. Examine the rifle on the ground and
after some conversation the scene switches back to Quistis' party,
proceed up and into the next area. Head left and down and knock the
ladder down into the water, procceed across it and to the left to hit an
esuna draw point, head back across the ladder and to the left again.
Head up and through the stretch there taking a right. In the next area
proceed to the right, don't use the water wheel in this next area
instead head down, not across the wheel in the area but there is a
hidden Bio draw point you should hit here, proceed back to the area you
came from with the water wheel and head directly left from the down
entrance a little to a Zombie draw point. Now head across the wheel and
then across the wheel to the right, proceed down and across the water
wheel here, head down once more and across the water wheel in the area,
once again head down and to the right making sure to knock the ladder
into the water. Use the water wheel in the next area and proceed up,
this is the last area, make sure that you have gotten some Sharp Spikes,
save at the save point and head up the later to the 2nd floor. As
Quistis hit the switch to trap Edea, Irvine misses his shot so Squall
rushes in to attack Edea but he must deal with Seifer first.
-----------------------------------------------------------------------
Boss: Seifer
Party: Squall (Level 38)
This boss is pitifully easy, if Squall has Carbuncle call it and reflect
Seifer's Fira spell back at him, Seifer has very little HP so a GF or
two will finish him off.
-----------------------------------------------------------------------
After Seifer is knocked off Edea steps in.
-----------------------------------------------------------------------
Boss: Edea
Party: Irvine (Level 13), Squall (Level 38), Rinoa (Level 26)
This battle is not so difficult, summon carbuncle as soon as the battle
begins to send Edea's magic back at her, she will often cast Dispel on
one of your characters at a time to remove the reflect but simply
resummon carbuncle when this happens and you shouldn't get hit with
anything besides Edea's Astral Punch. While she is casting Dispel have
the character with mug try to steal an elixer from her while the others
draw dispel and double magic from her. After that a few GFs should put
her down, note that you can still lose this battle and continue the
game, but you'll miss out on some AP.
-----------------------------------------------------------------------
When the battle is over Edea sends a giant ice shard toward Squall
knocking him off the float to the ground below and that ends Disk 1.
-----------------------------------------------------------------------
3.10: Winhill and the D District Prison
Party: Laguna (Level 38)
Items: Str Up, Pet Nametag, Tent, Pet House, Combat King 001, Character
Report, Steel Orb, Missle, Regen Ring, Strength Love, Cottage, Rename
Card
Cards: None
Draw Points: Curaga, Dispel, Drain, Reflect, Berserk, Thundaga, Aero
-----------------------------------------------------------------------
Disk 2 Begins with Laguna being told there is somebody waiting for him
in the pub, check the cabinet in Laguna's room for a hidden Curaga draw
point, downstairs speak to Ellone and then head next door to the pub,
speak with Kiros, speak with him about all the subjects and then head
outside. The enemies around the area are nothing new, bite bugs and
caterchipillars, if you are high enough level the caterchipillars may be
carrying Curaga and Thundaga magic which you should draw alot of because
Thundaga is the best thunder magic and curaga is the best curative magic
in the game. From outside the pub head all the way to the right and down
to hit the dispel draw point then head down into the next area.
Proceeding down hit the Drain Draw Point on the right and continue
right, in this area search near the truck for a hidden reflect draw
point, hit it and continue down into the next area. Continue all the way
down until Laguna tells Kiros that the Patrol of the area is finish,
before heading back check out the item shop at near the end of the
villiage, Laguna has 3000 Gil on him so spend it all here on items so it
will be added to Squall's item list. Proceed back up to the Pub and
speak with Raine. After speaking with her head back to Laguna's house
and rest in his room and the scene will switch back to Squall's party.
Seems Zell and the gang have been thrown in jail after attacking Edea,
speak with your party members and after a scene with Squall, some guards
come in and take Rinoa away after kicking Zell several times. The scene
switches back to Squall once again, Seifer questions him and tortures
him several times and the scene once again switches back to Zell's
party, a moomba enters and drops a plate of food and a guard comes in to
scorn him, choose the option to stand up for the moomba and Zell will
chase the guard away, Seifer tortures Squall some more but when given
the option don't lie to the warder about SeeD, As Zell they devise a
plan to escape and Zell knocks the guard out when he steps into the
room, as Zell head up the stairs to the left to retreive the partys
weapons. On the next floor engage the soldiers with Zell, pick up the
weapons, the moombas will free Squall and Zell will return the weapons
(notice how cheesy the scene is when Zell gives the weapons back to
Selphie and Quistis). After this it seems Biggs and Wedge from Earlier
are back for round two, this really isn't a boss fight and it is
extremley easy to win, make sure to steal from the two to get a Regen
Ring and a strength love, make sure to draw some Regen and Haste spells
from Biggs then finish them off with a GF or two. Stepping outside the
Cell Biggs sets off an alarm that sets enemies out onto the floors,
there are a few enemies to look out for here, one is the GIM52A which
can be mugged for a Missle items which teachs Quistis Micro Missle and
the other enemie is called GIM47N which can be mugged for Steel Orbs
which are need to remodle some weapons. Instead of heading up the
stairs, head down the stairs because there are plenty of items to pick
up on the bottom levels, there is nothing on the first floor down so
pass it up and head down again. The man in the room on this next floor
will play cards with you for 500 Gil per play but will give you an item
if you win, he is really easy to beat but the items you can win are
really not worth it, I was able to win some HP Up and Gysahl Greens from
him as well as some potions but that was about it. Continue down to the
next floor. On this floor you can pick up a tent, continue down to the
next level. This floor has a Pet House to pick up so continue down to
the next floor, this level has a Pet Nametag and a Strength Up to pick
up, so pick them up and continue down. This Floor has a Combat King 001
Magazine to pick up which teaches Zell the Dolphin Blow Limit Break, now
head all the way back up to the Floor you came from where you escaped
from and head up the stairs. This floor has an item shop that sells the
normal items, you might want to stock up on some potions and tents, head
up to the next floor, this one has a berserk draw point so hit it and
continue up to the next floor. On this floor is another man that will
play card with you for 300 Gil, you'll definatly want to win this match
though because when you win he'll give you the Character Report for your
battle meter which will show your character data in your battle report.
Proceed up the stairs to the next level, on this level is an Invisible
Thundaga draw point so hit it and there is also another card player who
will give you items if you play, this time for 200 gil, once again the
items he give you are not worth your time so continue up to the next
level. Nothing in this area so just follow the moombas up the stairs and
to Squall. When you take control of Squall, speak to the moombas and
have them create some shortcuts, walk outside and Zell will operate that
crain to send Squall's party to the bottom floor, hit the red button
when Zell tells you and you get sent to the bottom. Head to the right
and open the door to find sand, you head gunfire and the party runs back
outside to rescue Zell, as Zell head along to the right and you'll
probably run into a fight with a few guards, finish them and Squall will
come down and rescue Zell (notice how grateful Zell is that Squall saved
his life and how Squall reacts lol). Irvine casually walks in and fires
his gun off (Notice how Rinoa kicks his down the stairs for trying to
act so cool lol). Choose your party and head up the stairs while Irvine
holds them off. As Squall continue up the Stairs and the Scene will
switch back to Irvine's party, proceed down the stairs. This is your
last chance to get the Missle item and some Steel Orbs from enemies so
take advantage and get some before proceeding to the bottom floors. Once
at the bottom the scene switchs back to Squall, Speak to the Moomba's
there to receive a Rename Card and Cottage and continue into the next
area. Head up the stairs and up the stairs in the next, make sure you
are fully healed then head right, into a boss fight.
-----------------------------------------------------------------------
Boss: Elite Solider, GIM52Ax2
Party: Rinoa (Level 26), Squall (Level 42), Zell (Level 34)
This boss is not so difficult, draw and cast haste on your party from
the GIM52A's, The elite soldier will cast support spells such as Aura
and Protect on the two machines which is simply countered by drawing and
casting dispel from and on the GIM52A's, summon a GF early to get rid of
the Elite Soldier then just have your way with the two machines.
-----------------------------------------------------------------------
After the battle head back into the other room and you'll raise the arm
for Irvine and the rest of the party to come to the top of the prison.
Return outside and across the platform, it will start to give way and
Squall will be holding on, make sure to hold the right directional
button the entire time to move Squall to the right because its game over
if Squall doesn't make it. At the bottom your parties take Vehicles
outside the prison and they stop to discuss what to do next, as Squall
hit the Aero draw point and speak with your party members some more.
Have Squall decide the partys and then the team will head off. As Squall
board the train to Balamb and the scene will switch back to Selphie's
party.
-----------------------------------------------------------------------
3.11: The Missle Base and the Return to Balamb Garden
Party: Selphie (Level 22), Quistis (Level 24), Irvine (Level 17)
Items: Mega-Potion, X-Potion, Gysahl Greens, Tent, Mega Phoenix/Remedy,
Remedy, Dino Bone, Bomb Fragment, Selphie's Morning Star, Quistis'
Slaying Tail, Mag Up, Spr Up, Circlet, Weapons Mon Jun
Cards: Rinoa
Draw Points: Full-Lifex2, Blind, Blizzara, Bio, Demi
-----------------------------------------------------------------------
Head back to Deling City with Selphie and to Caraway's Mansion, speak
with Caraway about his cards and he says he'll use Rinoa's card if you
give him your Ifrit Card, play cards with him and make sure that the
Ifrit card is your best card in your hand, he will take it, challenge
him again and he will play Rinoa's card, win it from him. You won't be
able to get your Ifrit card back just yet but you will later. Next you
should head to the Weapon Remodeling Shop and you should be able to make
Quistis' Slaying Tail and Selphie's Morning Star. Once finished in
Deling City take the Vehicle into the Missle Base. Once inside head to
the left and through the door, the doors are locked so check beside the
door for an ID Card slot, one of your party members mentions to have
found one in the truck and you use it to get inside, in the next area
try to act casual and blend in to whats going on around the area, if you
can get through this area without getting caught your SeeD rank will go
up. Take the path to the right and continue right and down the stairs,
in this next area you should notice an arrow point down, follow that
path outside and hit the blind draw point and speak to the soldiers to
the right, they want you to deliver a message to the missle room so go
back inside and through the door to the north, hit the invisible Full-
Life draw point on the left and speak to the Soldier by the control
panel and tell him to go on ahead. Go back outside and speak to the
soldiers again. Head back inside and to the door on the left you passed
when you came into the base and speak to the guard there, head inside
and hit the Blizzara draw point inside. Choose whatever to mess around
with the controls in the Circuit room until the lights go out, back
outside you run into some soldiers whom question you, I strongly suggest
talking it out this time because if you choose to fight you'll have to
deal with random encounters and a timer inside. Choose to talk it out
and Selphie will go inside with the crew and beat the crap out of them.
Next head back to the missle control room, choose to help out the
soldiers inside, push the Square button to help them push the launcher
into possition. Back outside check the control panel, go to target and
to Error Ration and hold the right directional button to increase it to
max, then go to Data Upload and select yes to conferm your decision.
Speak to the guard beside the stairs to be let upstairs. Up the stairs
you run into the base leader and some soldiers, the discover your an
intruder and engage you into a fight, this fight isn't much at all just
finish them off with a GF or two. After the fight search the controls on
the left, then check the control panel on the right in the room to the
north to set the self destruction device for the base. Set the timer and
head back outside the base, make sure your healed because outside is a
boss fight.
-----------------------------------------------------------------------
Boss: BGH251F2
Party: Selphie (Level 25), Quistis (Level 27), Irvine (Level 19)
The only thing really difficult about this boss is beating it before the
timer runs out if you set the timer low, as soon as the battle begins
draw and cast Protect on your party members, Then I suggest casting
double on the two party members that aren't junctioned with Quenzacotl
and then have them double Thundara and Water Spells onto it and have the
other character summon Quenzacotl. After BGH251F2 is defeated the
soldiers come out to take its place, finish them with a GF. For winning
you receive a Weapons Mon Jun Magazine.
-----------------------------------------------------------------------
After the battle Selphie's party is locked inside and the base explodes.
The Scene then switches to Squall's party outside the gates of Balamb
Garden, equip your characters with Junctions and proceed inside. Head
past the guy shoating orders and proceed up the stairs, you are stopped
and question, swear allegiance and you won't have to fight and enemy or
say the other and fight a normal battle, proceed into the next area.
Speak the the guy outside the gates and he'll give you a Mega-Potion,
Inside speak to Fujin and Raijin and head to the right and into the
Library. The enemies inside Balamb Garden can be dangerous especially
the Grendel and T-Rexaur Enemies, but there are a few good items to pick
up, first Bombs can be Mugged for Bomb Fragments and the T-Rexaurs can
be mugged for Dino Bones, make sure to pick up several of those. In the
Library defeat the monsters that the garden faculty sends at the you and
speak to the girl in the Library and she will give you a mega phoenix if
Zell is in your party, if not you'll just get a Remedy. Head back
outside and up to the Training Area, save the kids inside and speak to
the SeeD to receive a Remedy, also the man from garden is in the
Training Center and he will sell your party items. Head back out and up
to the Parking Lot area. The SeeD here will give you a Tent for beating
the monsters, head back out and up into the Dormitory. Defeat the
monsters here and you can use Squall's room to rest and save from now
on, head back out and to the left into the Cafeteria. Defeat the
monsters here and speak to the SeeDs (Notice how excited Zell gets about
there being hotdogs only to find out the SeeDs already finished them all
lol) they will give you some Gysahl Greens make sure to hit the
Invisible Demi draw point by the tree here then head back out and down
to the Quad. Defeat the monsters here and tell the SeeDs your with the
Headmaster and one of the SeeDs will give you an X-Potion, proceed back
outside and down into the Infirmary. The Granaldo enemy you fight here
is probably carrying the Pain Spell to draw, I strongly suggest drawing
alot of this spell, junction it to your status attack and you can
inflict multiple status effects on an enemy with each strike. Speak with
the Doctor after beating the monsters to receive an Elixer, now head up
to the Elevator and speak to Xu, Follow her up to Headmaster Cid's
office and speak with him. Squall volunteers to search the underground
levels for controls for the once was Shelter at the Garden and he gives
Squall a key card to the lower levels. Head back to the elevator and
down into the MD Level. When the elevator stops running search the floor
for a trap door and proceed down the ladder into the open crawl space
below, open the hatch at the end of the crawl space and crawl drop down
into the next area, Squall tells the party to junction fire to there
elemental attack which can be helpful in this area, proceed down the
ladder and into the next area. The enemies here are nothing really to
worry about, the Tri-Faces will probably give you the most trouble
although you don't run into them very often. Head through the door at
the bottom and turn the valve by repededly hitting the square button
until you finally do it, then head back outside the door. Head down the
ladder and the stairs and hit the Full-Life draw point on the right, as
Squall head up the ladder, it will give way and send Squall flying
through a window into a control room, search the controls to open the
floor then use the ladder to head back down to your party members.
You'll notice a flashing green light near the botton, examine it and
head down the ladder there. Save at the save point and hit the switch to
the right, head across the bridge and two Oilboyles engage you into a
fight.
-----------------------------------------------------------------------
Boss: Oilboylex2
Party: Rinoa (Level 31), Squall (Level 47), Zell (Level 39)
These guys can present a problem, they have an attack called Oil Shot
that does alot of damage and causes status effects, you can draw and
cast Esuna from the bosses to get rid of the effects but also make sure
to heal the hit character if need be because that attack does good
damage on a party member. The good thing though is that the Oilboyles
are extremely weak against fire, so hit them with Diablos to cut there
HP then finish them off with an Ifrit or two.
-----------------------------------------------------------------------
After the fight proceed across the bridge and into the control room.
Have Squall mess with the controls until it activates and the Garden
raises up from the ground and moves just as the missle connect with
where the garden once was. Speak with Cid then head down to the second
floor and outside the door past the class room. Head back to Cid's
office and speak with Cid, Squall manages to stear the Garden out of the
way of Balamb and into the sea. Later Squall wakes up in his room, head
to the directory and one of the Garden Faculty members tells you the
Garden Master wants to see Squall, so head to the Elevator and down to
B1. Speak with Cid and then proceed to the left to speak with the Garden
Master. He wants to turn over the SeeDs that were involved in the
assassination of the sorceress, after some more conversation Norg gets
furious and attacks the party.
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Boss: NORG
Party: Rinoa (Level 32), Squall (Level 48), Zell (Level 40)
Start the battle by Casting Shell and Double on the entire party and
mugging the two orbs for a Mag Up and a Spr Up. After that use GFs and
Double Attack Magic onto the NORG pod, stopping to attack the orbs if
they change to red to prevent them from using magic on the party. You
might even want to Summon Carbuncle to reflect NORG's magic back at him.
Once you have done enough damage to the Pod it will open and you can
attack NORG. Once the NORG pod is open immediatly draw Leviathan a new
GF from him and make sure your Shell spells are still on your party
members and Mug NORG for a Circlet. After this Double Aero and Tornado
spells onto NORG and use GFs to finish him off. Note that the Left Orb
has the Bio spell to draw so be sure to stock up on it.
-----------------------------------------------------------------------
After the battle search NORG's pod for a hidden Bio Draw point then head
to the Infirmary to speak with Cid. Speak with him about all the
subjects then head to the Directory and speak with Xu who says a ship
has approached, head up the elevator to the outside deck by the
classroom and speak with the white SeeDs whom are looking for a girl
named Ellone. She is in the Library so proceed there and speak with her.
After some conversation, Squall will wake up in his room, proceed
outside the dorm and the garden will crash into Fisherman's Horizon.
Speak with Cid and he will want you to go out and Apologize to the Mayor
of the town. So head down to the outside deck by the classroom ro
Fisherman's Horizon.
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3.12: Fisherman's Horizon and the Invasion of Balamb Town
Party: Rinoa (Level 32), Squall (Level 48), Zell (Level 40)
Items: Timber Maniacs Magazinex2, Occult Fan III, Megalixerx2, Running
Fire, Adamantine, Str Upx4, Irvine's Ulysses, Combat King 002
Cards: Quenzacotl, Ifrit, All Level 7 Boss Cards, Pandemona
Draw Points: Full-Life, Ultima, Haste, Shell, Regen
-----------------------------------------------------------------------
Outside the Garden Squall runs into some Citizens which tell them to go
see the Mayor, so head to the right and proceed down the stairs. Keep
Proceeding right and you'll see some stairs leading down, head down them
and then all the way to the left to speak to the master fisherman, tell
him what are you talking about and he'll give you an Occult Fan III
Magazine. Speak with him again and he'll want you to talk to his Pupil
down at the docks, head back to where you went down the ladder before
and continue to the right. Speak with the man operating the elevator to
proceed down. From the Elevator head to the right, in the next area
continue right and hit the Regen draw point you pass by. In the next
area take another right to the docks, hit the shell draw point on the
far right and speak with the old man there, its the junk shop, you
should be able to make Irvine's Ulysses Weapon now. Speak with the kid
in the boat out on the water, this is the master fisherman's pupil, keep
speaking with him as he breaks everything in the shopkeepers store and
almost kills him (gee what foul language lol). Head back and into the
inn on the left, you can also buy the usual set of items here, proceed
into the back room and search the stack of magazines for a Timber
Maniacs magazine then head back outside and proceed up into the next
area. Take the small path down into the circle and head up the stairs to
hit the haste draw point, head back down into the circle and up the
path again into the grease monks house on the right, pick up the timber
maniacs magazine laying on the floor and proceed back to the area with
the path leading down the the mayor's house. Head to the right beside
the mayors house to run into Former Headmaster Martine, he has all the
Level 7 Boss Cards and your Ifrit Card if you lost it to Caraway
earlier. Now proceed into the mayor's house, on the second floor speak
to Mayor Dobe, search the right side of the room for a hidden Ultima
draw point and take this time to challenge mayor Dobe to a game of
cards, he has the Quenzacotl card to win so make sure to get it then
proceed to head back to the garden. On your way back Galbadia attacks,
and mayor dobe heads off to talk to the soldiers. Follow him to the
right, the enemies in this area are not tough but you should watch out
for the SAMO8G's because they can be mugged for an item called running
fire which will teach Quistis Gatling Gun, continue to the right all the
way to the circle. Seems the Galbadian Soldiers don't like Talking
things out too much and your party rushes in to save Mayor Dobe. After
the battle an old enemy shows up to fight once again.
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Boss: BGH251F2
Party: Rinoa (Level 35), Squall (Level 51), Zell (Level 43)
This battle if very simple and basically just an easier repeat of the
last battle with it. Draw and cast protect on your entire party, then
cast double on the party members not junctioned with either Leviathan or
Quenzacotl and double Thundaga and Water Spells onto him. Then have the
other characters call Quenzacotl and Leviathan to finish him off. Also
make sure to mug an item called adamantine from the boss it will be
needed later to make some of the better weapons.
-----------------------------------------------------------------------
After the battle, Selphie's party emerges from the Machine and everybody
but Squall and Rinoa heads back to the garden, speak with Rinoa, then
return to speak with the Master Fisherman's student, after he succeeds
in fishing correctly go speak with the Master Fisherman again, Stopping
to speak with Irvine on the way. The Master Fisherman wants to talk to
you in the inn so head there and speak with him. Then decide to stick
around a little longer and follow him over to the docks, after some more
conversation and learning about Fisherman's Horizon's history he'll give
you a Megalixer. Now at the area where the Master Fisherman once was is
a Full-Life draw point so make sure to it it and head back to the
Garden. Irvine wants to go and cheer Selphie up so head down to the Quad
and speak with her. Squall gives his report to Headmaster Cid and Squall
is appointed the leader in defeating the Sorceress although he is not to
pleased about it. Meanwhile Selphie wants the party members to play at
the concert for the garden and you have to choose which party members
play which instruments, it really doesn't matter which members get what
instrument but the following sounds the best in my opinion.
Zell:Sax
Irvine:Eletric Guitar
Selphie:Piano
Quistis:Bass Guitar
After selecting the Instruments speak with Rinoa outside and head to the
concert. Speak with Irvine and find the magazine he left. In the morning
head to the bridge to speak with Xu, Quistis, and Nida. You know have
control of the garden, pilot it back to Balamb which is just north of
Fisherman's Horizon and land on the shore. Enter Balamb and speak with
the guard Galbadian Soldier at the entrance of town. Head inside Zell's
house on the right and speak with his mother, then speak with the Big
Bad Rascal (oooooo menacing name lol)inside Zell's house and he will run
off, if you need to leave town for some reason return to the entrance
and he will help you get out. Head down to the hotel and speak with the
guards there, they will tell you to find the captain. Head down onto the
docks and speak with the soldier with the dog, he says the captain
caught some fish and went to eat them, so head back to Zell's house and
speak with his mother. She says he went to eat with his men, before
heading to the train station, you can now go up to Zell's room to rest
you should check it out because his room is pretty cool in my opinion.
Speak with the soldiers at the train station then return to the docks
and speak to the soldier with the dog again. Follow the dog back to the
train station, and follow Raijin back to the hotel, after some
conversation he will engage your party.
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Boss: Raijin, GSoldierx2
Party: Rinoa (Level 37), Squall (Level 53), Zell (Level 45)
Start the battle by drawing and casting Protect on your entire party
from Raijin and then get rid of the two Galbadian Soldiers with him.
Then Cast Pain or Blind on Raijin to take his attack accuracy way down.
Then have the character with mug steal some Str Ups from him then pound
him with Bio Magic or GFs besides Thunder and Quenzacotl because he
absorbs lighting type magic, he shouldn't last too long.
-----------------------------------------------------------------------
After the fight the party heads inside the hotel to face off with Fujin.
-----------------------------------------------------------------------
Boss: Raijin, Fujin
Party: Rinoa (Level 37), Squall (Level 53), Zell (Level 45)
This battle can be difficult, as soon as the battle starts draw and cast
protect and shell from Raijin and cast it on your party members, then
cast Pain or Blind on Rajin. Next draw Pandemona a new GF from Fujin.
Now cast double on your party members and have them double Bio Spells
onto both the bosses. Make sure to mug them both, Fujin is carrying a
Megalixer and Raijin has two more Str Ups. Then finish them off with any
GFs besides Quenzacotl and avoid Wind Spells agains Fujin because she
Absorbs them. Note that Fujin has a move that brings a party members HP
down to one, make sure you have a Curaga or Cura ready for that
character after the attack. You receive a Combat King 002 Magazine for
winning.
-----------------------------------------------------------------------
Back on the bridge Selphie wants to head to Trabia Garden, but before
that head back to Balamb. The man outside the inn will now play cards
and has the Pandemona card. Now board the Garden and Head for Trabia
Garden.
-----------------------------------------------------------------------
3.13: Trabia Garden, Winhill, and the Centra Ruins
Party: Rinoa (Level 37), Squall (Level 53), Zell (Level 45)
Items: Weapons Mon Aug, Timber Maniacs Magazinex2, Mesmerize Blade, Fury
Fragment, Betrayal Sword, Dynamo Stone, Red Fang, Water Crystal, Mystery
Fluid, Dragon Skin, Chef's Knife, Squall's Cutting Trigger, Rinoa's
Cardinal, Zell's Gauntlet, Zell's Ehrgeiz, Irvine's Bismarck, Luck-J
Scroll, Phoenix Pinion, Gysahl Greens, Holy Stone, Quistis' Red
Scorpion, Squall's Flame Saber, Squall's Twin Lance
Cards: Selphie
Draw Points: Thundaga, Zombie, Aura, Drain, Aero, Pain
-----------------------------------------------------------------------
Take the Garden to the Continent in the Northeast to Trabia Garden,
before entering the Garden though there are a few enemies and items to
get outside the garden. You'll run into enemies called Mesmerize and
they can be mugged for Mesmerize Blades which with a few of these you
can make Squall's Cutting Trigger Weapon and Rinoa's Cardinal. Another
enemy you should look out for is called Gayla and you can draw a very
useful spell called Meltdown from them, this spell not only causes good
damage but also drastically lowers an enemies defense, you can also mug
it for a Mystery Fluid which teaches Quistis Acid. The last enemy to
look out for are Blue Dragons which you can encounter in the forest
areas, they can be mugged for Fury Fragments which are needed to make
Zell's best weapons so pick them up. Thats it for this area so pick up
those items then head inside Trabia Garden. Follow Selphie inside by
climbing the netting on the right. Hit the Thundaga draw point by the
statue and speak with Selphie, toward the bottom of the screen although
you will barely be able to see it is a Weapons Mon Aug issue make sure
to pick it up and head to the path on the right. Hit the hidden Zombie
draw point here in the graveyard and pick up the Timber Maniacs Magazine
then head back to the last area and to the left. There is a save point
on the right and the Tech Squad is trying to fix a broken computer so
head to the left, search the stage for a invisible Aura draw point then
continue to the basketball court on the left. Speak with all your party
members until Selphie arrives. Irvine will begin to speak of his life in
an Orphanage and little by little your party members start to remember
growing up in the same Orphanage eh Irvine. As Squall follow the kids
outside and down to the beach. After some more conversation follow
Irvine outside and speak with him. Quistis will reveal some of her
feelings, speak with her after this. More conversation will go on with
your party members to find out that Edea was also at the Orphanage with
everybody. The party decides to head to Edea's house to check out the
Orphanage, head back inside Trabia Garden, you can win the Selphie Card
from Selphie's friend by the Gargoyle statue. Head back out, now there
are a couple of side areas that are open at the moment and I'm going to
walk through a couple of them next so if you want to continue with the
story skip the rest of this section and head to the next one. Board the
Garden and take it to Winhill, which is located on the southern tip of
the Continent to the west of Balamb. When in Winhill head to the big
house at the northern end of town. Speak with the man on the stairs and
he will tell you about his broken vase, so its up to you to find the
broken vase pieces and bring them to him. For the first piece head down
to the old womans house at the middle of town and search the white
flowers, the old woman will tell you about Raine giving them to her,
then search the flowers for the first vase piece. Head to the Chocobo
crossing area and try to catch the chicobos that run across the road,
one of them has a vase piece and it will float the ground. Also note
that if you catch more Chicobos you can get a Gsyahl Greens and a
Phoenix Pinion. Head to what use to be Raine's house in the north party
of town and talk to the woman on the top floor until she mentions
smelling the fragrance of Flowers. Heading back downstairs and search
the table in the bottom right and the Party sees Raine's Ghost, go try
to speak with it and it turns out to be a cat, speak with the cat and it
will drop a vase piece. Now head back to the mansion and search the suit
of Armor for the last vase piece, speak to the man on the stairs and
hand over the pieces and he'll give you a holy stone for your efforts.
Now head back outside and get into a battle, use the Phoenix Pinion to
summon the Phoenix, after using this item the Phoenix GF will randomly
appear and help your party from time to time. Now board the garden and
head to Timber, go to the Train Area and save the boy from being hit by
the train, you'll get a free nights stay in the inn and you can pick up
a copy of Timber Maniacs on the table the next morning. Outside Timber
head out to the forest areas and try to run into some Enemies called
Anacondaur, they will drop Dragon Skin which is necessary for making
some of Quistis and Zell's weapons so make sure to get at least 6 of
these. Now board the Garden and head toward the Centra Ruins which is on
the southwest continent. You'll know it when you see it, it looks kinda
like a tripod. Before you enter you should know that throughout the
tower you will be timed, so I strongly suggest equiping either Diablos'
Encounter None or Encounter Half abilities because you do not want to
waste any time with battles while inside. When you are prepared head
inside and down the hill, up the stairs in the next area, around to the
left side and up the stairs to the right. In the next area climb upon
the alter and it will carry you up to the next area. Climb the ladder to
the left to the top and flip the switch. Return to the bottom and hit
the glowing blue orb on the alter to make a stair way appear to the
right, proceed all the way up it. Take the ladder to the left and take
the eye out of the statue, now head up the stairs and up the ladder to
the left, place the eye into the statue and remember the code it gives
you. Take both eyes from the statue and return to the other statue, put
both eyes into the statue then input the code. Head into the door that
opens into a boss fight with Odin.
-----------------------------------------------------------------------
Boss: Odin
Party: Rinoa (Level 43), Squall (Level 58), Zell (Level 50)
The only hard party with this battle is the timer because Odin will not
attack you at any time during the battle, start the battle by reducing
his defense by casting Meltdown on him then have the character with the
mug ability steal a Luck-J Scroll from him. If you have over 5:00 Left I
suggest drawing as much of the Triple spell as possible from him, then
finish him off with some GFs.
-----------------------------------------------------------------------
After the battle Odin will join you as a GF but not as one you might
think, just like the Phoenix he will appear randomly to kill your
enemies before a battle. Although he will never appear during a boss
fight. Now that the timer is gone there are a few items and Draw Points
to pick up on. Head up the stairs on the right and search the right side
of the area for a invisible pain draw point, hit it and head back down
the stairs to the area where you touched the orb to create the
staircase, head up the stairs to the right and hit the Aero draw point
then proceed back down the stairs. Head back down toward the entrance,
in the circle area check the area to the far right for a hidden Drain
draw point. The only enemy you should look for in this area is the
tonberry, there is another side quest that involves them but for now
just mug one for a Chef's Knife then run away, the side area will be
alot easier later in the game. Thats all for the Centra Ruins so head
outside and board the garden. Take the Garden to Edea's house which is
located just south of the Centra Ruins, notice that Galbadia Garden is
sitting near Edea's house in the forest area, Make absolutly sure you
don't get near it or you will start the next senario, instead proceed
past the Garden and to the tip of the Continent to the north. You'll
reach an area you can't pilot the garden through so get off and head
through the space between the moutains. Here you will find alot of
enemies that carry items you need to remodel your weapons. You'll run
into Grand Mantis' here which like before carry Sharp Spikes, you'll
also run into enemies called Blitz which can be mugged for Betrayal
Swords and they drop Dynamo Stones. Farther in the desert area you'll
run into Enemies called Chimeras which can be mugged for Red Fangs and
they also drop Water Crystal's which teach Quistis Aqua Breath. I
strongly suggest picking up these items and returing to an Area like
Timber to remodel your weapons. You should be able to make Squall's
Flame Saber and Twin Lance, Zell's Gauntlet and his best Weapon Ergheiz,
Quistis' Red Scorpion and Irvine's Bismarck. Now Board the Garden and
head toward Galbadia Garden.
-----------------------------------------------------------------------
3.14: Galbadia Garden and the Showdown with Edea
Party: Rinoa (Level 52), Squall (Level 67), Zell (Level 59)
Items: Cottage, Royal Crown, Spd-J Scroll, Mega Phoenix, Hero, Force
Armlet
Cards: Cerberus
Draw Points: Aura, Protect
-----------------------------------------------------------------------
Head toward Galbadia Garden near Edea's house and the battle with
Galbadia will begin, As Squall give the orders, you should stick with
the important ones like the Garden's Defenses and the Junior Classmen
although it really doesn't make a diffrence what orders you give. Head
down to your party members and form a party to take down to the quad.
Before heading to the Quad go to the 2nd floor and order the people
there to there positions, also the Junior Classman there will give you a
Cottage, now head down to the Quad. Speak with Zell and Squall will hand
over his ring, after speaking with Rinoa head back to the bridge with
Squall. Once Galbadia Storms the Garden Take Zell's Party down into the
Quad. Rinoa falls as the two garden's collaide, so take Zell's party to
the front gate and speak with Squall. As Squall head up to the 2nd floor
classroom and save the junior classmen. Help then then proceed back to
the bridge to speak with the Doctor. After Squall's speech head toward
the outside deck on the second floor. As soon as you rescue the child, a
battle between a Galbadian Soldier and Squall ensues, take the option to
look for another way and the two will fly outside and the fight will
continue. The best thing to do is try to land at least two punches then
just defend and hit with the deathblow when it comes up, winning this
can be very frustrating but keep trying. After the battle Squall rescues
Rinoa, she asks what the name of the Lion on Squall's Ring is, you get a
chance to name it, its name is Griever (although I'm not sure why they
let you name it, it really doesn't matter). Before heading inside there
is an Invisible Aura draw point to the upper right so make sure to hit
it and head inside. Select your party and head to the right, then to the
right again and up the stairs. Speak with Fujin and Raijin, then head to
the left and through the doorway on the right, speak with the student
and he'll hand over the Key Card #1. Head back down the stairs and back
to the room you where in when you first came into the garden, head to
the left and unlock the door on the left. Hit the protect draw point and
go through the door on the right. Continue across the hall and into the
door on the right, the student here will give you the Key Card #2. Back
outside the room head down and back up the stairs and to the third
floor. Proceed through the door at the top and jump down onto the track.
Head to the left, this area of the garden should look familiar to you,
head down into the center of the garden, make sure to avoid the beast in
the center until you use the save point just behind him. After saving
and healing go up to engage him.
-----------------------------------------------------------------------
Boss: Cerberus
Party: Rinoa (Level 57), Squall (Level 72), Zell (Level 64)
As soon as the battle begins Cerberus will cast Triple on himself,
immediatly cast dispel on him to get rid of this. Then draw and cast
triple on your party, followed by casting shell and protect on your
party, then have the party member with the mug ability steal a Spd-J
Scroll from him. Now I suggest drawing as much Quake and Triple magic as
you can from Cerberus then Triple Magic onto him such as Blizzaga and
Firaga, or use GFs other than Quenzacotl and Pandemona. You get the
Cerberus Card for winning.
-----------------------------------------------------------------------
After the battle Cerberus joins you as a GF, Equip him, then head to the
left and through the door on the left, the student here has the Key Card
#3. Head back to the center of the garden, head north again and up the
stairs to the left. Unlock the elevator and confront Edea and Seifer at
the top. After some conversation Seifer will engage the party.
-----------------------------------------------------------------------
Boss: Seifer
Party: Rinoa (Level 58), Squall (Level 73), Zell (Level 65)
This is a very simple fight, start the battle by drawing and casting
haste from Seifer on your party, the cast protect on the party. Then
summon Cerberus to Double and Triple your party, also make sure to mug
Seifer for a Mega Phoenix, then Triple or Double Bio Spells onto him
along with a few GFs and he won't last too long.
-----------------------------------------------------------------------
After the battle Edea retreats to the Audetorium, head back down the
elevator and all the way past the stairs to the right and all the way
around the area overlooking the center of the garden and into the
Audetorium. Inside the Party battles with Edea.
-----------------------------------------------------------------------
Boss: Seifer, Edea
Party: Rinoa (Level 58), Squall (Level 73), Zell (Level 65)
Your first priority in this fight is to take care of Seifer, once again
draw and cast haste from him on your party as well as summoning Cerberus
to Double and Triple your party, then cast shell and protect onto your
party. Make sure to mug a Hero from Seifer it will come in handy, then
finish Seifer with a GF or two and Edea will step in to take his place.
Edea is a strong fighter and can easily overpower your party with magic,
so make sure to keep Shell up at all times. Her Maelstrom attack will
cut your party's HP in Half and curse them so they cannot use there
limit break, immediatly triple Cura or Curaga onto your party after
this, also make sure to mug Edea for a Royal Crown, also making sure to
draw Alexander from her a new GF. Also make sure to Dispel her reflect
when she casts it on herself. She also likes to Dispel your party's
magic so make sure to Resummon Cerberus and recast shell when needed
because you need to protect your party from her magic attacks. Keeping
your party protected and tripleing magic such as Bio, Tornado, and Quake
onto Edea along with any GFs you like will bring her down eventually.
You receive a Force Armlet for winning.
-----------------------------------------------------------------------
After the battle a strange scene happens and Rinoa passes out, but Edea
seems to be herself again, this ends Disk 2.
-----------------------------------------------------------------------
3.15: The White SeeD Ship and the Great Salt Lake
Party: Quistis (Level 28), Squall (Level 73), Zell (Level 65)
Items: Timber Maniacs Magazinex2, Weapons Mon July, Inferno Fang, Life
Ring, Rename Card, Sorceress' Letter, Power Wrist, Combat King 003
Cards: Edea, Shiva
Draw Points: Curaga, Holy, Meteor, Thundaga
-----------------------------------------------------------------------
The Disk Begins with Squall thinking about what has happened, Quistis
tells Squall to head to Edeas house, but first head over to the Training
Area of Balamb Garden there is now a Weapons Mon July magazine lying on
the ground, after picking it up head for the bridge and then instead of
heading to Edea's House head back to Balamb with Zell in your party, at
the entrance you'll notice a girl walking toward the exit, speak with
her and she will tell Zell that a girl with a Pigtail was looking for
him, so head to Zell's house and Zell asks his mom if anybody came by
for him, she says no, so proceed to the inn and stay the night, the next
morning Zell will be nowhere to be found, head down stairs and Zell is
speaking with the pigtail girl, after some conversation she gives him a
Combat King 003 Magazine then leaves. Now head back to the garden and to
Edea's House. When inside pick up the Timber Maniacs Magazine on your
right and head down the stairs to the north, hit the Curaga draw point
then return and speak with Cid, follow him down to speak with Edea.
Speak with Edea and she will explain about Sorceress Ultimecia and her
plans for Ellone and Sorceress Adel, after speaking with her and
returning to the garden head back to Edea's house and Challenge Edea to
a game of cards, she has the Edea card so make sure to pick it up. Then
head to the Infimary to see Rinoa. Squall falls into the dream world
again and you take control of Laguna's party. Seems this time Laguna has
got himself a part in a movie, but it appears a real dragon has become
Laguna's costar, Just repededly push the Circle button to attack the
dragon and when the dragon reers back push square to defend and you
should put the dragon away soon. Laguna runs away only to have the
dragon block his path, Kiros and Ward show up to help Laguna fight and
you engage the Ruby Dragon, make sure to say to prepare for the battle
first because neither Kiros or Ward is Juctioned with anything, when
your ready engage the Dragon. The battle with the Red Dragon isn't too
Difficult stick with GFs like Leviathan and Shiva and make sure to steal
a Inferno Fang from him. You can either use the Inferno Fang to Remodel
Selphie's next weapon or teach Quistis Fire Breath, you won't be able to
get any more Inferno Fangs for a while so its your choice. After the
battle the scene will switch back to Squall, head back to the bridge and
to Edea's house to ask her about the location of the White SeeD Ship.
She will give you the Sorceress' Letter and tell you to look around the
Centra Area, so return and board the garden and search all around the
small islands of Centra, alot of people have trouble finding it but its
just north from Edea's House in a small cove, so search carefully
because its easy to miss. Once onboard the White SeeD ship, head to the
right and you'll run into Watts and Zone, after some conversation follow
Zone up the stairs speak with him many times until he notices you have
the Girl Next Door Magazine, hand it over to him for free and he'll give
you a Rename Card and the Shiva Card, also pick up the Timber Maniacs
Magazine in the cabin, then return and head down the stairs to the right
into the leader's cabin. Hit the Holy draw point and continue speaking
with the Leader, and he informs you that Ellone is in Esthar, so enter
the garden and go see Rinoa in the Infimary and Squall will carry her
off toward Esthar. Your party catchs up with you toward the end of the
train tracks, speak with them, form your party and head into the Great
Salt Lake. The only enemies in this area consist of a left and right
hand and a head, the Head cast protective magic, the right is manly
physical attacks and the left bombards the party with powerful magic,
make sure to take out the left arm as soon as possible because its
Meteor Spell causes a ton of damage to your party, also you can mug the
left hand for Life Rings which you should pick up several of those. Head
down the hill after your party talks and up the Dragon Bones to the
right and up into the next area. Hit the invisible Meteor draw point on
the far right, continue across the bone walkway on the left over to the
other side. Hit the Thundaga draw point and drop down to the ground
below. Head up and to the right to a save point, then to the left, a
monster gets the drop in on the party.
-----------------------------------------------------------------------
Boss: Abadon
Party: Quistis (Level 34), Squall (Level 78), Zell (Level 71)
This boss is very simple to beat, when the battle begins summon Cerberus
and triple Cura and Curaga Spells onto Abadon and you should kill him in
a couple of rounds. Or you can try for an instant kill by using a
Phoenix Down or Casting Life on him. Abadon does have some nasty attacks
though, most having to do with status effects, so if one of your party
members gets hit with a status effect draw and cast Esuna on the
character from Abadon. When abadon is standing up tall note that its
defense goes way up and you should just draw Flare magic from him until
he resumes his normal possition. Also make sure to mug him for a Power
Wrist. He is also weak against Holy and Fire so Alexander and Ifrit will
deal big damage to him.
-----------------------------------------------------------------------
After the battle continue to the right and examine the flashing screen
to reveal the entrance to Esthar.
-----------------------------------------------------------------------
3.16: Esthar and the Lunar Gate
Party: Quistis (Level 34), Squall (Level 78), Zell (Level 71)
Items: Weapons Mon 1st, Occult Fan IV, Combat King 004, Solomon Ring,
Malboro Tentacle, Rosetta Stone, Hi-Potionx3, X-Potion, Mega-Potion,
Mega Phoenix, Laser Cannon, Selphie's Crescent Wish
Cards: Ward
Draw Points: Death, Double, Flare, Blizzard, Curagax2, Quake, Life,
Reflect, Meteor, Holy
-----------------------------------------------------------------------
Inside Esthar head to the right, you can see how Esthar Cloaks itself by
using the control panel you pass on the way by. Once the elevator stops
head out the door and into the city of Esthar. At the bottom the party
passes out and you take control of Laguna's party once again. Speak with
the guards and then the other prisoners until a Soldier comes in an
Engages Laguna. Another Guard comes down the Elevator to stop Laguna,
Kiros and Ward join up with Laguna so make sure to Junction them with
GFs first. In the battle make sure to take out the Gesper first because
of its ability to use Degenerator which removes a party member from
battle. After the battle head up the elevator to Odine's Lab. Listen in
to Odine's conversation until you hear him mention a copy of Weapons
Monthly, then the party heads outside. Hit the Death draw point before
heading back inside the lab make sure to pick up the Weapons Mon 1st at
the bottom of the screen and head down the elevator to speak with Odine.
Some Soldiers will engage the party before they can speak with Odine,
the only thing special about this battle is that the Elastoid enemy can
be mugged for a Laser Cannon which teachs Quistis Homing Laser. Follow
Odine up the Elevator and outside and he'll give the location where
Ellone is being held. Laguna's party heads to Odine's lab and is
attacked by some esthar soldiers at the entrance. Hit the double draw
point on the right then head up the elevator in the center of the room.
Search the upper left for a hidden Flare draw point and proceed through
the door. Defeat the soldiers and have Laguna mess with the controls on
the right to unlock the door, proceed back down the elevator and into
the room to the north to rescue Ellone. The scene switchs back to
Squall's party and they are taken to meet with Odine in Esthar. Odine
will take you to meet with Ellone as long as you let him observe Rinoa,
Squall agrees and he tells your party to head to the Lunar Gate to the
northeast of the city. Before leaving the room challenge Odine to a game
of cards and win the Ward card from him then head outside the room. Head
to the right and use the lift to leave the palace. Hit the Blizzard draw
point on the left and then head to the left, then left again, then right
in the next area, speak to the soldier standing there and he will say
"Oh yeah, thats right" keep him in mind and continue to the right. Hit
the Curaga draw point at the end of the walkway and head down the stairs
and down into the next area. Now head all the way left until you run
into a man in blue and a woman in green talking, speak with the man in
blue who is the Presidential Aide. Now head all the way back to the
right and down the first chance you get, hit the Quake draw point here
then head back and keep heading right into the shopping arcade, search
on the left and right sides of the area for shops, there are new pet
pals magazines to buy and you should be able to remodel Selphie's weapon
into the Crescent Wish if you didn't use the Inferno Fang to teach
Quistis Fire Breath that is. The shops here in Esthar will randomly give
you an item when you shop with them, The Shops will give Hi-Potions
first then give better items such as Mega-Potion, Mega Phoenix, and X-
Potions. When your done shopping head out to the north and all the way
North heading left at the second left you come to, this will take you
back to the Presidental Palace, head back inside and outside the room
where you left Rinoa you will run into the Presidental Secretary whom
will complain about the Presidents growing collection of Magazines. When
he leaves pick up the Occult Fan IV magazine he leaves behind then head
back outside the palace. And use the Lift type device to head outside of
town via the Shopping Mall, keep going past the shopping mall then head
down to reach outside. In this next area, examin the flashing red
control panel to rent a car and I strongly suggest renting one because
the way to the Lunar Gate is long and there will be alot or random
encounters. Most of the enemies outside are nothing new but you should
beware the Marlboro enemies, you can mug them for some Malboro Tentacles
which teach Quistis Bad Breath and they are also used for numerous other
things so pick up several of them, But the Malboro also uses Bad Breath
which gives just about every status effect in the book on your party so
be cautious when fighting them. Don't head for the Lunar Gate just head,
instead head past it and to Tears' Point, there is a new GF to acquire
there. Head all the way down into Tears' Point hitting the Life and
Reflect draw points on the way and pick up the Solomon Ring at the end.
In order to draw the GF Doomtrain from the ring you'll need several
items. 6 Steel Pipes, 6 Remedy +, and 6 Malboro Tentacles. You should
have several Steel Pipes and Malboro Tentacles if you have been
following the walkthough, and you can make Remedy + items, but using
Alexander's Med LV Up ability. Once you have the items use the ring to
obtain the GF Doomtrain. Now head out of Tears' Point and back to the
Lunar Gate. Head inside Lunar's Gate and the party will run into Angelo,
after some conversation, let Zell be Edea's escort then choose the party
you want to take to the Lunar Base and step inside the capsule and the
party is launched into space. As Zell head outside to watch Lunatic
Pandora head for Esthar. Head back to Esthar and return to the area with
the guy I told you to remember earlier who says "Oh yeah, thats right"
speak with him and this time he will hand over his Combat King 004
magazine. Now head to Odine's lab which is the first down to the left of
the entrance of the city and speak with Odine. He will explain the
situation and tell Zell's party the three places they can enter Lunatic
Pandora at, pay close attention to the places as he speaks about them,
he will give you a map you can look at with the Square button, head
outside and the mission starts. From Odine's Lab head all the way to the
right to the shopping mall, Cheryl's shop will give you a Rosetta Stone,
but only during this event and this is a VERY worthwhile item so pick it
up. Then head back to the left and up, then up the stairs and to the
left, this is the first contact point, so wait for Lunatic Pandora to
pass by. Defeat the soldiers that come out in time and head inside
Lunatic Pandora, if you miss it at this point, head to the Skyway
Crossing which is north from the shopping mall and to the first left, if
you miss it there head to the screen just north of the Shopping Mall and
wait for it. Once inside hit the Meteor draw point on the right and head
up the stairs. Hit the Curaga draw point on the left and proceed to the
elevator on the left. Continue North making sure to hit the Holy draw
point you pass by on the way, at the end of the passage the party meets
up with a machine and are thrown out of Lunatic Pandora as it heads for
Tears' Point, Zell's team falls back and the scene switchs to Squall's
Party.
-----------------------------------------------------------------------
3.17: The Lunar Base and the Ragnarok
Party: Squall (Level 81), Quistis (Level 37)
Items: None
Cards: Alexander, Laguna
Draw Points: Meteor, Meltdown, Life, Cura, Full-Life
-----------------------------------------------------------------------
After having there Capsules Recovered by the people at the Lunar Base,
Squall and the party are thawed. Float around the room until Piet comes
into the room, speak with him then pick up Rinoa and follow him into the
room on the left. Take this time to play cards with Piet, he has the
Alexander card, then head into the room to set Rinoa down, follow Piet
out of the room and into the Control Room, speak with Piet here then
head back out and up the stairs to Ellone's Room, hit the hidden Meteor
draw point on the left in here then challenge her to a game of cards,
she has the Laguna card, then speak with her. Take Ellone to see Rinoa,
but on the way something comes over Rinoa and she walks out of her room
and down the to the control room, follow here there. She unlocks Adel's
tomb and the Lunar Cry begins, follow her up the stairs and into the
door on the right. Rinoa heads outside in a space suit, so as get one of
your own on the right and head out the door Rinoa went out, outside head
down and listen to the three men speak then head back up and into the
control room. Rinoa will free Adel and Piet and the crew will escape
into the escape pods, follow them to the right and down the elevator,
hit the hidden Meltdown draw point on the left then head into the door
on the right to the escape pods. Speak with Ellone on the Escape pods
and have her take you back into Rinoa's past, after some more
conversation Squall heads outside the escape pod to save Rinoa. As long
as you keep Rinoa in vision with the directional buttons you should save
her in time, the two drift along for a while and come in contact with a
spaceship known as the Ragnarok. Inside is filled with Creatures called
Propagators. These are mini boss type creatures that can easily be taken
care of by casting pain on them then finishing them with a GF or two,
but you must kill them in a certain order, by there color. Once inside
make sure to Junction Rinoa and save at the save point. After some
conversation head into the Ragnarok, and you meet up with your first
Propagator. Head down the stairs and kill the purple one here, head
north and to the left, kill the purple propagator here, this eleminates
the purple ones, proceed back into the room you came from and eliminate
the red one here and hit the cura draw point to the upper left, then
back to the other room and up the stairs, kill the other red one here to
take care of the Red Propagators. Head down and into the area Rinoa and
Squall began in, kill the Yellow one here and proceed back out, hit the
life draw point that is now the the left, then head down the stairs,
back to the Area you finished the last Purple Propagator in. Head to the
left and through the door to the northwest, finish off the other Yellow
Propagator here. Then kill the Green one that is blocking the elevator
in the next room, then head back to the area below the stairs and enter
the door on the right. Finish off the last Propagator here and hit the
Full-Life draw point that is hidden in the room, then return to the
elevator and ride it up to the bridge. After some more conversation,
Squall is told how to take the Ragnarok back down to the planet. (Quite
a touching Sight on the Ragnarok if I may say so myself). Back on the
Planet, the Esthar Soldiers take Rinoa away, as Squall head back inside
the Ragnarok and after some conversation your party members show up and
convince you to go to the Sorceress Memorial to save Rinoa. The Awesome
Ragnarok is now in your possession.
-----------------------------------------------------------------------
3.18: The Sorceress Memorial and the Meeting with Laguna
Party: Quistis (Level 37), Squall (Level 81), Zell (Level 76)
Items: Regen Ring, Star Fragment, Squall's Punishment, Pulse Ammo, Moon
Stone, Irvine's Exeter, Energy Crystal, Quistis' Save the Queen
Cards: Squall
Draw Points: Stop, Tornado
-----------------------------------------------------------------------
Take the Ragnarok to the Sorceress Memorial near Esthar and head inside,
make sure to hit the Stop draw point you pass on the way in. As Squall
proceed around to the left to free Rinoa, after you free her the party
is confronted by Esthar Soldiers outside, a strange man comes and calls
them off and the party Boards the Ragnarok. Rinoa wants to go to Edeas
House so take the Ragnarok there, note that Rinoa now has a new Limit
Break called Angel Wing which you can find more about it in the
Character section. At Edea's House follow Angelo to the left to a field
of flowers, after some conversation, Zell tells the party that a man
name Kiros wants to meet them in Esthar and he has a plan to defeat
Ultimecia, so board the Ragnarok and fly it to Esthar's Airstation.
Unfortunatly there are enemies within Esthar this time, there are a
couple of enemies to watch out for though, the Iron Giants can be Mugged
for Star Fragments and the Torama enemy can be mugged for Regen Rings,
two items that will be needed to remodel weapons, also here this is your
first chance to encounter Elnoyle enemies, head north from the area
where you can enter Doc Odine's lab and down the stairs to the left you
will notice a guy in black, talking to him with ALWAYS get you into a
battle with a Elnoyle, they can be mugged for Moon Stones which are
needed to make Irvine's best weapon the Exeter, and they drop Energy
Crystals which are needed to make Quistis' and Rinoa's best weapons,
they can also be refined to Pulse Ammo which is needed to make Squall's
best weapon the Lion Heart, so make sure you take this chance to beat
some Elnoyle's because they are very rare encounters elsewhere, every
time you beat one just leave the area, then return and you can fight the
Eloyne again. Next head for the Shopping mall and hit the Tornado draw
point that is now here. Also use the Junk shop here, if you acquire a
few of the items here you should be able to make Squall's Punishment
weapon, Irvine's best weapon the Exeter, and Quistis' best weapon the
Save the Queen. Now head north to the Presidental Palace. The
President's room is on the far left, enter and come face to face with
Laguna. You can challenge him to a game of cards to win the Squall card
at this time or when he is one the Ragnarok. Speak with him on the
various subjects and he will explain the mission to defeat Ultimecia.
Agree to the mission and the party will head back to the Ragnarok to
discuss the matter furthur. After the briefing you take control of the
Ragnarok again, your destination is Lunatic Pandora but before you head
there, there are a few side areas to do that you won't be able to do
once you head inside Lunatic Pandora, I'll go over these side areas in
the next few sections so if you want to continue with the story just
skip the next few sections.
-----------------------------------------------------------------------
3.19: The CC Group and Dollet
Party: Rinoa (Level 63), Squall (Level 88), Zell (Level 82)
Items: Adamantine, Whisper, Selphie's Strange Vision, GF Report, X-
Potion, Mega-Potion, Elixer, Occult Fan II, Timber Maniacs Magazinex2
Dragon Fang, Windmill, Squall's Lion Heart, Rinoa's Shooting Star
Cards: Siren, Carbuncle, Leviathan, Gilgamesh, Geezardx5, Red Batx4,
Buelx3, Anacondaurx2, Cactaur
Draw Points: Silence
-----------------------------------------------------------------------
Fly the Ragnarok back to Fisherman's Horizon and enter Balamb Garden,
there is a card playing group here known as the CC Group, in order to
challenge them you just have won several card battles within the garden,
I'm not sure exactly how many you need to win before you can challenge
them but its around 20 games or so and you should be able to challenge
them. The first person to challenge in the group is Jack, and you can
find him wandering from the gates of balamb and up the Directory. After
beating him you need to challenge Club to a game, He sometimes appears
outside the Cafeteria walking in that general area. After beating him
next is to challenge Diamond, Diamond is a pair of Female students that
are near the area where Jack was. Finish off Diamond and the next
oponnent is Spade, head up the elevator to the 2nd floor and Spade is
one of the two Students that is usually in this area, after beating
Spade head to the Bridge and Speak with Xu, she is Heart and she also
has the Carbuncle card to win. Finish her and head for the Training Area
of Balamb Garden to Challenge Joker, he randomly appears on the right
side of the area overlooking the water, he has the Leviathan card and
will give you the GF Report for your Battle Meter when you beat him. Now
you are ready to challenge the king, head to the Infimary and challenge
Dr. Kadowaki to a game, she will tell you that King should appear soon,
so head back to Squall's room in the Dormatory and take a rest. King
will appear when you wake, King is actually Quistis and she has the
Gilgamesh card. After you beat King you have beaten all the CC Group
members and you can challenge them at any time you wish, plus on Disk 4
they will be inside the Ragnarok for you to play cards with. Head back
to the Ragnarok and take it to Dollet now. The beach area near Dollet is
home to an enemy called Adamntoise, which can be mugged for an item
called Whisper which teachs Quistis White Wind, and they also drop
Adamantine which is needed to make most of the best weapons in the game
and with them you should now be able to make Selphie's best weapon the
Strange Vision. Now head inside Dollet. Inside Dollet head down to the
right, then to the left. Proceed to the north and into the pub on the
left. Head up the Stairs and pick up the Timber Maniacs Magazine laying
on the table then, then speak with the pub owner and say yes to his
question, he'll challenge you to a game of cards. Beat him in cards and
follow him to his secret room to the right, he'll give you several cards
a Geezardx5, Red Batx4, Buelx3, Anacondaurx2, and a Cactuar Card for
beating him. Also he has the Siren card to win so keep challenging him
until you get it, also check the various magazine stacks in his room for
an Occult Fan II Magazine and there are also several random items such
as potions, antidotes, and softs. Head back out of the room and down the
stairs and outside the pub. Continue to the north, in the next area
there is a item shop that sells the regular items and also a junk shop,
continue north, hit the Silence draw point on the right then head into
the hotel. Stay the night and pick up the Timber Maniacs Magazine on the
table. Head back down the street and you'll notice a boy standing
outside his house, speak with him then follow him inside, inspect the
painting then head to the Center Square where the hotel is located.
Search the dog on the right to receive an X-Potion, now head back to the
Painter's house and examine the next painting. The dog is now outside
the pub, search him this time for a Mega-Potion, and once again head
back to the Painter's House and examine the next painting. The dog is
now right outside the house, so search him, this time for an Elixer.
After this the old man sends his son to "Tickling Hell" (LMAO) and this
completes the events, head out of Dollet and board the Ragnarok. There
are a couple more items to get out on the world map though, first Pilot
the Ragnarok to the Forests near Trabia Garden, the Blue Dragons here
which you should remember from getting the fury fragments, they drop
Dragon Fangs so pick up a couple of these, and if you have been getting
the items I've been mentioning in the guide you should now be able to
make Squall's best weapon the Lion Heart. The next enemy is usually
found outside of Deling City, and you should have run into several of
these during your play through the game, they are called Thrustaevius,
they should be high enough level for you to be able to mug Windmills
from them, make sure to pick up several of these, then head to a weapon
remodeling shop to make Rinoa's best weapon, the Shooting Star, now head
back to the Ragnarok.
-----------------------------------------------------------------------
3.20: Jumbo Cactuar and Shumi Villiage
Party: Rinoa (Level 68), Squall (Level 93), Zell (Level 87)
Items: Phoenix Pinion, Status Guard, Timber Maniacs Magazine
Cards: None
Draw Points: Ultima, Firaga, Blizzaga
-----------------------------------------------------------------------
Board the Ragnarok and take it to Cactaur Island which is a small island
north of the desert area north of Edea's House, you'll notice a Cactuar
on the island pop in and out of the ground, land the Ragnarok and engage
it in combat, this is the Jumbo Cactaur.
-----------------------------------------------------------------------
Boss: Jumbo Cactaur
Party: Rinoa (Level 68), Squall (Level 93), Zell (Level 87)
Before the battle make sure to have one of your party members equiped
with the Revive Ability and the rest have alot of life and water magic
stocked. As soon as the battle begins summon doomtrain to slow and lower
Jumbo Cactaur's Defenses, then summon Cerberus to Double and Triple your
party. If your Max HP is below 5000 I also suggest Casting Protect on
your party as well. Being Slow Jumbo Cactuar will not attack your party
very often so assault him by Summoning Leviathan and Tripling Water
Magic onto him because he is extremley weak against water. Jumbo Cactaur
also has a random counter attack called 10,000 Needles which is instant
death to a party member, when this happens just use the Revive ability
or cast life on the party member and continue the assault, note that if
you cast life that party member will be in critical condition and you
should be able to use your limit breaks which makes this battle a
breeze. When Jumbo Cactaur's HP gets really low you'll see a message he
is hesitating, this means he is about to run away, now you must hit him
with your most powerful attacks before he escapes, summoning Leviathan
is probably your best bet, so stick with that. After the battle you'll
receive the Cactaur GF.
-----------------------------------------------------------------------
Now board the Ragnarok and take it to Shumi Villiage which is located at
the far tip of the Eastern Continent. Land and head inside, For 5000 Gil
you can hit the Ultima draw point on the left on your way inside, head
into the Elevator and take it down into the villiage. The house on the
right is an Inn with rather familiar music playing in it, further down
is the elder's house which you cannot enter at this time, continue down
the path, the first house on the right is the Artisan's home, pick up
the Last Issue of Timber Maniacs and then head back outside and into the
next house on the right. Squall will notice the statue looks like Laguna
and the Sculptor will tell you to go speak with the Elder, hit the
Firaga draw point here and then head back and into the Elder's House
making sure to hit the Blizzaga draw point outside his house first. The
Elder will tell you about Laguna then offer you a gift for coming if you
help his Sculptor complete the Statue, so head back and speak with the
Sculptor. Agree to find the stones then search the Blue Stone to the
left of the Laguna Statue for the Blue Stone. Now for the Wind Stone
head back toward the Inn and inspect the rocks to the left of the Inn,
Squall will notice a breeze blowing and you get the Wind Stone, take it
back to the Sculptor. For the Life Stone head back to the Elder's House
and search the Vegetation to the right of his home where there are Roots
growing on the rocks, take the Life Stone back to the Sculptor. For the
Shadow Stone head back up the elevator and search the shadowed area to
the right for the Shadow Stone, take the stone back to the Sculptor. Now
for the Water Stone head to the Artisan's House and search to the left
of where he is standing for the Water Stone, take it back to the
Sculptor. Now that you completed your task head for the Elder's House
and speak with him, he'll present you with the gift of seeing his hands
(and boy does Squall sound pissed lol), heading outside though the
Attendant gives you a Phoenix Pinion. The Quest is not over yet though.
Exit the Villiage then reenter, visit the Attendant that is suppost to
be helping work on the statue, then go speak with the Elder. Speak with
the Moomba outside and follow him back to the Statue and speak with the
Attendant. Once again proceed back to the Elders House and speak with
him, return to the Statue again and speak with the Attendant. Next head
over to the Artisan'S House and ask him to help, he won't help, so
return and speak with the Elder. Now head back to the Ragnarok and take
it to Fisherman's Horizon and speak with the Grease Monkey on the far
left of town near the train station. He'll tell you to give the Moomba
Doll to the Artisan and he'll help, so return to the Ragnarok and take
the Moomba Doll to the Artisan. on your way outside if you went through
the Master Fisherman Event earlier in Fisherman's Horizon he will appear
and will have a conversation with Squall. The Artisan decides to help,
so head back to the Elder's House and speak with him, he'll give you a
Status Guard and this completes the Event. Also now that you have all
the Timber Maniacs Magazines take the Ragnarok back to Fisherman's
Horizon and enter Balamb Garden, head into the Classroom and to Squall's
Study Panel, choose to look at the Garden Festival Commitee's Page, and
then choose Sir Laguna's Page. Here is where the Magazine's come into
play, with every one you have picked up Selphie has posted the article
Laguna wrote in the magazine and you can learn about all the places and
things Laguna saw and wrote about during his travels.
-----------------------------------------------------------------------
3.21: Obel Lake and the Card Queen
Party: Rinoa (Level 69), Squall (Level 94), Zell (Level 87)
Items: Three Stars, Luck-J Scroll
Cards: Kiros, Irvine, Doomtrain, Chubby Chocobo, Phoenix
Draw Points: None
-----------------------------------------------------------------------
To start the Obel Lake Side Quest take the Ragnarok to the small lake
that is near timber, its easy to spot because it has a small circluar
Piece of land jutting out into it. Land on that spot and search the lake
area, you'll be given the choice to either Hum or Throw Rocks. Hum until
a shadowy creature appears, continue humming and he'll ask you for a
favor, he'll want you to find his friend Mr. Monkey. He also tells you
that he is in a forest in the area and he may have took a train to
Dollet, so board the Ragnarok and fly to the forest near Dollet. Search
it to find Mr. Monkey, you can either throw a rock at him or Sing for
him, either way he says "You Suck" and disappears. So head back to Obel
Lake and tell the Creature you found him. Speak with him again and he'll
tell you several diffrent Riddles which I beleive its Random in what
order he tells you them. Listed Below are the riddles and what they
mean. After completing each one just return and speak with the Creature
for another Riddle.
"At the beach in Balamb something special washes Ashore at times", Board
the Ragnarok and fly to Balamb and search the beaches. You'll find a
rock that reads STSLRM.
"Take a break at the railroad bridge" He is refering to the areas where
there are bridges that the Trains cross, on one of them is a Fire draw
point.
"You'll find something on an island east of Timber, too" Board the
Ragnarok and land on the island that is beside the tracks that connect
the Continent where Timber is and Fisherman's Horizon, search here for a
rock that reads REAIDR.
"Mr. Monkey had a rock like this I think..." Throw rocks in Obel Lake
until you get the message that the rock skipped many many times. Then
fly to the Forest near Dollet and throw rocks at Mr. Monkey until he
throws one back at you that reads URHAEO.
"Take some time off at Elbeak Peninsula" Take the Ragnarok directly
north of the Continent where Balamb is and there is a Peninsula jutting
out into the water half covered with Snow, search here for a Pillar that
reads TRETIMEASUREATMINOFFDEISLE. Now the Riddle says to take Time Off
there, so take the words time and off out of the writting on the pillar
and you get Treasure at Minde Isle, so board the Ragnarok and head for
Minde Isle which is located at the southern tip of the Esthar Continent
to the west side of the tip. Search the Island for Luck-J Scroll.
"Back in the day, south of here, there used to be a small but beautiful
villiage surrounded by deep forests. Everybody lived a happy life there"
Take the Ragnarok to Edea's House and search in between the many forests
that are grouped together to the northern area of her house, Squall will
find the rubbled remains of the Villiage.
"There's also something on top of a mountain with a lake and cavern" He
is refering to a moutain area near timber where there is a cavern with
water flowing into a river and it is located near the area where
Galbadia Garden once was. Land on the mountain and search there until
you find a bird warming an egg, choose to check it out and you'll get
into a fight with some Thrustaevis enemies, defeat them and you find a
rock that reads EASNPD.
When you have acquired all four rocks return to speak with the creature
and he'll align the four rocks up for you to figure out the secret
message. If you read starting from the left and read down you'll notice
the message says Mordred Plains has Treasure. So board the Ragnarok and
head toward Mordred Plains which is located Directly North of Esthar,
you might want to Equip the Encounter None ability because you'll be
searching alot in this area. While Searching around the area you'll run
into four faces that will tell you diffrent locations of where the
treasure is. The only one you need listen to is the red one because he
will always lie, just head the oposite of whatever direction he tells
you to head and keep searching until he tells you the treasure isn't
here, now you know you've found the treasure, search the area again for
a Three Stars, this completes the quest. Now before I begin the next
Quest with the Card Queen note that every card you get in this next
quest can be won from the Card Queen on Disk 4 and you'll have to do
alot of running around the world and losing and then rewinning some of
your cards in this quest, so its up to you weither you want to try the
Quest or not. Take the Ragnarok to Balamb and to the Train Station, the
Card Queen is here. Challenge her to a game of cards and either lose a
rare card to her or win a rare card from her, any level 8 card she has
will do. Speak with her again and she will give a hint as to where her
next location may be. It is randomly choosen between the following
places: Estahr, Fisherman's Horizon, Lunar Gate, Shumi Villiage, Balamb,
Dollet, Deling City, and Winhill. Below are the hints she gives and
where she could be headed.
Card Queen Says: Location:
Fisherman's Horizon or FH Train Tracks at Fisherman's Horizon
Trabia Hotel in Shumi Villiage
Far Away Lunar Gate
Dollet Pub in Dollet
Esthar Presidental Palace in Esthar
Galbadia Hotel in Deling City
Balamb Train Station at Balamb
Centra Hotel in Winhill
Card Queen's Location: Will Move to:
Fisherman's Horizon Dollet, Winhill, or Esthar
Shumi Villiage Balamb, Dollet, or Lunar Gate
Lunar Gate Randomly picked out of all areas
Dollet Balamb or Deling City
Esthar Dollet, Shumi Villiage, FH, Lunar Gate
Deling City Balamb, Dollet, FH, or Winhill
Balamb Dollet, Deling City
Winhill Deling City, FH, or Dollet
The Idea is to track the Card Queen down where ever she goes and play
cards with her, of course losing or winning a rare card every time,
until she eventually heads to Dollet. Once there speak with her normally
and ask her about her father. At this point she will ask you for a
specific card, lose it to her in a card game. Her father will then make
a new card and give it to somebody around the world. Once again you'll
have to chase the Card Queen around the world until she reaches Dollet
again and she will ask you for another card. You must do this 5 Times
and lose the MiniMog, Sacred, Doomtrain, Chicobo, and Alexander cards to
her, for her father to make new rare cards. Note that if you have been
following this walkthough you do not yet have the Chicobo Card, if you
wish to finish the quest, see the Chocobo Forest side Quest later in the
guide on where you can get the Chicobo Card. Also while chasing her
around to diffrent areas you can pay her gil to spread new rules around
the area. After losing those cards to her, her father will make 5 new
cards and spread them throughout the world, here are the locations of
them.
MiniMog -Kiros- Deling City, man dressed in black near the Junk Shop
Sacred - Irvine- Fisherman's Horizon, Flo, Mayor Dobe's Wife
Chicobo - Chubby Chocobo - Balamb Garden, Man outside of Library
Alexander - Doomtrain - Timer, Pub Owner
Doomtrain - Phoenix - Esthar, Presidental Assistant at the Palace
After you obtain the cards this completes the quest. Note that the cards
you lose to her that are used to make new cards, can be won back from
her brother, who lives in the house with the Artist down the street. If
you have been following the walkthough he is the boy that was messing up
his father's paintings.
-----------------------------------------------------------------------
3.22: Lunatic Pandora and the Beginning of the End
Party: Rinoa (Level 73), Squall (Level 98), Zell (Level 92)
Items: Power Generator, Hero, Laser Cannon, Megalixerx10, Samantha Soul,
Phoenix Pinion, Combat King 005, LuvLuvG, Spd-J Scroll, Power Wrist,
Barrier, Str Upx2, Vit Upx2
Cards: None
Draw Points: Ultima, Confuse, Silence
-----------------------------------------------------------------------
Take the Ragnarok into Lunatic Pandora, The party blows a hole into it
with the Ragnarok and heads inside. When you step outside the Ragnarok
you are greeted by Fujin and Raijin.
-----------------------------------------------------------------------
Boss: Fujin, Rajin
Party: Rinoa (Level 73), Squall (Level 98), Zell (Level 92)
Start the battle by summoning Cerberus to Double and Triple your party,
then Haste your Entire Party, then draw shell and protect from Raijin
and cast it on your party as well. Now summon Doomtrain, this will Blind
both Fujin and Raijin, put them to sleep, and Lower there defenses
drastically. Take this time to draw alot of the Full-Life spell from
Fujin because it junctions extremely well. Then mug Raijin for a Power
Wrist and then Fujin for 2 Megalixers. Now finish them off by using
Diablos to cut there HP then using GFs such as Cactaur and Ifrit, but
once again like the other battles with them stay away from Thunder and
Wind Magic, including Quenzacotl and Pandemona. Fujin and Raijin also
like to cast Support Magic so make sure to use Dispel to counter there
support magic, make sure to take care of Raijin's Aura as quick as
possible and they shouldn't last too long.
-----------------------------------------------------------------------
After Fujin and Raijin run inside follow them and head up the stairs,
making sure to talk to your old buddies Biggs and Wedge before heading
inside. Follow the walkway, heading left, head to the right and you'll
notice at the bottom of the screen some stairs that lead down. The
enemies you will run into in these areas may look threatning but they
are very low level monsters and are easily taken care of, note that the
Behemoths enemies can be mugged for a Barrier which teachs Quistis
Mighty Guard. Take the stairs and then the ladder that leads down, this
is the area Laguna went through during the Forest Dream Scenario. At the
bottom of the ladder hit the confuse draw point and head to the right
into the tunnel to pick up a LuvLuvG Items, then proceed to the left. In
the area with the panels search all three of them for a Power Generator
which teachs Quistis Ray Bomb, a Phoenix Pinion, and a Silence Draw
Point. Contining to the left, pick up the Combat King 005 Magazine and
hit the Ultima draw point at the end of the tunnel, then proceed back up
the ladder and stairs you came from and head up the elevator there. In
the next area proceed across the room to the Elevator on the far left,
continue to the end of the tunnel making sure to search the hole in the
wall to the left of the path for a Spd-J Scroll. In the next area, save
and heal at the save point, proceed through the north tunnel and Fujin
and Raijin have a suprise for you.
-----------------------------------------------------------------------
Boss: Mobile Type 8
Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
Start the battle as usual with Cerberus and Doomtrain. Then haste and
protect your entire party, as well as Mug Mobile Type 8's 3 Parts for a
Laser Cannon, 2 Str Ups, and 2 Vit ups. This boss basically has two
forms, one is when all the parts are connected, if you attack the body
the other two parts will shoot lasers at the party member for around 600
damage, the other form is when the three parts are spread out. In this
form Mobile Type 8 will use a move called Corona which takes your entire
party's HP down to 1, you'll defintly want to Triple Curaga onto your
party after this one because Mobile Type 8's next attack will be Medigo
Flame which does decent damage to your entire party. Quistis works well
in this fight so she can use her White Wind Limit Break to fully restore
the Party's HP after he uses Corona on the party. The good thing about
this battle is that Mobile Type 8 is extremly weak against Lighting, so
put Quenzatcotl to use and Triple Thundaga spells onto the main body.
-----------------------------------------------------------------------
After the battle chase Fujin and Raijin into Seifer's Room to the north,
its time for the last showdown with Seifer.
-----------------------------------------------------------------------
Boss: Seifer
Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
At the start of the Battle Odin rushes Seifer and Seifer defeats Odin,
but you'll notice a mysterious hand catches Odin's Sword. This battle is
extremly easy, mug a Hero from Seifer then start drawing the Aura spell
from him like crazy, once you have stocked enough of it cast Meltdown on
Seifer and draw and cast Aura on your party from him then pummel him
into summision with your party's limit breaks. Once you have done enough
damage, Gilgamsesh will appear and blow away Seifer ending the battle.
From now on Gilgamesh will be taking Odin's Place.
-----------------------------------------------------------------------
When the battle is over Seifer kidnaps Rinoa and takes her to Adel. This
ends Disk 3. Head back to the area where you fought Mobile Type 8 and
proceed across the platform over to the ladder and head up it. Follow
this path to the right and into Adel's Chamber, inside Adel takes ahold
of Rinoa, its time to finish Adel.
-----------------------------------------------------------------------
Boss: Adel
Party: Quistis (Level 39), Squall (Level 99), Zell (Level 92)
Take this Boss Fight very seriously because if Rinoa dies its game over,
start the battle by drawing and casting Regen from Rinoa onto her, then
cast Shell on Rinoa. Then Summon Cerberus to Double and Triple your
party, then Triple Haste and Shell onto your party. Next Cast Meltdown
on Adel and mug Adel for a Samantha Soul, you can also mug Rinoa for 8
Megalixers which I strongly suggest doing, but make sure to have a
Curaga or two ready for her after you mug her. Now that your defense is
set up Triple your strongest magic onto Adel. Flare, Firaga, Bio,
Blizzaga, and Thundaga work extremely well, stay away from holy though
because it heals Adel. Take time outs from casting magic to cast Curaga
onto Rinoa though because Adel will be slowly draining her of HP. Don't
worry too much about Adel's magic, its strong but if you keep Shell up
you should rarely have to heal.
-----------------------------------------------------------------------
When the battle is finished Laguna and the Party carry out there plan
and the party is sent into Ultimecia's World, when the party awakens
they are within what looks like Edea's Chambers in Deling City, Save at
the save point and heal. When you head outside the door you come face to
face with Sorceress' from the past.
-----------------------------------------------------------------------
Boss: Sorceress
Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
This battle is really not all that hard, you'll be facing a number of
enemies just known as sorceress, All of them are pretty easy to defeat
using GFs and Magic. At the start of the battle summon Cereberus for
Double and Triple Magic, and haste and shell your party. Take out the
diffrent Sorceress' as they appear with Normal Attacks and GFs. Your
strategy should change when the last Sorceress appears though. Now
you'll not only want haste and shell on your party but cast protect
because the Sorceress has a counter attack that deals a good bit of
damage a party member. She has Flare and Holy Magic which you should
definatly take the chance to draw magic, but do not draw unless she has
begun her counterdown from 5 or else you'll get a counterattack, at the
end of the countdown she'll cast Ultima on the party, make sure to have
a few Curagas ready after this one. Now bring in Doomtrain to lower her
defense then send a barrage of Tripled Magic at her, such as Flare,
Holy, and Bio, as well as using your strongest GFs against her. Note
that you can steal various stones from the Sorceress' none which are
really that important but they can refine into powerful magic.
-----------------------------------------------------------------------
With the Sorceress gone now, you awake in the Orphanage. Head through
the door on the right and head outside, its time to enter Ultimecia
Castle.
-----------------------------------------------------------------------
3.23: The Final Battle, Ultimecia Castle
Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
Items: Rosetta Stone, Elixer
Cards: None
Draw Points: Triplex2, Flare, Meteor, Slow, Dispel, Ultima, Cura,
Curaga, Full-Life, Aura, Meltdown, Stop
-----------------------------------------------------------------------
Outside the scene switchs from what once was the Orphanage to Ultimecia
Castle looming overhead, proceed down to the left and north onto the
chain that connects to the castle, making sure to hit the Triple draw
point as you head by. Proceed up the chain ignoring the portals to the
left for now. At the gates to her castle the party meets up, select your
party members and head inside. Inside the Party's abilitys get locked by
Ultimecia's Servents and you must defeat them one by one to unlock them.
I suggest heading back outside to heal and save before heading further
also make sure to hit the invisible Flare draw point to the far right of
the save point, now head inside. First I must note that every single
monster in the game is somewhere within Ultimecia Castle and there
levels are random so you may receive alot of experience from battles or
you may not, so it can be kinda hard to level up within the castle if
you need to. Now head up the stairs you will find the first of
Ultimecia's Servants.
-----------------------------------------------------------------------
Boss: Sphinxaur
Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 92)
If your characters have decent strength this fight is extremely easy,
Before the battle I suggest junctioning the magic to your strength that
increases it the most. Also Drain on your elemental Attack with heal
some of your HP when you strike and enemy so I strongly suggest that as
well. The Sphinxaur is nothing to really worry about in the damage
dealing department, just keep hitting him with physical attacks and get
rid of the monsters he summons, especially if he summons a Forbidden,
they can be deadly so you should get rid of them quickly then continue
to pound on Sphinxaur with your normal attacks. He can also be mugged
for an Elixer.
-----------------------------------------------------------------------
After the battle you get the chance to unlock one of your abilites, I
strongly suggest getting your GFs back. Now head up from where Shinxaur
was and through the door, head onto the Chandelier, it will fall to the
floor below but will break the rusted hatch below it. Open the hatch and
head down inside the Wine Celler for the next of Ultimecia's Servents.
-----------------------------------------------------------------------
Boss: Tri-Point
Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 93)
Before the battle begins junction Thundaga spells onto your elemental
defense because Tri-Point has a counter attacked called Mega Spark that
is Thunder elemental and if you have enough Thunder Magic Junctioned to
your elemental Defense you should be able to Absorb the attack. Tri-
Point also has an elmental weakness to either Fire or Ice which switchs
each time you strike him so I just suggest starting the battle by
summoning Doomtrain to lower his defense then use other GFs such as
Leviathan, Pandemona, Alexander and Cactaur.
-----------------------------------------------------------------------
After the battle unlock your magic ability so you can heal your
characters and although you cannot draw magic at the moment there is a
hidden Aura draw point in the upper right hand corner of the room. Now I
suggest you head back outside to save and heal before continuing. Back
inside the castle use the green circle to switch to your alternate party
and take them through the door on the left and up to the room where the
Chandelier fell. Step on the green circle to the right and you'll hear a
click, switch back to your other party and you can now take them across
the Chandelier without it falling, on the other side is the next of
Ultimecia's Servents.
-----------------------------------------------------------------------
Boss: Krysta
Party: Rinoa (Level 73), Squall (Level 99), Zell (Level 93)
This boss can deal some serious damage so begin the battle by summoning
Cerberus to double and triple your party, then cast shell and protect on
the party. Krysta has very high defense and most Physical attacks will
do 0 damage, this is easily countered though if you summon Doomtrain to
lower his defenses, now finish him with GFs other than Shiva. You can
use physical attacks and magic but Krystal counters these with a very
powerful counter attack, so stick with GFs. Note that Krysta's final
attack is an Ultima spell so make sure your party's HP is high before
finishing him off, shell should take most of the damage.
-----------------------------------------------------------------------
Unlock your draw ability after the battle and hit the hidden Meteor draw
point then head back outside to heal and save. Back inside head up the
Stairs and through the door on the right. Head down the stairs and into
the door at the bottom, the next area is an art gallery. Search around
the room and examine every painting in the room, there is also a
Meltdown draw point at the top of the stairs to the right. Once you have
examined all the paintings examine the large painting at the bottom of
the stairs on the far wall. The paintings read as followed.
INTERVIGILIUM (Sleep)
JUDICIUM (Judgment)
VIGIL (Watchman)
IGNUS (Fire)
VIVIDARIUM (Garden)
INANDANTIA (Flood)
VIATOR (Messenger)
INAUDAX (Cowardice)
VENUS (Love)
XERAMPELINAE (Red Clothes)
XIPHIAS (Swordfish)
XYSTUS (Tree-Lined Road)
For the answer to this stand on the balcony overlooking the clock on the
floor near the Meltdown draw point. Notice the hands are pointing to
VIII, IIII, and VI. The V Represents that you should only use titles
with a V in them and the I's represent how many I's are actually in the
titles. So for the large painting choose VIVIDARIUM, INTERVIGILIUM, and
VIATOR. The next servert of Ultimecia will appear behind behind you.
-----------------------------------------------------------------------
Boss: Trauma
Party: Rinoa (Level 74), Squall (Level 100), Zell (Level 93)
Begin the battle as usual by summoning Cerberus and Doomtrain to slow
Trauma and lower his defenses, then Triple Protect onto your party.
Trauma creates miniture versions of himself called Dromas, they are very
fast and blast a party member with there cannons for around 700 damage.
Begin by eliminating them any time Trauma creates them, then focus on
Tripling Aero and Tornado spells onto Trauma as well as Summoning GFs
such as Pandemona and Quenzacotl.
-----------------------------------------------------------------------
When the battle is over unlock your party's ability to revive themselves
and head through the door to the north of the big painting, in the next
area head down the stairs and into the Dungeon. To the left there door
leading into a cell proceed into the cell, hit the invisible Full-Life
draw point in the cell and take the key out of the Corpses' Hand and the
next of Ultimecia's Servents Appears.
-----------------------------------------------------------------------
Boss: Red Giant
Party: Rinoa (Level 74), Squall (Level 100), Zell (Level 93)
This is probably the easiest battle inside Ultimecia Castle, when the
battle begins summon Doomtrain and this will lower the Red Giant's
Defenses plus Blind him. Now have the character junctioned with Diablos
repededly summon him to cut the Red Giant's HP while your other
characters draw and cast Demi onto him. After cutting his HP down
drastically with Diablos and Demi, finish him with GFs and Physical
Attacks.
-----------------------------------------------------------------------
When he is defeated unlock your Item ability and unlock the door you
came out of using the prison key. Head back up the stairs and up the
stairs to the left. Hit the Cura draw point here and continue on to the
left. In this area you will find two elevators, the idea here is to get
a Heavy Party to lift the lighter party. Setting the characters up like
this should work.
Heavy Party: Squall, Rinoa, Zell
Lighter Party: Irvine, Quistis, Selphie
You can switch party members at the save point outside the room if need
be, so proceed back to the area where you went up the stairs from the
dungeon and switch to the lighter party via the green circle. Have them
head up the stairs and through the door on the left, in the next area
head down the stairs, through the door and down the hall. Use the Green
Circle to switch to the heavy party. Take it back to the previous room
they where in and step on the elevator with the green circle to lift the
lighter party up to the other side. Use the Green Circle to switch to
the lighter party and have them head into the room on the left. Hit the
Curaga draw point in here and pick up the Floodgate key laying on the
floor, head back outside and switch back to the heavy party. Step off
the elevator to bring the lighter party back to the ground, use the
Green Circle to switch your party members if need be. Now head back to
the dungeon and with the floodgate key use it to unlock the floodgate
which is to the right of the door that leads to the cell you fought the
Red Giant in. Pull the lever to Close the floodgate, this will drain the
water in the castle which will come into play a little later. Now I
suggest you head back outside to save and heal. Back inside head back to
the area where the Chandelier feel and through the door to the north,
pick up the Treasure Vault Key from the fountain and hit the Slow draw
point on the left side of the room and head into the Chapel via the door
to the north. Inside the Chapel hit the Dispel draw point to the left,
in this area you can also encounter Elyone enemies if you have not
picked up some Moon Stones, Energy Crystals, or Pulse Ammo yet. Now head
up the stairs to the right, and WALK NOT RUN on the bridge to pick up
the Armory Key, if for some reason you run on the bridge and it falls
off you can pick it up in the Dungeon. Now head back down the stairs
into the chapel and examine the organ, the key to the Organ is to hit
all the buttons at the same time this includes X, Square, Triangle, O,
R1, R2, L1, L2 and then press start. Now head outside the room and off
to the right, if you played the Organ right all the spears should be
removed from the door and you can proceed through. Proceed to the right
and you'll see a small box in the corner, pick it up for a Rosetta Stone
then head down back into the cell you fought the Red Giant in. Head back
outside the cell into the Dungeon and use the Armory key to unlock the
door on the right. Inside hit the hidden Ultima draw point on the left
then search the Vysage head to come face to face with another one of
Ultimecia's Servents.
-----------------------------------------------------------------------
Boss: Vysage, Lefty, Righty, Gargantua
Party: Rinoa (Level 76), Squall (Level 100), Zell (Level 96)
This battle starts out against a Vysage and his pair of arms lefty and
righty. Begin the battle as usual, summon Doomtrain to put every status
effect in the book on the three parts plus lower there defenses. Then
Summon Cerberus to Double and Triple your party, next draw and cast
Haste, Protect, and Shell on your entire party from the parts of the
Vysage, then finish them with a GF or two and the real Servent of
Ultimecia shows himself, Gargantua. Summon Doomtrain again to lower his
defense, Gargantua counterattacks every physical attack with a strong
physical attack of his own, but does not counter GFs or magic so triple
Strong Magic onto him such as Holy, Flare, Ultima, and Meteor. Gargantua
has an attack called Evil Eye which curses and slows your entire party,
make sure to triple haste onto your party if he uses this. He also likes
to cast Berserk on your party so immediatly cure a character with Esuna
that has this cast on him. Gargantua shouldn't last too long considering
his low HP and having his defenses weakened, just keep up the strong
magic and GF attacks and he will go down soon.
-----------------------------------------------------------------------
Unlock your Command Abilites next and Head back outside the castle to
heal and save. Back Inside head up the stairs and to the left through
the door, down the stairs and into the door at the bottom you will find
a dark hallway. On the left side of the hallway, although you can barely
see it, is the Treasure Vault, unlock it using the Treasure Vault key
and step inside. There is another Puzzle here although not quite as hard
as the one in the Art Gallery, also near the center of the room there is
a invisible Holy draw point to hit. The solution to the puzzle is as
followed.
1: Shut the First Box on the far left
2: Shut the Fourth Box from the left
3: Shut the Second Box from the left
4: Open the Third Box from the left
This will make another one of Ultimecia's Servents appear in the room.
-----------------------------------------------------------------------
Boss: Catoblepas
Party: Rinoa (Level 77), Squall (Level 100), Zell (Level 96)
Start the battle like always summon Cerberus to double and triple your
party, and Doomtrain to Slow, Blind, and lower the defenses of
Catoblepas. This battle is rather simple from here on, Catoblepas has
the Meteor spell which you should draw until you have 100 of because
enemies with this draw are extremely rare. Now finish him off by
Tripling Magic onto him such as Water and Quake, also you can draw and
cast Meteor from him but the damage often proves to be random, so just
stick with powerful magic and GFs such as Brothers and Leviathan he
won't last too long, stay away from Quenzatcotl and Thunder magic though
because Catoblepas absorbs them.
-----------------------------------------------------------------------
Unseal your Limit Breaks after the battle and head for the Chapel. Head
up the stairs to the right, cross the bridge and enter the door to head
into the Clock Tower. Climb the stairs as they twist around all the way
until you see a bell swinging from side to side. Position yourself next
to where the bell swings and when the bell swings near the party have
your party jump onto it to swing to the other side. Head through the
hole in the wall to the outside, here you'll find the last of
Ultimecia's Servents.
-----------------------------------------------------------------------
Boss: Tiamat
Party: Rinoa (Level 78), Squall (Level 100), Zell (Level 97)
This battle is extremely easy, start the battle by summoning Doomtrain
to slow and Reduce Tiamat's defenses, then cast shell onto your party as
well as draw Eden from Tiamat it is the strongest GF in the game you
don't want to miss this chance. The only attack Tiamat has is called
Dark Flare and he uses it when he finishes spelling it out. It causes a
ton of damage to the party but most of the damage will be taken by shell
being cast on your party. Now finish him with Strong Magic such as
Flare, Meteor, Holy, Blizzaga and Strong GF attacks such as Alexander,
Leviathan, Cactuar and Shiva. Stay away from Wind, Fire, and Thunder
attacks though as they are ineffective against Tiamat.
-----------------------------------------------------------------------
When the battle is finished unlock your last ability which is save and
hit the Triple draw point which is on the upper right side of the
screen, then proceed back across to the other side of the stairs using
the bell, continue climbing the clock tower. When you reach the top of
the clock tower hit the Stop draw point then head outside, across the
clock and down the ladder. At the end of this walkway lies Ultimecia's
Chambers and the Final Battle. Save and Heal at the save point and make
absolutly sure you are ready for the Final Battle with Ultimecia. Some
things to do before the final battle are below.
Switch your Draw Command for Item
Junction Water to your Elemental Attack
Have a good supply of Magic Spells, including Shell, Flare, and Meteor
Have over 6000 HP
Your party is near Level 70 or Above
Have a good stock of Megalixers and Mega Phoenixs
Have Esuna Junctioned to your Status Defense
When you are prepared enter Ultimecia's Chambers for the Final Battle.
-----------------------------------------------------------------------
Final Boss: Ultimecia
Party: Rinoa (Level 80), Squall (Level 100), Zell (Level 99)
The first thing about this battle you should know is that your party
members are choosen at random, so quickly kill off any party members you
won't be using in the fight until they will be replaced by the party
members you wish to use for the battle. This battle resembles the last
battle with Edea but is ALOT tougher, immediatly summon Cerberus and
triple Haste and Shell onto your party. Like Edea before her Ultimecia
will use Maelstrom which cuts your party's HP in half and curses them to
where they cannot use Limit Breaks. Triple Curaga onto your party and
Esuna them when this happens. Now start to use your most powerful GFs on
Ultimecia as well as cast Meltdown on her to reduce her defenses.
Ultimecia will assault your party with Magic, some of which includes
Meltdown and you will want to Esuna that party member quickly because
you can't afford to have that characters Defense low in the battle. Also
she will cast Double on herself from time to time, quickly eliminate
this by casting Dispel. Ed en works extremely well in this battle, so
use it and your best GFs and keep your stocked magic for now. When
Ultimecia's HP gets low she summons Griever to face your party.
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Final Boss Form Two: Griever
Now the fight starts to get hard, Make sure that your party still has
Haste and Shell cast on them, then add protect to it. Griever has some
nasty attacks, he has a very strong physical attack, he can cast
Diablos' Favorite Spell Gravija which will take your party's HP into
Critical, he can draw magic from you and cast it, and he can also Blow
away some of your stocked magic. Cast Meltdown on him and assault him
with your GFs, Eden, Shiva, Ifrit, Cactaur, and Quenzacotl should work
fine if you cast magic stay away from Bio and Doomtrain because it heals
him. When you deplete about half of his HP, the sky will turn red,
Griever is preparing to use his ultimate attack, Shockwave Pulsar on the
party which does a ton of damage, might even kill them if you don't have
shell cast. Immediatly Triple Curaga onto your party or use a Megalixer
after he uses it. If you can survive this keep pounding with powerful
GFs and the battle moves onto the next form.
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Final Boss Form Three: Ultimecia/Griever
This form is extremely deadly, you cannot use GFs in battle anymore or
they will be blown away by Ultimecia so don't even try it, Make sure
Haste, Shell, and Protect is still cast onto your party then cast
Meltdown on Ultimecia to reduce her defenses. This form of Ultimecia is
extremely weak against water so Triple Water spells onto her and use
Normal attacks, which if you junctioned 100 water onto your elemental
attack, your normal attacks should do 9999 damage. Keep using normal
attacks and tripleing Strong Magic such as Meteor, Flare, Ultima, and
Water onto her, stay away from Holy though because it heals her. When
she summons two Helixs she can now cast Ultima which will deal alot of
damage to your party, make sure to keep Shell up throughout this entire
fight. Triple Aura onto your party and unleashing your limit breaks onto
her helps alot too, especially if Irvine has some Pulse Ammo for Hyper
Shot or if Squall has the Lionheart. When this form starts floating in
the air after its bottom falls off, it now switchs to using very
powerful physical attacks and Casting Ultima you'll definatly need Shell
and Protect for those attacks. Once that form has been defeated its on
to the final form of Sorceress Ultimecia.
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Final Boss Final Form: Ultimecia
She will begin the battle by using Hell's Judgment on your party which
takes there HP down to 1, use a Megalixer to bring your party back to
full health again. Begin by casting Meltdown on Ultimecia to lower her
Defenses and making sure your party has Shell and Haste cast on them.
This is the final form so hold nothing back, triple all the magic you
have onto her, Ultima, Meteor, Flare, Holy, and Quake work really well,
once again don't try to summon your GFs or they will be killed by
Ultimecia. This form really doesn't have a whole lot of attacks she will
cast Hell's Judgement repededly and cast Holy and Flare on your party
from time to time, the fight is really not that hard until Ultimecia
starts to draw Apocalypse magic from her bottom half, this spell is the
most powerful in the game and like Griever's Shockwave Pulsar can wipe
out your party if they do not have shell casted on them. If you happened
to take the draw command into this battle you can draw Apocalypse magic
from her bottom half and cast it on her but the draw command is rather
useless in these final battles in my opinion. To finish this form
quickly cast Aura on your characters and let there Limit Break pound her
into Submission. When she begins talking to the party she is dying, put
Ultimecia to rest and releive the world of Time Compression.
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Now that Ultimecia is defeated watch the magnificant and beautiful
ending that you have worked oh so hard for. This may be the end of the
story but the game is far from over, there are still a few more side
areas to complete.
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3.24: Back to the Ragnarok, Finding the Card Queen and Tonberry King
Party: Rinoa (Level 80), Squall (Level 100), Zell (Level 100)
Items: Holy Warx10
Cards: Gilgamesh, Most Rare Cards
Draw Points: None
-----------------------------------------------------------------------
Head outside of Ultimecia Castle to the chain area, and jump across and
through the portal in the middle. Your now back outside on the world map
and you can return anytime through one of these portals to get back to
Ultimecia Castle. Access your big world map that takes up the screen and
you will see the location of the Ragnarok marked by a red dot and it is
a long ways from here and you will need a chocobo to get there.
There is a Chocobo Forest on the far right tip of the continent, its
hard to see because it is hidden behind a mountain range and you'll have
to go around it to see it. Inside the forest speak with ChocoBoy and he
will tell you all about catching chocobos, I'll go indepth on catching
them in the next section, for now just listen to how it works and then
ask him for help and to catch you one. He'll give you a chicobo named
Boko, which is the chocobo you summon with the Gysahl Greens, The idea
of Boko is to use it with the pocketplaystation to build him up, but
unfortunatly it was never released in North America so I've never had a
chance to play it. Anyway take the chocobo back near the area where the
gate you came out of is and head down across the continent, past the
centra ruins, and across the beach and water to the continent with
Edea's House on it, now use the map to find the Ragnarok which is
located at the far tip and across the desert. Back on the Ragnarok you
will notice that the CC Group Members are on board, if you completed the
CC Group Side Quest that is, and you can play them in cards from now on.
Now you should use the Card Mod to Refine the Gilgamesh Card for 10 Holy
Wars, these will come in handy very soon, and you can win another
Gilgamesh Card by playing cards with Xu onboard the Ragnarok. Also the
man from garden is onboard and he will sell items and runs a junk shop
for the party. The first thing to know about the world map on Disk 4 is
that all towns are sealed off due to Time Compression but there are
still few areas you can return to, also there is a fourth portal that
returns to Ultimecia Castle near where the Ragnarok was, make sure to
put it to use. Now you should try to find the Card Queen which is quite
a task, take the Ragnarok to the Esthar Continent at the bottom right
tip of the continent, there is an area here that you cannot see but it
is there, land the Ragnarok near the tip and search around and you
should go into the area where the escape pod from the Lunar Base
crashed. The Card Queen is here and you can challenge her to a game, she
has most all of the rare cards inclucing some Player Cards, GF Cards,
and the Rare Cards from the Card Queen Quest on Disk 3. Play her with
caution though, often returning to save after winning a rare card
because she uses just about all the rules available including
everybody's most hated rule Random. When you are finish with the Card
Queen board the Ragnarok and take it to the Centra Ruins where you
fought Odin. In the first couple of areas in the Centra Ruins you will
run into Tonberrys which are quite nasty in battle, and in order to get
there master, the Tonberry King to show himself you must kill 18+
Tonberrys. Now this may seem very hard but it fact it really isn't,
first I suggest not using Irvine or Selphie for this, the first thing
you need to do is get your three party members HP down into the Critical
so they can use there limit breaks, and then don't heal them, just
repededly use your limit breaks on the Tonberrys until they go down
which won't take too long, Irvine's Limit Break although very powerful
tends to be short lived and your ammo in this quest will be gone after
several battles, Selphie's Magic Slots won't do enough damage to the
Tonberrys thats why I don't suggest either in these battles. If a
tonberry happens to kill off a character just use a Phoenix Down or cast
life and resume the process, after killing several Tonberrys the king
will show himself.
-----------------------------------------------------------------------
Boss: Tonberry King
Party: Rinoa (Level 83), Squall (Level 100), Zell (Level 100)
Immediatly when this battle begins Curaga your party members or use a
Megalixer to bring them back up to full health, then summon Cerberus to
Double and Triple your party. Then Protect and Haste your party, the
Tonberry King is extremely fast whem compared to his other tonberry pals
and deals alot of physical damage thankfully keeping protect up in this
fight will keep you alive though. Bring in Doomtrain to lower his
defenses and Triple Powerful magic onto him, Blizzaga, Ultima, and
Meteor work wonders as does Shiva, Quenzacotl, Pandemona, Cactuar,
Ifrit, and Definatly try summoning Eden for Big damage to the Tonberry
King. The two attacks you should look out for from Tonberry is the "Its
Sharp" attack which will do 6000+ damage to a character and his Junk
attack which does around 4000 to the entire party, as long as you keep
Protect up in this fight you shouldn't have too much problem. Note that
he has a rare draw in Full-Life and you should try to draw it to 100 if
possible.
-----------------------------------------------------------------------
When the battle is over Tonberry joins you as a GF, he doesn't bring
much power to the party but his abilites do allow you to shop from any
shop you have ever visited, plus it adds some rare items to the shops,
this completes the quest.
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3.25: PuPu and the Chocobo Sanctuary
Party: Rinoa (Level 83), Squall (Level 100), Irvine (Level 23)
Items: Aura Stone, Shell Stone, Holy Stonex2, Flare Stonex2, Meteor
Stonex2, Ultima Stonex2, Protect Stone, Gysahl Greens
Cards: Pupu, Chicobo
Draw Points: None
-----------------------------------------------------------------------
Board the Ragnarok and Equip the Item command and Encounter None. Also
make sure you have at least 5 Elixers. Take the Ragnarok to the Desert
near where you found it on the upper right corner of the Continent
Edea's House is on, land and walk around the desert until you get into a
battle, you'll see a UFO Carry away a pyramid type object. Now head back
to the Ragnarok and fly it to Winhill, walk around the area outside of
Winhill and you'll run into the UFO again, this time it carrys away a
Cow (maybe they need milk lol). Head back to the Ragnarok and fly it to
the beach just south of Timber, here you'll encounter the UFO again,
this time it carrys away a Moa Head it looks like (wonder where they
found that?). Board the Ragnarok once again and fly it to a long
Peninusla know as Heath Peninsula which is near Trabia Garden actually
the encounter is not on the Peninsula but the small island next to it,
here you'll run into the UFO again, not exactly sure what they are
carrying away here. Anyway board the Ragnarok again and take it to
Grandidi Forest which is the large forested area on the Esthar
Continent. Land it on the Mountain area just north of the Chocobo Forest
which is a Sphere Shaped forest you can't miss it. Here you'll run into
the actual UFO and engage it in battle. Its really easy and won't even
attack the party, so defeat it and watch it blow away. Now board the
Ragnarok and take it to the continent where Balamb is, here you'll
encounter the Alien PuPu, give him 5 Elixers and he'll hand over the
PuPu card, quite the trade for this one of a kind card if I say so
myself. This completes the quest. To begin the Chocobo Sanctuary Quest
board the Ragnarok and take it to the Chocobo Forest which is right next
to Shumi Villiage. The Chocobo forest in Final Fantasy VIII are set up
like this, The ChocoBoy will give you a ChocoWhis and it has two
Functions. One is the ChocoSonar which you will see in the bottom right
hand side of the screen, when used it will set off a noise which will
make the bar near the bottom rise. In the area where there are chicobos
it will rise alot, and when you are far away from the chicobos it will
not rise much at all. The other is the ChocoZiner which is used to Lure
out the chicobos, use this in an area where the ChocoSonar is rising the
most to make the Chicobos come out. Now the idea behind each chocobo
forest is to lure out the Chicobos in an order that leaves only one
chicobo on the ground, this will make the mother chocobo appear, after
this you can collect an item hidden in the area and the chocobos of the
forest will become friendly with you and you will complete the forest,
you also won't have to search for a chocobo next to you enter the
forest. Note that if you speak with the ChocoBoy you can buy Gysahl
Greens from him and if you use the ChocoZiner in the wrong place a
chicobo will come down and steal your ChocoWhis resulting in you having
to buy a new one from ChocoBoy for 700Gil. The solution the forest you
are in right now is as followed.
"The Beginner's Forest"
The ChocoBoy will give the hint "Try to find a spot where only one falls
down" This is pretty simple, the ChocoSonar will go off like Crazy in
the upper left hand side of the forest, use the ChocoZiner to make the
lone Chicobo appear, after the mother chocobo shows up search the upper
right corner of the screen for an Aura Stone, this completes this
forest.
"The Basics Forest"
Take the Ragnarok west of Trabia Garden to the edge of the continent,
you'll know the forest when you see it because there are no other
forests around it. In this forest ChocoBoy gives the hint "You only need
to blow the whistle twice". Just like the hint says, you'll need to use
the ChocoZiner twice, the first place to use it is near the center of
the forest, you'll know the place by the way the ChocoSonar is going
off. This will cause three Chicobos to fall, now use the ChocoZiner to
the far left of that exact spot, near the far left chicobo. This will
cause two of the chicobos to return leaving only one left. When the
mother chocobo shows up search near the last area you used the
ChocoZiner at for a Flare Stone, this completes this forest.
"The Roaming Forest"
Back on the Ragnarok take it directly north of Trabia Garden its just
over the Mountain Range behind the Garden. The ChocoBoy's hint in this
forest is "Be careful where the sonar reacts". This one is rather
tricky, start by using the ChocoZiner on where the chicobo on the right
is standing to make the two on the ground return to the top. Now use the
ChocoZiner in the middle of the area you are in to drop down three
Chicobos, now head down near the exit of the forest where the ChocoSonar
is rising and use the ChocoZiner there, another chicobo will drop down.
Now use the ChocoZiner while standing direcly on top of the Chicobo on
the far left, this will return the three there to the top and leave the
one at the bottom along, this will bring out the mother chocobo. Now
search the northern part of the forest for a Shell Stone and a Holy
Stone, this completes this forest.
"Forest of Solitude"
This is the forest that you originally had to come to get the Ragnarok.
Its south of Fisherman's Horizon behind a Moutain Range. The ChocoBoy's
hint here is "Search carefully where the sonar reacts". There is only
one chicobo in this area, its not that simple though, you have to find
the exact spot it is at to use the ChocoZiner or you'll have yours
stolen. Use the ChocoSonar in the area north of where ChocoBoy is
standing until the bar rises almost all the way full, this is the area
to use the ChocoZiner, and will also make the mother chocobo appear. To
get the area's items challenge ChocoBoy to a game of cards but instead
of saying yes to playing tell him to move and search where he was
standing for a Protect Stone and a Meteor Stone, this completes this
forest.
"Forest of Fun"
Take the Ragnarok to Edea's House, its to the far left of her house. The
ChocoBoy's hint in this forest is "Chocobowling with 4 bottles and 1
Ball". This one is really tricky and can be annoying, use the ChocoSonar
to the right of where ChocoBoy is standing to find the spot to use the
ChocoZiner, this will bring down three chicobos. Then from that very
spot walk a little to the left toward ChocoBoy and use the ChocoSonar to
find the next spot to use the ChocoZiner, this will bring down one more
chicobo. Now use the ChocoSonar behind the chicobo on the far right for
the next place to use the ChocoZiner, use it there and it will place a
chicobo down from where ChocoBoy is standing, use the ChocoZiner while
standing ontop of the chicobo to see the chicobo version of bowling and
to bring the mother chocobo out. Search the upper right hand corner of
the area for a Meteor Stone, Flare Stone, and an Ultima Stone, this
completes the forest. I didn't see what was so "fun" about it.
"The Enclosed Forest"
To find this forest take the Ragnarok directly east of the Desert where
you found the Ragnarok, it is well hidden behind a mountain range along
with some other forests. This is the last and hardest of the chocobo
forests, ChocoBoy gives the hint "Collect on outer side, then go in".
Use the ChocoSonar in the upper left area of the forest for the place to
use the ChocoZiner, this will bring down two chicobos, Now use the
ChocoSonar to find the area to the upper left of where the chicobo on
the right is standing, this will bring a chicobo down and make one
return up. Now use the ChocoZiner on the right where the large rock is,
making sure its the exact area using the ChocoSonar first, this will
bring down another chicobo. Next use the ChocoZiner in the upper right
hand corner of the screen to bring down yet another chicobo. Now head to
the direct center of where all the four chicobos are and use the
ChocoZiner, this will take all four chicobos back up and bring one down,
and also will bring the mother chocobo out. Now search in the right
corner of where the mother chocobo is standing for a Meteor Stone, Holy
Stone, and a Ultima Stone, this completes the forest.
Now that all the chocobo forest are finished its time to find the
Chocobo Sanctuary. Take the Ragnarok back to the Roaming Forest and take
the chocobo from there. Take it all the way south, past Trabia Garden
and onto the Peninsula. Ride the Chocobo into the shallow water and
along the mountains up north, until you reach Grandidi Forest, look for
a beach and head up onto it, there is a chocobo forest in this area
known as the Chocobo Sanctuary, it isn't too hard to find and it sticks
out considering it is taller than the rest of the forest around the
area. Inside the chocobos perform a dance for your party, speak with the
chicobo to receive the chicobo card, speak with him again to receive
some Gysahl Greens, although he will steal some gil from Squall. To
return to the Ragnarok speak with ChocoBoy and he will call a chocobo
for you to ride back. This completes the quest.
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3.26: The Deep Sea Research Center and Omega Weapon
Party: Rinoa (Level 90), Squall (Level 100), Zell (Level 100)
Items: Dark Matter, Proof of Omega, Hyper Wrist, Three Stars
Cards: Bahamut, Eden
Draw Points: Triple, Ultima, Dispel, Esuna
-----------------------------------------------------------------------
The last side area of the game is rather tricky to find, board the
Ragnarok and fly it to the bottom left hand corner of the world map, and
although you won't be able to see the Research Center on the map, its
there floating along, land on it with the Ragnarok and head inside.
Inside the party finds a pulsating blue core, now the idea here is to
walk when the core is not shining blue, or else you will run into some
monsters you have to fight. When you get close enough touch the core and
you are asked several questions answer them as followed.
Its not our will is not to fight
Never
The Hidden Option below None of your Bussiness
After each question you are forced to fight a Ruby Dragon, take these
fights very seriously, these Ruby Dragon's Breath Attack can deal 7000+
damage to the entire party and cast Meteor. Cast Meltdown on him and
pummel him with GFs and Physical Attacks. After answering the questions
you are taken into a fight with Bahamut.
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Boss: Bahamut
Party: Rinoa (Level 93), Squall (Level 100), Zell (Level 100)
This battle isn't as hard as it looks, start the battle by drawing and
casting Curaga from Bahamut on any party members who are still weak from
the battles with the Ruby Dragons, then summon Doomtrain to Weaken his
defenses, Blind and Slow Bahamut, then summon Cerberus to double and
triple the party. Then triple shell onto the party. After this the
battle is a breeze, use GFs such as Shiva, Eden, Cactaur, and Leviathan,
stay away from Quenzatcotl and Pandemona though because Bahamut is
immune to Thunder and Wind Magic. Tripling Meteor and Ultima onto
Bahamut also deals good damage, just about anything but Thunder and Wind
Magic goes in this fight. With the boss blinded the only thing you
should have to worry about from Bahamut is his Mega Flare attack which
deals alot of damage to your party, fortunatly if you have up shell the
damage won't be too great. Bahamut also has a Hyper Wrist that you can
mug from him. For winning you receive a Bahamut Card.
-----------------------------------------------------------------------
After the battle Bahamut joins you as a GF, now return to the Ragnarok.
Then land at the Research Center again, you can now enter the below
levels. Climb down the struncter to the 2nd floor, Hit the Dispel draw
point on the left and speak with your party members. Squall will notice
a device that controls steam power to open the doors to reach the bottom
floor. Squall will automatically spend 4 Untis on this floor, so head
down the stairs and to the next floor. In these areas you'll start to
run into alot of Tri-Face enemies and they can be mugged for several
Curse Spikes, now is the best chance to get 100 of them to refine into a
Dark Matter to teach Quistis her most powerful limit break Shockwave
Pulsar. On the second floor examine the steam device and expend 2 units
to open the door to the third floor. On the next floor, use the steam
device to the left of the stairs and expend 4 units to open the steam
room. Head inside the steam room on the left and hit the Esuna draw
point to the left, and examine the steam device to the far right, use it
to restore 7 of your units, then return outside the door and use the
steam device on the far right of the stairs, expend 1 unit here to open
the door to the fourth level. On this floor use the steam device on the
right and expend 1 unit to open up the entrance to the fifth floor. On
then next floor once again expend 1 unit at the steam device on the
right, now you can use the elevator to the left to go down the the sixth
floor, here Squall will autmatically expend 4 units at the steam device
in the center of the room, this will open the way to the Excavation
Site. Head through the door on the right and proceed down the stairs, in
the next area continue down the stairs hitting the Triple draw point as
you continue all the way to the bottom, note there is an invisible
Ultima draw point to hit to the left at the very bottom of the stairs
before heading into the bottom room. At the bottom equip Siren's Move
Find ability to see the hidden save point here, make sure to heal up and
save, then expend the last 10 units at the steam device, this will make
Ultima Weapon appear.
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Boss: Ultima Weapon
Party: Rinoa (Level 99), Squall (Level 100), Zell (Level 100)
This guy is extremely deadly and you have not faced a boss like this up
to this point so be very prepared, Ultima Weapon has an attack called
Light Pillar which is instant death to a party member, immediatly cast
Full-Life to bring that party member back when he uses it, he also
attacks the party with powerful magic such as Quake and Meteor, Start by
trying to summon Cerberus to double and triple the party, if he kills
Cerberus just cast Triple on your party members. Then Cast Meltdown on
Ultima Weapon, Haste, Shell, and Aura the party. Don't bother with GFs
in this fight just pummel him with your limit breaks, if you have
Squall's Lion Heart this battle will be over very soon, Irvine's Hyper
and Armor Shot work very well in this battle, as does using Quistis'
Shockwave Pulsar and Rinoa's Wishing Star. Also if you want to take the
chance you can mug a three stars from Ultima Weapon. Also note that if
you missed drawing Eden from Tiamat in Ultimecia Castle, Ultima Weapon
has the GF to draw. For winning you receive the Eden Card.
-----------------------------------------------------------------------
After the battle simply walk back outside and to the Ragnarok, this
completes the quest. Now all the side areas are finished, but there is
still one more thing left to do, and that is to take on the strongest
monster in the game, Omega Weapon, if you thought Ultima Weapon was
hard, you haven't seen anything yet, Omega Weapon is extremely hard to
defeat and it takes a sound strategy to defeat him. Take the Ragnarok to
one of the portals and back into Ultimecia Castle. Save and heal your
characters at the save point outside, make absolutly sure you have
refined the Gilgamesh Card for 10 Holy Wars and set your characters up
as followed.
Squall:
GFs: Eden
Has Lion Heart Weapon
Magic, GF, Item Commands
Several Haste and Meltdown Spells
HP+80%, Mag+60%, Str+60%, Spd+40% Abilities
Junction 100 Death Spells to Status Defense
Rinoa:
GFs: Cactaur
Knows Wishing Star
Magic, GF, Item Commands
Several Aura Spells
HP+80%, Mag+60%, Str+60%, Spd+40% Abilities
Junction 100 Death Spells to Status Defense
Irvine:
GFs: Bahamut, Cerberus
Has Several Pulse, AP, and Fast Ammo
Has Exeter Weapon
Magic, GF, Item Commands
HP+80%, Mag+60%, Str+60%, Spd+40% Abilities
Junction 100 Death Spells to Status Defense
You can switch the characters Junctions up any way you like but the
basic idea remains the same. Rinoa, Squall, and Irvine is the best party
for fighting Omega Weapon, they can deal the most damage to Omega Weapon
and that is the key to the fight. You'll need your GFs at the highest
possible compatibility with the characters they are equiped with, you
can refine the Chubby Chocobo card for 100 LuvLuvGs which works wonders
on raising Compatibility for all your GFs but you cannot get another
Chubby Chocobo Card, you decide if its worth it or not. Below are some
other items you can get for raising Compatibility with some of the
needed GFs to fight Omega Weapon.
Cerberus: Dragon Fin, which are mugged from Grendels
Cactaur: Cactus Thorn, which are mugged from Cactaurs
Now for the Battle take the party that will fight Omega Weapon to the
Green Circle outside of the Chapel and use it to switch to the other
party, take them up the stairs, through the door on the right and down
the stairs. Have them ring the bell on the left at the bottom of the
stairs and then quickly use the Green Circle in the area to switch to
the other party, have them head inside the chapel before time runs out
to confront Omega Weapon. Note that if you have an extremely high level
Selphie if you are lucky she may find her The End Limit Break in her
slots, this will finish Omega Weapon off in one hit. Thats kinda cheap
though don't you think?
-----------------------------------------------------------------------
Boss: Omega Weapon
Party: Rinoa (Level 100), Squall (Level 100), Irvine (Level 54)
Omega Weapon will begin the battle by casting LV 5 Death on your party,
killing all whose levels are multiplies of 5, if you Juctioned 100 Death
Spells to your Status Defense this should miss your party, then have
Irvine summon Cerberus to Double and Triple your party, then have Squall
Triple Haste onto the party and have Rinoa Triple Aura onto the party.
When Irvine gets his next turn have him use a Holy War which will make
your party invincible to Omega Weapon's Attacks for several turns, now
have Squall cast Meltdown on Omega Weapon then pound Omega Weapon with
your limit breaks, Squall's Lion Heart, Rinoa's Combined Wishing Star,
and Irvine's Hyper Shot will do tons of damage to him. Use your limit
breaks until Aura runs out, then start to summon your GFs, Eden,
Bahamut, and a high level Cactaur work very well. When the Holy War runs
out, recast Aura onto your party then use another Holy War then resume
the process of Limit Breaks until Aura runs out then GFs, repeat this
until Omega Weapon is defeated. Your Victory over him yields you a Three
Stars, 250 AP, and a nice little thing in your Tutorial Menu called
Proof of Omega.
-----------------------------------------------------------------------
With Omega Weapon defeated that ends the quest and it also ends the
Walkthough. I hope you enjoyed reading it as much as I enjoyed writing
it. Some other things to do in Final Fantasy VIII if you have not quite
Quenched your thirst for this game yet are below.
Take the Ragnarok to the Islands Closest Heaven and Hell which yield
enemies with over 1000 EXP per battle and have rare draw points such as
Aura, Ultima, Flare, and Meteor scattered throughout them. You should
easily be able to get all your characters and GFs to level 100 here. The
Island closest to Hell is a small island off the coast of the Timber
Continent to the west. The Island Closest to Heaven is located almost
directly west of of the Island Closest to Hell, its a little harder to
find considering there are alot of other islands that look exactly like
it around the area.
Take the Ragnarok to Cactaur Island where you fought the Jumbo Cactaur
and learn all the abilites with your GFs, the cactaurs here yield 10 HP
Per Cactaur.
Use Eden's Devour Ability to bring most of a characters stats to 255,
check the GF Ability list for the enemies to Devour.
Get your SeeD rank up to 30
Thats about it, the rest of the guide covers the items, magic, GFs, and
just about everything else in Final Fantasy VIII.
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4: Guardian Forces
Quenzacotl
Attack: Thunder Storm
Element: Thunder
Location: From Squall's Study Panel in Balamb Garden
A Bolt of Lightning Strikes the Ground and the Thunder Bird Quenzacotl
rises from it, it blasts all enemies repededly with lightning causing
thunder damage. Quenzacotl will be with you from the beginning of the
game and will build levels rapidly, making it a powerhouse throughout
most of the game, especially if you are fighting a machine type enemy.
Quenzacotl's Abilites:
HP-J Card Mod
Vit-J Mag+20%
Mag-J Mag+40%
Elem-Atk SumMag+10%
Elem-Def-J SumMag+20%
Elem-Defx2 SumMag+30%
Magic GFHP+10%
GF GFHP+20%
Draw Boost
Item T Mag-RF
Card Mid Mag-RF
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Shiva
Attack: Diamond Dust
Element: Ice
Location: From Squall's Study Panel in Balamb Garden
An Ice Shard raises from the ground and the ice goddess Shiva breaks out
from inside. She blasts all enemies with an ice wall and it breaks
causing ice damage. Shiva, like Quenzacotl, will be with you from the
beginning of the game and although not as strong as Quenzacotl, Shiva is
a nice addition to your GFs being able to cause lots of damage to fire
type enemies such as Bombs.
Shiva's Abilites:
Str-J Vit+20%
Vit-J Vit+40%
Spr-J Spr+20%
Elem-Atk-J Spr+40%
Elem-Def-J SumMag+10%
Elem-Defx2 SumMag+20%
Magic SumMag+30%
GF GFHP+10%
Draw GFHP+20%
Item Boost
Doom I Mag-RF
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Ifrit
Attack: Hell Fire
Element: Fire
Location: Defeat Ifrit in the Fire Cavern
Ifrit bursts from the ground in a rage of fire, then is carried into the
sky by a meteor which he proceeds to pound down onto all enemies
engulfing them in fire. Of the three starting GFs Ifrit is by far the
strongest and will be your strongest for quite some time, its Strength
Abilites are vital in the game for a solid physical attack and its fire
elemental attack is perfect for getting rid of ice elemental enemies
such as Glacial Eyes and Snow Lions.
Ifrit's Abilites:
HP-J Str+40%
Str-J Str Bonus
Elem-Atk-J SumMag+10%
Elem-Def-J SumMag+20%
Elem-Defx2 SumMag+30%
Magic GFHP+10%
GF GFHP+20%
Draw GFHP+30%
Item Boost
Mad Rush F Mag-RF
Str+20% Ammo-RF
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Siren
Attack: Silent Voice
Element: Non Elemental (Causes Silence)
Location: Draw from Elvoret or Tri-Point
Siren plays her harp and all enemies are beat with sound waves causing
non elemental damage and dealing the silence status effect. Siren has
the lowest attack in the game and it doesn't prove very useful against
bosses, although it is handy to use against normal enemies that use alot
of magic.
Siren's Abilites:
Mag-J Mag Bonus
ST-Atk-J Move-Find
ST-Def-J SumMag+10%
ST-Def-Jx2 SumMag+20%
Magic SumMag+30%
GF GFHP+10%
Draw GFHP+20%
Item Boost
Treatment L Mag-RF
Mag+20% ST Med-RF
Mag+40% Tool-RF
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Diablos
Attack: Dark Messenger
Element: Non Elemental (Halves Enemies HP)
Location: Summon with the Magic Lamp and defeat him
A Black Ball of Matter decends from the Sky and Diablos oozes down from
within it. Diablos takes hold of the Ball of Matter and flings it down
onto all enemies cutting there HP by a certain percentage. I personally
do not use Diablos too much, his attack is great for cutting down
enemies HP and bringing bosses closer to death, I guess I just like to
bring them there myself. His Mug ability is great to have, you should
learn it as soon as you get it to start aquiring items.
Diablos' Abilities:
HP-J HP+80%
Mag-J Mag+20%
Hit-J Mag+40%
Abilityx3 Mug
Magic Enc-Half
GF Enc-None
Draw GFHP+10%
Item GFHP+20%
Darkside GFHP+30%
HP+20% Time Mag-RF
HP+40% ST Mag-RF
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Brothers
Attack: Brotherly Love
Element: Earth
Location: Defeat the 2 Brothers at the Tomb of the Unknown King
Sacred bursts from the ground throwing the enemies up into the sky, then
Sacred and Minotaur play rock, paper, scissors. Sacred loses and
Minotaur hurls him into the sky straight through the land the enemies
are upon sending them to the ground along with several pieces of earth
causing earth elemental damage. I don't use the Brothers that often,
there are a few bosses that are weak against earth but unless I'm
fighting one I usually don't use them, the attack power of the summon is
decent but the annoying animation is enough to keep me from using it.
The big thing the Brother's bring to the party are there HP Abilities
which are vital to a characters stats.
Brothers' Abilties:
HP-J HP+40%
Str-J HP+80%
Spr-J Cover
Elem-Atk-J HP Bonus
Elem-Def-J SumMag+10%
Magic SumMag+20%
GF SumMag+30%
Draw GFHP+10%
Item GFHP+20%
Defend GFHP+30%
HP+20% Boost
-----------------------------------------------------------------------
Carbuncle
Attack: Ruby Light
Element: None (Casts Reflect)
Location: Draw from Iguion or Krysta
Carbuncle leaps from a hole in the ground and fires a beam of Ruby Light
onto the party casting reflect on them. The first couple of boss fights
after you get Carbuncle it really comes in handy, after that Carbuncle
becomes rather ineffective when bosses start using magic such as
Tornado, Meteor, and Ultima which cannot be reflected. He is a nice
addition to the party though with abilities such as Abiltityx3 and Vit
Bonus.
Carbuncle's Abilities:
HP-J HP+20%
Vit-J HP+40%
Mag-J Vit+20%
ST-Atk-J Vit+40%
ST-Def-J Vit Bonus
ST-Def-Jx2 Counter
Abilityx3 Auto-Reflect
Magic GFHP+10%
GF GFHP+20%
Draw GFHP+30%
Item Recov Med-RF
-----------------------------------------------------------------------
Leviathan
Attack: Tsunami
Element: Water
Location: Draw from NORG or Trauma
Leviathan snakes his way onto the battlefield, creates a large rock
structure, then turns himself into a Water Avalanche that cascades down
the structure washing over all enemies dealing water damage. Leviathan
is not that useful because of the lack of enemies that are weak against
water type damage, it deals decent damage but is quickly overlooked by
your already high level summons such as Quenzacotl and Ifrit.
Leviathan's addition to the party is definatly his Recover ability which
lets you restore one characters HP to max, Auto-Potion is also quite
useful.
Leviathan's Abilities:
Spr-J Spr Bonus
Magic Auto-Potion
GF SumMag+10%
Draw SumMag+20%
Item SumMag+30%
Mag-J GFHP+10%
Elem-Atk-J GFHP+20%
Elem-Defx2 GFHP+30%
Recover Boost
Spr+20% Supt Mag-RF
Spr+40% GF Recov Med-RF
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Pandemona
Attack: Tornado Zone
Element: Wind
Location: Draw from Fujin or Red Giant
A tornado circles around the screen and Pandemona appears from within
it. He then sucks all enemies up inside of him, then blows them out
dropping them onto the ground with a large gust of wind dealing wind
damage. Now here is a GF I really like, its attack once you learn some
SumMag abilities is right up there with Ifrit and Quenzacotl plus it has
abilities which raise a characters speed greatly and there are plenty of
flying enemies out there weak to Pandemon's attack so put it to good
use.
Pandemona's Abilities:
Str-J Str+40%
Spd-J Spd+20%
Elem-Atk-J Spd+40%
Elem-Def-J Initiative
Eelm-Defx2 SumMag+10%
Magic SumMag+20%
GF SumMag+30%
Draw GFHP+10%
Item GFHP+20%
Absorb GFHP+30%
Str+20% Boost
-----------------------------------------------------------------------
Cerberus
Attack: Counter Rockets
Element: None (Casts Double and Triple)
Location: Defeat Cerberus at Galbadia Garden or Draw from Gargantua
The Gates to Hell open and Cerberus comes running out. His three heads
blast several beams of light into the air casting Double and Triple on
the party. This is without a doubt one of the best GFs in the game, the
ability to cast Double and Triple on your entire party in just one
summon is priceless. To top it off he has Ability x3, Speed Boosting
abilities, and ST-Def-Jx4, truly one of the best GFs.
Cerberus' Abilities:
Str-J GF
Mag-J Draw
Spr-J Item
Spd-J Spd+20%
Hit-J Spd+40%
ST-Atk-J Auto-Haste
ST-Def-J Espendx2-1
ST-Def-Jx2 Alert
ST-Def-Jx4 GFHP+10%
Abilityx3 GFHP+20%
Magic GFHP+30%
-----------------------------------------------------------------------
Alexander
Attack: Holy Judgement
Element: Holy
Location: Draw from Edea or Catoblepas
Alexander rises from the sea, opens its cannons, and repededly fires
spears of light into the air that crash into all enemies causing a large
column of light that deals holy damage. Another GF I personally like to
use in battle, not only is the attack animation really cool, but with a
few SumMag abilities learned it will do damage that can compete with
Quenzacotl, Ifrit, and Pandemona, especially against undead enemies and
enemies weak to holy magic. Alexander brings alot to the party as well,
the two best being Med LV up which refines high level recovery items and
Revive, which revives a dead character and restores all there HP.
Alexander's Abilities:
Spr-J Spr+40%
Elem-Atk-J Med Data
Elem-Defx2 SumMag+10%
Elem-Defx4 SumMag+20%
Abilityx3 SumMag+30%
Magic GFHP+10%
GF GFHP+20%
Draw GFHP+30%
Item Boost
Revive High Mag-RF
Spr+20% Med LV Up
-----------------------------------------------------------------------
Doomtrain
Attack: Runaway Train
Element: Poison (Plus several other status effects)
Location: Use Solomon Ring with 6 Steel Pipes, Remedy+, and Malboro
Tentacles in your inventory
The crosslights come down which means a train is coming, in this case a
Runaway Train. Doomtrain speeds down the tracks and slams into all
enemies dealing poison damage as well as lowering all the enemies
defenses and causing Darkness, Doom, Slow, Sleep, Curse, Petrify,
Confuse, Silence, and Berserk status effects. Doomtrain is second best
GF in the game hands down, not only does his attack do decent damage but
the status effects it deals are incredible and the ability to lower the
enemies defenses is well worth summoning Doomtrain even if they absorb
or are immune to his attack. Also Doomtrain has a great set of abilities
including ST-Def-Jx4 and Elem-Def-Jx4.
Doomtrain's Abilities:
Elem-Atk-J SumMag+10%
ST-Atk-J SumMag+20%
Elem-Defx4 SumMag+30%
ST-Defx4 SumMag+40%
Magic GFHP+10%
GF GFHP+20%
Draw GFHP+30%
Item GFHP+40%
Darkside Boost
Absorb Junk Shop
Auto-Shell Forbid Med-RF
-----------------------------------------------------------------------
Cactaur
Attack: 1,000 Needles
Element: Non Elemental
Location: Defeat Jumbo Cactaur on Cactaur Island
Cactaur leaps into the air and does a little cactaur dance which sprays
needles down onto all enemies doing non elemental damage. This is the
third best GF in the game, it may not seem like it when you first get it
but Cactaur's damage increases by a thousand every 10 levels it gains,
so on level 100 thats 10,000 damage to all enemies. Cactaur doesn't
bring much to the party in abilities although it does have all the bonus
abilities and Luck+50% which are not too bad.
Cactaur's Abilities:
Eva-J Move-HP Up
Luck-J HP Bonus
Magic Str Bonus
GF Vit Bonus
Draw Mag Bonus
Item Spr Bonus
Defend Auto-Potion
Kamikaze Expendx2-1
Eva+30% GFHP+10%
Luck+50% GFHP+20%
Initiative GFHP+30%
-----------------------------------------------------------------------
Tonberry
Attack: Chef's Knife
Element: Non Elemental
Location: Defeat 18+ Tonberrys at the Centra Ruins, then Defeat the
Tonberry King
Tonberry crawls out of his hole in the ground and proceeds to walk over
to an enemy and stab then with the chef's knife dealing non elemental
damage. The Tonberry GF, like Siren, has a very weak attack, except
Tonberrys doesn't add any status effects, I strongly suggest teaching
him SumMag+40% if you plan to summon him. The best thing that the
Tonberry brings to the group is its Familiar ability which lets you buy
rare items in shops, and the call shop ability which lets you buy items
from any shop you have visited in the game, very useful on Disk 4.
Tonberry's Abilities:
Magic SumMag+10%
GF SumMag+20%
Draw SumMag+30%
Item GFHP+10%
LV Down GFHP+20%
LV Up GFHP+30%
Eva+30% Boost
Luck+50% Haggle
Initiative Sell-High
Move-HP Up Familiar
Auto-Potion Call Shop
-----------------------------------------------------------------------
Bahamut
Attack: Mega Flare
Element: Non Elemental
Location: Defeat Bahamut at the Deep Sea Research Center
Bahamut tears from the sky and onto the battlefield, fires four balls of
energy down onto the enemies, followed by a huge blast which engulfs all
enemies causing non elemental damage. This is my personal favorite GF in
the game, the animation is really cool and with all four SumMag
abilities learned and the long attack animation to boost the summon it
will quickly do 9999 damage. Bahamut's addition to the party is his
Abilityx4 and Rare Item abilities which allows you to equip four
character abilities and makes an enemy drop rare items more often.
Bahamut's Abilities:
Abilityx4 Rare Item
Magic SumMag+10%
GF SumMag+20%
Draw SumMag+30%
Item SumMag+40%
Str+60% GFHP+10%
Mag+60% GFHP+20%
Mug GFHP+30%
Move-HP Up GFHP+40%
Auto-Protect Boost
Expendx2-1 Forbid Mag-RF
-----------------------------------------------------------------------
Eden
Attack: Eternal Breath
Element: Non Elemental
Location: Draw from Tiamat or Ultima Weapon
I'm not even gonna attempt to explain what happens in Eden's attack
animation, because quite honestly I don't know what the hell is going on
in it. Eden is the Strongest GF in the game, its strange but long attack
animation allows you to fully boost the summon to 250, which with all
the SumMag abilities learned will do nearly 40,000 damage. Eden's
addition to the party is probably its Devour ability, this odd move
allows your characters to eat enemies, which in some monsters case can
increase there stats perminatly.
Eden's Abilities:
Spd-J Expendx3-1
Eva-J SumMag+10%
Hit-J SumMag+20%
Magic SumMag+30%
GF SumMag+40%
Draw GFHP+10%
Item GFHP+20%
Mad Rush GFHP+30%
Darkside GFHP+40%
Devour Boost
Luck+50% GFAbl Med-RF
-----------------------------------------------------------------------
Chocobo (Boko)
Attack: ChocoFire
Element: Fire
Location: Catch a Chocobo in any of the Chocobo Forests and ChocoBoy
will give you a chicobo named Boko, use Gysahl Greens to summon him.
Boko appears and spits a ball of fire that hits all enemies dealing fire
damage. Boko's attack is rather pitiful, only doing several hundred
points of damage. The original idea behind this GF was to build up his
power with the pocketplaystation, but we never saw the it here in the
United States so I don't know just exactly how much damage it has the
potential to do. Use Gysahl Greens in battle to summon Boko which can be
found in several places in the game and bought from ChocoBoy in the
chocobo forests.
-----------------------------------------------------------------------
Phoenix
Attack: Rebirth Flame
Element: Fire (Casts Life)
Location: Use a Phoenix Pinion in battle to summon him. He will appear
randomly when your party dies after you summon him the first time.
The form of the mythical bird, Phoenix, is burned into the ground and he
rises from it casting life on your party and dealing fire damage to all
enemies. Phoenix can be extremely helpful, use a Phoenix Pinion in
battle, which are found in several areas and you can also refine them,
and it will summon Phoenix, not only does it deal a couple thousand
points of damage and revives all party members, but after the first time
you use it, the Phoenix will randomly appear when your party dies to
revive them.
-----------------------------------------------------------------------
Odin
Attack: Zantetsuken
Element: None (Deals Death)
Location: Defeat him in the Centra Ruins
It begins to rain and Odin rides out onto the battlefield on his steed.
He then proceeds to cut all the enemies on the battlefield in half
dealing instant death to them. Odin in my opinion is a curse to your
party, he appears randomly at the beginning of battle, often when you
have been looking around for hours to mug a certain rare enemy and he
rides in and kills them, but I guess he is worth getting although he
will probably cause you many many headaches.
-----------------------------------------------------------------------
Gilgamesh
Attack: Zantetsuken, Excalipoor, Excaliber, Masamune
Element: None, Physical Damage
Location: Have Odin before the the last battle with Seifer in Lunatic
Pandora, Seifer will kill Odin and Gilgamesh will take his place.
Gilgamesh circles up from the floor of the battlefield and chooses one
of his four swords to attack all enemies for Physical Damage. In my
opinion Gilgamesh is alot better than having Odin, unlike Odin,
Gilgamesh can appear any time during battle and even boss fights to
attack the enemy, the only downside, but sometimes goodside to Gilgamesh
is that his Zantetsuken sometimes misses the enemy, Gilgamesh has four
attacks, they are listed below.
Zantetsuken: Deals death to all enemies, sometimes misses
Excalipoor: Deals 1 damage to all enemies
Excaliber: Deal decent damage to all enemies
Masamune: Deals massive damage to all enemies
-----------------------------------------------------------------------
5: Guardian Force Abilities
Junction Abilities:
HP-J: Can Junction Magic to Characters Hit Points
Str-J: Can Juction Magic to Characters Strength
Vit-J: Can Junction Magic to Characters Vitality
Mag-J: Can Junction Magic to Characters Magic
Spr-J: Can Junction Magic to Characters Spirit
Eva-J: Can Junction Magic to Characters Evasion
Hit-J: Can Junction Magic to Characters Hit
Spd-J: Can Junction Magic to Characters Speed
Luck-J: Can Junction Magic to Characters Luck
Elem-Atk-J: Can Junction Magic to Characters Elemental Attack
Elem-Def-J: Can Junction Magic to Characters Elemental Defense
Elem-Defx2: Can Junction 2 Magic Spells to Characters Elemental Defense
Elem-Defx4: Can Junction 4 Magic Spells to Characters Elemental Defense
ST-Atk-J: Can Junction Magic to Characters Status Attack
ST-Def-J: Can Junction Magic to Characters Status Defense
ST-Defx2: Can Junction 2 Magic Spells to Characters Status Defense
ST-Defx4: Can Junction 4 Magic Spells to Characters Status Defense
Abilityx3: Can Junction 3 GF Abilties to a Character
Abilityx4: Can Junction 4 GF Abilities to a Character
-----------------------------------------------------------------------
Command Abilities:
Magic: Allows Character to Cast Magic Spells
Draw: Allows Character to Draw Magic Spells from Enemies
GF: Allows Character to summon GFs
Item: Allows Character to use Items
Card: Transforms Enemy into a Card
Doom: Casts Slow Death on an Enemy
Mad Rush: Casts Berserk, Protect, and Haste on the party
Darkside: Triple damage by Attack Command, but loses 1/10 of HP
Absorb: Drains HP from an Enemy and restores Characters
Defend: No Damage from Physical Attacks, cuts Magic Attacks in Half
Treatment: Cures all status effects of a party member
Recover: Restores all HP of a party member
Revive: Revives a dead character and recovers all there HP
Kamikaze: Causes damage to an enemy but kills character.
LV Up: Doubles an enemies level
LV Down: Cuts an enemies level in half
Devour: Character eats an enemy causeing various things, the following
can be eaten to increase a characters stats.
Adamantoise: Defense+1
Behemoth: Magic+1
Malboro: Spirit+1
Ruby Dragon: HP+10
T-Rexaur: Strength+1
-----------------------------------------------------------------------
Character and GF Abilities:
HP+20%: Raises Characters Hit Points+20%
HP+40%: Raises Characters Hit Points+40%
HP+80%: Raises Characters Hit Points+80%
Str+20%: Raises Characters Strength+20%
Str+40%: Raises Characters Strength+40%
Str+60%: Raises Characters Strength+60%
Mag+20%: Raises Characters Magic+20%
Mag+40%: Raises Characters Magic+40%
Mag+60%: Raises Characters Magic+60%
Vit+20%: Raises Characters Vitality+20%
Vit+40%: Raises Characters Vitality+40%
Vit+60%: Raises Characters Vitality+60%
Spr+20%: Raises Characters Spirit+20%
Spr+40%: Raises Characters Spirit+40%
Spr+60%: Raises Characters Spirit+60%
Spd+20%: Raises Characters Speed+20%
Spd+40%: Raises Characters Speed+40%
Eva+30%: Raises Characters Evasion+30%
Luck+50%: Raises Characters Luck+50%
HP Bonus: Raises Characters Hit Points+30 at Level Up
Str Bonus: Raises Characters Strength+1 at Level Up
Mag Bonus: Raises Characters Magic+1 at Level Up
Vit Bonus: Raises Characters Vitality+1 at Level Up
Spr Bonus: Raises Characters Spirit+1 at Level Up
Expendx2-1: Reduces the number of magic used in Double from 2 to 1
Expendx3-1: Reduces the number of magic used in Triple from 3 to 1
Mug: Changes Characters attack command to Mug, Steals Items
Med Data: Recovery from Items is Doubled
Cover: Take damage for injured ally, damage reduced by half
Initiative: ATB Gauge is full at the beginning of battle
Return Damage: Returns 1/4 of Phy Damage received back to the attacker
Move-HP Up: Recovers HP while walking around
Counter: Character Counterattacks when hit with a phyiscal attack
Auto-Potion: When damaged character automatically uses a potion
Auto-Protect: Character always has protect cast during battle
Auto-Shell: Character always has shell cast during battle
Auto-Haste: Character always has haste cast during battle
Auto-Reflect: Character always has reflect cast during battle
Move-Find: Hidden Save and Draw Points become visible
Enc-Half: Cuts random encounters in half
Enc-None: No random encounters
Alert: Prevents back attack and first strike from enemies
Rare Item: Rare items are found more often after defeating enemies
GFHP+10%: Raises Guardian Forces Hit Points+10%
GFHP+20%: Raises Guardian Forces Hit Points+20%
GFHP+30%: Raises Guardian Forces Hit Points+30%
GFHP+40%: Raises Guardian Forces Hit Points+40%
MagSum+10%: Raises damage done by GFs attack+10%
MagSum+20%: Raises damage done by GFs attack+20%
MagSum+30%: Raises damage done by GFs attack+30%
MagSum+40%: Raises damage done by GFs attack+40%
Boost: In battle, hold select and rapidly press square to increase
damage done by Guardian Force's attack
-----------------------------------------------------------------------
Menu Abilities:
Haggle: Get a discount at all shops
Sell-High: Sell items for a higher price at all shops
Familiar: Can buy rare items in shops
Call Shop: Can shop at any shop you have been to before
Junk Shop: Calls a Junk Shop from the menu
T Mag-RF: Refines Thunder and Wind magic from items
I Mag-RF: Refines Ice and Water magic from items
F Mag-RF: Refines Fire magic from items
L Mag-RF: Refines Life magic from items
Time Mag-RF: Refines Time and Space magic from items
ST Mag-RF: Refines Status magic from items
Supt Mag-RF: Refines Support magic from items
Forbid Mag-RF: Refines Forbidden magic from items
Recov Mag-RF: Refines Cure magic from items
ST Med-RF: Refines Status recovery items from other items
Ammo-RF: Refines Ammo for Irvine from items
Tool-RF: Refines tools from items
Forbid Med-RF: Refines Forbidden Items from other items
GFRecov Med-RF: Refines GF Recovery items from other items
GFAbl Med-RF: Refines GF ability items from other items
Mid Mag-RF: Refines mid-level magic from low-level magic
High Mag-RF: Refines high-level magic from mid-level magic
Med LV Up: Refines rare medicine from more common medicine
Card Mod: Refines Cards into various items
-----------------------------------------------------------------------
6: Weapons
Gunblades/Squall:
Revolver
Cost: 200 Gil
Attack: 11
Hit: 255%
Limit Breaks: Rough Divide
Items Needed: M-Stone Piecex2, Screwx2
Shear Trigger
Cost: 200 Gil
Attack: 14
Hit: 255%
Limit Breaks: Rough Divide, Fated Circle
Items Needed: Steel Pipe, Screwx4
Cutting Trigger
Cost: 400 Gil
Attack: 18
Hit: 255%
Limit Breaks: Rough Divide, Fated Circle
Items Needed: Mesmerize Blade, Screwx8
Flame Saber
Cost: 600 Gil
Attack: 20
Hit: 255%
Limit Breaks: Rough Divide, Fated Circle, Blasting Zone
Items Needed: Betrayal Sword, Turtle Shell, Screwx4
Twin Lance
Cost: 800 Gil
Attack: 22
Hit: 255%
Limit Breaks: Rough Divide, Fated Circle, Blasting Zone
Items Needed: Dino Bone, Red Fang, Screwx12
Punishment
Cost: 1000 Gil
Attack: 24
Hit: 255%
Limit Breaks: Rough Divide, Fated Circle, Blasting Zone
Items Needed: Chef's Knife, Star Fragmentx2, Turtle Shell, Screwx8
Lion Heart
Cost: 2000 Gil
Attack: 30
Hit: 255%
Limit Breaks: Rough Divide, Fated Circle, Blasting Zone, Lion Heart
Items Needed: Adamantine, Dragon Fangx4, Pulse Ammox12
-----------------------------------------------------------------------
Whips/Quistis:
Chain Whip
Cost: 100 Gil
Attack: 12
Hit: 103%
Items Needed: M-Stone Piecex2, Spider Web
Slaying Tail
Cost: 200 Gil
Attack: 15
Hit: 104%
Items Needed: Magic Stonex2, Sharp Spike
Red Scorpion
Cost: 400 Gil
Attack: 20
Hit: 105%
Items Needed: Ochu Tentaclex2, Dragon Skinx2
Save the Queen
Cost: 800 Gil
Attack: 25
Hit: 107%
Items Needed: Malboro Tentaclex2, Sharp Spikex4, Energy Crystalx4
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Gloves/Zell:
Metal Knuckle
Cost: 100 Gil
Attack: 12
Hit: 98%
Items Needed: Fish Fin, M-Stone Piecex4
Maverick
Cost: 200 Gil
Attack: 15
Hit: 99%
Items Needed: Dragon Fin, Spider Web
Gauntlet
Cost: 400 Gil
Attack: 20
Hit: 101%
Items Needed: Dragon Skin, Fury Fragment
Ehrgeiz
Cost: 800 Gil
Attack: 25
Hit: 103%
Items Needed: Adamantine, Dragon skinx4, Fury Fragment
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Nunchakus/Selphie:
Flail
Cost: 100 Gil
Attack: 12
Hit: 98%
Items Needed: M-Stone Piecex2, Bomb Fragment
Morning Star
Cost: 200 Gil
Attack: 15
Hit: 99%
Items Needed: Steel Orbx2, Sharp Spikex2
Crescent Wish
Cost: 400 Gil
Attack: 20
Hit: 100%
Items Needed: Inferno Fang, Life Ring, Sharp Spikex4
Strange Vision
Cost: 800 Gil
Attack: 25
Hit: 255%
Items Needed: Adamantine, Star Fragmentx3, Curse Spikex2
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Pinwheels/Rinoa:
Pinwheel
Cost: 100 Gil
Attack: 11
Hit: 99%
Items Needed: M-Stone Piecex3
Valkyrie
Cost: 200 Gil
Attack: 14
Hit: 101%
Items Needed: Shear Feather, Magic Stone
Rising Sun
Cost: 400 Gil
Attack: 18
Hit: 103%
Items Needed: Saw Blade, Screwx8
Cardinal
Cost: 800 Gil
Attack: 24
Hit: 104%
Items Needed: Cockatrice Pinion, Mesmerize Blade, Sharp Spike
Shooting Star
Cost: 1000 Gil
Attack: 28
Hit: 107%
Items Needed: Windmillx2, Regen Ring, Force Armlet, Energy Crystalx2
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Shotguns/Irvine:
Valiant
Cost: 100 Gil
Attack: 12
Hit: 105%
Items Needed: Steel Pipe, Screwx4
Ulysses
Cost: 200 Gil
Attack: 15
Hit: 108%
Items Needed: Steel Pipe, Bomb Fragment, Screwx2
Bismarck
Cost: 400 Gil
Attack: 20
Hit: 110%
Items Needed: Steel Pipe, Dynamo Stonex4, Screwx8
Exeter
Cost: 800 Gil
Attack: 25
Hit: 115%
Items Needed: Dino Bone, Moon Stone, Star Fragment, Screwx18
-----------------------------------------------------------------------
Misc. Weapons:
Hyperion: Seifer's Gunblade
Machine Gun: Laguna's Weapon
Katal: Kiros' Weapon
Harpoon: Ward's Weapon
-----------------------------------------------------------------------
7. Items
Recovery Items:
Potion
Use: Restores 200 HP to one Party Member
Location: Buy Various Shops
Refine: Potion+
Potion+
Use: Restores 400 HP to one Party Member
Location: Refine Potion
Refine: Hi-Potion
Hi-Potion
Use: Restores 1000 HP to one Party Member
Location: Buy Various Shops
Refine: Hi-Potion+
Hi-Potion+
Use: Restores 2000 HP to one Party Member
Location: Refine Hi-Potion
Refine: X-Potion
X-Potion
Use: Restores all HP to one Party Member
Location: Refine Hi-Potion+, Refine Fujin/Rajin or Wedge/Biggs Card
Refine: Mega-Potion
Mega-Potion
Use: Restores 1000 HP to all Party Members
Location: Refine X-Potion, Mesmerize Blade, Tent, or Healing Ring
Refine: Elixer
Elixer
Use: Restores all HP and Recovers Status to one Party Member
Location: Refine Mega-Potion, Remedy +, Elem Atk, or Status Guard
Refine: Doc's Code, Megalixer
Megalixer
Use: Restores all HP and Recovers Status to all Party Members
Location: Refine Elixer, Med Kit, or Bahamut Card
Refine: N/A
Phoenix Down
Use: Revives a Dead Party Member
Location: Buy Various Shops
Refine: Mega Phoenix
Mega Phoenix
Use: Revives all Dead Party Members
Location: Refine Phoenix Down
Refine: Phoenix Pinion
G-Potion
Use: Restores 200 HP to one Guardian Force
Location: Buy Various Shops
Refine: N/A
G-Hi-Potion
Use: Restores 1000 HP to one Guardian Force
Location: Buy Various Shops
Refine: N/A
G-Mega-Potion
Use: Restores 1000 HP to all Guardian Forces
Location: Refine Healing Ring, Propagator or Sphinxara Card
Refine: N/A
G-Returner
Use: Revives a Dead Guardian Force
Location: Buy Various Shops
Refine: N/A
Tent
Use: Restores all HP and Status to all Party Members at Save Points
Location: Buy Various Shops
Refine: Mega Potion, Curaga Spell
Pet House
Use: Restores all HP to all Guardian Forces at Save Points
Location: Buy Timber Pet Shop, Refine Silver, Gold, or Diamond Armor
Refine: G-Returner
Cottage
Use: Restores all HP and Status to Party and GFs at Save Points
Location: Refine Diamond Armor or Healing Ring
Refine: Mega-Potion, Curaga Spell
Antidote
Use: Cures Poison Status Effect of one Party Member
Location: Buy Various Shops
Refine: Bio Spell
Eye Drops
Use: Cures Darkness Status Effect of one Party Member
Location: Buy Various Shops
Refine: Blind Spell
Echo Screen
Use: Cures Silence Status Effect of one Party Member
Location: Buy Various Shops
Refine: Silence Spell
Soft
Use: Cures Petrify and Gradual Petrify Status Effects of one Character
Location: Buy Various Shops
Refine: Break Spell
Holy Water
Use: Cures Zombie and Curse Status Effects of one Party Member
Location: Buy Various Shops
Refine: Zombie Spell
Remedy
Use: Cures all Status Effects of one Party Member
Location: Buy Various Shops
Refine: Remedy+, Esuna Spell
Remedy+
Use: Cures all Status Effects and Magic Effects of one Party Member
Location: Refine Remedy
Refine: Elixer
-----------------------------------------------------------------------
Battle Items:
Shell Stone
Use: Casts Shell on a Party Member
Location: Find Chocobo Forests, Refine Rune or Force Armlet
Refine: Shell Spell
Protect Stone
Use: Casts Protect on a Party Member
Location: Find Chocobo Forests, Refine Turtle Shell or Orihalcon
Refine: Protect Spell
Aura Stone
Use: Casts Aura on a Party Member
Location: Find Chocobo Forests, Refine Fury Fragment or Hypno Crown
Refine: Aura Spell
Death Stone
Use: Casts Death on an Enemy
Location: Refine Dead Spirit or Elvoret Card
Refine: Death Spell
Holy Stone
Use: Casts Holy on an Enemy
Location: Find Chocobo Forests, Refine Moon Stone or Krysta Card
Refine: Holy Spell
Flare Stone
Use: Casts Flare on an Enemy
Location: Find Chocobo Forests, Refine Inferno Fang or Tiamat Card
Refine: Flare Spell
Meteor Stone
Use: Casts Meteor on all Enemies
Location: Find Chocobo Forests, Refine Fury Fragment or Red Giant Card
Refine: Meteor Spell
Ultima Stone
Use: Casts Ultima on all Enemies
Location: Find Chocobo Forests, Refine Ultima Weapon Card
Refine: Ultima Spell
Gysahl Greens
Use: Summons the Chocobo Guardian Force
Location: Buy Chocobo Forests, Refine Chicobo Card
Refine: N/A
Phoenix Pinion
Use: Summons the Phoenix Guardian Force
Location: Find Winhill and Shumi Villiage, Refine Mega Phoenix
Refine: Firaga Spell, Phoenix Spirit
Hero-Trial
Use: Sometimes makes a Character Invincible
Location: Refine Shaman Stone
Refine: Hero
Hero
Use: Makes a Character Invincible
Location: Refine Hero-Trial or Laguna Card
Refine: Holy War-Trial
Holy War-Trial
Use: Sometimes makes the Party Invincible
Location: Refine Hero
Refine: Holy War
Holy War
Use: Makes the Party Invincible
Location: Refine Holy War-Trial or Gilgamesh Card
Refine: Knight's Code
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Quistis Ability Items:
Spider Web
Use: Teaches Quistis Ultra Waves
Location: Mug Caterchipillar
Refine: Slow Spell
Coral Fragment
Use: Teaches Quistis Electrocute
Location: Mug Creeps, Drop Cockatrice
Refine: Thundara Spell
Black Hole
Use: Teaches Quistis Degenerator
Location: Mug Gesper, Refine Gesper or Diablos Card
Refine: Demi Spell
Curse Spike
Use: Teaches Quistis Level ? Death
Location: Drop Creeps and Forbidden, Mug Tri-Face
Refine: Remedy, Dark Matter (Siren Level 100), Pain Spell
Missile
Use: Teaches Quistis Micro Missiles
Location: Mug GIM52A or Death Claw (Rare)
Refine: Demolition Ammo
Running Fire
Use: Teaches Quistis Gatling Gun
Location: Mug SAMO8G, Refine SAMO8G Card
Refine: Demolition Ammo
Water Crystal
Use: Teaches Quistis Aqua Breath
Location: Mug Fastitocalon, Drop Chimera
Refine: Water Spell
Mystery Fluid
Use: Teaches Quistis Acid
Location: Mug Gayla, Refine Gayla Card
Refine: Meltdown Spell
Inferno Fang
Use: Teaches Quistis Fire Breath
Location: Mug Ruby Dragon, Refine Ruby Dragon Card
Refine: Flare Stone, Flare Spell
Malboro Tentacle
Use: Teaches Quistis Bad Breath
Location: Mug Malboro, Refine Malboro Card
Refine: Remedy, Moon Curtain, Bio Spell
Whisper
Use: Teaches Quistis White Wind
Location: Mug and Dropped from/by Adamantoise
Refine: Cottage, G-Hi-Potion, Healing Ring, Curaga Spell
Laser Cannon
Use: Teaches Quistis Homing Laser
Location: Mug Elastoid and Mobile Type 8
Refine: Pulse Ammo
Barrier
Use: Teaches Quistis Might Guard
Location: Mug Behemoth, Refine Behemoth Card
Refine: Aegis Amulet, Shell Spell
Power Generator
Use: Teaches Quistis Ray-Bomb
Location: Find Lunatic Pandora, Mug Blitz (Very Rare)
Refine: Pulse Ammo
Dark Matter
Use: Teaches Quistis Shockwave Pulsar
Location: Refine Curse Spike (Siren must be Level 100)
Refine: Shaman Stone, Luck J-Scroll, Ultima Spell
-----------------------------------------------------------------------
Ammo Items:
Normal Ammo
Use: Allows Irvine to use Normal Shot Limit Break
Location: Buy Various Shops
Refine: Fast Ammo
Shotgun Ammo
Use: Allows Irvine to use Scatter Shot Limit Break
Location: Buy Various Shops
Refine: Fast Ammo
Fire Ammo
Use: Allows Irvine to use Flame Shot Limit Break
Location: Buy Esthar, Refine Fire Fang, Bomb Fragment, or Fuel
Refine: N/A
Dark Ammo
Use: Allows Irvine to use Dark Shot Limit Break
Location: Buy Esthar, Refine Poison Powder or Venom Fang
Refine: N/A
Demolition Ammo
Use: Allows Irvine to use Canister Shot Limit Break
Location: Buy Esthar (With Familiar), Refine Cactus Thorn
Refine: N/A
Fast Ammo
Use: Allows Irvine to use Quick Shot Limit Break
Location: Buy Esthar (With Familiar), Refine Normal or Shotgun Ammo
Refine: N/A
AP Ammo
Use: Allows Irvine to use Armor Shot Limit Break
Location: Refine Sharp Spike or Chef's Knife
Refine: N/A
Pulse Ammo
Use: Allows Irvine to use Hyper Shot Limit Break
Location: Refine Energy Crystal, Laser Cannon, or Power Generator
Refine: Ultima Spell
-----------------------------------------------------------------------
GF Ability Items:
Amnesia Greens
Use: Removes one Guardian Force Ability
Location: Buy Timber Pet Shop
Refine: N/A
GF Scroll
Use: Teaches GF GF Ability
Location: Buy Timber Pet Shop
Refine: Wizard Stone
Draw Scroll
Use: Teaches GF Draw Ability
Location: Buy Timber Pet Shop
Refine: Wizard Stone
Item Scroll
Use: Teaches GF Item Ability
Location: Buy Timber Pet Shop
Refine: Wizard Stone
HP-J Scroll
Use: Teaches GF HP-J Ability
Location: Buy Timber Pet Shop (With Familiar)
Refine: Giant's Ring
Str-J Scroll
Use: Teaches GF Str-J Ability
Location: Buy Timber Pet Shop (With Familiar)
Refine: Power Wrist
Vit-J Scroll
Use: Teaches GF Vit-J Ability
Location: Buy Timber Pet Shop (With Familiar)
Refine: Orihalcon
Mag-J Scroll
Use: Teaches GF Mag-J Ability
Location: Buy Timber Pet Shop (With Familiar)
Refine: Force Armlet
Spr-J Scroll
Use: Teaches GF Spr-J Ability
Location: Buy Timber Pet Shop (With Familiar)
Refine: Hypno Crown
Spd-J Scroll
Use: Teaches GF Spd-J Ability
Location: Mug Cerberus, Find Lunatic Pandora
Refine: Jet Engine
Luck-J Scroll
Use: Teaches GF Luck-J Ability
Location: Mug Odin, Find Obel Lake Quest
Refine: Luck Up
Aegis Amulet
Use: Teaches GF Eva-J Ability
Location: Drop UFO, Refine Barrier
Refine: Spd Up, Haste Spell
Elem Atk
Use: Teaches GF Elem-Atk-J Ability
Location: Refine Samantha Soul or Ifrit Card
Refine: Elixer
Elem Guard
Use: Teaches GF Elem-Defx4 Ability
Location: Refine Diamond Armor or Selphie Card
Refine: Elixer
Status Atk
Use: Teaches GF ST-Atk-J Ability
Location: Refine Royal Crown or Siren Card
Refine: Elixer
Status Guard
Use: Teaches GF ST-Defx4 Ability
Location: Find Shumi Villiage, Refine Doomtrain Card
Refine: Elixer
Rosetta Stone
Use: Teaches GF Abilityx4 Ability
Location: Find Esthar and Ultimecia Castle, Refine Shaman Stone
Refine: Shaman Stone
Steel Pipe
Use: Teaches GF SumMag+10% Ability
Location: Mug Wendigo, Refine Elastoid Card
Refine: Aura Stone, Berserk Spell
Star Fragment
Use: Teaches GF SumMag+20% Ability
Location: Mug Iron Giant, Refine Iron Giant Card
Refine: Meteor Stone, Meteor Spell
Energy Crystal
Use: Teaches GF SumMag+30% Ability
Location: Dropped by Eloyle and Ruby Dragon, Refine Elnoyle Card
Refine: Pulse Ammo, Ultima Stone, Ultima Spell, Samantha Soul
Samantha Soul
Use: Teaches GF SumMag+40% Ability
Location: Find Lunatic Pandora, Refine Energy Crystal or Quistis Card
Refine: Elem Atk, Triple Spell
Healing Mail
Use: Teaches GF GFHP+10% Ability
Location: Mug Snow Lion, Refine Turtapod Card
Refine: Hi-Potion, Pet House, Curaga Spell
Silver Mail
Use: Teaches GF GFHP+20% Ability
Location: Drop Snow Lion
Refine: Pet House, Gold Armor
Gold Armor
Use: Teaches GF GFHP+30% Ability
Location: Refine Silver Mail
Refine: Pet House, Diamond Armor
Diamond Armor
Use: Teaches GF GFHP+40% Ability
Location: Drop Red Giant, Refine Gold Armor or Seifer Card
Refine: Cottage, Pet House, Elem Guard
Regen Ring
Use: Teaches GF HP+20% Ability
Location: Mug Torama, Drop Lefty, Refine Chimera Card
Refine: Phoenix Down, Tent, G-Returner, Full-Life Spell
Giant's Ring
Use: Teaches GF HP+40% Ability
Location: Buy Esthar (With Familiar), Drop Behemoth, Refine HP-J Scroll
Refine: Gaea's Ring, Protect Spell
Gaea's Ring
Use: Teaches GF HP+80% Ability
Location: Refine Giant's Ring or Ward Card
Refine: HP Up
Strength Love
Use: Teaches GF Str+20% Ability
Location: Mug Wendigo (High Level), Refine Gargantua Card
Refine: Aura Stone
Power Wrist
Use: Teaches GF Str+40% Ability
Location: Buy Esthar (With Familiar), Refine Str-J Scroll
Refine: Aura Stone, Hyper Wrist
Hyper Wrist
Use: Teaches GF Str+60% Ability
Location: Mug Bahamut, Refine Power Wrist or Zell Card
Refine: Str Up
Turtle Shell
Use: Teaches GF Vit+20% Ability
Location: Mug Armadodo, Drop Adamantoise, Refine Adamantoise Card
Refine: Protect Stone, Protect Spell
Orihalcon
Use: Teaches GF Vit+40% Ability
Location: Mug Adamantoise, Refine Vit-J Scroll
Refine: Protect Stone, Adamantine
Adamantine
Use: Teaches GF Vit+60% Ability
Location: Drop Adamantoise, Refine Orihalcon or Minotaur Card
Refine: Vit Up, Steel Curtain
Rune Armlet
Use: Teaches GF Spr+20% Ability
Location: Mug Blobra or Righty
Refine: Shell Stone, Shell Spell
Force Armlet
Use: Teaches GF Spr+40% Ability
Location: Buy Esthar (With Familiar), Drop Ochu, Refine Mag-J Scroll
Refine: Shell Stone, Magic Armlet
Magic Armlet
Use: Teaches GF Spr+60% Ability
Location: Drop Gargantua, Refine Force Armlet or Rinoa Card
Refine: Spr Up, Moon Curtain
Circlet
Use: Teaches GF Mag+20% Ability
Location: Drop Buel, Refine Gerogero Card
Refine: Aura Stone
Hypno Crown
Use: Teaches GF Mag+40% Ability
Location: Buy Esthar (With Familiar), Drop Malboro, Refine Spr-J Scroll
Refine: Aura Stone, Royal Crown
Royal Crown
Use: Teaches GF Mag+60% Ability
Location: Mug Edea (2nd Battle), Refine Hypno Crown or Edea Card
Refine: Mag Up, Status Atk
Jet Engine
Use: Teaches GF Spd+20% Ability
Location: Drop Cactaur (Rare), Refine Spd-J Scroll or Tri-Point Card
Refine: Spd Up, Rocket Engine
Rocket Engine
Use: Teaches GF Spd+40% Ability
Location: Drop Tri-Point, Refine Jet Engine or Irvine Card
Refine: Spd Up, Triple Spell
Gambler Spirit
Use: Teaches GF Card Ability
Location: Refine Shumi Tribe Card
Refine: Wizard Stone
Healing Ring
Use: Teaches GF Recover Ability
Location: Refine Whisper
Refine: Mega-Potion, Cottage, G-Mega-Potion, Curaga Spell
Phoenix Spirit
Use: Teaches GF Revive Ability
Location: Refine Phoenix Pinion or Phoenix Card
Refine: Phoenix Down, G-Returner, Firaga Spell, Full-Life Spell
Med Kit
Use: Teaches GF Treatment Ability
Location: Refine Dragon Fang
Refine: Remedy, Megalixer, Esuna Spell
Bomb Spirit
Use: Teaches GF Kamikaze Ability
Location: Mug Bomb (Rare), Refine Bomb Fragment
Refine: Firaga Spell
Hungry Cookpot
Use: Teaches GF Devour Ability
Location: Refine PuPu Card
Refine: Shaman Stone
Moon Curtain
Use: Teaches GF Auto-Shell Ability
Location: Refine Malboro Tentacle, Magic Armlet or Alexander Card
Refine: Shell Spell
Steel Curtain
Use: Teaches GF Auto-Protect Ability
Location: Refine Adamantine
Refine: Protect Spell
Glow Curtain
Use: Teaches GF Auto-Reflect Ability
Location: Refine Dragon Skin or Carbuncle Card
Refine: Monk's Code, Reflect Spell
Accelerator
Use: Teaches GF Auto-Haste Ability
Location: Refine Lightweight or Kiros Card
Refine: Haste Spell
Monk's Code
Use: Teaches GF Counter Ability
Location: Refine Glow Curtain or Eden Card
Refine: Str Up
Knight's Code
Use: Teaches GF Cover Ability
Location: Refine Holy War
Refine: Vit Up
Doc's Code
Use: Teaches GF Med Data Ability
Location: Refine Elixer or Leviathan Card
Refine: Megalixer
Hundred Needles
Use: Teaches GF Return Damage Ability
Location: Refine Cactus Thorn
Refine: Spd Up
Three Stars
Use: Teaches GF Expendx3-1 Ability
Location: Mug Ultima Weapon, Drop Omega Weapon, Refine Squall Card
Refine: Triple Spell
-----------------------------------------------------------------------
GF Compatibility Items:
Bomb Fragment
Use: Raises a Characters Compatibility with Ifrit
Location: Mug Bomb, Refine Bomb Card
Refine: Fire Ammo, Bomb Spirit, Firaga Spell
Red Fang
Use: Raises a Characters Compatibility with Ifrit
Location: Mug Chimera or Hexadragon
Refine: Fire Ammo, Firaga Spell
Arctic Wind
Use: Raises a Characters Compatibility with Shiva
Location: Mug Glacial Eye, Refine Glacial Eye Card
Refine: Blizzara Spell
North Wind
Use: Raises a Characters Compatibility with Shiva
Location: Drop Snow Lion, Refine Snow Lion or Shiva Card
Refine: Blizzaga Spell
Dynamo Stone
Use: Raises a Characters Compatibility with Quenzacotl
Location: Drop Blitz, Refine Blitz or Quenzacotl Card
Refine: Thundaga Spell
Shear Feather
Use: Raises a Characters Compatibility with Pandemona
Location: Mug or Drop Thrustaevis, Refine Thrustaevis Card
Refine: Aero Spell
Windmill
Use: Raises a Characters Compatibility with Pandemona
Location: Mug Thrustaevis or Abyss Worm, Refine Pandemona Card
Refine: Tornado Spell
Venom Fang
Use: Raises a Characters Compatibility with Doomtrain
Location: Mug Anacondaur, Refine Anacondaur Card
Refine: Antidote, Dark Ammo, Bio Spell
Poison Powder
Use: Raises a Characters Compatibility with Doomtrain
Location: Mug Imp, Drop Tri-Face
Refine: Antidote, Dark Ammo
Steel Orb
Use: Raises a Characters Compatibility with Diablos
Location: Mug GIM47N, Drop Wendigo, Refine Wendigo Card
Refine: Demi Spell
Moon Stone
Use: Raises a Characters Compatibility with Alexander
Location: Mug Elnoyle, Drop Imp or Torama
Refine: Holy Stone, Holy Spell
Dino Bone
Use: Raises a Characters Compatibility with Brothers
Location: Mug and Drop T-Rexaur, Refine Armadodo or Sacred Card
Refine: Quake Spell
Dragon Skin
Use: Raises a Characters Compatibility with Carbuncle
Location: Drop Anacondaur or Blue Dragon
Refine: Glow Curtain, Reflect Spell
Fish Fin
Use: Raises a Characters Compatibility with Leviathan
Location: Mug and Drop Fastitocalon-F
Refine: Water Spell
Dragon Fin
Use: Raises a Characters Compatibility with Cerberus
Location: Mug and Drop Grendel, Refine Grendel Card
Refine: Double Spell
Silence Powder
Use: Raises a Characters Compatibility with Siren
Location: Mug and Drop Grat
Refine: Echo Screen, Silence Spell
Chef's Knife
Use: Raises a Characters Compatibility with Tonberry
Location: Mug and Drop Tonberry, Refine Tonberry Card
Refine: AP Ammo, Death Spell
Cactus Thorn
Use: Raises a Characters Compatibility with Cactaur
Location: Mug and Drop Cactaur, Refine Cactaur Card
Refine: Hundred Needles, Demolition Ammo
Shaman Stone
Use: Raises a Characters Compatibility with Bahamut
Location: Refine Dark Matter, Rosetta Stone, or Hungry Cookpot
Refine: LuvLuvG, Hero-Trial (Doomtrain must be LV100), Rosetta Stone
LuvLuvG
Use: Raises a Characters Compatibility with all GFs
Location: Refine Shaman Stone or Chubby Chocobo Card
Refine: N/A
-----------------------------------------------------------------------
Misc. Items:
M-Stone Piece
Use: Used to Refine and Make Weapons
Location: Mug Bite Bug, Buel, or Blobra, Refine Bite Bug Card
Refine: Thunder, Fire, Blizzard, Cure, Slow, Silence, Esuna Spells
Magic Stone
Use: Used to Refine and Make Weapons
Location: Mug Jelleye, Drop Belhelmel or Blobra, Refine Jelleye Card
Refine: Thundara, Fira, Cura, Blizzara, Haste, Dispel, Berserk Spells
Wizard Stone
Use: Used to Refine
Location: Mug Turtapod, Refine Vysage or Imp Card
Refine: Thundaga, Firaga, Blizzaga, Curaga, Stop, Bio, Dispel Spells
Ochu Tentacle
Use: Used to Refine and Make Weapons
Location: Mug and Drop Ochu, Refine Ochu Card
Refine: Eyedrops, Blind Spell
Healing Water
Use: Used to Refine
Location: Mug Jelleye, Drop Mesmerize
Refine: Hi-Potion, Tent, G-Hi-Potion, Cura Spell
Dead Spirit
Use: Used to Refine (Number may determine how often Odin appears)
Location: Mug Forbidden, Drop Imp, Refine Odin Card
Refine: Death Stone, Death Spell
Cockatrice Pinion
Use: Used to Refine and Make Weapons
Location: Mug and Drop Cockatrice, Refine Cockatrice or Iguion Card
Refine: Soft, Break Spell
Zombie Powder
Use: Used to Refine
Location: Mug and Drop Blood Soul, Refine Blood Soul Card
Refine: Holy Water, Zombie Spell
Lightweight
Use: Used to Refine
Location: Mug Vysage, Refine Cerberus Card
Refine: Accelerator, Haste Spell
Sharp Spike
Use: Used to Refine and Make Weapons
Location: Mug and Drop Grand Mantis, Refine Grand Mantis Card
Refine: AP Ammo
Screw
Use: Used to Refine and Make Weapons
Location: Mug and Drop Geezard, Refine Geezard Card
Refine: Normal Ammo
Saw Blade
Use: Used to Refine and Make Weapons
Location: Mug and Drop Belhelmel, Refine Belhelmel Card
Refine: Death Spell, Dispel Spell
Mesmerize Blade
Use: Used to Refine and Make Weapons
Location: Mug Mesmerize, Refine Mesmerize Card
Refine: Mega Potion, G-Hi-Potion, Regen Spell
Vampire Fang
Use: Used to Refine
Location: Mug Glacial Eye or Red Bat, Refine Red Bat Card
Refine: Drain Spell
Fury Fragment
Use: Used to Refine and Make Weapons
Location: Mug Blue Dragon, Drop Grendel, Refine Blue Dragon Card
Refine: Aura Stone, Aura Spell
Betrayal Sword
Use: Used to Refine and Make Weapons
Location: Mug Blitz, Drop Forbidden, Refine Forbidden Card
Refine: Remedy, Confused Spell
Sleep Powder
Use: Used to Refine
Location: Mug and Drop Funguar, Drop Grat
Refine: Remedy, Sleep Spell
Life Ring
Use: Used to Refine and Make Weapons
Location: Mug and Drop Lefty, Drop Turtapod, Refine Torama Card
Refine: Phoenix Down, G-Returner, Life Spell
Dragon Fang
Use: Used to Refine and Make Weapons
Location: Drop Blue Dragon, Hexadragon, and Grendel
Refine: Remedy, Med Kit, Esuna Spell
Fuel
Use: Used to drive rental cars
Location: Buy Various Shops
Refine: Fire Ammo
Girl Next Door
Use: Give to Zone to get Shiva Card
Location: Find Timber Maniacs Office
Refine: N/A
Sorceress' Letter
Use: Allows you to speak with the White SeeD Ship Leader
Location: Receive from Edea before searching for the White SeeD Ship
Refine: N/A
Rename Card
Use: Allows you to change a GF's Name
Location: Find D District Prison and White SeeD Ship
Refine: N/A
Pet Nametag
Use: Allows you to change Angelo's Name
Location: Find D District Prison
Refine: N/A
Magical Lamp
Use: Allows you to fight Diablos
Location: Receive from Cid before going to Timber
Refine: N/A
Solomon Ring
Use: Used to receive Doomtrain GF
Location: Find Tears' Point
Refine: N/A
HP Up
Use: Raises a Character's HP+10
Location: Refine Gaea's Ring
Refine: HP-J-Scroll
Str Up
Use: Raises a Character's Strength+1
Location: Refine Hyper Wrist or Monk's Code
Refine: Str-J-Scroll
Vit Up
Use: Raises a Character's Vitality+1
Location: Refine Adamantine or Knight's Code
Refine: Vit-J-Scroll
Mag Up
Use: Raises a Character's Magic+1
Location: Refine Royal Crown
Refine: Mag-J-Scroll
Spr Up
Use: Raises a Character's Spirit+1
Location: Refine Magic Armlet
Refine: Spr-J-Scroll
Spd Up
Use: Raises a Character's Speed+1
Location: Refine Aegis Armlet, Jet Engine, or Hundred Needles
Refine: Spd-J-Scroll
Luck Up
Use: Raises a Character's Luck+1
Location: Luck-J-Scroll
Refine: Luck-J-Scroll
-----------------------------------------------------------------------
Magazines:
Weapons Mon Mar
Use: Revolver, Metal Knuckle, Nunchaku, and Chain Whip Issue
Location: Received after defeating Elvoret, Buy Esthar
Refine: N/A
Weapons Mon Apr
Use: Shear Trigger, Maverick, Pinwheel, and Valiant Issue
Location: Find in Squall's SeeD Dorm Room, Buy Esthar
Refine: N/A
Weapons Mon May
Use: Cutting Trigger, Valkyrie, Ulysses, and Slaying Tail Issue
Location: Find Deling City Sewers, Buy Esthar
Refine: N/A
Weapons Mon Jun
Use: Flame Saber, Gauntlet, Morning Star, and Red Scorpion Issue
Location: Receive after defeating BGH251F2, Buy Esthar
Refine: N/A
Weapons Mon Jul
Use: Twin Lance, Rising Sun, Bismarck, and Crescent Wish Issue
Location: Find Balamb Garden Training Center on Disk 3, Buy Esthar
Refine: N/A
Weapons Mon Aug
Use: Punishment, Ehrgeiz, Cardinal, and Save the Queen Issue
Location: Find Trabia Garden, Buy Esthar
Refine: N/A
Weapons Mon 1st
Use: Lion Heart, Shooting Star, Exeter, and Strange Vision Issue
Location: Find Lunatic Pandora Lab, Buy Esthar (With Familiar)
Refine: N/A
Combat King 001
Use: Teaches Zell Dolphin Blow
Location: Find D District Prison, Buy Esthar
Refine: N/A
Combat King 002
Use: Teaches Zell Meteor Strike
Location: Received after defeating Fujin and Raijin, Buy Esthar
Refine: N/A
Combat King 003
Use: Teaches Zell Meteor Barret
Location: Received in Balamb Hotel on Disk 3, Buy Esthar
Refine: N/A
Combat King 004
Use: Teaches Zell Different Beat
Location: Receive in Esthar as Zell, Buy Esthar (With Familiar)
Refine: N/A
Combat King 005
Use: Teaches Zell My Final Heaven
Location: Find Lunatic Pandora, Buy Esthar (With Familiar)
Refine: N/A
Pet Pals Vol. 1
Use: Teaches Rinoa Angelo Strike
Location: Received on the Train to Timber, Buy Esthar
Refine: N/A
Pet Pals Vol. 2
Use: Teaches Rinoa Angelo Recover
Location: Find Forest Owl's Train, Buy Esthar
Refine: N/A
Pet Pals Vol. 3
Use: Teaches Rinoa Invincible Moon
Location: Buy Timber
Refine: N/A
Pet Pals Vol. 4
Use: Teaches Rinoa Angelo Reverse
Location: Buy Timber
Refine: N/A
Pet Pals Vol. 5
Use: Teaches Rinoa Angelo Search
Location: Buy Esthar
Refine: N/A
Pet Pals Vol. 6
Use: Teaches Rinoa Wishing Star
Location: Buy Esthar
Refine: N/A
Occult Fan I
Use: Hints at being able to mug Steel Pipes from Wendigos
Location: Find Balamb Garden Library, Buy Esthar (With Familiar)
Refine: N/A
Occult Fan II
Use: Hints at the PuPu Side Quest
Location: Find Dollet Pub, Buy Esthar (With Familiar)
Refine: N/A
Occult Fan III
Use: Hints at how to Obtain Doomtrain
Location: Recieved from Master Fisherman on first visit to F.H.
Refine: N/A
Occult Fan IV
Use: Hints at Obtaining Doomtrain and the PuPu Side Quest
Location: Find Esthar Presidental Palace
Refine: N/A
-----------------------------------------------------------------------
8: Magic
Life Magic:
Cure
Use: Restores a small amount of HP to a party member
Draw: Caterchipillar, Geezard, Glacial Eye, Mesmerize
Refined From: N/A
Cura
Use: Restores a fair amount of HP to a party member
Draw: Anacondaur, Geezard, Mesmerize, Turtapod
Refined From: Healing Water
Curaga
Use: Restores a large amount of HP to a party member
Draw: Caterchipillar, Mesmerize, Anacondaur
Refined From: Tent, Cottage, Whisper, Healing Mail, Healing Ring
Life
Use: Revives a dead party member
Draw: Creeps, Grand Mantis, Mesmerize, Torama
Refined From: Life Ring
Full-Life
Use: Revives a dead party member with there HP fully restored
Draw: Bahamut, Tonberry King
Refined From: Regen Ring, Phoenix Spirit
Regen
Use: Gradually restores a party members HP during battle
Draw: Behemoth, Lefty
Refined From: Mesmerize Blade
Zombie
Use: Inflicts the Zombie status effect on an enemy
Draw: Blood Soul, Forbidden
Refined From: Holy Water, Zombie Powder
Death
Use: Causes instant death to an enemy
Draw: Blue Dragon, Forbidden, Tonberry, Torama
Refined From: Death Stone, Dead Spirit, Chef's Knife, Saw Blade
Holy
Use: Deals a large amount of holy damage to an enemy
Draw: Krysta, Omega Weapon
Refined From: Holy Stone, Moon Stone
-----------------------------------------------------------------------
Support Magic:
Esuna
Use: Cures all status effects of a party member
Draw: Chimera, Grand Mantis, Mesmerize, Turtapod, Vysage
Refined From: Remedy, Med Kit, M-Stone Piece, Dragon Fang
Protect
Use: Cuts physical damage to an ally in half
Draw: Adamantoise, Armadodo, Hexadragon, Raldo, Righty, Wendigo
Refined From: Protect Stone, Giant's Ring, Steel Curtain, Turtle Shell
Shell
Use: Cuts magical damage to an ally in half
Draw: Adamantoise, Armadodo, Blobra, Righty, Hexadragon, Iron Giant
Refined From: Shell Stone, Barrier, Rune Armlet, Moon Curtain
Reflect
Use: Reflects various magic spells back at the caster
Draw: Adamantoise, Blobra, Death Claw, Iron Giant
Refined From: Glow Curtain, Dragon Skin
Dispel
Use: Removes all magical effects from an enemy/ally
Draw: Blood Soul, Death Claw, Elastoid, Hexadragon, Mesmerize, Turtapod
Refined From: Wizard Stone, Saw Blade
Drain
Use: Drains HP from an enemy to restores casters HP
Draw: Blue Dragon, Red Bat
Refined From: Vampire Fang
Aura
Use: Allys limit break can be used without HP having to be low.
Draw: Seifer (Battle Four)
Refined From: Aura Stone, Fury Fragment
-----------------------------------------------------------------------
Status Magic:
Scan
Use: Shows an enemies current vital stats, Current HP, Weakness, ect.
Draw: Bite Bug, Fastitocalon, Fastitocalon-F, Glacial Eye, Red Bat
Refined From: N/A
Bio
Use: Deals a fair amount of poison damage to an enemy and causes poison
Draw: Blue Dragon, Anacondaur, Malboro, Tri-Face, Vysage
Refined From: Antidote, Malboro Tentacle, Venom Fang
Sleep
Use: Inflicts the Sleep status effect on an enemy
Draw: Fastitocalon, Fastitocalon-F, Funguar, Gayla, Granaldo, Grat
Refined From: Sleep Powder
Silence
Use: Inflicts the Silence status effect on an enemy
Draw: Blood Soul, Funguar, Grat, Imp, Ochu, Tri-Face
Refined From: Echo Screen, Silence Powder
Blind
Use: Inflicts the Darkness status effect on an enemy
Draw: Blobra, Blue Dragon, Forbidden, Granaldo, Ochu, Lefty, Tri-Face
Refined From: Eye Drops, Ochu Tentacle
Confuse
Use: Inflicts the Confusion status effect on an enemy
Draw: Belhelmel, Blobra, Fungaur, Granaldo, Imp, Ochu
Refined From: N/A
Berserk
Use: Inflicts the Berserk status effect on an enemy
Draw: Belhelmel, Blobra, Grat, Wendigo, Snow Lion
Refined From: Steel Pipe, Magic Stone
Break
Use: Inflicts the Petrify status effect on an enemy
Draw: Blue Dragon, Cockatrice, Imp
Refined From: Soft, Cockatrice Pinion
Pain
Use: Inflicts Poison, Silence, and Blind status effects on an enemy
Draw: Elnoyle, Granaldo, Tri-Face
Refined From: Curse Spike
Meltdown
Use: Deals non elemental damage and lowers the defense of an enemy
Draw: Bomb, Gayla, Elastoid
Refined From: Mystery Fluid
Float
Use: Makes a character float, nulling all earth elemental damage
Draw: Blood Soul, Thrustaevis, Gesper
Refined From: N/A
-----------------------------------------------------------------------
Fire Magic:
Fire
Use: Deals a small amount of fire elemental damage to an enemy
Draw: Bomb, Buel, Anacondaur, Bite Bug, Grendel, Hexadragon, Jelleye
Refined From: M-Stone Piece
Fira
Use: Deals a fair amount of fire elemental damage to an enemy
Draw: Bomb, Buel, Anacondaur, Bite Bug, Grendel, Hexadragon, Jelleye
Refined From: Magic Stone
Firaga
Use: Deals a large amount of fire elemental damage to an enemy
Draw: Bomb, Buel, Anacondaur, Bite Bug, Grendel, Hexadragon, Jelleye
Refined From: Wizard Stone, Phoenix Pinion, Phoenix Spirit, Red Fang
Flare
Use: Deals a large amount of non elemental damage to an enemy
Draw: Behemoth, Ruby Dragon
Refined From: Flare Stone, Inferno Fang
-----------------------------------------------------------------------
Ice Magic:
Blizzard
Use: Deals a small amount of ice elemental damage to an enemy
Draw: Adamantoise, Fastitocalon, Glacial Eye, Snow Lion, Buel
Refined From: M-Stone Piece
Blizzara
Use: Deals a fair amount of ice elemental damage to an enemy
Draw: Adamantoise, Fastitocalon, Glacial Eye, Snow Lion, Buel
Refined From: Magic Stone, Arctic Wind
Blizzaga
Use: Deals a large amount of ice elemental damage to an enemy
Draw: Adamantoise, Fastitocalon, Glacial Eye, Snow Lion, Buel
Refined From: Wizard Stone, North Wind
Water
Use: Deals a fair amount of water elemental damage to an enemy
Draw: Chimera, Fastitocalon, Fastitocalon-F, Grand Mantis
Refined From: Water Crystal, Fish Fin
-----------------------------------------------------------------------
Thunder Magic:
Thunder
Use: Deals a small amount of thunder elemental damage to an enemy
Draw: Blitz, Buel, Cockatrice, Caterchipiller, Creeps, Gayla, Red Bat
Refined From: M-Stone Piece
Thundara
Use: Deals a fair amount of thunder elemental damage to an enemy
Draw: Blitz, Buel, Cockatrice, Caterchipiller, Creeps, Gayla, Red Bat
Refined From: Magic Stone, Coral Fragment
Thundaga
Use: Deals a large amount of thunder elemental damage to an enemy
Draw: Blitz, Buel, Cockatrice, Caterchipiller, Creeps, Gayla, Red Bat
Refined From: Wizard Stone, Dynamo Stone
Aero
Use: Deals a fair amount of wind elemental damage to an enemy
Draw: Abyss Worm, Death Claw, Thrustaevis
Refined From: Shear Feather
Tornado
Use: Deals a large amount of wind elemental damage to all enemies
Draw: Abyss Worm, Thrustaevis, Behemoth
Refined From: Windmill
-----------------------------------------------------------------------
Time/Space Magic:
Haste
Use: Speeds up a characters ATB Gauge
Draw: Iron Giant, Vysage, Cactaur
Refined From: Aegis Amulet, Accelerator, Lightweight, Magic Stone
Slow
Use: Slows down an enemies ATB Gauge
Draw: Caterchipiller, Lefty
Refined From: Spider Web, M-Stone Piece
Stop
Use: Stops an enemies ATB Gauge
Draw: Caterchipiller, Forbidden, Tri-Face
Refined From: Wizard Stone
Double
Use: Allows a character to cast two magic spells in one turn
Draw: Elnoyle, Grendel
Refined From: Dragon Fin
Triple
Use: Allows a character to cast three magic spells in one turn
Draw: Odin, Cerberus
Refined From: Samantha Soul, Rocket Engine, Three Stars
Demi
Use: Cuts an enemies HP by 1/4
Draw: Lefty, Malboro, Torama
Refined From: Black Hole, Steel Orb
Quake
Use: Deals a large amount of earth elemental damage to all enemies
Draw: Abyss Worm, Armadodo, Iron Giant, T-Rexaur
Refined From: Dino Bone
-----------------------------------------------------------------------
Forbidden Magic:
Meteor
Use: Deals a large amount of non elemental damage to random enemies
Draw: Ruby Dragon, Omega Weapon
Refined From: Meteor Stone, Star Fragment
Ultima
Use: Deals a large amount of non elemental damage to all enemies
Draw: Ultima Weapon, Omega Weapon
Refined From: Ultima Stone, Dark Matter, Pulse Ammo, Energy Crystal
Apocalypse
Use: Deals a massive amount of non elemental damage to all enemies
Draw: Ultimecia
Refined From: N/A
-----------------------------------------------------------------------
9: Cards
Level 1 Monster Cards:
Geezard
1
5 4
1
Element: None
Location: Card Geezard, Various Players, Find Dollet
Refine: Screw
Funguar
5
3 1
1
Element: None
Location: Card Funguar, Various Players
Refine: M-Stone Piece
Bite Bug
1
5 3
3
Element: None
Location: Card Bite Bug, Various Players
Refine: M-Stone Piece
Red Bat
6
2 1
1
Element: None
Location: Card Red Bat, Various Players, Find Dollet
Refine: Vampire Fang
Blobra
2
5 3
1
Element: None
Location: Card Blobra, Various Players
Refine: Rune Armlet
Gayla
2
4 1
4
Element: Thunder
Location: Card Gayla, Various Players
Refine: Mystery Fluid
Gesper
1
1 5
4
Element: None
Location: Card Gesper, Various Players
Refine: Black Hole
Fastitocalon-F
3
1 5
2
Element: Earth
Location: Card Fastitocalon-F, Various Players
Refine: Water Crystal
Blood Soul
2
1 1
6
Element: None
Location: Card Blood Soul, Various Players
Refine: Zombie Spider
Caterchipillar
4
3 2
4
Element: None
Location: Card Caterchipillar, Various Players
Refine: Spide Web
Cockatrice
2
6 1
2
Element: Thunder
Location: Card Cockatrice, Various Players
Refine: Cockatrice Pinion
-----------------------------------------------------------------------
Level 2 Monster Cards:
Grat
6
1 1
3
Element: None
Location: Card Grat, Various Players
Refine: Magic Stone
Buel
6
3 2
2
Element: None
Location: Card Buel, Various Players, Find Timber and Dollet
Refine: Magic Stone
Mesmerize
5
4 3
3
Element: None
Location: Card Mesmerize, Various Players
Refine: Mesmerize Blade
Glacial Eye
6
3 1
4
Element: Ice
Location: Card Glacial Eye, Various Players
Refine: Arctic Wind
Belhelmel
3
3 4
5
Element: None
Location: Card Belhelmel, Various Players
Refine: Saw Blade
Thrustaevis
5
5 3
2
Element: Wind
Location: Card Thrustaevis, Various Players
Refine: Shear Feather
Anacondaur
5
5 1
3
Element: Poison
Location: Card Anacondaur, Various Players, Find Dollet
Refine: Venom Fang
Creeps
5
2 2
5
Element: Thunder
Location: Card Creeps, Various Players
Refine: Coral Fragment
Grendel
4
2 4
5
Element: Thunder
Location: Card Grendel, Various Players
Refine: Dragon Fin
Jelleye
3
7 2
1
Element: None
Location: Card Jelleye, Various Players
Refine: Magic Stone
Grand Mantis
5
3 2
5
Element: None
Location: Card Grant Mantis, Various Players
Refine: Sharp Spike
-----------------------------------------------------------------------
Level 3 Monster Cards:
Forbidden
6
2 6
3
Element: None
Location: Card Forbidden, Various Players
Refine: Betrayal Sword
Armadodo
6
6 3
1
Element: Earth
Location: Card Armadodo, Various Players
Refine: Dino Bone
Tri-Face
3
5 5
5
Element: Poison
Location: Card Tri-Face, Various Players
Refine: Curse Spike
Fastitocalon
7
3 5
1
Element: Earth
Location: Card Fastitocalon, Various Players
Refine: Water Crystal
Snow Lion
7
3 1
5
Element: Ice
Location: Card Snow Lion, Various Players
Refine: North Wind
Ochu
5
3 6
3
Element: None
Location: Card Ochu, Various Players
Refine: Ochu Tentacle
SAM08G
5
4 6
2
Element: Fire
Location: Card SAM08G, Various Players
Refine: Running Fire
Death Claw
4
2 4
7
Element: Fire
Location: Card Death Claw, Various Players
Refine: Sharp Spike
Cactuar
6
3 2
6
Element: None
Location: Card Cactaur, Various Players, Find Dollet
Refine: Cactus Thorn
Tonberry
3
4 6
4
Element: None
Location: Card Tonberry, Various Players, Find Timber
Refine: Chef's Knife
Abyss Worm
7
5 2
3
Element: Earth
Location: Card Abyss Worm, Various Players
Refine: Windmill
-----------------------------------------------------------------------
Level 4 Monster Cards:
Turtapod
2
7 3
6
Element: None
Location: Card Turtapod, Various Players
Refine: Healing Mail
Vysage
6
5 5
4
Element: None
Location: Card Vysage, Various Players
Refine: Wizard Stone
T-Rexaur
4
7 6
2
Element: None
Location: Card T-Rexaur, Various Players
Refine: Dino Bone
Bomb
2
3 7
6
Element: Fire
Location: Card Bomb, Various Players
Refine: Bomb Fragment
Blitz
1
7 6
4
Element: Thunder
Location: Card Blitz, Various Players
Refine: Dynamo Stone
Wendigo
7
6 3
1
Element: None
Location: Card Wendigo, Various Players
Refine: Steel Orb
Torama
7
4 4
4
Element: None
Location: Card Torama, Various Players
Refine: Life Ring
Imp
3
6 7
3
Element: None
Location: Card Imp, Various Players
Refine: Wizard Stone
Blue Dragon
6
3 2
7
Element: Poison
Location: Card Blue Dragon, Various Players
Refine: Fury Fragment
Adamantoise
4
6 5
5
Element: Earth
Location: Card Adamantoise, Various Players
Refine: Turtle Shell
Hexadragon
7
3 5
4
Element: Fire
Location: Card Hexadragon, Various Players
Refine: Sharp Spike
-----------------------------------------------------------------------
Level 5 Monster Cards:
Iron Giant
6
5 5
6
Element: None
Location: Card Iron Giant, Various Players
Refine: Star Fragment
Behemoth
3
7 6
5
Element: None
Location: Card Behemoth, Various Players
Refine: Barrier
Chimera
7
3 6
5
Element: Water
Location: Card Chimera, Various Players
Refine: Regen Ring
PuPu
3
1 A
2
Element: None
Location: Give PuPu 5 Elixers during the PuPu side quest
Refine: Hungry Cookpot
Elastoid
6
7 2
6
Element: None
Location: Card Elastoid, Various Players
Refine: Steel Pipe
GIM47N
5
4 5
7
Element: None
Location: Card GIM47N, Various Players
Refine: Fast Ammo
Malboro
7
2 7
4
Element: Poison
Location: Card Malboro, Various Players
Refine: Malboro Tentacle
Ruby Dragon
7
4 2
7
Element: Fire
Location: Card Ruby Dragon, Various Players
Refine: Inferno Fang
Elnoyle
5
6 3
7
Element: None
Location: Card Elnoyle, Various Players
Refine: Energy Crystal
Tonberry King
4
4 6
7
Element: None
Location: Card Fastitocalon or Malboro (Rare), Various Players
Refine: Chef's Knife
Wedge, Biggs
6
7 6
2
Element: None
Location: Card Fungaur or Snow Lion (Rare), Various Players
Refine: X-Potion
-----------------------------------------------------------------------
Level 6 Boss Cards:
Fujin, Raijin
2
4 8
8
Element: None
Location: Card Iron Giant or Jelleye (Rare), Various Players
Refine: X-Potion
Elvoret
7
4 8
3
Element: Wind
Location: Card Bite Bug or Ochu (Rare), Various Players
Refine: Death Stone
X-ATM092
4
3 8
7
Element: None
Location: Card Red Bat or SAM08G (Rare), Various Players
Refine: Turtle Shell
Granaldo
7
5 2
8
Element: None
Location: Card Blobra or Death Claw (Rare), Various Players
Refine: G-Returner
Gerogero
1
3 8
8
Element: Poison
Location: Card Cactaur or Gayla (Rare), Various Players
Refine: Circlet
Iguion
8
2 2
8
Element: None
Location: Card Gesper or Tonberry (Rare), Various Players
Refine: Cockatrice Pinion
Abadon
6
5 8
4
Element: None
Location: Card Abyss Worm or Blood Soul (Rare), Various Players
Refine: Dark Ammo
Trauma
4
6 8
5
Element: None
Location: Card Caterchipillar or Turtapod (Rare), Various Players
Refine: Demolition Ammo
Oilboyle
1
8 8
4
Element: None
Location: Card Cockatrice or GIM47N (Rare), Various Players
Refine: Fire Ammo
Shumi Tribe
6
4 5
8
Element: None
Location: Card Grat or T-Rexaur (Rare), Various Players
Refine: Gambler Spirit
Krysta
7
1 5
8
Element: None
Location: Card Bomb or Buel (Rare), Various Players
Refine: Holy Stone
-----------------------------------------------------------------------
Level 7 Boss Cards:
Propagator
8
8 4
4
Element: None
Location: Card Blitz or Mesmerize (Rare), Win from Martine in F.H.
Refine: G-Mega-Potion
Jumbo Cactaur
8
4 8
4
Element: None
Location: Card Glacial Eye or Wendigo (Rare), Win from Martine in F.H.
Refine: Cactus Thorn
Tri-Point
8
8 5
2
Element: Thunder
Location: Card Torama or Belhelmel (Rare), Win from Martine in F.H.
Refine: Jet Engine
Gargantua
5
8 6
6
Element: None
Location: Card Imp or Thrustaevis (Rare), Win from Martine in F.H.
Refine: Strength Love
Mobile Type 8
8
3 6
7
Element: None
Location: Card Anacondaur or Blue Dragon (Rare), Win Martine in F.H.
Refine: Shell Stone
Sphinxara
8
8 3
5
Element: None
Location: Card Adamantoise or Creeps (Rare), Win from Martine in F.H.
Refine: G-Mega-Potion
Tiamat
8
4 8
5
Element: None
Location: Card Grendel or Hexadragon (Rare), Win from Martine in F.H.
Refine: Flare Stone
BGH251F2
5
5 7
8
Element: None
Location: Card Grand Mantis or Behemoth (Rare), Win from Martine in FH
Refine: Protect Stone
Red Giant
6
7 8
4
Element: None
Location: Card Chimera or Forbidden (Rare), Win from Martine in F.H.
Refine: Meteor Stone
Catoblepas
1
7 8
7
Element: None
Location: Card Armadodo or Elnoyle (Rare), Win from Martine in F.H.
Refine: Rename Card
Ultima Weapon
7
8 7
2
Element: None
Location: Card Elastoid or Tri-Face (Rare), Win from Martine in F.H.
Refine: Ultima Stone
-----------------------------------------------------------------------
Level 8 Guardian Force Cards:
Chubby Chocobo
4
9 4
8
Element: None
Location: Win from Card Queen on Disk 4 or win during the Card Queen
Side Quest
Refine: LuvLuvG
Angelo
9
3 6
7
Element: None
Location: Win from Watts on the Forest Owl's Train or White SeeD Ship
Refine: Elixer
Gilgamesh
3
6 7
9
Element: None
Location: Win from Card King at Balamb Garden or Xu on the Ragnarok
Refine: Holy War
Minimog
9
2 3
9
Element: None
Location: Win from Running Boy in Balamb Garden
Refine: Pet House
Chicobo
9
4 4
8
Element: None
Location: Receive at the end of the Chocobo Sanctuary Side Quest
Refine: Gysahl Greens
Quezacotl
2
4 9
9
Element: Thunder
Location: Win from Mayor Dobe at Fisherman's Horizon
Refine: Dynamo Stone
Shiva
6
9 7
4
Element: Ice
Location: Receive from Zone after giving him the Girl Next Door
Refine: North Wind
Ifrit
9
8 6
2
Element: Fire
Location: Receive after defeating Ifrit, Win back from Martine in F.H.
after losing it to Caraway getting the Rinoa Card
Refine: Elem Atk
Siren
8
2 9
6
Element: None
Location: Win from the bar owner at the pub in Dollet
Refine: Status Atk
Sacred
5
9 1
9
Element: Earth
Location: Received after defeating Sacred an Minotaur
Refine: Dino Bone
Minotaur
9
9 5
2
Element: Earth
Location: Received after defeating Sacred and Minotaur
Refine: Adamantine
-----------------------------------------------------------------------
Level 9 Guardian Force Cards:
Carbuncle
8
4 4
A
Element: None
Location: Win from Heart during the CC Group Side Quest
Refine: Glow Curtain
Diablos
5
3 A
8
Element: None
Location: Received after defeating Diablos
Refine: Black Hole
Leviathan
7
7 A
1
Element: Water
Location: Win from Joker during the CC Group Side Quest
Refine: Doc's Code
Odin
8
5 A
3
Element: None
Location: Received after defeating Odin
Refine: Dead Spirit
Pandemona
A
7 1
7
Element: Wind
Location: Win from the guy outside in Inn in Balamb
Refine: Windmill
Cerberus
7
A 4
6
Element: None
Location: Received after defeating Cerberus
Refine: Lightweight
Alexander
9
2 A
4
Element: Holy
Location: Win from Piet at the Lunar Base
Refine: Moon Curtain
Phoenix
7
A 2
7
Element: Fire
Location: Win from the Card Queen on Disk 4 or Win during the Card Queen
Side Quest
Refine: Phoenix Spirit
Bahamut
A
6 8
2
Element: None
Location: Received after defeating Bahamut
Refine: Megalixer
Doomtrain
3
A 1
A
Element: Poison
Location: Win from the Card Queen on Disk 4 or Win during the Card Queen
Side Quest
Refine: Status Guard
Eden
4
A 4
9
Element: None
Location: Received after defeating Ultima Weapon
Refine: Monk's Code
-----------------------------------------------------------------------
Level 10 Player Cards:
Ward
A
8 7
2
Element: None
Location: Win from Dr. Odine in Esthar
Refine: Gaea's Ring
Kiros
6
A 7
6
Element: None
Location: Win from Card Queen on Disk 4 or win during the Card Queen
Side Quest
Refine: Accelerator
Laguna
5
9 A
3
Element: None
Location: Win from Card Queen on Disk 4 or Ellone on the Lunar Base
Refine: Hero
Selphie
A
4 8
6
Element: None
Location: Win from Selphie's friend near the statue at Trabia Garden
Refine: Elem Guard
Quistis
9
2 6
A
Element: None
Location: Win from any of the Trepes at Balamb Garden
Refine: Samantha Soul
Irvine
2
A 6
9
Element: None
Location: Win from Card Queen on Disk 4 or win during the Card Queen
Side Quest
Refine: Rocket Engine
Zell
8
6 5
A
Element: None
Location: Win from Zell's mother in Balamb
Refine: Hyper Wrist
Rinoa
4
A A
2
Element: None
Location: Ask Caraway about Cards at his Mansion in Deling City, lose
your Ifrit Card to him, then he will play his Rinoa card
Refine: Magic Armlet
Edea
A
3 A
3
Element: None
Location: Win from Edea at the Orphanage
Refine: Royal Crown
Seifer
6
4 9
A
Element: None
Location: Win from Cid at Balamb Garden or Edea's Orphanage
Refine: Diamond Armor
Squall
A
9 4
6
Element: None
Location: Win from Laguna in Esthar or on the Ragnarok
Refine: Three Stars
-----------------------------------------------------------------------
10: Monster Locations
Abyss Worm
Locations: Desert area near the tip of the continent with Edea's house
on it, Desert near D-District Prison
Adamantoise
Locations: Beach near Dollet
Anacondaur
Locations: Forests near Timber and Galbadia Garden, Deep Sea Research
Center
Armadodo
Locations: Tomb of the Unknown King, Ultimecia Castle
Behemoth
Locations: Outside of Esthar, Lunatic Pandora, Deep Sea Research Center,
Ultimecia Castle
Belhelmel
Locations: Outside of Galbadia Garden, Ultimecia Castle
Bite Bug
Locations: Outside of Balamb, Forests near Trabia Garden
Blitz
Locations: Plains on the far tip of the continent with Edea's house,
Ultimecia Castle
Blobra
Locations: Tomb of the Unknown King, Ultimecia Castle
Blood Soul
Locations: Outside of Galbadia Garden, Ultimecia Castle
Blue Dragon
Locations: Forests near Trabia Garden, Ultimecia Castle
Bomb
Locations: Fire Cavern, Deep Sea Research Center
Buel
Locations: Fire Cavern, Tomb of the Unknown King, Centra Ruins
Cactaur
Locations: Cactaur Island, Desert area near the tip of the continent
with Edea's house on it
Caterchipiller
Locations: Forests outside of Balamb, Ultimecia Castle
Chimera
Locations: Desear area near the tip of the continent with Edea's house
on it, Desert area near the D-District Prison
Cockatrice
Locations: Forests outside of Timber, Ultimecia Castle
Creeps
Locations: Deling City Sewers, Ultimecia Castle
Death Claw
Locations: Galbadia Garden, Ultimecia Castle (Clock Area)
Elastoid
Locations: Excavation Site with Laguna, Lunatic Pandora with Laguna
Elnoyle
Locations: Esthar, Ultimecia Castle (Chapel Area)
Fastitocalon
Locations: Desert area near D-District Prison, Beach area near the
Centra Ruins
Fastitocalon-F
Locations: Found at most beachs on the world map
Forbidden
Locations: Tomb of the Unknown King, Centra Ruins
Funguar
Locations: Outside of Timber, Forests outside of Timber
Gayla
Locations: Outside of Trabia Garden, Ultimecia Castle
Geezard
Locations: Outside of Dollet
Gesper
Locations: Excavation Site with Laguna, Lunatic Pandora Lab with Laguna
GIM47N
Locations: D-District Prison
GIM52A
Locations: D-District Prison
Glacial Eye
Locations: Outside of Balamb, Ultimecia Castle
Granaldo
Locations: Ultimecia Castle
Grand Mantis
Locations: Deling City Sewers, Plains near the tip of the continent with
Edea's house on it
Grat
Locations: Balamb Garden Training Center, Ultimecia Castle
Grendel
Locations: Forests outside of Timber, Deep Sea Research Center
Hexadragon
Locations: Forest outside of Chocobo Sanctuary, Island Closest to Hell,
Ultimecia Castle
Imp
Locations: Esthar City
Iron Giant
Locations: Esthar City, Lunatic Pandora
Jelleye
Locations: Outside of the Centra Ruins
Lefty
Locations: Great Salt Lake, Outside of Winhill
Malboro
Locations: Forests outside of Chocobo Sanctuary, Outside of Esthar
(Until Lunar Cry)
Mesmerize
Locations: Outside of Trabia Garden and Shumi Villiage
Ochu
Locations: Forests outside of Timber
Oilboyle
Locations: Ultimecia Castle
Raldo
Locations: Ultimecia Castle (Fountain Area)
Red Bat
Locations: Fire Cavern, Deling City Sewers
Righty
Locations: Great Salt Lake, Outside of Winhill
Ruby Dragon
Locations: Island Closest to Hell
SAM08G
Locations: Galbadia Missile Base, Fisherman's Horizon during Galbadia's
attack
Slapper
Locations: Galbadia Garden Hockey Rink
Snow Lion
Locations: Forests outside of Trabia Garden
Thrustaevis
Locations: Outside of Deling City
Tonberry
Locations: Centra Ruins, Ultimecia Castle
Torama
Locations: Outside of Esthar, Ultimecia Castle
T-Rexaur
Locations: Balamb Garden Training Center, Forests outside of Balamb
Tri-Face
Locations: Deep Sea Research Center
Turtapod
Locations: Esthar City
Vysage
Locations: Great Salt Lake, Outside of Winhill
Wendigo
Locations: Outside of Deling City, Forests outside of Timber
-----------------------------------------------------------------------
11: Location of Timber Maniacs Magazines
These magazines don't appear in your inventory but when you look at one
Selphie will write a new article about Laguna on her web site that you
can access from Squall's study panel in Balamb Garden.
1: Balamb, Train Station
2: Balamb, Hotel Guest Room
3: Timber, Timber Maniacs Office Building
4: Timber, Hotel Guest Room
5: Fisherman's Horizon, Grease Monkey's House
6: Fisherman's Horizon, Hotel Guest Room
7: Trabia Garden, Graveyard
8: Dollet, Hotel Guest Room
9: Dollet, Pub
10: Shumi Villiage, Artisan's House
11: White SeeD Ship, Bridge
12: Edea's House, Inside the house
-----------------------------------------------------------------------
12: SeeD Test Answers
Test 1: Yes,No,Yes,Yes,Yes,No,No,Yes,No,No
Test 2: Yes,No,Yes,Yes,Yes,No,Yes,Yes,No,No
Test 3: No,No,Yes,No,Yes,Yes,Yes,No,Yes,No
Test 4: No,Yes,Yes,Yes,No,No,Yes,Yes,No,No
Test 5: No,No,No,Yes,Yes,No,No,Yes,Yes,Yes
Test 6: Yes,No,Yes,Yes,No,No,Yes,Yes,No,Yes
Test 7: Yes,Yes,Yes,Yes,Yes,Yes,No,Yes,Yes,No
Test 8: No,Yes,No,No,Yes,Yes,No,No,Yes,No
Test 9: No,Yes,No,No,No,No,No,No,Yes,Yes
Test 10: Yes,No,No,No,No,No,No,No,Yes,No
Test 11: Yes,Yes,No,Yes,Yes,No,Yes,No,No,Yes
Test 12: No,Yes,No,No,Yes,No,Yes,No,Yes,No
Test 13: Yes,No,No,No,Yes,No,No,No,No,No
Test 14: Yes,Yes,Yes,Yes,No,Yes,Yes,No,Yes,No
Test 15: Yes,Yes,No,No,No,No,No,Yes,No,Yes
Test 16: Yes,No,No,Yes,No,Yes,No,No,Yes,No
Test 17: Yes,No,No,No,Yes,No,No,Yes,No,No
Test 18: Yes,No,No,No,Yes,No,No,No,No,No
Test 19: Yes,No,No,Yes,No,No,No,No,No,Yes
Test 20: Yes,Yes,No,Yes,No,Yes,Yes,Yes,No,No
Test 21: Yes,Yes,Yes,Yes,No,No,Yes,Yes,Yes,No
Test 22: No,No,No,Yes,No,No,No,Yes,Yes,No
Test 23: Yes,No,No,No,No,Yes,Yes,Yes,Yes,Yes
Test 24: Yes,Yes,No,No,Yes,Yes,No,No,No,Yes
Test 25: Yes,No,Yes,Yes,Yes,No,No,Yes,No,No
Test 26: Yes,No,Yes,Yes,Yes,No,No,Yes,No,No
Test 27: No,Yes,No,No,No,No,Yes,No,Yes,No
Test 28: Yes,No,No,Yes,Yes,Yes,No,Yes,No,No
Test 29: No,No,No,Yes,Yes,No,No,No,Yes,No
Test 30: No,Yes,No,No,No,No,Yes,No,No,No
-----------------------------------------------------------------------
13: FAQ
Q: What is your favorite party to use regularly and what is the best
party to use?
A: My favorite party to use is Rinoa, Squall, and Zell. Out of all the
characters, Squall, Rinoa, and Irvine is probably the best party you can
use, they deal the most damage, and Rinoa can use Invinsible Moon to
make your party Invinsible. But I must note that one of the best things
about an rpg is that you get to decide what party to use, don't just use
the best party you can get, use the characters you personally like,
don't just use them because they are powerful.
Q: Can you get the Lion Heart weapon for Squall on Disk 1?
A: Yes you can but first you'll need Squall to be at level 30 or above
before you reach the forest dream with Laguna after the events in
Timber. During the Laguna dream you can steal Laser Cannons from
Elastoids if Laguna is level 30 or above, then use Ifrit's Ammo Refine
ability to change them into some pulse ammo. After you have 12 Pulse
Ammo, you'll need 4 Dragon Fangs, if Squall is level 30 or above, the
Grendels in the forests near Timber drop them rarely. Next you'll need a
piece of Adamantine, the Adamantoises on the beaches drop them if Squall
is level 30 or above. It will take a while to get all of that, but you
can get the Lion Heart on Disk 1.
Q: Where is the best place to gain large amounts of EXP and AP?
A: The cactaurs on Cactaur Island wield 20 AP for each one you kill,
Cactaur island is a small island near the desert area which is on the
far tip of the continent with Edea's house on it. You'll need a high Hit
percentage in order to hit the cactaurs, fortuantly Squall already comes
with a max hit percentage so boost his speed and take out as many as you
can before they run away. For EXP The Islands Closest Heaven and Hell
has enemies which yield over 1000 EXP per battle and have rare draw
points such as Aura, Ultima, Flare, and Meteor scattered throughout
them. You should easily be able to get all your characters and GFs to
level 100 here. The Island closest to Hell is a small island off the
coast of the Timber Continent to the west. The Island Closest to Heaven
is located almost directly west of of the Island Closest to Hell, its a
little harder to find considering there are alot of other islands that
look exactly like it around the area.
Q: Where can a find a Ribbion, Mog's Amulet, or Chocobo Tag?
A: All of those items are gotten using the pocketplaystation which was
never released outside of Japan, so unless you have one there is no way
to get them unless you use Gameshark.
Q: How come when I use my Gysahl Greens in battle nothing happens?
A: Before you can use the Gysahl Greens you'll need to have your own
Chicobo, you can get one from ChocoBoy by going to any of the chocobo
forests and either catching a chocobo yourself, or having ChocoBoy do it
for you.
Q: Is there a connection between how many Dead Spirits you have in your
inventory and how often Odin appears in battle?
A: I have tested this and I can say that Odin did appear for me more
times when I had a large amount of dead spirits in my inventory, opposed
to me having almost none. It could just be a coincidence, but if you
like Odin to come and chop up your enemies for you, go ahead and collect
a bunch of Dead Spirits, it couldn't hurt could it?
Q: What is the best spell to junction to each stat?
A: If you go back to the character section of the guide, take a look at
the spells I have junctioned to my stats with Squall, Rinoa, and Zell.
That should give you some indications of what you should juctions.
Although I must note that Quake is probably not the best spell to
junction to your HP, I'd probably go with Tornado or Curaga for most of
the game.
Q: What are the best cards to use while playing Cards?
A: Squall, Edea, Seifer, Zell, Laguna. Those are the cards I prefer
anyway, If you get your turn first make sure to play the Edea Card in a
corner with the two As pointing outward so that the opponent cannot flip
you regardless of what card they play, I like to call that a blocker.
Q: Why did you write this guide?
A: Two reasons, I love RPGs and I love Writing. Final Fantasy VIII just
happened to be a game I wanted to play through again and I thought I
would write a guide for it.
-----------------------------------------------------------------------
14: Credits
These are just a couple of people I would like to thank for either being
there for me personally, helping me with the guide, or for just being
bad ass.
- God for giving me hands to type this Guide, the power to finish it,
and a brain to remember most of this stuff.
- A good friend of mine, Amo Pheara, who convinced me to keep working on
the guide when I almost gave up on it.
- My parents because they bought me my Playstation and this game.
- Everybody that sends email and instant messages to me asking me for
help, keeping me in shape to write these guides.
- The Brandy Games Strategy Guide on a couple of Monster and Item
locations.
- You the reader because it means so much to me that people view my work
and get the help they need.
~Fin~
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